I have an object that I need to populate before using called pipelineInfo. To populate the object I use a function called createPipelineInfo. This works perfectly well when I use visual studios to compile a debug build but when I try to compile a release build the compiler "optimizes" out the entire createPipelineInfo function.
Here is the call to initialize the object and its use:
VkGraphicsPipelineCreateInfo pipelineInfo = createPipelineInfo(shaderStages, vertexInputInfo, inputAssembly, viewportState, rasterizer,
multisampling, colorBlending, pipelineLayout, renderPass);
if (vkCreateGraphicsPipelines(logicalDevice, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
throw std::runtime_error("failed to create graphics pipeline!");
}
The following is the createPipelineInfo function:
inline static VkGraphicsPipelineCreateInfo createPipelineInfo(
const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages,
const VkPipelineVertexInputStateCreateInfo& vertexInputInfo,
const VkPipelineInputAssemblyStateCreateInfo& inputAssembly,
const VkPipelineViewportStateCreateInfo& viewportState,
const VkPipelineRasterizationStateCreateInfo& rasterizer,
const VkPipelineMultisampleStateCreateInfo& multisampling,
const VkPipelineColorBlendStateCreateInfo& colorBlending,
const VkPipelineLayout& pipelineLayout,
const VkRenderPass& renderPass) {
VkGraphicsPipelineCreateInfo pipelineInfo{};
//Shader Stage
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = 2;
pipelineInfo.pStages = shaderStages.data();
//Fixed Pipeline Stage
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
//pipelineInfo.pDepthStencilState = &depthStencil;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = nullptr; // Optional
//Pipeline Layout
pipelineInfo.layout = pipelineLayout;
pipelineInfo.renderPass = renderPass;
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
return pipelineInfo;
}
On the other hand if I copy the body of the function and dump it in place of the function call everything works perfectly fine.
VkGraphicsPipelineCreateInfo pipelineInfo{};
//Shader Stage
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = 2;
pipelineInfo.pStages = shaderStages.data();
//Fixed Pipeline Stage
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
//pipelineInfo.pDepthStencilState = &depthStencil;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = nullptr; // Optional
//Pipeline Layout
pipelineInfo.layout = pipelineLayout;
pipelineInfo.renderPass = renderPass;
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
if (vkCreateGraphicsPipelines(logicalDevice, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
throw std::runtime_error("failed to create graphics pipeline!");
}
I'm trying to figure out why the compiler is optimizing out the function call and failing that trying to develop a work around that doesn't involve dumping the body of the function in place of every call to the function.
wild guess: this parameter is passed by copy
const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages
so when taking the address of its contents here with data method call:
pipelineInfo.pStages = shaderStages.data();
you invoke undefined behaviour. The compiler isn't smart enough to 1) warn you about taking a reference to temporary because of the complexity of the calls, and 2) it doesn't automatically perform copy elision on parameter passing.
Fix: pass it by reference (note that all other parameters use a by reference mode for a reason)
const std::array<VkPipelineShaderStageCreateInfo, 2> &shaderStages
Related
It seems I have had invalid code for a while but the validation layers were silent. After updating my sdk to the latest version I started getting this error:
Message ID name: VUID-vkQueuePresentKHR-pWaitSemaphores-03268
Message: [ VUID-vkQueuePresentKHR-pWaitSemaphores-03268 ] Object: 0x55b4b87478f0 (Name = Selected logical device : Type = 3) | VkQueue 0x55b4b8224020[Main queue] is waiting on VkSemaphore 0x110000000011[Render Finished Semaphore: 0] that has no way to be signaled. The Vulkan spec states: All elements of the pWaitSemaphores member of pPresentInfo must reference a semaphore signal operation that has been submitted for execution and any semaphore signal operations on which it depends (if any) must have also been submitted for execution. (https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VUID-vkQueuePresentKHR-pWaitSemaphores-03268)
Severity: VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT
This happens inside of my main draw loop and it's the only validation layer error in my code. If I never call the code that is responsible for surface presentation. I get no errors.
