Zoom Image at specific location - centered - c++

So I wanted to add a texture to a map, but the problem with it is that I can't quite get why it doesn't get to the correct place while zooming with different zoom sizes.
I'm normally trying to achieve setting the texture position on the background to my position, keeping myself centered into the frame: for example my texture size is 1500x1600 and I'm located at X140, Y590 in that picture ( yes, the coordinates are retrieved correctly as I've checked with the console ), zooming in with some value and scaling the texture and setting it's position to where I'm at.
The code is the following:
if (!areTexturesInit) {
InitiateTextures();
areTexturesInit = true;
}
wxBitmap bit(imageTest);
wxPaintDC dc(this);
double zoomSize = 0.9; // here I'm applying the zooming proportions ( 0.1 - bigger size of the texture, 0.9 - more zoomed in )
this->SetSize(wxSize(386, 386)); // size of the main frame
backgroundSize.x = GetSize().x; // get the size of the main frame
backgroundSize.y = GetSize().y;
middlePoint.x = (backgroundSize.x / 2); // calculate the middle point of the frame
middlePoint.y = (backgroundSize.y / 2);
mapSizeX = 25600 / -zoomSize; // scale vs zoom size
mapSizeY = 25600 / zoomSize;
Vector3 myPosition;
GetPlayerPosition(&myPosition); // gets my location
float TextureCoordinateX = middlePoint.x + (myPosition.x / mapSizeX) * backgroundSize.x;
float TextureCoordinateY = middlePoint.y - (myPosition.y / mapSizeY) * backgroundSize.y;
dc.DrawBitmap(bit, TextureCoordinateX, TextureCoordinateY);
Vector3 myPosOnMap = PositionToMapPosition(myPosition, myPosition); // calculates my position on the map vs mapSizeX and Y & rotates vector
dc.SetPen(wxPen(wxColor(255, 0, 0), 4));
dc.DrawRectangle(wxRect(myPosOnMap.x, myPosOnMap.y, 2, 2)); // draws me on the map with a red square
The problem is that I think I've messed up the zooming part somewhere.
I've attached some demos so you can see what I'm talking about:
"zoomSize" of 0.9:
"zoomSize" of 0.67 - which kind of works, but I need to change it to different zoomSizes, there being the problem:

Panning and zooming a dc is surprisingly complicated. It requires working with 3 separate coordinate systems and it's really easy to accidentally work in the wrong coordinate system.
Here's an example I wrote a while ago that shows how to do the calculations that allow a dc to be pan and zoomed.
It sounds like you're not interested in the pan part, so you can ignore all the stuff that allows a user to set their own pan. However, it's still necessary to to use a pan vector just for the zoom in order to center the zoom at the correct location.
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include <wx/graphics.h>
#include <wx/dcbuffer.h>
class PanAndZoomCanvas:public wxWindow
{
public:
PanAndZoomCanvas(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint &pos=wxDefaultPosition,
const wxSize &size=wxDefaultSize,
long style=0,
const wxString &name="PanAndZoomCanvas");
wxRect2DDouble GetUntransformedRect() const;
protected:
