I made up a game called password hacker in C++, purpose is to guess the password through given hints, when I input the correct password, it works correct, and moves to the new level as well.
But it does the same even when I input wrong password as well.
#include <iostream>
void Intro(int Level) {
std::cout << "SUP, this PC is locked\n\n" << "well, sure why not give it a try.... it will all be over soon when you type the password incorrectly.\n" << "type your best code here to break security of server number " << Level;
}
bool PlayGame(int Diff) {
Intro(Diff);
int CodeA = 0;
int CodeB = 1;
int CodeC = 2;
int CodeProduct = CodeA * CodeB * CodeC;
int CodeSum = CodeA + CodeB + CodeC;
std::cout << std::endl;
//Instructions
std::cout << "+ 3 number password" << "\n+The numbers adds up to " << CodeSum << "\n+The numbers multiply up to " << CodeProduct << std::endl;
int PlayerGuessA;
int PlayerGuessB;
int PlayerGuessC;
std::cin >> PlayerGuessA >> PlayerGuessB >> PlayerGuessC;
int PlayerSum = PlayerGuessA + PlayerGuessB + PlayerGuessC;
int PlayerProduct = PlayerGuessA * PlayerGuessB * PlayerGuessC;
std::cout << "You entered:\n" << PlayerGuessA << " " << PlayerGuessB << " " << PlayerGuessC;
std::cout << "\n \n Your numbers multiply up to: " << PlayerProduct;
std::cout << "\n Your numbers add up to: " << PlayerSum;
if (PlayerSum != CodeSum && PlayerProduct != CodeProduct) {
std::cout << std::endl << "Like i said earlier, PATHETIC" << std::endl;
return false;
} else {
std::cout << std::endl << "Well, No shit Sherlock " << std::endl;
return true;
}
}
int main() {
int Lev = 1;
while (true) {
bool bLevelComplete = PlayGame(Lev);
std::cin.clear(); //clears any errors
std::cin.ignore(); //discards buffer
++Lev;
}
return 0;
}
Seems to me like you need to put your level up code within your win condition statement, otherwise you're telling the game to keep going regardless of the outcome.
So make Lev global, take the ++Lev out of the main function and put it in the else statement of PlayGame.
OR
Have an if statement wrapped around the ++Lev that takes the return value of PlayGame as it condition. So,
if(bLevelComplete){
++Lev;
}
Related
Here is our code for the task we are almost finishing just the last part we are stuck at
"Fastest: 3 trips (1 Van, 3 Mini-lorry, $645) "
we are not sure how to display the values in the bracket we only able to display 3 trips.
Is there a way to also display the values in the bracket stated as well?
we use
int min = *min_element(vTrips.begin(), vTrips.end());
cout << "Fastest: " << min << " trips" << endl;
but this only display the 3 trips.
#include <iostream>
#include <vector>
#include <iterator>
#include <fstream>
#include<algorithm>
using namespace std;
class CTS //cargo transport system
{
int i;
int cargo, lorryprice, vanprice, lorrysize, vansize, allOps;
public:
void set_cargo(int);
void set_lorryprice(int);
void set_vanprice(int);
void set_lorrysize(int);
void set_vansize(int);
};
void CTS::set_cargo(int total_cargo) {
cargo = total_cargo;
}
void CTS::set_lorryprice(int lorryP) {
lorryprice = lorryP;
}
void CTS::set_vanprice(int vanP) {
vanprice = vanP;
}
void CTS::set_lorrysize(int lorryS) {
lorrysize = lorryS;
}
void CTS::set_vansize(int vanS)
{
vansize = vanS;
}
int main()
{
int cargo, lorryprice, vanprice, lorrysize, vansize, options, i, no_lorry, no_van, cost, trips;
ifstream infile;
infile.open("size.txt");
if (infile.is_open()) {
infile >> cargo;
infile >> lorryprice;
infile >> vanprice;
infile >> lorrysize;
infile >> vansize;
}
CTS run;
run.set_cargo(cargo);
run.set_lorryprice(lorryprice);
run.set_vanprice(vanprice);
run.set_lorrysize(lorrysize);
run.set_vansize(vansize);
infile.close();
options = (cargo / lorrysize) + 1;
no_lorry = (cargo / lorrysize);
no_van = (cargo / vansize) + 3;
if (cargo % lorrysize == 0) {
no_van = -3;
}
if (cargo % lorrysize != 0) {
no_van = ((cargo % lorrysize) / 10) - 3;
}
/*it = numbervan.begin();
for (auto ir = numbervan.rbegin(); ir != numbervan.rend(); ++ir) {
cout << *ir << endl;