I am sure the place where I am doing things wrong is here:
void DisplayTarget::StartPass(uint target_num, bool should_clear,
VulkanImage* external_depth)
{
auto device = h_interface->GetDevice();
auto result = device.acquireNextImageKHR(
*swap_chain,
std::numeric_limits<uint64_t>::max(),
*img_available_sems[current_frame],
nullptr,
&active_image_index);
if(result != vk::Result::eSuccess)
Log::RecordLog("Failed to acquire image");
}
vk::Result DisplayTarget::EndPass()
{
auto device = h_interface->GetDevice();
auto cmd_buff = h_interface->GetCmdBuffer();
auto graphics_queue = h_interface->GetQueue();
device.waitForFences(
1,
&*in_flight_fences[current_frame],
VK_TRUE,
std::numeric_limits<uint64_t>::max());
vk::Semaphore wait_semaphores[] = {*img_available_sems[current_frame]};
vk::PipelineStageFlags wait_stages[] = {
vk::PipelineStageFlagBits::eColorAttachmentOutput};
vk::Semaphore signal_semaphores[] = {*render_finished_sems[current_frame]};
vk::SubmitInfo submit_info(
1, wait_semaphores, wait_stages, 1, &cmd_buff, 1, signal_semaphores);
device.resetFences(1, &*in_flight_fences[current_frame]);
auto result =
graphics_queue.submit(1, &submit_info, *in_flight_fences[current_frame]);
if(result != vk::Result::eSuccess)
Log::RecordLog("Failed to submit draw command buffer!");
graphics_queue.waitIdle();
device.waitIdle();
vk::SwapchainKHR swap_chains[] = {*swap_chain};
vk::PresentInfoKHR present_info = {};
present_info.waitSemaphoreCount = 1;
present_info.pWaitSemaphores = signal_semaphores;
present_info.swapchainCount = 1;
present_info.pSwapchains = swap_chains;
present_info.pImageIndices = &active_image_index;
result = graphics_queue.presentKHR(&present_info);
current_frame = (current_frame + 1) % MAX_FRAMES_IN_FLIGHT;
return result;
}
Currently they are called consecutively:
display.StartPass();
display.EndPass();
To get things working I have tried both commenting parts of these 2 functions out or changing the order in which things are called, but either the error persists or I get different validation errors.
I also tried signaling the semaphore directly:
vk::SemaphoreSignalInfo semaphore_info = {};
semaphore_info.semaphore = *render_finished_sems[current_frame];
semaphore_info.value = 0;
device.signalSemaphore(semaphore_info);
But all I managed is to cause a segmentation fault
The error was the order of operations. This is wrong:
graphics_queue.waitIdle();
device.waitIdle();
vk::SwapchainKHR swap_chains[] = {*swap_chain};
vk::PresentInfoKHR present_info = {};
present_info.waitSemaphoreCount = 1;
present_info.pWaitSemaphores = signal_semaphores;
present_info.swapchainCount = 1;
present_info.pSwapchains = swap_chains;
present_info.pImageIndices = &active_image_index;
result = graphics_queue.presentKHR(&present_info);
current_frame = (current_frame + 1) % MAX_FRAMES_IN_FLIGHT;
This is the correct use:
vk::SwapchainKHR swap_chains[] = {*swap_chain};
vk::PresentInfoKHR present_info = {};
present_info.waitSemaphoreCount = 1;
present_info.pWaitSemaphores = signal_semaphores;
present_info.swapchainCount = 1;
present_info.pSwapchains = swap_chains;
present_info.pImageIndices = &active_image_index;
result = graphics_queue.presentKHR(&present_info);
current_frame = (current_frame + 1) % MAX_FRAMES_IN_FLIGHT;
graphics_queue.waitIdle();
device.waitIdle();
I've been at this for a better part of today and I'm at the end of my wits.
I'm running Vulkan SDK 1.2.131.2
I have a RTX 2080 Ti.
I have Windows 10 Education, version 1909, build 18363.657.
I'm using Vulkan.hpp instead of Vulkan.h directly.