void DoDrawCanvas(wxGraphicsContext*);
private:
void OnPaint(wxPaintEvent&);
void OnMouseWheel(wxMouseEvent&);
void OnLeftDown(wxMouseEvent&);
void OnMotion(wxMouseEvent&);
void OnLeftUp(wxMouseEvent&);
void OnCaptureLost(wxMouseCaptureLostEvent&);
void ProcessPan(const wxPoint&,bool);
void FinishPan(bool);
int m_zoomFactor;
wxPoint2DDouble m_panVector;
wxPoint2DDouble m_inProgressPanVector;
wxPoint m_inProgressPanStartPoint;
bool m_panInProgress;
};
PanAndZoomCanvas::PanAndZoomCanvas(wxWindow *parent, wxWindowID id,
const wxPoint &pos, const wxSize &size,
long style, const wxString &name)
:wxWindow(parent, id, pos, size, style, name)
{
Bind(wxEVT_PAINT,&PanAndZoomCanvas::OnPaint,this);
Bind(wxEVT_MOUSEWHEEL,&PanAndZoomCanvas::OnMouseWheel,this);
Bind(wxEVT_LEFT_DOWN,&PanAndZoomCanvas::OnLeftDown,this);
SetBackgroundStyle(wxBG_STYLE_PAINT);
m_zoomFactor = 100;
m_panVector = wxPoint2DDouble(0,0);
m_inProgressPanStartPoint = wxPoint(0,0);
m_inProgressPanVector = wxPoint2DDouble(0,0);
m_panInProgress = false;
}
void PanAndZoomCanvas::DoDrawCanvas(wxGraphicsContext* gc)
{
gc->SetPen(*wxBLACK_PEN);
wxGraphicsPath path = gc->CreatePath();
path.MoveToPoint(100,100);
path.AddLineToPoint(300,100);
path.AddLineToPoint(300,300);
path.CloseSubpath();
gc->StrokePath(path);
}
void PanAndZoomCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxAutoBufferedPaintDC dc(this);
dc.Clear();
wxGraphicsContext* gc = wxGraphicsContext::Create(dc);
if ( gc )
{
double a = m_zoomFactor / 100.0;
wxPoint2DDouble totalPan = m_panVector + m_inProgressPanVector;
gc->Translate(-totalPan.m_x, -totalPan.m_y);
gc->Scale(a, a);
DoDrawCanvas(gc);
delete gc;
}
}
void PanAndZoomCanvas::OnMouseWheel(wxMouseEvent& event)
{
if ( m_panInProgress )
{
FinishPan(false);
}
int rot = event.GetWheelRotation();
int delta = event.GetWheelDelta();
int oldZoom = m_zoomFactor;
m_zoomFactor += 10*(rot/delta);
if ( m_zoomFactor<10 )
{
m_zoomFactor = 10;
}
if ( m_zoomFactor>800)
{
m_zoomFactor = 800;
}
double a = oldZoom / 100.0;
double b = m_zoomFactor / 100.0;
// Set the panVector so that the point below the cursor in the new
// scaled/panned cooresponds to the same point that is currently below it.
wxPoint2DDouble uvPoint = event.GetPosition();
wxPoint2DDouble stPoint = uvPoint + m_panVector;
wxPoint2DDouble xypoint = stPoint/a;
wxPoint2DDouble newSTPoint = b * xypoint;
m_panVector = newSTPoint - uvPoint;
Refresh();
}
void PanAndZoomCanvas::ProcessPan(const wxPoint& pt, bool refresh)
{
m_inProgressPanVector = m_inProgressPanStartPoint - pt;
if ( refresh )
{
Refresh();
}
}
void PanAndZoomCanvas::FinishPan(bool refresh)
{
if ( m_panInProgress )
{
SetCursor(wxNullCursor);
if ( HasCapture() )
{
ReleaseMouse();
}
Unbind(wxEVT_LEFT_UP, &PanAndZoomCanvas::OnLeftUp, this);
Unbind(wxEVT_MOTION, &PanAndZoomCanvas::OnMotion, this);
Unbind(wxEVT_MOUSE_CAPTURE_LOST, &PanAndZoomCanvas::OnCaptureLost, this);
m_panVector += m_inProgressPanVector;
m_inProgressPanVector = wxPoint2DDouble(0,0);
m_panInProgress = false;
if ( refresh )
{
Refresh();
}
}
}