}*/
vector<int> vCost, vVan, vTrips, vLorry;
vector <int>::iterator it;
for (i = 1; i < options + 1; i++)
{
int numberlorry = no_lorry;
cout << "Option " << i << ":" << endl;
cout << "Number of Mini-Lorries : " << no_lorry-- << endl;
if (no_van >= -3) {
no_van += 3;
}
cout << "Number of Vans : " << no_van << endl;
int numbervan = no_van;
if (numberlorry > numbervan) {
trips = numberlorry;
}
else {
trips = numbervan;
}
cout << "Trips Needed : " << trips << endl;
cost = (numberlorry * lorryprice) + (no_van * vanprice);
cout << "Total Cost : $" << cost << endl;
vCost.push_back(cost);
vLorry.push_back(numberlorry);
vVan.push_back(numbervan);
vTrips.push_back(trips);
}
int counter = vCost.size() - 1;
//std::vector<int>::reverse_iterator ir = vCost.rbegin();
for (i = 1; i < 4; i++) {
//cout << "Lowest #" << i << ": "<<cost<<endl;
cout << "Lowest #" << i << ": $" << vCost[counter] << "(" << vVan[counter] << " Vans, " << vLorry[counter] << " Mini-Lorry, " << vTrips[counter] << " Trips)" << endl;
counter--;
}
int min = *min_element(vTrips.begin(), vTrips.end()); // this line of code we figured out how to
cout << "Fastest: " << min << " trips" << endl; //display the number of trips using algorithm
return 0;
}
Your design is awkward; you create an instance of CTS run; and never use it.
Assuming that you do your calculations right, you need to know at what index you found min. If you store the iterator returned by min_element(), you can get an index by subtracting vTrips.begin() from it. Then the corresponding elements in your vCost, vLorry and vVan vectors will contain the data you want.
However, it would be easier if you define a struct containing your pre-calculated values, and push that into some vector. In that case, all related data is kept together.
I've been working on a simple console application and was stopped when, upon compiling my latest code, it began outputting strings of text and integers which did not match what I have entered.
The purpose of the program thus far is simple: to input a string of data and for it to output correctly multiple times in the console application. Below I have linked the pseudocode.
Thanks in advance.
#include <iostream>
#include <string>
void printIntro();
void RunApp();
bool RequestRestart();
std::string GetAttempt();
int main() // entry point of the application
{
printIntro();
RunApp();
RequestRestart();
return 0;
}
void printIntro() {
// introduce the program
constexpr int WORD_LENGTH = 8; // constant expression
std::cout << "Welcome to the Bull and Cow guessing game\n";
std::cout << "Can you guess the " << WORD_LENGTH;
std::cout << " letter isogram I am thinking of?\n\n";
return;
}
void RunApp()
{
// loop for number of attempts
constexpr int ATTEMPTS = 5;
for (int count = 1; count <= ATTEMPTS; count++)
{
std::string Attempt = GetAttempt();
std::cout << "You have entered " << GetAttempt << "\n";
std::cout << std::endl;
}
}
std::string GetAttempt()
{
// receive input by player
std::cout << "Enter your guess: \n";
std::string InputAttempt = "";
std::getline(std::cin, InputAttempt);
return InputAttempt;
}
bool RequestRestart()
{
std::cout << "Would you like to play again?\n";
std::string Response = "";
std::getline(std::cin, Response);
std::cout << "Is it y?: \n" << (Response[0] == 'y'); //response must be in brackets
return false;
}
You have to change this line
std::cout << "You have entered " << GetAttempt << "\n";
instd::cout << "You have entered " << Attempt << "\n";
In this way you do not print the address of the function, just like you did before, but the variable in which you stored the return value of the GetAttempt function.
You are printing a pointer to GetAttempt. Instead print Attempt:-
std::cout << "You have entered " << Attempt << "\n";
What I want is for it to let the user guess the number as many times as it takes to guess it, then tell him the number of times it took him to guess it, that´s why im making the condition for the for loop g!=r, however, I have no idea if C++ allows this.
