how can i find a beautiful function wrapper - c++

typedef void (*void_proc)(void* parameter);
void* parallel_init(void* dummy, int core_number);
int parallel_addtask(void* parallel_monitor, void_proc process, void *parameter);
int parallel_waittask(void* parallel_monitor, int task_id);
int parallel_uninit(void* parallel_monitor);
struct parallel_parameter {
int end;
int begin;
};
void process(void* parameter) {
auto p = reinterpret_cast<parallel_parameter*>(parameter);
// ur_function_name(p->begin, p-end);
}
above is a parallel library(c style) which i woule like to use. every time u call it, u should define a specific struct parameter, it is so annoying that i want implement a template function to mitigate the call steps and i try some kinds of methods to achieve this but failed.
template<typename _function, typename... _parameter>
int parallel_executor(_function&& function, _parameter&&... parameter) {
auto res = 0;
parallel_parameter p[8]{0};
auto body = [](void* para) -> void {
auto p = reinterpret_cast<parallel_parameter*>(para);
function(p->begin, p->end, std::forward<_parameter>(parameter)...)
};
auto parallel_handle = parallel_init(nullptr, 8);
do {
for (int i = 0;i < 8; ++i) {
res = parallel_addtask(parallel_handle, body, static_cast<void*>(&p[i]));
if (res != 0) break;
}
for (int i = 0; i < 8; ++i) {
res = parallel_waittask(parallel_handle, i);
if (res != 0) break;
}
} while (false);
parallel_uninit(parallel_handle);
return res;
}
this call is just simple to show my dilemma, when i use the parallel_executor, it turns out sessioncannot be accessed, because i am not specific the capture style, but when i change the body into below style, the parallel_addtask will not accept body function.
auto body = [&](void* para) -> void {
auto p = reinterpret_cast<parallel_parameter*>(para);
function(p->begin, p->end, std::forward<_parameter>(parameter)...)
};
and now i am in this awkward position for a while. below is the call style which i prefered.
auto ret = parallel_executor(
[](int begin, int end, int parameter_1, int parameter_2) {
std::cout << begin << " ==> " << end << " ==> " << parameter_1 << std::endl;
},
100, // parameter_1
200 // parameter_2
);
regarding the issue, i hope I have made myself clear. any suggestion is appreciated.

Wrapper might look like:
class ParrallelWrapper
{
public:
ParrallelWrapper(int core_number) :
parallel_monitor(parallel_init(nullptr, core_number))
{}
ParrallelWrapper(const ParrallelWrapper&) = delete;
ParrallelWrapper& operator= (const ParrallelWrapper&) = delete;
~ParrallelWrapper() { parallel_uninit(parallel_monitor); }
int AddTask(std::function<void()> f) {
auto run_function = *[](void* f){
(*reinterpret_cast<std::function<void()>*>(f))();
};
functions.push_back(std::make_unique<std::function<void()>>(f));
return parallel_addtask(parallel_monitor, run_function, functions.back().get());
}
int Wait(int task_id) { return parallel_waittask(parallel_monitor, task_id); }
private:
void* parallel_monitor = nullptr;
// Ensure lifetime, and pointer consistence.
std::vector<std::unique_ptr<std::function<void()>>> functions;
};
Demo

With appropriate blanks for specifying begin, end, and the number of tasks, you can use something like
struct parallel_deleter {
void operator()(void *m) const {parallel_uninit(m);}
};
template<class F,class ...TT>
int parallel_executor(F f,TT &&...tt) {
constexpr auto p=+f; // require captureless
constexpr int n=/*...*/;
std::unique_ptr<void,parallel_deleter> m(parallel_init(nullptr,n));
struct arg {
int begin,end;
std::tuple<TT...> user;
};
std::vector<arg> v(n,{0,0,{tt...}});
for(auto &x : v) {
x.begin=/*...*/;
x.end=/*...*/;
if(const int res=parallel_addtask(m.get(),[](void *v) {
const auto &a=*static_cast<arg*>(v);
std::apply([&a](auto &...aa) {p(a.begin,a.end,aa...);},a.user);
},&x)) return res;
}
for(int i=0;i<n;++i)
if(const int res=parallel_waittask(m.get(),i)) return res;
return parallel_uninit(m.release());
}
This design relies on a captureless lambda being passed (so that p can be used inside the task lambda without capturing anything); if you need to support any callable, Jarod42's solution based on std::function is superior.