wxRect2DDouble PanAndZoomCanvas::GetUntransformedRect() const
{
double a = m_zoomFactor / 100.0;
wxSize sz = GetSize();
wxPoint2DDouble zero = m_panVector/a;
return wxRect2DDouble(zero.m_x, zero.m_y, sz.GetWidth()/a, sz.GetHeight()/a);
}
void PanAndZoomCanvas::OnLeftDown(wxMouseEvent& event)
{
wxCursor cursor(wxCURSOR_HAND);
SetCursor(cursor);
m_inProgressPanStartPoint = event.GetPosition();
m_inProgressPanVector = wxPoint2DDouble(0,0);
m_panInProgress = true;
Bind(wxEVT_LEFT_UP, &PanAndZoomCanvas::OnLeftUp, this);
Bind(wxEVT_MOTION, &PanAndZoomCanvas::OnMotion, this);
Bind(wxEVT_MOUSE_CAPTURE_LOST, &PanAndZoomCanvas::OnCaptureLost, this);
CaptureMouse();
}
void PanAndZoomCanvas::OnMotion(wxMouseEvent& event)
{
ProcessPan(event.GetPosition(), true);
}
void PanAndZoomCanvas::OnLeftUp(wxMouseEvent& event)
{
ProcessPan(event.GetPosition(), false);
FinishPan(true);
}
void PanAndZoomCanvas::OnCaptureLost(wxMouseCaptureLostEvent&)
{
FinishPan(true);
}
class MyFrame : public wxFrame
{
public:
MyFrame(wxWindow* parent, int id = wxID_ANY, wxString title = "Demo",
wxPoint pos = wxDefaultPosition, wxSize size = wxDefaultSize,
int style = wxDEFAULT_FRAME_STYLE );
};
MyFrame::MyFrame( wxWindow* parent, int id, wxString title, wxPoint pos
, wxSize size, int style )
:wxFrame( parent, id, title, pos, size, style )
{
PanAndZoomCanvas* canvas = new PanAndZoomCanvas(this);
}
class myApp : public wxApp
{
public:
virtual bool OnInit()
{
MyFrame* frame = new MyFrame(NULL);
frame->Show();
return true;
}
};
wxIMPLEMENT_APP(myApp);
On windows, this looks like this:

Related

Gtk smooth panning issue

I am in a project where map and other information are displayed in a Gtk window. There are several map layers, that I draw into a Cairo surface and save in a .png (plotRect() function in code below). That .png is displayed in a Gtk image when there is a Gtk draw signal (draw()).
I now want to accomplish smooth grabbing and panning. When the mouse button is pressed, I want the whole image to be translated within the window area, follow the movements of the mouse. When the button is released the image should be Cairo remade and redrawn with new bounds. During the drag/pan procedure itself there is no need to draw areas that where previously out of the window borders -- it is OK to wait for that to be done when the mouse button is released.
Enclosed you find a simplified version of my code. The main has a loop going until the windows is closed, redrawing the image after each panning. The problem is in the pan() function. After the translation in line 21 I woould expect the draw statement in line 128 to successively draw panned images while moving the mouse, but the visible image is unaffected. Uncommenting line 23 shows that graph->image has really been modified, and I can see that the draw signal of line 25 is invoking the draw() callback function. After button release, the translated image is correctly displayed.
Can anyone please give me some advice?
I'm using gcc, Cairo, Gtk3 and Ubuntu 18.04 on a double-booted MacBook Pro 64 bit i5.