Also, the errors I get when trying to compile this are
expression must have a constant value
expression did not evaluate to a constant" and "case expression not constant
Here´s the code:
int main()
{
int r = rand() % 101;
int g = 0;
int t = 10;
std::cout << "Guess a number, human (From 1 to 100)." << std::endl;
std::cin >> g;
for (int t = 0; g != r; t++)
{
switch (g) {
case (g == r):
std::cout << "You won, now get lost!" << std::endl;
break;
case (g < r):
std::cout << "Too low, piece of turd." << std::endl;
break;
case (g > r):
std::cout << "Too high, dubai." << std::endl;
break;
default :
std::cout << "How could you possibly have gotten it wrong, you stupid ape." << std::endl;
}
}
std::cout << "Finally!, it took you " << t << " freaking times!" << std::endl;
return 0;
}
The switch case checks must be constant expressions that are compared for equality against the original value.
In your case, you can rewrite that switch using if commands.
Use the code below, and it will compile.
if (g == r)
{
std::cout << "You won, now get lost!" << std::endl;
}
else if (g < r)
{
std::cout << "Too low, piece of turd." << std::endl;
}
else if (g > r)
{
std::cout << "Too high, dubai." << std::endl;
}
else
{
// will not get here, as previous if already cover all cases
std::cout << "How could you possibly have gotten it wrong, you stupid ape." << std::endl;
}
C++ switch
http://en.cppreference.com/w/cpp/language/switch
C++ if
http://en.cppreference.com/w/cpp/language/if
If you're required to use a switch, you might try using a while loop with a flag and some checks before the switch:
bool flag = true;
int t = 0;
int x = 0;
while( flag )
{
t++;
std::cout << "Guess a number, human (From 1 to 100)." << std::endl;
std::cin >> g;
if( g == r )
{
x = 1;
flag = false;
}
else if( g < r )
x = 2;
else
x = 3;
switch (x) {
case (1):
std::cout << "You won, now get lost!" << std::endl;
break;
case (2):
std::cout << "Too low, piece of turd." << std::endl;
break;
case (3):
std::cout << "Too high, dubai." << std::endl;
break;
default :
std::cout << "How could you possibly have gotten it wrong, you stupid ape." << std::endl;
}
}
I changed it to an if statement, and now after the first guess, the user isn´t able to guess again.
ok, the new code here:
int main()
{
int r = rand() % 101;
int g = 0;
int t = 0;
std::cout << "Guess a number, human (From 1 to 100)." << std::endl;
std::cin >> g;
for (int t = 0; g = r; t++)
{
if (g < r)
{
std::cout << "Too low." << std::endl;
std::cin >> g;
}
else if (g > r)
std::cout << "Too high." << std::endl;
std::cin >> g;
}
std::cout << "Finally!, it took you " << t << " freaking times!" << std::endl;
return 0;
}
Let me preface this by saying I'm still extremely new to C++ and want to keep things as simple as possible. I'm also pretty terrible at math.
Mostly, I'm looking to see if anyone can help my code so it will always give the correct result. I've mostly got it to do what I want, except in one scenario.
My code is trying to find out how many packages of hotdog weiners and how many packages of hotdog buns someone has purchased. Then it tells the user how many hotdogs they can make from that as well as how much leftover weiners or buns they would have. Assuming a package of weiners contains 12 and a package of buns contains 8, this is what I have come up with so far:
#include <iostream>
#include <cmath>
using namespace std;
void hotdog(int a, int b){ //a = weiner packages, b = bun packages
int weiners = 12 * a;
int buns = 8 * b;
int total = (weiners + buns) - (weiners - buns);
int leftOverWeiners = total % weiners;
int leftOverBuns = total % buns;
int totalHotDogs = total / 2;
cout << "You can make " << totalHotDogs << " hotdogs!" << endl;
if (leftOverWeiners > 0){
cout << "You have " << leftOverWeiners << " weiners left over though." << endl;
}else if (leftOverBuns > 0){
cout << "You have " << leftOverBuns << " buns left over though." << endl;
}
}
int main(){
int a;
int b;
cout << "Let's see how many hotdogs you can make!" << endl;
cout << "How many weiner packages did you purchase?: ";
cin >> a;
cout << "How many bun packages did you purchase?: ";
cin >> b;
hotdog(a, b);
return 0;
}
With this, I can always get the correct answer if the ratio of buns to weiners is the same or if there are more weiners than buns.
Because of the way I've set up total and/or leftOverBuns (lines 9, 11), I will never get the correct answer to how many left over buns there will be. I know there must be a simpler way to do this if not a way to modify my current code but I am stumped.
I know I left virtually zero notation, so if you would like some please let me know!