Related

consteval lambda with ignored parameter doesn't compile

I have a lambda that ignores its int parameter and always returns a constant.
If I mark it consteval, compilation fails because.
The compiler complains about invoking the consteval lambda with a non-const parameter.
But what does the parameter has to do with the lambda?
From CompilerExplorer:
source:3:16: error: the value of 'i' is not usable in a constant
expression
5 | lambda(i);
void bar (auto lambda, int start, int end) {
for (int i=start; i<end; ++i) {
lambda(i);
}
}
int main( )
{
auto foo = [] (int) consteval { return 2;};
bar(foo, 1, 9);
return 0;
}
One way to solve this(and the simplest) is to change the parameter type of the lambda to int& so that it doesn't need to read the value, as shown below:
int main( )
{//-------------------v------------------------->reference added
auto foo = [] (int&) consteval { return 2;};
bar(foo, 1, 9);
return 0;
}
Working demo
Here is another contrived example that has similar behavior:
template<typename T>
consteval int func(const T) //note NO REFERENCE HERE
{
return std::is_integral<T>::value;;
}
template<typename T>
//-----------------------v----->note the reference here
consteval int bar(const T&)
{
return std::is_integral<T>::value;;
}
int main()
{
int p = 2;
//constexpr int d = func(p); //doesn't work
constexpr int f = bar(p); //works
}
Contrived example demo
You can also add an explicit check. Not the most elegant solution, but yeah:
#include <type_traits>
void bar(auto lambda, int start, int end) {
for (int i = start; i < end; ++i) {
if constexpr (std::is_invocable_v<decltype(lambda)>) {
lambda();
} else {
lambda(i);
}
}
}
int main() {
bar([] () consteval { return 2; }, 1, 9);
bar([](int) { return 2; }, 1, 9);
return 0;
}
Another way would be to make bar an immediate function. Altough, the usability of an immediate function returning void is rather limited.
consteval void bar(auto lambda, int start, int end) {
for (int i = start; i < end; ++i) {
lambda(i);
}
}
int main() {
bar([](int) consteval { return 2; }, 1, 9);
}