#include <cairo.h>
#include <chrono>
#include <cmath>
#include <gtk/gtk.h>
#include <iostream>
#include <mutex>
#include <thread>
using namespace std;
mutex mtx;
bool gtkMainLoopRunning = false;
#define SLEEP(d) this_thread::sleep_for(chrono::milliseconds(d))
template <class T>
inline T sqr(T x) {
return x * x;
}
//-----------------------------------------------------------------------------
class Graph {
double toplat, leftlon; // upper left corner
double dydlat, dxdlon; // pixels / degree lon/lat
public:
int size; // window x = y
GtkWidget *window;
GtkImage *image;
const char *png = "/tmp/image.png";
cairo_surface_t *surface{};
cairo_t *cr{};
bool closed = false;
bool leftbuttondown = false;
int mousex = 0, mousey = 0;
Graph(const double, const double, const double, const double);
~Graph();
void plotRect(const double, const double, const double, const double);
bool pan();
};
//-----------------------------------------------------------------------------
static gboolean draw(GtkWidget *widget, cairo_t *cr, gpointer data) {
Graph *graph = (Graph *)data;
if (!graph->leftbuttondown) {
mtx.lock();
gtk_image_set_from_file(graph->image, graph->png);
mtx.unlock();
}
return FALSE;
}
//-----------------------------------------------------------------------------
static gboolean clicked(GtkWidget *widget, GdkEventButton *button, gpointer data) {
Graph *graph = (Graph *)data;
if (button->button == 1) {
if (button->type == GDK_BUTTON_PRESS) {
graph->leftbuttondown = true;
} else if (button->type == GDK_BUTTON_RELEASE) {
graph->leftbuttondown = false;
}
}
graph->mousex = button->x;
graph->mousey = button->y;
return FALSE;
}
//-----------------------------------------------------------------------------
Graph::~Graph() {
do {
SLEEP(100);
} while (gtkMainLoopRunning); // wait until gtk main loop has stopped
cairo_destroy(cr);
cairo_surface_destroy(surface);
}
//-----------------------------------------------------------------------------
void destroyWindow(GtkWidget *widget, gpointer data) {
gtk_main_quit();
gtkMainLoopRunning = false;
Graph *graph = (Graph *)data;
graph->closed = true; // signal gtkThread to finish
gtk_widget_destroy((GtkWidget *)graph->image);
gtk_widget_destroy(graph->window);
}
//-----------------------------------------------------------------------------
Graph::Graph(const double minlat, const double minlon, const double maxlat, const double maxlon) {
gtk_init(NULL, NULL);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
size = 800;
gtk_widget_show(window);
image = (GtkImage *)gtk_image_new();
gtk_widget_set_size_request((GtkWidget *)image, size, size);
gtk_container_add(GTK_CONTAINER(window), (GtkWidget *)image);
gtk_widget_show((GtkWidget *)image);
g_signal_connect(image, "draw", G_CALLBACK(draw), this);
g_signal_connect(window, "destroy", G_CALLBACK(destroyWindow), this);
surface = cairo_image_surface_create(CAIRO_FORMAT_RGB24, size, size);
cr = cairo_create(surface);
gtk_widget_add_events(window, GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_BUTTON1_MOTION_MASK);
g_signal_connect(window, "button-press-event", G_CALLBACK(clicked), this);
g_signal_connect(window, "button-release-event", G_CALLBACK(clicked), this);
g_signal_connect(window, "motion-notify-event", G_CALLBACK(clicked), this);
const double coslat = cos((minlat + maxlat) / 2 * M_PI / 180);
const double extension = max(maxlat - minlat, (maxlon - minlon) * coslat); // [lat degrees]
toplat = (minlat + maxlat + extension) / 2;
leftlon = (minlon + maxlon - extension / coslat) / 2;