You're making it too complicated. Try this:
if(weiners > buns)
{
cout << "You can make " << buns << " hotdogs!" << endl;
cout << "with " << weiners-buns << " weiners left over" << endl;
return;
}
cout << "You can make " << weiners << " hotdogs!" << endl;
if(buns > weiners)
{
cout << "with " << buns-weiners << " buns left over" << endl;
}
The smaller of {buns, weiners} is the number of hot dogs, and the if-then blocks determine whether the function will report leftover buns or weiners.
#include <iostream>
void hotdog( int weinerspackages, int bunspackages ){
const int weinersPerPackage = 12;
const int bunsPerPackage = 8;
const int totalweiners = weinerspackages * weinersPerPackage;
const int totalbuns = bunspackages * bunsPerPackage;
int leftoverweiners = 0;
int leftoverbuns = 0;
int amountOfHotdogs = 0;
if( totalweiners > totalbuns ){
leftoverweiners = totalweiners - totalbuns;
amountOfHotdogs = totalbuns;
leftoverbuns = 0;
}
else if( totalbuns > totalweiners ){
leftoverbuns = totalbuns - totalweiners;
amountOfHotdogs = totalweiners;
leftoverweiners = 0;
}
else{
amountOfHotdogs = totalweiners;
leftoverweiners = 0;
leftoverbuns = 0;
}
std::cout << "You can make: " << amountOfHotdogs << " Hotdogs" << std::endl;
std::cout << "Leftover Weiners: " << leftoverweiners << " || Leftover Buns: " << leftoverbuns << std::endl;
}
int main(){
int PackagesW = 8;
int PackagesB = 12;
hotdog( PackagesW, PackagesB );
system("pause");
return 0;
}
Note: It is possible to do this with less variables, I declared this amount of variables to make it easier to understand what the numbers represent.
Assuming that it only takes one of each to make a hotdog, you can find which of the ingredients you have the least, and the amount of hotdogs you can make will be limited by the amount of that ingredient, that is why amountOfHotdogs takes the value of the lesser one. If both are equal in amount, then amountOfHotdogs can take the amount of either.
Only the ingredient with the larger amount will have leftovers, therefore leftoverweiners = totalweiners - totalbuns; when totalweiners > totalbuns and vice-versa.
I'm writing a tictactoe application which communicates between a server and client file. Currently, my program hangs when trying to read in the players move. The client is showing successful write to the pipe but the server is not reading the information. Any help would be appreciated. Heres the offending code from both portions. Edit: I just realized the formatting got completely buggered in the copy/paste, I am sorry.
client main() :
//used to define int holder for server read in
const int MAX = 2;
//used to define buffers to transfer information
const int BUFFERS = 10;
//path of the global pipe
const string PRIMARY = "/home/mking/GPipe";
int main() {
//variables
size_t result;
srand(time(NULL) );
int s = rand() % 10000;
if (s < 1000) { s += 1000; }
cout << s << endl;
string userWrite = "/temp/" + to_string(s);
s = rand() % 10000;
if (s < 1000) { s += 1000; }
cout << s << endl;
string serverWrite = "/temp/" + to_string(s);
cout << PRIMARY << endl;
cout << "User pipe is " << userWrite << endl;
cout << "Server pipe is " << serverWrite << endl;
// send personal pipe information through global pipe to server
FILE * comms = fopen(PRIMARY.c_str(), "w");
cout << "Comms open" << endl;
result = fwrite(userWrite.c_str(), 1, userWrite.length(), comms);
if (result < userWrite.length()) { cout << endl << endl << endl << endl << endl << "write error, userfifo" << endl; }
result = fwrite(serverWrite.c_str(), 1, serverWrite.length(), comms);
if (result < userWrite.length()) { cout << endl << endl << endl << endl << endl << "write error, serverfifo" << endl; }
cout << "Comms written to" << endl;
//done with comms so close it
fclose(comms);
// for some reason sending /tmp/ caused a hang also, so i improvised
userWrite.erase(2,1);
serverWrite.erase(2,1);
// make the personal pipes
cout << userWrite << " " << serverWrite << endl;
mkfifo(userWrite.c_str(), 0777);
mkfifo(serverWrite.c_str(), 0777);
// open the personal pipes with read or write privelege
cout << "fifos made" << endl;