Determining function time using a wrapper

I'm looking for a generic way of measuring a functions timing like Here, but for c++.
My main goal is to not have cluttered code like this piece everywhere:
auto t1 = std::chrono::high_resolution_clock::now();
function(arg1, arg2);
auto t2 = std::chrono::high_resolution_clock::now();
auto tDur = std::chrono::duration_cast<std::chrono::microseconds>(t2 - t1);
But rather have a nice wrapper around the function.
What I got so far is:
timing.hpp:
#pragma once
#include <chrono>
#include <functional>
template <typename Tret, typename Tin1, typename Tin2> unsigned int getDuration(std::function<Tret(Tin1, Tin2)> function, Tin1 arg1, Tin2 arg2, Tret& retValue)
{
auto t1 = std::chrono::high_resolution_clock::now();
retValue = function(arg1, arg2);
auto t2 = std::chrono::high_resolution_clock::now();
auto tDur = std::chrono::duration_cast<std::chrono::microseconds>(t2 - t1);
return tDur.count();
}
main.cpp:
#include "timing.hpp"
#include "matrix.hpp"
constexpr int G_MATRIXSIZE = 2000;
int main(int argc, char** argv)
{
CMatrix<double> myMatrix(G_MATRIXSIZE);
bool ret;
// this call is quite ugly
std::function<bool(int, std::vector<double>)> fillRow = std::bind(&CMatrix<double>::fillRow, &myMatrix, 0, fillVec);
auto duration = getDuration(fillRow, 5, fillVec, ret );
std::cout << "duration(ms): " << duration << std::endl;
}
in case sb wants to test the code, matrix.hpp:
#pragma once
#include <iostream>
#include <string>
#include <sstream>
#include <vector>
template<typename T> class CMatrix {
public:
// ctor
CMatrix(int size) :
m_size(size)
{
m_matrixData = new std::vector<std::vector<T>>;
createUnityMatrix();
}
// dtor
~CMatrix()
{
std::cout << "Destructor of CMatrix called" << std::endl;
delete m_matrixData;
}
// print to std::out
void printMatrix()
{
std::ostringstream oss;
for (int i = 0; i < m_size; i++)
{
for (int j = 0; j < m_size; j++)
{
oss << m_matrixData->at(i).at(j) << ";";
}
oss << "\n";
}
std::cout << oss.str() << std::endl;
}
bool fillRow(int index, std::vector<T> row)
{
// checks
if (!indexValid(index))
{
return false;
}
if (row.size() != m_size)
{
return false;
}
// data replacement
for (int j = 0; j < m_size; j++)
{
m_matrixData->at(index).at(j) = row.at(j);
}
return true;
}
bool fillColumn(int index, std::vector<T> column)
{
// checks
if (!indexValid(index))
{
return false;
}
if (column.size() != m_size)
{
return false;
}
// data replacement
for (int j = 0; j < m_size; j++)
{
m_matrixData->at(index).at(j) = column.at(j);
}
return true;
}
private:
// variables
std::vector<std::vector<T>>* m_matrixData;
int m_size;
bool indexValid(int index)
{
if (index + 1 > m_size)
{
return false;
}
return true;
}
// functions
void createUnityMatrix()
{
for (int i = 0; i < m_size; i++)
{
std::vector<T> _vector;