dydlat = -size / extension; // [pixels/degree]
dxdlon = size / extension * coslat;
gtkMainLoopRunning = true;
thread(gtk_main).detach();
}
//-----------------------------------------------------------------------------
bool Graph::pan() {
const int sqrSignifPan = sqr(4);
while (!closed) {
if (leftbuttondown) {
int x0 = mousex;
int y0 = mousey;
int dx = 0, dy = 0;
GdkPixbuf *origPixbuf = gdk_pixbuf_new_from_file("/tmp/image.png", NULL);
char *origPixels = (char *)gdk_pixbuf_get_pixels(origPixbuf);
const int rowstride = gdk_pixbuf_get_rowstride(origPixbuf);
const int nChannels = gdk_pixbuf_get_n_channels(origPixbuf);
char *imagePixels = (char *)gdk_pixbuf_get_pixels(gtk_image_get_pixbuf(image));
while (leftbuttondown) {
const int dx0 = dx, dy0 = dy;
dx = mousex - x0, dy = mousey - y0;
if (sqr(dx - dx0) + sqr(dy - dy0) >= sqrSignifPan) {
const int minx = max(0, -dx);
const int nx = max(0, size - abs(dx));
if (nx > 0) {
for (int y = max(0, -dy); y < min(size, size - dy); ++y) {
memcpy(imagePixels + (y + dy) * rowstride + (minx + dx) * nChannels, origPixels + y * rowstride + minx * nChannels, nx * nChannels);
}
// gdk_pixbuf_save(gtk_image_get_pixbuf(image), "/tmp/imagePixbuf.png", "png", NULL, NULL);
gtk_widget_queue_draw((GtkWidget *)image);
SLEEP(10); // pause for drawing
}
}
SLEEP(100);
}
// rescale graph
toplat -= (mousey - y0) / dydlat;
leftlon -= (mousex - x0) / dxdlon;
dxdlon = -dydlat * cos((toplat + size / dydlat / 2) * M_PI / 180);
gtk_widget_queue_draw((GtkWidget *)image);
return true;
}
SLEEP(100);
}
return false;
}
//-----------------------------------------------------------------------------
void Graph::plotRect(const double minlat, const double minlon, const double maxlat, const double maxlon) {
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_paint(cr);
cairo_rectangle(cr, (minlon - leftlon) * dxdlon, (minlat - toplat) * dydlat, (maxlon - minlon) * dxdlon, (maxlat - minlat) * dydlat);
cairo_set_source_rgb(cr, 0, 1, 0);
cairo_fill(cr);
mtx.lock();
remove(png);
cairo_surface_write_to_png(surface, png);
mtx.unlock();
}
//-----------------------------------------------------------------------------
int main() {
const double minlat = 59, minlon = 16, maxlat = 60, maxlon = 18;
Graph *graph = new Graph(minlat - 0.5, minlon - 1, maxlat + 0.5, maxlon + 1);
do {
graph->plotRect(minlat, minlon, maxlat, maxlon);
} while (graph->pan());
delete graph;
}

QGraphicsItemGroup and childs resize

I made an algorithm for resizing a picture(inherited from QGraphicsItem) using vector mathematics (I added points to the corners and using the mouse, the picture is resized while maintaining the aspect ratio QGraphicsItem resize with mouse position and keeping aspect ratio , gif: https://gph.is/g/Zr0WdxJ).
Next, I created a group(inherited from QGraphicsItemGroup) add border dots(inherited from QGraphicsRectItem) and added pictures to the group (via addToGroup).
Is it possible to generalize this algorithm to a group? So that all pictures in the group are resized with border dot position.
this what I want: https://gph.is/g/EJxpeVQ (PureRef app)
and this is what I got: https://gph.is/g/aQnpq5x
here the project if anybody wants to run application: https://github.com/try-hard-factory/familiar/tree/feature/itemgroup-resize
can't resize childs... here the code of some classes:
borderdot.h :
#ifndef BORDERDOT_H
#define BORDERDOT_H
#include <QObject>
#include <QGraphicsRectItem>
class QGraphicsSceneHoverEventPrivate;
class QGraphicsSceneMouseEvent;
class DotSignal : public QObject, public QGraphicsRectItem