FILE * pwrite = fopen(userWrite.c_str(), "w");
cout << "pwrite open" << endl;
FILE * pread = fopen(serverWrite.c_str(), "r");
cout << "pread open" << endl;
// if either pipe did not get made correctly, print an error
if (pwrite == NULL ) { cout << "pwrite is wrong" << endl; }
if (pread == NULL ) { cout << "pread is wrong" << endl; }
// used to transfer information between pipes
string buffer = "/temp/0000";
string catcher = "/temp/0000";
// initialize curses functions
initscr();
noecho();
keypad(stdscr,TRUE);
cbreak();
WINDOW * screen = newwin(LINES/2, COLS/2, 0, 0);
wclear(screen);
keypad(screen,TRUE);
//wait for input before playing the game
int c = getch();
displayOpening(screen);
c = getch();
//initialize the game data types
int row = 0;
int column = 0;
vector<pair<int, int> > userMoves;
vector<pair<int,int> > serverMoves;
int charInt[MAX];
bool invalid = 0;
//until game is over or user exits
while (1) {
// update the board
displayBoard(screen,userMoves,serverMoves, row, column, invalid);
// based on user input, do stuff, supports wsad or arrow keys
switch(c = getch() ) {
// if go up, move up a row or go back to bottom if at top
case KEY_UP:
case 'w':
if (row == 0) { row = 2; }
else { row--; }
break;
// if go down, move down a row or go back to the top if at bottom
case KEY_DOWN:
case 's':
if (row == 2) { row = 0; }
else { row++; }
break;
// if go left, move left a column or go back to the far right if at far left
case KEY_LEFT:
case 'a':
if (column == 0) { column = 2; }
else { column--; }
break;
// if go right, move right a column or go back to the far left if at far right
case KEY_RIGHT:
case 'd':
if (column == 2) { column = 0; }
else { column++; }
break;
// if spacebar is pressed, enter move if valid, otherwise tell invalid and get more input
case ' ':
if (checkX(row, column, userMoves, serverMoves)) {
invalid = 0;
// no longer used function, thought maybe was the issue
//addX(row,column,userMoves,buffer);
//catch information in buffer to send to server
buffer[8] = (row + '0');
buffer[9] = (column + '0');
//cout << "buffer 0 and 1 are " << int(buffer[0]) << " " << int(buffer[1]) << endl;
// add newest move to the list of user moves
userMoves.push_back(make_pair(row,column));
// check if the game is over, send a game over message to server if so and exit/clean up pipes
if (checkValid(userMoves,serverMoves) == 0 || (userMoves.size() + serverMoves.size() == 9) ) {
youwin(screen);
buffer[8] = (3 + '0');
buffer[9] = (3 + '0');
result = fwrite(buffer.c_str(), 1, buffer.length(), pwrite);
if (result < BUFFERS) { cout << endl << endl << endl << endl << endl << "write error, usermove" << endl; }
fclose(pread);
fclose(pwrite);
unlink(userWrite.c_str());
unlink(serverWrite.c_str());
endwin();
return 0;
}
//mvwaddch(screen, 12, 1, 'k');
//wrefresh(screen);
//cout << endl << endl << endl << endl << endl << buffer << " " << buffer.length() << endl;
// write newest move to server, currently where hangs!!!!!!
result = fwrite(buffer.c_str(),1,buffer.length(),pwrite);
if (result < BUFFERS) { cout << endl << endl << endl << endl << endl << "write error, usermove" << endl; }
//cout << endl << "written successfully" << endl;
//mvwaddch(screen,12,1,'l');
//wrefresh(screen);
// read in server counter move
result = fread(&catcher[0],1,BUFFERS,pread);
if (result < BUFFERS) { cout << endl << endl << endl << endl << endl << "read error, servermove" << endl; }
// catch newest computer move
charInt[0] = (catcher[8] - '0');
charInt[1] = (catcher[9] - '0');
// if the server says it won, clean up pipes and exit
if (charInt[0] == 3 && charInt[1] == 3) {
youlose(screen);
fclose(pread);
fclose(pwrite);
unlink(userWrite.c_str());
unlink(serverWrite.c_str());
endwin();
return 0;
}
// check if the server made a valid move
if (checkX(charInt[0], charInt[1], userMoves, serverMoves)) { invalid = 1; }
//addX(charInt[0],charInt[1],serverMoves,catcher);
// add newest server move to list of server moves
serverMoves.push_back(make_pair(charInt[0],charInt[1]));
// if server has won or a draw, tell the server and clean up pipes/exit