for (int j = 0; j < m_size; j++)
{
if (i == j)
{
_vector.push_back(1);
}
else
{
_vector.push_back(0);
}
}
m_matrixData->push_back(_vector);
}
}
};
The thing is, this code is still quite ugly due to the std::function usage. Is there a better and/or simpler option ?
(+ also I'm sure I messed sth up with the std::bind, I think I need to use std::placeholders since I want to set the arguments later on.)
// edit, correct use of placeholder in main:
std::function<bool(int, std::vector<double>)> fillRow = std::bind(&CMatrix<double>::fillRow, &myMatrix, std::placeholders::_1, std::placeholders::_2);
auto duration = getDuration(fillRow, 18, fillVec, ret );
You can utilize RAII to implement a timer that records the execution time of a code block and a template function that wraps the function you would like to execute with the timer.
#include<string>
#include<chrono>
#include <unistd.h>
struct Timer
{
std::string fn, title;
std::chrono::time_point<std::chrono::steady_clock> start;
Timer(std::string fn, std::string title)
: fn(std::move(fn)), title(std::move(title)), start(std::chrono::steady_clock::now())
{
}
~Timer()
{
const auto elapsed =
std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - start).count();
printf("%s: function=%s; elasepd=%f ms\n", title.c_str(), fn.c_str(), elapsed / 1000.0);
}
};
#ifndef ENABLE_BENCHMARK
static constexpr inline void dummy_fn() { }
#define START_BENCHMARK_TIMER(...) dummy_fn()
#else
#define START_BENCHMARK_TIMER(title) bench::Timer timer(__FUNCTION__, title)
#endif
template<typename F, typename ...Args>
auto time_fn(F&& fn, Args&&... args) {
START_BENCHMARK_TIMER("wrapped fn");
return fn(std::forward<Args>(args)...);
}
int foo(int i) {
usleep(70000);
return i;
}
int main()
{
printf("%d\n", time_fn(foo, 3));
}
stdout:
wrapped fn: function=time_fn; elasepd=71.785000 ms
3
General Idea:
time_fn is a simple template function that calls START_BENCHMARK_TIMER and calls fn with the provided arguments
START_BENCHMARK_TIMER then creates a Timer object. It will record the current time in start. Do note that __FUNCTION__ will be replaced with the function that was called.
When the
provided fn returns or throws an exception, the Timer object from (1) will be destroyed and the destructor will be called. The destructor will then calculate the time difference between the current time and the recorded start time and prints it to stdout
Note:
Even though declaring start and end in time_fn instead of the RAII timer will work, having an RAII timer will allow you to cleanly handle the situation when fn throws an exception
If you are on c++11, you will need to change time_fn declaration to typename std::result_of<F &&(Args &&...)>::type time_fn(F&& fn, Args&&... args).
Edit: Updated the response to include a wrapper function approach.

