I can't build project with quickfix [duplicate] - c++

I have some problems with pjsua2.lib. I can't build this in QT. I added the following libraries:
INCLUDEPATH += "$$DIRECTX_PATH\Include"
INCLUDEPATH+="$$SIP_PATH\pjsip\include"
INCLUDEPATH+="$$SIP_PATH\pjlib\include"
INCLUDEPATH+="$$SIP_PATH\pjlib-util\include"
INCLUDEPATH+="$$SIP_PATH\pjnath\include"
INCLUDEPATH+="$$SIP_PATH\pjmedia\include"
INCLUDEPATH+="$$SIP_PATH\pjsip-apps\src\pjsua\pjsua_app.h"
INCLUDEPATH+="$$SIP_PATH\pjsip\src\pjsua-lib\pjsua_acc.c"
LIBS += "$$DIRECTX_PATH\Lib\x86\dsound.lib"
LIBS += "$$DIRECTX_PATH\Lib\x86\dxguid.lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\WS2_32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\Ole32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\WSock32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\IPHlpApi.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\NetAPI32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\AdvAPI32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\Gdi32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\User32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\odbccp32.lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\odbc32.lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\msvfw32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\Version.Lib"
LIBS+="$$SIP_PATH\lib\libpjproject-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjsip\lib\pjsip-core-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjsip\lib\pjsip-simple-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjsip\lib\pjsip-ua-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjsip\lib\pjsua2-lib-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjsip\lib\pjsua-lib-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjlib\lib\pjlib-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjlib-util\lib\pjlib-util-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjmedia\lib\pjmedia-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjnath\lib\pjnath-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libbaseclasses-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libg7221codec-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libgsmcodec-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libilbccodec-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libmilenage-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libportaudio-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libresample-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libspeex-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libsrtp-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjmedia\lib\pjmedia-audiodev-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjmedia\lib\pjmedia-codec-i386-Win32-vc8-Debug.lib"
but these errors show up whenever I try to build the application:
pjsua2-lib-i386-Win32-vc8-Debug.lib(endpoint.obj):-1: error: LNK2038: mismatch detected for 'RuntimeLibrary': value 'MTd_StaticDebug' doesn't match value 'MDd_DynamicDebug' in main.obj
I think the problem comes from the compiler, but in any way, I can't seem to solve it

This means that the library you are linking to has been build with a different version / variant of the CRT (C Runtime). You either need to rebuild the library or set the runtime library version + variant (release/debug, DLL/static) in your projects properties to the same settings as all the libraries you are linking to.

Related

How to link and include PhysX 4.0 Extensions Library?

I am including the PhysX 4.0 SDK into my C++ opengl project, but I cannot use anything from the PhysX Extensions library like PxDefaultErrorCallback or PxDefaultMemoryOutputStream because I need to include the Extension library first. The problem is I cannot find the PhysXExtensions32.lib and its DLL in any folder of the PhysX SDK that I have compiled myself.
I could find a static library called PhysXExtensions_static_32.lib, but when linking against this library I get this error:
error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't match value 'MDd_DynamicDebug' in file.obj.
Is there a way I can get the Extension libaray as Multithreaded-Debug-DLL (/MDd) instead of a Multithreaded (/MT)?
I link against these libraries:
- PhysX_32.lib
- PhysXCommon_32.lib
- PhysXCooking_32.lib
- PhysXFoundation_32.lib
I redistribute these DLL files:
- PhysX_32.dll
- PhysXCommon_32.dll
- PhysXCooking_32.dll
- PhysXFoundation_32.dll
- PhysXGpu_32.dll
Got an answer on a duplicate of this question on the PhysX 4 Github repo and it is working now:
https://github.com/NVIDIAGameWorks/PhysX/issues/115

Need to use release library in cmake debug build

I have generated a release library using CMAKE that needs to be kept proprietary. I plan to put header files into an include directory and library files into a lib directory.
The CMAKE line used to generate the library is:
add_library(Ethernet STATIC ${eth_srcs} $<TARGET_OBJECTS:EthernetBootloader>)
There are separate Visual Studio solutions for generating a library and running a control panel that uses the library. Running the Control Panel in debug mode only works with a debug library. If the Control Panel compiles and runs in debug mode and the library was built in release mode I get several errors that look like:
Ethernet.lib(ethernet.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in main.obj
Ethernet.lib(ethernet.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in main.obj
I am beginning to write a "ethernet-config.cmake" file that contains:
set(ETHERNET_INCLUDE_DIR "${CMAKE_CURRENT_LIST_DIR}/include")
set(ETHERNET_LIBRARIES "${CMAKE_CURRENT_LIST_DIR}/lib/Ethernet.lib")
string(STRIP "${ETHERNET_LIBRARIES}" ETHERNET_LIBRARIES)
and the CMakeLists.txt looks something like:
set(Ethernet_DIR "C:/MotorController/public")
find_package(Ethernet REQUIRED)
include_directories(${ETHERNET_INCLUDE_DIR})
target_link_libraries(ControlPanel ${ETHERNET_LIBRARIES})
How do I use a release library in a Visual Studio 2015 Windows 7 64-bit debug application? I think I need to adapt my CMakeLists.txt for the debug application but haven't figured it out.