Here is where I specify the API version I use:
appInfo.apiVersion = VK_API_VERSION_1_2;
This is the relevant part of the code that creates the device:
// bla bla
const std::vector<const char*> deviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
VK_KHR_TIMELINE_SEMAPHORE_EXTENSION_NAME,
VK_NV_RAY_TRACING_EXTENSION_NAME
};
deviceCreateInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
deviceCreateInfo.ppEnabledExtensionNames = deviceExtensions.data();
m_logicalDevice = m_physicalDevice.createDeviceUnique(deviceCreateInfo);
I use the following validation layers:
"VK_LAYER_LUNARG_api_dump"
"VK_LAYER_KHRONOS_validation"
This is how I later try to create a timeline semaphore:
vk::UniqueSemaphore VulkanContext::createTimelineSemaphore(const uint32_t initialValue) const {
vk::SemaphoreTypeCreateInfo timelineCreateInfo;
timelineCreateInfo.semaphoreType = vk::SemaphoreType::eTimeline;
timelineCreateInfo.initialValue = initialValue;
vk::SemaphoreCreateInfo createInfo;
createInfo.pNext = &timelineCreateInfo;
return m_logicalDevice->createSemaphoreUnique(createInfo);
}
I get the following error:
vkCreateSemaphore(device, pCreateInfo, pAllocator, pSemaphore) returns VkResultVkCreateSemaphore: timelineSemaphore feature is not enabled, can not create timeline semaphores The Vulkan spec states: If the timelineSemaphore feature is not enabled, semaphoreType must not equal VK_SEMAPHORE_TYPE_TIMELINE (https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VUID-VkSemaphoreTypeCreateInfo-timelineSemaphore-03252)
This is even more infuriating because timeline semaphores are supposed to be part of the core Vulkan 1.2, but I get the same error even if I ommit it from the extension list. Swapchain extension does work and I haven't had the time to verify that ray tracing extension is enabled.
It gets even more stupid because the next message tells me this:
VK_SUCCESS (0):
device: VkDevice = 0000023AA29BD8B0
pCreateInfo: const VkSemaphoreCreateInfo* = 0000008D145ED538:
sType: VkStructureType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO (9)
pNext: VkSemaphoreTypeCreateInfo = 0000008D145ED4F8:
sType: VkStructureType = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO (1000207002)
pNext: const void* = NULL
semaphoreType: VkSemaphoreType = VK_SEMAPHORE_TYPE_TIMELINE (1)
initialValue: uint64_t = 0
flags: VkSemaphoreCreateFlags = 0
pAllocator: const VkAllocationCallbacks* = NULL
pSemaphore: VkSemaphore* = AA989B000000001E
I have no idea if this creates the timeline semaphore or just creates a normal binary one.
When I later use it to submit to a transfer queue:
vk::CommandBufferBeginInfo beginInfo;
transferCmdBuffer->begin(beginInfo);
object->recordUploadToGPU(*transferCmdBuffer);
transferCmdBuffer->end();
vk::TimelineSemaphoreSubmitInfo timelineSubmitInfo;
timelineSubmitInfo.signalSemaphoreValueCount = 1;
timelineSubmitInfo.pSignalSemaphoreValues = &signalValue;
vk::SubmitInfo submitInfo;
submitInfo.pNext = &timelineSubmitInfo;
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &signalSemaphore;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &*transferCmdBuffer;
vkCtx.m_transferQueue.submit(submitInfo, nullptr);
I get this error here:
vkQueueSubmit(queue, submitCount, pSubmits, fence) returns VkResultVkQueueSubmit: VkQueue 0x23aa2539500[] contains timeline sempahore VkSemaphore 0xaa989b000000001e[] that sets its wait value with a margin greater than maxTimelineSemaphoreValueDifference The Vulkan spec states: For each element of pSignalSemaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE the corresponding element of VkTimelineSemaphoreSubmitInfo::pSignalSemaphoreValues must have a value which does not differ from the current value of the semaphore or the value of any outstanding semaphore wait or signal operation on that semaphore by more than maxTimelineSemaphoreValueDifference. (https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VUID-VkSubmitInfo-pSignalSemaphores-03244)
And just to be futher mocked, this is the next line:
VK_SUCCESS (0):
queue: VkQueue = 0000023AA2539500
submitCount: uint32_t = 1
pSubmits: const VkSubmitInfo* = 0000008D145ED370
pSubmits[0]: const VkSubmitInfo = 0000008D145ED370:
sType: VkStructureType = VK_STRUCTURE_TYPE_SUBMIT_INFO (4)
pNext: VkTimelineSemaphoreSubmitInfo = 0000008D145ED318:
sType: VkStructureType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO (1000207003)
pNext: const void* = NULL
waitSemaphoreValueCount: uint32_t = 0
pWaitSemaphoreValues: const uint64_t* = NULL
signalSemaphoreValueCount: uint32_t = 1
pSignalSemaphoreValues: const uint64_t* = 0000008D145ED740
pSignalSemaphoreValues[0]: const uint64_t = 1
waitSemaphoreCount: uint32_t = 0
pWaitSemaphores: const VkSemaphore* = NULL
pWaitDstStageMask: const VkPipelineStageFlags* = NULL
commandBufferCount: uint32_t = 1
pCommandBuffers: const VkCommandBuffer* = 0000008D145EF408
pCommandBuffers[0]: const VkCommandBuffer = 0000023AA9CEC8E0
signalSemaphoreCount: uint32_t = 1
pSignalSemaphores: const VkSemaphore* = 0000008D145EF430
pSignalSemaphores[0]: const VkSemaphore = AA989B000000001E
fence: VkFence = 0000000000000000
I've also tried with VK_API_VERSION_1_1 and VK_API_VERSION_1_0, both with and without enabling the extension explicitly, none of them work.