Is there anything like C++ default object method

I have the following templated merge sort program:
#include <iostream>
#include <vector>
#include <string>
// trying to create a default method call
class CInstance {
private:
std::string str_;
public:
CInstance(const std::string& str) : str_(str) {}
bool const operator>(const CInstance& that){ return (this->str_.size() > that.str_.size());}
};
template<class T>
class CObj {
private:
T val;
public:
CObj(const T n) : val(n) {}
T Get() { return val; }
};
template<class T>
using vcobj = std::vector<CObj<T>>;
template<class T>
void display(vcobj<T>& v) {
for (auto &i : v) {
std::cout << i.Get() << " ";
}
std::cout << "\n";
}
template<class T>
vcobj<T> Merge(vcobj<T>& lv, vcobj<T>& rv) {
vcobj<T> ret;
auto lsize = lv.size();
auto rsize = rv.size();
unsigned int lpin = 0,
rpin = 0;
while(lpin < lsize && rpin < rsize) {
if(lv.at(lpin).Get() > rv.at(rpin).Get()) {
ret.emplace_back(rv.at(rpin).Get());
rpin++;
}
else {
ret.emplace_back(lv.at(lpin).Get());
lpin++;
}
}
for (auto i=lpin; i<lsize; i++) {
ret.emplace_back(lv.at(i).Get());
}
for (auto i=rpin; i<rsize; i++) {
ret.emplace_back(rv.at(i).Get());
}
return ret;
}
template<class T>
vcobj<T> Sort(const vcobj<T>& v) {
vcobj<T> ret;
auto size = v.size();
if(size == 0) {
return ret;
}
if(size > 1) {
auto mid = size / 2;
vcobj<T> l(v.begin(), v.begin()+mid);
auto lv = Sort(l);
vcobj<T> r(v.begin()+mid, v.end());
auto rv = Sort(r);
ret = Merge(lv, rv);
}
else {
ret = v;
}
return ret;
}
int main() {
{
vcobj<int> v = {4, 5, 2, 1, 9, 6, 10, 8, 15, 3, 7};
display(v);
auto sorted = Sort(v);
display(sorted);
}
{
vcobj<float> v = {0.01, 0.001, 0.002, 0.009, 0.010, 0.0003, 0.00001};
display(v);
auto sorted = Sort(v);
display(sorted);
}
{
vcobj<std::string> v = {{"pineapple"}, {"jackfruit"}, {"mango"}, {"apple"}, {"banana"}};
display(v);
auto sorted = Sort(v);
display(sorted);
}
// causing problem
{
vcobj<CInstance> v = {{"pineapple"}, {"jackfruit"}, {"mango"}, {"apple"}, {"banana"}};
display(v);
auto sorted = Sort(v);
display(sorted);
}
return 0;
}
In all of the above types, I can simply call the object and it extracts the data which looks like calling a default get() method. Is there a way to make objects of class CInstance trigger a methos, when used just alone.
example:
I could do something like
CInstance obj;
std::cout << obj;
And that will call a default method in CInstance what every it may be.
As already mentioned in the other answer you can create your own operator<< function:
std::ostream & operator<<(std::ostream &stream, const CInstance &obj) {
// stream << whatever you want to output
return stream;
}
You could also define a conversion operator. But you should think twice before you use them. They can lead to problems that are not easy to debug, especially when explicit is omitted. You generally should not use those for logging/debugging purposes. If your type represents a string and you use it to allow an easy conversion to an std::string then it might be fine.
#include <iostream>
#include <string>
class CInstance {
std::string str_ = "test";
public:
explicit operator const std::string () const { return str_; }
};
int main() {
CInstance obj;
std::cout << (std::string)obj << std::endl;
return 0;
}
If you can guarantee that the lifetime of the returned const char * is still valid after the call you could also do something like (but I would avoid that solution):
#include <iostream>
#include <string>
class CInstance {
std::string str_ = "test";
public:
operator const char *() const { return str_.c_str(); }
};
int main() {
CInstance t;
std::cout << t << std::endl;
return 0;
}
Personally, I would go with the first solution. But that really depends if you actually have a string representation of CInstance or if you want to display something for debugging purposes in a different format. I however would avoid the last non-explicit version with the const char * conversion operator.
In this exact case, you define an operator<< method like so:
std::ostream & operator<<(std::ostream &stream, const CInstance &obj) {
... output obj however you want to the stream. For instance:
stream << obj.getAge();
return stream;
}