if (checkValid(userMoves,serverMoves) == 0) {
youlose(screen);
buffer[8] = (3 + '0');
buffer[9] = (3 + '0');
result = fwrite(&buffer[0],1,BUFFERS,pwrite);
if (result < BUFFERS) { cout << endl << endl << endl << endl << endl << "write error, usermove" << endl; }
fclose(pread);
fclose(pwrite);
unlink(userWrite.c_str());
unlink(serverWrite.c_str());
endwin();
return 0;
}
}
// if the move was invalid say so
else { invalid = 1; }
break;
// if user wants to exit, tell the server and clean up/exit
case 'q':
buffer[8] = 3 + '0';
buffer[9] = 3 + '0';
result = fwrite(&buffer[0],sizeof(char),BUFFERS,pwrite);
if (result < BUFFERS) { cout << endl << endl << endl << endl << endl << "write error, usermove" << endl; }
fclose(pread);
fclose(pwrite);
unlink(userWrite.c_str());
unlink(serverWrite.c_str());
endwin();
return 0;
break;
default:
break;
}
}
return 0;
}
server main() :
const int GRID = 9;
const int MAX_G = 10;
const int MAX_L = 10;
const string PRIMARY="/home/mking/GPipe";
int main() {
// variables to hold personal pipe input
char userWrite[MAX_L];
char serverWrite[MAX_L];
// open global pipe and prepare for input
cout << PRIMARY << endl;
FILE * comms = fopen(PRIMARY.c_str(), "r");
cout << "comms open" << endl;
pid_t pid;
bool valid = 1;
int charInt[MAX_G];
char prev[] = "/temp/0000";
size_t result;
// run until forced to close
while(1) {
// get the personal pipe names
//cout << "about to read user" << endl;
result = fread(&userWrite[0], sizeof(char),MAX_L,comms);
if (result < MAX_L && result > 0) { cout << "read error, user" << endl; }
//cout << "read user" << endl;
result = fread(&serverWrite[0], sizeof(char), MAX_L,comms);
if (result < MAX_L && result > 0) { cout << "read error, server" << endl; }
//cout << "read server" << endl;
//cout << "User pipe is " << userWrite << endl;
//cout << "Server pipe is " << serverWrite << endl;
// if a new pipe was detected, fork and play against a client
if (strcmp(prev, userWrite) != 0) { pid = fork(); }
strcpy(prev, userWrite);
// if a chiled, play against a client
if (pid == 0) {
//close comms and open personal pipes
cout << "In child" << endl;
fclose(comms);
string user(userWrite);
string server(serverWrite);
// was having issues with fread earlier also, roundabout fix
user.erase(2,1);
server.erase(2,1);
// set up pipes
cout << "opened pipes " << user << " " << server << endl;
FILE * userFifo = fopen(user.c_str(), "r");
cout << "opened user pipe" << endl;
FILE * serverFifo = fopen(server.c_str(), "w");
cout << "opened server pipe" << endl;
// set up data for server to check moves
pair<int,int> move;
vector<pair<int,int> > userMoves;
vector<pair<int,int> > serverMoves;
char buffer[MAX_G] = {'/','t','e','m','p','/','0','0' };
char filler[MAX_G];
vector<bool> untaken (GRID, 1);
// while game not over
while (valid) {
// get a new move, HANGS HERE!!!!!
cout << "waiting for user move" << endl;
result = fread(&filler[0], sizeof(char), MAX_G, userFifo);
if (result < MAX_G) { cout << "read error, usermove" << endl; }
cout << "move read in" << endl;
// catch user move
charInt[0] = filler[6] - '0';
charInt[1] = filler[7] - '0';
cout << charInt[0] << " " << charInt[1] << endl;
// if user says game over, close pipes
if (charInt[0] == 3 && charInt[1] == 3) {
fclose(userFifo);
fclose(serverFifo);
exit(0);
}
// add user move to list of moves
userMoves.push_back(make_pair(charInt[0], charInt[1]));
// mark location of taken moves
untaken[(userMoves.back().first * 3 + userMoves.back().second)] = 0;
// see if game can be ended and add a server move
valid = checkX(userMoves,serverMoves, untaken);
untaken[(serverMoves.back().first * 3 + serverMoves.back().second)] = 0;
//prepare server move for writing
buffer[6] = serverMoves.back().first + '0';
buffer[7] = serverMoves.back().second + '0';
//buffer[0] = -1;
//buffer[1] = -1;
// write servermove to client
//cout << buffer[0] << " " << buffer[1] << endl;
result = fwrite(&buffer[0],sizeof(char),MAX_G,serverFifo);
if (result < MAX_G) { cout << "write error, servermove" << endl; }
}
// close pipes if game is over
fclose(userFifo);
fclose(serverFifo);
exit(0);
}
}
fclose(comms);
return 0;
}