{
Q_OBJECT
Q_PROPERTY(QPointF previousPosition READ previousPosition WRITE setPreviousPosition NOTIFY previousPositionChanged)
public:
explicit DotSignal(QGraphicsItem *parentItem = 0, QObject *parent = 0);
explicit DotSignal(QPointF pos, QGraphicsItem *parentItem = 0, QObject *parent = 0);
~DotSignal();
enum Flags {
Movable = 0x01
};
enum { Type = UserType + 1 };
int type() const override
{
return Type;
}
QPointF previousPosition() const;
void setPreviousPosition(const QPointF previousPosition);
void setDotFlags(unsigned int flags);
signals:
void previousPositionChanged();
void signalMouseRelease();
void signalMove(QGraphicsItem *signalOwner, qreal dx, qreal dy);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;
void hoverLeaveEvent(QGraphicsSceneHoverEvent *event) override;
public slots:
private:
unsigned int m_flags;
QPointF m_previousPosition;
};
borderdot.cpp:
#include "borderdot.h"
#include <QBrush>
#include <QColor>
#include <QGraphicsSceneHoverEvent>
#include <QGraphicsSceneMouseEvent>
DotSignal::DotSignal(QGraphicsItem *parentItem, QObject *parent) :
QObject(parent)
{
setZValue(999999999);
// setFlags(ItemIsMovable);
setParentItem(parentItem);
setAcceptHoverEvents(true);
setBrush(QBrush(Qt::black));
setRect(-4,-4,8,8);
setDotFlags(0);
}
DotSignal::DotSignal(QPointF pos, QGraphicsItem *parentItem, QObject *parent) :
QObject(parent)
{
setZValue(999999999);
// setFlags(ItemIsMovable);
setParentItem(parentItem);
setAcceptHoverEvents(true);
setBrush(QBrush(Qt::black));
setRect(-4,-4,8,8);
setPos(pos);
setPreviousPosition(pos);
setDotFlags(0);
}
DotSignal::~DotSignal()
{
}
QPointF DotSignal::previousPosition() const
{
return m_previousPosition;
}
void DotSignal::setPreviousPosition(const QPointF previousPosition)
{
if (m_previousPosition == previousPosition)
return;
m_previousPosition = previousPosition;
emit previousPositionChanged();
}
void DotSignal::setDotFlags(unsigned int flags)
{
m_flags = flags;
}
void DotSignal::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if(m_flags & Movable) {
qDebug()<<"DotSignal::mouseMoveEvent";
auto dx = event->scenePos().x() - m_previousPosition.x();
auto dy = event->scenePos().y() - m_previousPosition.y();
moveBy(dx,dy);
setPreviousPosition(event->scenePos());
emit signalMove(this, dx, dy);
} else {
qDebug()<<"else DotSignal::mouseMoveEvent";
QGraphicsItem::mouseMoveEvent(event);
}
}
void DotSignal::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if(m_flags & Movable){
setPreviousPosition(event->scenePos());
} else {
QGraphicsItem::mousePressEvent(event);
}
}
void DotSignal::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
emit signalMouseRelease();
QGraphicsItem::mouseReleaseEvent(event);
}
void DotSignal::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
qDebug()<<"DotSignal::hoverEnterEvent";
Q_UNUSED(event)
setBrush(QBrush(Qt::red));
}
void DotSignal::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
qDebug()<<"DotSignal::hoverLeaveEvent";
Q_UNUSED(event)
setBrush(QBrush(Qt::black));
}
itemgroup.h:
#ifndef ITEMGROUP_H
#define ITEMGROUP_H
#include <QObject>
#include <QGraphicsItemGroup>
class DotSignal;
class QGraphicsSceneMouseEvent;
class ItemGroup : public QObject, public QGraphicsItemGroup
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
Q_PROPERTY(QPointF previousPosition READ previousPosition WRITE setPreviousPosition NOTIFY previousPositionChanged)
public:
enum EItemsType {
eBorderDot = QGraphicsItem::UserType + 1,
};
ItemGroup(uint64_t& zc, QGraphicsItemGroup *parent = nullptr);