The dumps are from the VK_LAYER_LUNARG_api_dump validation layer, while VK_LAYER_KHRONOS_validation validation layer is the one spewing out the errors. They seem to disagree.
So, what gives?
In what way am I stupid today?
EDIT:
Here is an example that you should be able to run yourself. I think I made it as minimal as I can:
#include <vulkan/vulkan.hpp>
#include <iostream>
VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData) {
std::cerr << pCallbackData->pMessage << std::endl;
return VK_FALSE;
};
int main() {
vk::ApplicationInfo appInfo;
appInfo.apiVersion = VK_API_VERSION_1_2;
vk::InstanceCreateInfo instanceCreateInfo;
instanceCreateInfo.pApplicationInfo = &appInfo;
std::vector<const char*> extensions;
extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
instanceCreateInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
instanceCreateInfo.ppEnabledExtensionNames = extensions.data();
const std::vector<const char*> validationLayers = {
"VK_LAYER_LUNARG_api_dump",
"VK_LAYER_KHRONOS_validation"
};
instanceCreateInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
instanceCreateInfo.ppEnabledLayerNames = validationLayers.data();
vk::DebugUtilsMessengerCreateInfoEXT debugCreateInfo;
debugCreateInfo.messageSeverity =
vk::DebugUtilsMessageSeverityFlagBitsEXT::eInfo |
vk::DebugUtilsMessageSeverityFlagBitsEXT::eVerbose |
vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning |
vk::DebugUtilsMessageSeverityFlagBitsEXT::eError;
debugCreateInfo.messageType =
vk::DebugUtilsMessageTypeFlagBitsEXT::eGeneral |
vk::DebugUtilsMessageTypeFlagBitsEXT::eValidation |
vk::DebugUtilsMessageTypeFlagBitsEXT::ePerformance;
debugCreateInfo.pfnUserCallback = debugCallback;
instanceCreateInfo.pNext = &debugCreateInfo;
vk::Instance m_instance = vk::createInstance(instanceCreateInfo);
vk::DispatchLoaderDynamic m_loader = vk::DispatchLoaderDynamic(m_instance, vkGetInstanceProcAddr);
vk::DebugUtilsMessengerEXT m_debugMessenger = m_instance.createDebugUtilsMessengerEXT(debugCreateInfo, nullptr, m_loader);
vk::PhysicalDevice m_physicalDevice = m_instance.enumeratePhysicalDevices()[0];
std::vector<vk::DeviceQueueCreateInfo> queueCreateInfos;
vk::DeviceQueueCreateInfo queueInfo;
queueInfo.queueFamilyIndex = 0;
queueInfo.queueCount = 1;
queueCreateInfos.push_back(queueInfo);
vk::PhysicalDeviceFeatures deviceFeatures;
vk::DeviceCreateInfo deviceCreateInfo;
deviceCreateInfo.pQueueCreateInfos = queueCreateInfos.data();
deviceCreateInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
deviceCreateInfo.pEnabledFeatures = &deviceFeatures;
// This part can be omitted from here...
const std::vector<const char*> deviceExtensions = {
VK_KHR_TIMELINE_SEMAPHORE_EXTENSION_NAME
};
deviceCreateInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
deviceCreateInfo.ppEnabledExtensionNames = deviceExtensions.data();
// ...to here. It doesn't work either way.