LNK2038 Error when adding Boost lib into Qt project

I'm working on a C++ application in Qt and got to a point where the compiler is at least able to open the included boost library files. Now I get:
LNK2038: mismatch detected for 'runtimelibrary' value
'MTd_StaticDebug' does not match 'MDd_DynamicDebug' in main.obj
So, I have skimmed other threats about this issue. The compiler version of Qt (msvc 2014) matches the one of the lib-files (i.e. libboost_filesystem-vc140-mt-sgd-1_61). This is my include for the debug-version (haven't tried release yet because that one has other issues to be solved later).
win32:CONFIG( debug, debug|release ) {
# debug
LIBS += -L$$PWD/boost/bin.v2/libs/filesystem/build/msvc-14.0/debug/address-model-64/link-static/runtime-link-static/threading-multi/ -llibboost_filesystem-vc140-mt-sgd-1_61
LIBS += -L$$PWD/boost/bin.v2/libs/filesystem/build/msvc-14.0/debug/address-model-64/link-static/threading-multi/ -llibboost_filesystem-vc140-mt-gd-1_61
LIBS += -L$$PWD/boost/bin.v2/libs/system/build/msvc-14.0/debug/address-model-64/link-static/threading-multi/ -llibboost_system-vc140-mt-gd-1_61
}
Now, it seems that there might be something wrong with the runtime settings (/MD, /MT) but - tbh I have no idea how to check that or fix it.

Boost filesystem linking issues

I'm trying to link Boost filesystem into my VS project. I built the boost libraries and when I include filesystem.hpp in my project I'm getting the following error:
Error 1 error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_StaticRelease' in App.obj E:\SourceControl\zombiegame\ZombieGame\Projects\Windows\libboost_filesystem-vc120-mt-1_58.lib(operations.obj) ZombieGame
This is talking about the boost libraries having MD_DynamicRelease while my app has MT_StaticRelease. So I thought this was boost automatically linking for me since it's showing that it's using libboost_filesyste-vs12-mt-1_58.lib, but I think that's the shared version and I want to use the static version. So at the top before I include filesystem.hpp I added:
#define BOOST_FILESYSTEM_NO_LIB
To stop boost from automatically adding the shared lib and then I added the static lib to the linker but it still acts like it's using the shared lib. What am I missing here?

Linker error LNK2038: mismatch detected for 'RuntimeLibrary'

I have some problems with pjsua2.lib. I can't build this in QT. I added the following libraries:
INCLUDEPATH += "$$DIRECTX_PATH\Include"
INCLUDEPATH+="$$SIP_PATH\pjsip\include"
INCLUDEPATH+="$$SIP_PATH\pjlib\include"
INCLUDEPATH+="$$SIP_PATH\pjlib-util\include"
INCLUDEPATH+="$$SIP_PATH\pjnath\include"
INCLUDEPATH+="$$SIP_PATH\pjmedia\include"
INCLUDEPATH+="$$SIP_PATH\pjsip-apps\src\pjsua\pjsua_app.h"
INCLUDEPATH+="$$SIP_PATH\pjsip\src\pjsua-lib\pjsua_acc.c"
LIBS += "$$DIRECTX_PATH\Lib\x86\dsound.lib"
LIBS += "$$DIRECTX_PATH\Lib\x86\dxguid.lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\WS2_32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\Ole32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\WSock32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\IPHlpApi.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\NetAPI32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\AdvAPI32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\Gdi32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\User32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\odbccp32.lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\odbc32.lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\msvfw32.Lib"
LIBS+="$$WINDOWS_SDKS_PATH\Lib\Version.Lib"
LIBS+="$$SIP_PATH\lib\libpjproject-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjsip\lib\pjsip-core-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjsip\lib\pjsip-simple-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjsip\lib\pjsip-ua-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjsip\lib\pjsua2-lib-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjsip\lib\pjsua-lib-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjlib\lib\pjlib-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjlib-util\lib\pjlib-util-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjmedia\lib\pjmedia-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjnath\lib\pjnath-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libbaseclasses-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libg7221codec-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libgsmcodec-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libilbccodec-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libmilenage-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libportaudio-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libresample-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libspeex-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\third_party\lib\libsrtp-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjmedia\lib\pjmedia-audiodev-i386-Win32-vc8-Debug.lib"
LIBS+="$$SIP_PATH\pjmedia\lib\pjmedia-codec-i386-Win32-vc8-Debug.lib"
but these errors show up whenever I try to build the application:
pjsua2-lib-i386-Win32-vc8-Debug.lib(endpoint.obj):-1: error: LNK2038: mismatch detected for 'RuntimeLibrary': value 'MTd_StaticDebug' doesn't match value 'MDd_DynamicDebug' in main.obj
I think the problem comes from the compiler, but in any way, I can't seem to solve it
This means that the library you are linking to has been build with a different version / variant of the CRT (C Runtime). You either need to rebuild the library or set the runtime library version + variant (release/debug, DLL/static) in your projects properties to the same settings as all the libraries you are linking to.