Why is trying to store a pointer to function ambiguous

Here is my code:
#include <functional>
#include <iostream>
#include<vector>
using namespace std;
// vector iterator
template <class T> class vit
{
private:
//vector<T>::iterator it;
vector<T> m_v;
function<bool (T, T)> m_fptr;
int len, pos;
public:
vit(vector<T> &v) { this->m_v = v; len = v.size(); pos = 0;};
// it= v.begin(); };
bool next(T &i) {
//if(it == m_v.end()) return false;
if(pos==len) return false;
//i = *it;
i = m_v[pos];
//if(idle) { idle = false ; return true; }
//it++;
pos++;
return true;};
//bool idle = true;
void set_same(function<bool (T,T)> fptr) { m_fptr = fptr ;};
//void set_same(function<bool(int, int)> fun) { return ; }
bool grp_begin() {
return pos == 0 || ! m_fptr(m_v[pos], m_v[pos-1]); };
bool grp_end() {
return pos == len || ! m_fptr(m_v[pos], m_v[pos+1]); };
};
bool is_same(int a, int b) { return a == b; }
main()
{
vector<int> v ={ 1, 1, 2, 2, 2, 3, 1, 1, 1 };
int total;
for(auto it = v.begin(); it != v.end(); it++) {
if(it == v.begin() || *it != *(it-1)) {
total = 0;
}
total += *it;
if(it+1 == v.end() || *it != *(it+1)) {
cout << total << endl;
}
}
cout << "let's gry a group" <<endl;
vit<int> g(v);
int i;
while(g.next(i)) { cout << i << endl; }
cout << "now let's get really fancy" << endl;
vit<int> a_vit(v);
//auto is_same = [](int a, int b) { return a == b; };
a_vit.set_same(is_same);
//int total;
while(a_vit.next(i)) {
if(a_vit.grp_begin()) total = 0;
total += i;
if(a_vit.grp_end()) cout << total << endl ;
}
}
When I compile it with g++ -std=c++11 iter.cc -o iter, I get the result:
iter.cc: In function 'int main()':
iter.cc:63:17: error: reference to 'is_same' is ambiguous
a_vit.set_same(is_same);
^
iter.cc:37:6: note: candidates are: bool is_same(int, int)
bool is_same(int a, int b) { return a == b; }
^
In file included from /usr/include/c++/5.3.0/bits/move.h:57:0,
from /usr/include/c++/5.3.0/bits/stl_pair.h:59,
from /usr/include/c++/5.3.0/utility:70,
from /usr/include/c++/5.3.0/tuple:38,
from /usr/include/c++/5.3.0/functional:55,
from iter.cc:1:
/usr/include/c++/5.3.0/type_traits:958:12: note: template<class, class> struct std::is_same
struct is_same;
^
By way of explanation, I have created a class called 'vit'. It does two things: iterate over a vector, and determine if a new group has been reached.
The class function 'set_same' is supposed to store a function provided by the calling class to determine if two adjacent elements of a vector are in the same group. However, I can't seem to store the function in the class for future use by grp_begin() and grp_end() on account of the ostensible ambiguity of is_same.
What gives?
There is an is_same function defined by you and there is a struct is_same defined by the C++ Standard Library. Since you are using namespace std, your compiler doesn't know which is_same you meant to use.
It's what the error says: it's not clear whether you mean your is_same (in the global namespace) or the class template is_same (in namespace std).
You may disambiguate as follows:
::is_same
… with the leading :: meaning "in the global namespace".
Though you should consider putting your code in a namespace of its own.
Thanks guys. This is my first time touching C++ after more than a decade. I have cleaned up the code, and used a lambda to bring the "is_same" function closer to where it is called.
Did you spot the bug in my code? 'pos' was off-by-one when calling grp_begin() and grp_end(). Here is the revised code:
#include <functional>
#include <iostream>
#include <vector>
// vector iterator
template <class T> class vit
{
private:
std::vector<T> m_v;
std::function<bool (T, T)> m_fptr;
int len, pos;
public:
vit(std::vector<T> &v) { m_v = v; len = v.size(); pos = -1;};
bool next(T &val) {
pos++;
if(pos==len) return false;
val = m_v[pos];
return true;};
void set_same(std::function<bool (T,T)> fptr) { m_fptr = fptr ;};
bool grp_begin() {
return pos == 0 || ! m_fptr(m_v[pos], m_v[pos-1]); };
bool grp_end() {
return pos+1 == len || ! m_fptr(m_v[pos], m_v[pos+1]); };
};
main()
{
std::vector<int> v ={ 1, 1, 2, 2, 2, 3, 1, 1, 1 };
vit<int> a_vit(v);
std::function<bool (int, int)> is_same = [](int a, int b) { return a == b; };
a_vit.set_same(is_same);
int i, total;
while(a_vit.next(i)) {
if(a_vit.grp_begin()) total = 0;
total += i;
if(a_vit.grp_end()) std::cout << total << std::endl ;
}
}
My class definition isn't bullet-proof and could be better: if the user forgets to 'set-same', for example, they'll be referring a random memory address as a function.
Nevertheless, I'm pretty chuffed with my solution so far. The class caller is relieved of all the bookkeeping relating iterating over the vector, and working out if a group boundary has been crossed.
The calling code looks very compact and intuitive to me.I can see C++ being my go to language.