vk::Device m_logicalDevice = m_physicalDevice.createDevice(deviceCreateInfo);
vk::SemaphoreTypeCreateInfo timelineCreateInfo;
timelineCreateInfo.semaphoreType = vk::SemaphoreType::eTimeline;
timelineCreateInfo.initialValue = 0;
vk::SemaphoreCreateInfo semaphoreCreateInfo;
semaphoreCreateInfo.pNext = &timelineCreateInfo;
m_logicalDevice.createSemaphore(semaphoreCreateInfo);
}
The feature needs to be enabled explicitly as well:
vk::PhysicalDeviceVulkan12Features features;
features.timelineSemaphore = true;
vk::DeviceCreateInfo deviceCreateInfo;
deviceCreateInfo.pNext = &features;
I'm trying to learn Vulkan by following the great tutorials from vulkan-tutorial.com but I'm having some trouble at the point where I must create the swap chain. As stated in the title, the vkCreateSwapchainKHR creates the following error: Access violation executing location 0x0000000000000000.
The tutorial suggest this might be a conflict with the steam overlay. This is not the case for me as copying the whole code from the tutorial works.
I'm trying to figure out what went wrong with my code and to learn how to debug such issues as I will not have a reference code in the future. The incriminated line looks this:
if (vkCreateSwapchainKHR(device, &swapChainCreateInfo, nullptr, &swapChain) != VK_SUCCESS) {
throw std::runtime_error("Could not create swap chain");
}
I setup a breakpoint at this line to compare the values of the arguments in my code with the values from the reference code. As far as I can tell, there is no difference. (The adresses of course are different)
Where should I look for a problem in my code? The variable swapChain is a NULL as expected. A wrongly formed swapChainCreateInfo should not make vkCreateSwapchainKHR crash. It would merely make it return something that is not VK_SUCCESS. And device was created without problem:
if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
throw std::runtime_error("Failed to create logical device");
}
EDIT - I am using the validation layer VK_LAYER_LUNARG_standard_validation and my createInfo setup is the following.
// Useful functions and structures
VkPhysicalDevice physicalDevice;
VkSurfaceKHR surface;
VkSwapchainKHR swapChain;
struct QueueFamilyIndices {
std::optional<uint32_t> graphicsFamily;
std::optional<uint32_t> presentationFamily;
bool isComplete() {
return graphicsFamily.has_value() && presentationFamily.has_value();
}
};
struct SwapChainSupportDetails {
VkSurfaceCapabilitiesKHR surfaceCapabilities;
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
};
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice physicalDevice) {
SwapChainSupportDetails swapChainSupportDetails;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, surface, &swapChainSupportDetails.surfaceCapabilities);
uint32_t formatCount = 0;
vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, surface, &formatCount, nullptr);
if (formatCount != 0) {
swapChainSupportDetails.formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, surface, &formatCount, swapChainSupportDetails.formats.data());
}
uint32_t presentModeCount = 0;
vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, surface, &presentModeCount, nullptr);
if (presentModeCount != 0) {
swapChainSupportDetails.presentModes.resize(presentModeCount);
vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, surface, &presentModeCount, swapChainSupportDetails.presentModes.data());
}
return swapChainSupportDetails;
}
VkSurfaceFormatKHR chooseSwapChainSurfaceFormat(const std::vector<VkSurfaceFormatKHR> & availableFormats) {
if (availableFormats.size() == 1 && availableFormats[0].format == VK_FORMAT_UNDEFINED) {
return { VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
}
for (const auto & availableFormat : availableFormats) {
if (availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
return availableFormat;
}
}
return availableFormats[0];
}
VkPresentModeKHR chooseSwapChainPresentMode(const std::vector<VkPresentModeKHR> & availablePresentModes) {
VkPresentModeKHR bestMode = VK_PRESENT_MODE_FIFO_KHR;
for (const auto & availablePresentMode : availablePresentModes) {
if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
return availablePresentMode;
}
else if (availablePresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
bestMode = availablePresentMode;
}
}
return bestMode;
}
VkExtent2D chooseSwapChainExtent2D(const VkSurfaceCapabilitiesKHR & surfaceCapabilities) {
if (surfaceCapabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()) {
return surfaceCapabilities.currentExtent;
}
else {
VkExtent2D actualExtent = { WIDTH, HEIGHT };
actualExtent.width = std::max(std::min(surfaceCapabilities.maxImageExtent.width, actualExtent.width), surfaceCapabilities.minImageExtent.width);
actualExtent.height = std::max(std::min(surfaceCapabilities.maxImageExtent.height, actualExtent.height), surfaceCapabilities.minImageExtent.height);
return actualExtent;
}
}
// Swap Chain creation code
SwapChainSupportDetails swapChainSupportDetails = querySwapChainSupport(physicalDevice);
VkSurfaceFormatKHR surfaceFormat = chooseSwapChainSurfaceFormat(swapChainSupportDetails.formats);
VkPresentModeKHR presentMode = chooseSwapChainPresentMode(swapChainSupportDetails.presentModes);
VkExtent2D extent = chooseSwapChainExtent2D(swapChainSupportDetails.surfaceCapabilities);
uint32_t imageCount = swapChainSupportDetails.surfaceCapabilities.minImageCount + 1;
if (swapChainSupportDetails.surfaceCapabilities.maxImageCount > 0 && imageCount > swapChainSupportDetails.surfaceCapabilities.maxImageCount) {
imageCount = swapChainSupportDetails.surfaceCapabilities.minImageCount;
}
VkSwapchainCreateInfoKHR swapChainCreateInfo = {};
swapChainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapChainCreateInfo.surface = surface;
swapChainCreateInfo.minImageCount = imageCount;
swapChainCreateInfo.imageFormat = surfaceFormat.format;
swapChainCreateInfo.imageColorSpace = surfaceFormat.colorSpace;
swapChainCreateInfo.imageExtent = extent;
swapChainCreateInfo.imageArrayLayers = 1;
swapChainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
QueueFamilyIndices familyIndices = findQueueFamilies(physicalDevice);
uint32_t queueFamilyIndices[] = { familyIndices.graphicsFamily.value(), familyIndices.presentationFamily.value() };
if (familyIndices.graphicsFamily != familyIndices.presentationFamily) {
swapChainCreateInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
swapChainCreateInfo.queueFamilyIndexCount = 2;
swapChainCreateInfo.pQueueFamilyIndices = queueFamilyIndices;
}
else {
swapChainCreateInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
swapChainCreateInfo.queueFamilyIndexCount = 0;
swapChainCreateInfo.pQueueFamilyIndices = nullptr;
}
swapChainCreateInfo.preTransform = swapChainSupportDetails.surfaceCapabilities.currentTransform;
swapChainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
swapChainCreateInfo.presentMode = presentMode;
swapChainCreateInfo.clipped = VK_TRUE;
swapChainCreateInfo.oldSwapchain = VK_NULL_HANDLE;
if (vkCreateSwapchainKHR(device, &swapChainCreateInfo, nullptr, &swapChain) != VK_SUCCESS) {
throw std::runtime_error("Could not create swap chain");
}
I get the resulting structure:
Well, when creating the logical device one needs to set enabledExtensionCount to the actual number of required extensions and not 0 if one expects extensions to work. In my case, it was a simple edit failure. Here is the gem in my code:
createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
createInfo.ppEnabledExtensionNames = deviceExtensions.data();
createInfo.enabledExtensionCount = 0;
I figured it out by replacing every function from my code by the ones from the reference code until it worked. I'm a bit disappointed that the validation layers didn't catch this. Did I set them wrong? Is this something they should be catching?