create member function name and call it at runtime in c++

Can someone give me idea on this problem. I have searched on internet about this, but couldn't get much info as I wished to have.
Say there is a class.
class Foo {
explicit Foo() {}
int getVar1();
int getVar2();
void setVar1(int v);
void setVar2(int v);
private:
int var1, var2;
};
now given a list of tokens {"var1", "var2", ... "varN"}, is there any way I can create the function name at runtime and call those member functions of some object of type Foo. like for e.g
Foo obj;
string input = "Var1,Var2,Var3,...VarN";
vector<string> tokens = splitString(input);
for (vector<string>::const_iterator it = tokens.begin(); it != tokens.end(); ++it) {
string funName = "get" + *it;
// somehow call obj.getVar1()....obj.getVarN()
}
using if else is fine for small numbers of variables, but its not good for large number of variables. Using bind and functors also doesn't solve this. One webpage suggested making memory executable at runtime and then using reinterpret_cast, I don't know whether this would work.
UPDATE
Ok, as from the answers and other searches on internet, I see that there is not elegant way of doing this in C++. There is no reflection in C++ as of now. All hacks would require compile time resolution of member function pointers.
Could someone give me ideas on alternate class design in these scenario when you have lots of variables and setters and getters functions...or whether getters and setters are good practice in c++ ?
As an idea consider the following code
struct A
{
void f1() { std::cout << "A::f1()\n"; }
void f2() { std::cout << "A::f2()\n"; }
void f3() { std::cout << "A::f3()\n"; }
void f4() { std::cout << "A::f4()\n"; }
};
std::map<std::string, void( A::* )()> m = { { "f1", &A::f1 }, { "f2", &A::f2 }, { "f3", &A::f3 }, { "f4", &A::f4 } };
A a;
for ( auto p : m ) ( a.*p.second )();
You can make the map as a data member of your class.
You can't "add" members at runtime. C++ is strongly typed at compile time.
You can get the behaviour you want by having a map<string, func_type> and using it to resolve your string to an actual function. You can create it using macros to make sure that the string names match the function names.
#DEFINE ADD_METHOD(map_var, func) map_var["func"] = &func
A simple/not perfect solution could be to use a intermediate methods checking the parameter and calling the getVar* method accordingly.
An example like this one maybe:
class Foo
{
public:
explicit Foo() {}
int getVar1() { return 1; }
int getVar2() { return 2; }
void setVar1(int v) { var1 = v; }
void setVar2(int v) { var2 = v; }
int callGetVar(const std::string &var)
{
if (var == "Var1") return getVar1();
if (var == "Var2") return getVar2();
else { return -1; }
}
private:
int var1, var2;
};
int main()
{
Foo obj;
std::string input = "Var1,Var2,Var3,...VarN";
std::vector<std::string> tokens = { "Var1", "Var2", "Var2", "Var1", "Var1", "Var2", "Var2", "Var1"};
auto tokensIT = tokens.begin();
for (; tokensIT != tokens.end(); ++tokensIT)
{
// somehow call obj.getVar1()....obj.getVarN()
std::cout << obj.callGetVar(*tokensIT);
}
return 0;
}
why not look at it in a referent way:
For each variable assign an index number, starting from 0, 1, 2....
You keep this values in a map (key is the variable name, value is the assigned value).
All the values of those variables, you keep in an array, so that the value of the first variable in in cell 0, the next one is in cell 1 etc.
so, when you want to get/set value, all you need to do, is, find it's index in the map, and access the relevant cell in vector.
You can try this
one example:
template<class C1, class C2, class R, class... A, std::size_t... I>
boost::json::value
call_impl_(C1& c1, R(C2::* pmf)(A...), boost::json::array const& args,
std::index_sequence<I...>)
{
return boost::json::value_from(
(c1.*pmf)(boost::json::value_to< boost::remove_cv_ref_t<A> >(args[I])...));
}
template<class C1, class C2, class R, class... A>
boost::json::value
call_impl(C1& c1, R(C2::* pmf)(A...), boost::json::array const& args)
{
if (args.size() != sizeof...(A))
{
throw std::invalid_argument("Invalid number of arguments");
}
return call_impl_(c1, pmf, args, std::index_sequence_for<A...>());
}
template<class C>
boost::json::value
call(C& c, boost::string_view method, boost::json::value const& args)
{
using Fd = boost::describe::describe_members<C,
boost::describe::mod_public | boost::describe::mod_function>;
bool found = false;
boost::json::value result;
boost::mp11::mp_for_each<Fd>([&](auto D) {
if (!found && method == D.name)
{
result = call_impl(c, D.pointer, args.as_array());
found = true;
}
});
if (!found)
{
throw std::invalid_argument("Invalid method name");
}
return result;
}
//test1 from https://github.com/bytemaster/boost_reflect
struct calculator { //need Generic maybe..
int add(int v, int u) { return u + v; }
int sub(int v) { return result_ -= v; }
int result() { return result_; }
private:
int result_ = 0.0;
};
BOOST_DESCRIBE_STRUCT(calculator, (), (add, sub), (result));
int main(int argc, char** argv) {
calculator cal;
std::string line;
std::string cmd;
std::string args;
while (true) {
std::cerr << "Enter Method: ";
std::getline(std::cin, line);
int pos = line.find('(');
cmd = line.substr(0, pos);
args = line.substr(pos + 1, line.size() - pos - 2);
std::cout << "args: " << args << std::endl;
std::vector<std::string> num_str;
boost::split(num_str, args, boost::is_any_of(","));
std::vector<int> nums;
std::for_each(num_str.begin(), num_str.end(), [&](std::string str) {nums.push_back(std::stoi(str)); });
// Convert the vector to a JSON array
const boost::json::value jv = boost::json::value_from(nums);
std::cout << call(cal, cmd, jv) << std::endl;
}
return 0;
}
It can be passed under visual studio 2022 c++17.
with cpp20 it will report an error, I don’t know why