EDIT: As pointed out by LIANG LIU, here is the initialization for deviceExtensions:
const std::vector<const char*> deviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME
};
Enable VK_KHR_SWAPCHAIN_EXTENSION_NAME when creating VkDevice
void VKRenderer::createVkLogicalDevice()
{
// device extensions
vector<const char*>::type deviceExtensionNames = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
// priorities
float queuePrioritys[2] = { 1.f, 1.f};
// graphics queue
VkDeviceQueueCreateInfo queueCreateInfos;
queueCreateInfos.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfos.pNext = nullptr;
queueCreateInfos.queueFamilyIndex = getGraphicsQueueFamilyIndex();
queueCreateInfos.queueCount = 1;
queueCreateInfos.pQueuePriorities = &queuePrioritys[0];
// device features
VkPhysicalDeviceFeatures deviceFeatures = {};
VkDeviceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.pQueueCreateInfos = &queueCreateInfos;
createInfo.queueCreateInfoCount = 1;
createInfo.pEnabledFeatures = &deviceFeatures;
createInfo.enabledExtensionCount = deviceExtensionNames.size();
createInfo.ppEnabledExtensionNames = deviceExtensionNames.data();
// create logical device and retrieve graphics queue
if (VK_SUCCESS == vkCreateDevice(m_vkPhysicalDevice, &createInfo, nullptr, &m_vkDevice))
{
vkGetDeviceQueue(m_vkDevice, getGraphicsQueueFamilyIndex(), 0, &m_vkGraphicsQueue);
vkGetDeviceQueue(m_vkDevice, getPresentQueueFamilyIndex(), 0, &m_vkPresentQueue);
}
else
{
EchoLogError("Failed to create vulkan logical device!");
}
}
It looks like you are calling vkCreateDevice at the end of your code segment for creating the swapchain and passing in the VkSwapchainCreateInfo into it. Perhaps you want to call vkCreateSwapchainKHR instead, like:
if (vkCreateSwapchainKHR(device, &swapChainCreateInfo, nullptr, &swapChain) !=
VK_SUCCESS) {
throw std::runtime_error("failed to create swap chain");
}
If you are actually calling vkCreateSwapchainKHR, could you edit your question to indicate this?
I've been getting a weird error when calling CreateGraphicsPipelineState().
The function returns E_INVALIDARG even though the description is all set up.
The description worked before and the I tried to add indexbuffers to my pipeline, I didn't even touch any of the code for PSO or Shaders and now the PSO creation is all messed up.
The issue is that I don't get any DX-error messages from the driver when enabling the debug-layer. I only get this
"Microsoft C++ exception: _com_error at memory location
when I step through the function.
It feels like it is some pointer error or similar, but I can't figure out what the error is. Perhaps anyone of you can see an obvious mistake that I made?
Here's my code:
CGraphicsPSO* pso = new CGraphicsPSO();
D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
// Input Layout
std::vector<D3D12_INPUT_ELEMENT_DESC> elements;
if (aPSODesc.inputLayout != nullptr)
{
auto& ilData = aPSODesc.inputLayout->desc;
for (auto& element : ilData)
{
// All Data here is correct when breaking
D3D12_INPUT_ELEMENT_DESC elementDesc;
elementDesc.SemanticName = element.mySemanticName;
elementDesc.SemanticIndex = element.mySemanticIndex;
elementDesc.InputSlot = element.myInputSlot;
elementDesc.AlignedByteOffset = element.myAlignedByteOffset;
elementDesc.InputSlotClass = _ConvertInputClassificationDX12(element.myInputSlotClass);
elementDesc.Format = _ConvertFormatDX12(element.myFormat);
elementDesc.InstanceDataStepRate = element.myInstanceDataStepRate;
elements.push_back(elementDesc);
}
D3D12_INPUT_LAYOUT_DESC inputLayout = {};
inputLayout.NumElements = (UINT)elements.size();
inputLayout.pInputElementDescs = elements.data();
psoDesc.InputLayout = inputLayout;
}
// TOPOLOGY
switch (aPSODesc.topology)
{
default:
case EPrimitiveTopology::TriangleList:
psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; // <--- Always this option
break;
case EPrimitiveTopology::PointList:
psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
break;
case EPrimitiveTopology::LineList:
psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
break;
//case EPrimitiveTopology::Patch:
// psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH;
// break;
}
// Shaders
if (aPSODesc.vs != nullptr)
{
D3D12_SHADER_BYTECODE vertexShaderBytecode = {};
vertexShaderBytecode.BytecodeLength = aPSODesc.vs->myByteCodeSize;
vertexShaderBytecode.pShaderBytecode = aPSODesc.vs->myByteCode;
psoDesc.VS = vertexShaderBytecode;
}
if (aPSODesc.ps != nullptr)
{
D3D12_SHADER_BYTECODE pixelShaderBytecode = {};
pixelShaderBytecode.BytecodeLength = aPSODesc.ps->myByteCodeSize;
pixelShaderBytecode.pShaderBytecode = aPSODesc.ps->myByteCode;
psoDesc.PS = pixelShaderBytecode;
}
psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM; // format of the render target
DXGI_SAMPLE_DESC sampleDesc = {};
sampleDesc.Count = 1;
sampleDesc.Quality = 0;
psoDesc.DepthStencilState.DepthEnable = FALSE;
psoDesc.DepthStencilState.StencilEnable = FALSE;
psoDesc.SampleDesc = sampleDesc; // must be the same sample description as the swapchain and depth/stencil buffer
psoDesc.SampleMask = UINT_MAX; // sample mask has to do with multi-sampling. 0xffffffff means point sampling is done
psoDesc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT); // a default rasterizer state.
psoDesc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT); // a default blent state.
psoDesc.NumRenderTargets = 1; // we are only binding one render target
psoDesc.pRootSignature = myGraphicsRootSignature;
psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
ID3D12PipelineState* pipelineState;
HRESULT hr = myDevice->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&pipelineState));
pso->myPipelineState = pipelineState;
if (FAILED(hr))
{
delete pso;
return nullptr;
}
return pso;
So I just found the error.
It seems like the way I parsed my semantics for my input-layout gave me an invalid pointer.
Thus the memory at the adress was invalid and giving the DX12-device incorrect decriptions.
So what I did was to locally store the semantic-names within my CreatePSO function until the PSO was created, and now it all works.
Looks to me like the pointers to storage you promised are going out of scope.
..
D3D12_INPUT_LAYOUT_DESC inputLayout = {};
..
psoDesc.InputLayout = inputLayout;
}
I'm running into an access violation on this piece of Vulkan API.
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.billboard);
The error is:
Exception thrown at 0x00007FFB8BEDB276 (amdvlk64.dll) in 3Dfunctionvisualizer.exe: 0xC0000005: Access violation reading location 0x000000000000004C.
All other relevant code, as far as I can tell:
VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkResult err = vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache);
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
0,
VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState =
vkTools::initializers::pipelineRasterizationStateCreateInfo(
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_BACK_BIT,
VK_FRONT_FACE_CLOCKWISE,
0);
VkPipelineColorBlendAttachmentState blendAttachmentState =
vkTools::initializers::pipelineColorBlendAttachmentState(
0xf,
VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState =
vkTools::initializers::pipelineColorBlendStateCreateInfo(
1,
&blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState =
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
VK_TRUE,
VK_TRUE,
VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState =
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState =
vkTools::initializers::pipelineMultisampleStateCreateInfo(
VK_SAMPLE_COUNT_1_BIT,
0);
std::vector<VkDynamicState> dynamicStateEnables = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_LINE_WIDTH
};
VkPipelineDynamicStateCreateInfo dynamicState =
vkTools::initializers::pipelineDynamicStateCreateInfo(
dynamicStateEnables.data(),
dynamicStateEnables.size(),
0);
std::array<VkPipelineShaderStageCreateInfo, 3> shaderStages;
shaderStages[0] = loadShader("./../data/shaders/3DVisualizer/billboard.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/3DVisualizer/billboard.geom.spv", VK_SHADER_STAGE_GEOMETRY_BIT);
shaderStages[2] = loadShader("./../data/shaders/3DVisualizer/billboard.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo(
pipelineLayout,
renderPass,
0);
pipelineCreateInfo.pVertexInputState = &vertices.billboard.inputState;
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
pipelineCreateInfo.pRasterizationState = &rasterizationState;
pipelineCreateInfo.pColorBlendState = &colorBlendState;
pipelineCreateInfo.pMultisampleState = &multisampleState;
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
pipelineCreateInfo.pDynamicState = &dynamicState;
pipelineCreateInfo.stageCount = 3;
pipelineCreateInfo.pStages = shaderStages.data();
pipelineCreateInfo.renderPass = renderPass;
The device and pipelineCache are both set by the superclass, which was written by Sascha Willems and works for all of the examples he has created, so I don't expect the problem would be there. However, that really only leaves pipelineCreateInfo or pipelines.billboard as the potential source of the error.
Both of those are dealt with in the (almost exact) same way as the examples by Sascha in his examples, so I'm at a loss here.
EDIT: I found the problem. I had failed to specify the binding point for the sampler in my shader.