~ItemGroup();
enum ActionStates {
ResizeState = 0x01,
RotationState = 0x02
};
enum CornerFlags {
Top = 0x01,
Bottom = 0x02,
Left = 0x04,
Right = 0x08,
TopLeft = Top|Left,
TopRight = Top|Right,
BottomLeft = Bottom|Left,
BottomRight = Bottom|Right
};
enum CornerGrabbers {
GrabberTop = 0,
GrabberBottom,
GrabberLeft,
GrabberRight,
GrabberTopLeft,
GrabberTopRight,
GrabberBottomLeft,
GrabberBottomRight
};
public:
void addItem(QGraphicsItem* item);
void printChilds();
QPointF previousPosition() const;
void setPreviousPosition(const QPointF previousPosition);
signals:
void rectChanged(ItemGroup *rect);
void previousPositionChanged();
void clicked(ItemGroup *rect);
void signalMove(QGraphicsItemGroup *item, qreal dx, qreal dy);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) override;
void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;
void hoverLeaveEvent(QGraphicsSceneHoverEvent *event) override;
void hoverMoveEvent(QGraphicsSceneHoverEvent *event) override;
QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
public:
void clearItemGroup();
bool isContain(const QGraphicsItem* item) const;
bool isEmpty() const;
void incZ();
protected:
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
private:
QPointF shiftMouseCoords_;
uint64_t& zCounter_;
QRectF m_tmpRect;
private:
unsigned int m_cornerFlags;
unsigned int m_actionFlags;
QPointF m_previousPosition;
bool m_leftMouseButtonPressed;
DotSignal *cornerGrabber[8];
void resizeLeft( const QPointF &pt);
void resizeRight( const QPointF &pt);
void resizeBottom(const QPointF &pt);
void resizeTop(const QPointF &pt);
void rotateItem(const QPointF &pt);
void setPositionGrabbers();
void setVisibilityGrabbers();
void hideGrabbers();
};
#endif // ITEMGROUP_H
itemgroup.cpp:
#include <QPainter>
#include <QDebug>
#include <QCursor>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsRectItem>
#include <math.h>
#include "borderdot.h"
static const double Pi = 3.14159265358979323846264338327950288419717;
static double TwoPi = 2.0 * Pi;
ItemGroup::~ItemGroup()
{
for(int i = 0; i < 8; i++){
delete cornerGrabber[i];
}
}
QPointF ItemGroup::previousPosition() const
{
return m_previousPosition;
}
void ItemGroup::setPreviousPosition(const QPointF previousPosition)
{
if (m_previousPosition == previousPosition)
return;
m_previousPosition = previousPosition;
emit previousPositionChanged();
}
ItemGroup::ItemGroup(uint64_t& zc, QGraphicsItemGroup *parent) :
QGraphicsItemGroup(parent),
zCounter_(zc),
m_cornerFlags(0),
m_actionFlags(ResizeState)
{
setAcceptHoverEvents(true);
setFlags(ItemIsSelectable|ItemSendsGeometryChanges);
for(int i = 0; i < 8; i++){
cornerGrabber[i] = new DotSignal(this);
}
setPositionGrabbers();
}
void ItemGroup::addItem(QGraphicsItem* item)
{
addToGroup(item);
auto childs = childItems();
auto tmp = childs.first()->sceneBoundingRect();
for (auto& it : childs) {
if (it->type() == eBorderDot) continue;
tmp = tmp.united(it->sceneBoundingRect());
}
m_tmpRect = tmp;
}
void ItemGroup::printChilds()
{
auto childs = childItems();
for (auto& it : childs) {
LOG_DEBUG(logger, "CHILDREN: ", it);
}
}
QRectF ItemGroup::boundingRect() const
{
return m_tmpRect;
}
void ItemGroup::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
QPointF pt = event->pos();
if(m_actionFlags == ResizeState){
switch (m_cornerFlags) {
case Top:
resizeTop(pt);
break;
case Bottom:
resizeBottom(pt);
break;
case Left:
resizeLeft(pt);
break;
case Right:
resizeRight(pt);
break;
case TopLeft:
resizeTop(pt);
resizeLeft(pt);
break;
case TopRight:
resizeTop(pt);
resizeRight(pt);
break;
case BottomLeft:
resizeBottom(pt);
resizeLeft(pt);
break;
case BottomRight:
resizeBottom(pt);
resizeRight(pt);
break;
default:
if (m_leftMouseButtonPressed) {
setCursor(Qt::ClosedHandCursor);
auto dx = event->scenePos().x() - m_previousPosition.x();
auto dy = event->scenePos().y() - m_previousPosition.y();
moveBy(dx,dy);
setPreviousPosition(event->scenePos());
emit signalMove(this, dx, dy);
}
break;
}
} else {
if (m_leftMouseButtonPressed) {
setCursor(Qt::ClosedHandCursor);
auto dx = event->scenePos().x() - m_previousPosition.x();
auto dy = event->scenePos().y() - m_previousPosition.y();
moveBy(dx,dy);
setPreviousPosition(event->scenePos());
emit signalMove(this, dx, dy);
}
}
QGraphicsItemGroup::mouseMoveEvent(event);
}
void ItemGroup::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
setZValue(++zCounter_);
shiftMouseCoords_ = (this->pos() - mapToScene(event->pos()))/scale();
if (event->button() & Qt::LeftButton) {
m_leftMouseButtonPressed = true;
setPreviousPosition(event->scenePos());
emit clicked(this);
}
QGraphicsItemGroup::mousePressEvent(event);
LOG_DEBUG(logger, "EventPos: (", event->pos().x(),";",event->pos().y(), "), Pos: (", pos().x(),";",pos().y(),")");
}
void ItemGroup::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() & Qt::LeftButton) {
m_leftMouseButtonPressed = false;
}
QGraphicsItemGroup::mouseReleaseEvent(event);
}
void ItemGroup::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
qDebug()<<"ItemGroup::hoverEnterEvent";
setPositionGrabbers();
setVisibilityGrabbers();
QGraphicsItem::hoverEnterEvent(event);
}
void ItemGroup::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
qDebug()<<"ItemGroup::hoverLeaveEvent";
m_cornerFlags = 0;
hideGrabbers();
setCursor(Qt::CrossCursor);
QGraphicsItem::hoverLeaveEvent( event );
}
void ItemGroup::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
{
QPointF pt = event->pos(); // The current position of the mouse
qreal drx = pt.x() - boundingRect().right(); // Distance between the mouse and the right
qreal dlx = pt.x() - boundingRect().left(); // Distance between the mouse and the left
qreal dby = pt.y() - boundingRect().top(); // Distance between the mouse and the top
qreal dty = pt.y() - boundingRect().bottom(); // Distance between the mouse and the bottom
m_cornerFlags = 0;
if( dby < 10 && dby > -10 ) m_cornerFlags |= Top; // Top side
if( dty < 10 && dty > -10 ) m_cornerFlags |= Bottom; // Bottom side
if( drx < 10 && drx > -10 ) m_cornerFlags |= Right; // Right side
if( dlx < 10 && dlx > -10 ) m_cornerFlags |= Left; // Left side
switch (m_cornerFlags) {
case TopLeft:
case TopRight:
case BottomLeft:
case BottomRight: {
setCursor(Qt::BusyCursor);
break;
}
default:
setCursor(Qt::CrossCursor);
break;
}
}
QVariant ItemGroup::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
switch (change) {
case QGraphicsItemGroup::ItemSelectedChange:
m_actionFlags = ResizeState;
break;
default:
break;
}
return QGraphicsItemGroup::itemChange(change, value);
}
void ItemGroup::resizeRight(const QPointF &pt)
{
QRectF tmpRect = boundingRect();
if( pt.x() < tmpRect.left() )
return;
qreal widthOffset = ( pt.x() - tmpRect.left() );
if( widthOffset < 10 ) /// limit
return;
if( widthOffset < 10)
tmpRect.setWidth( -widthOffset );
else
tmpRect.setWidth( widthOffset );
prepareGeometryChange();
m_tmpRect = tmpRect;
update();
setPositionGrabbers();
}
void ItemGroup::resizeTop(const QPointF &pt)
{
QRectF tmpRect = boundingRect();
if( pt.y() > tmpRect.bottom() )
return;
qreal heightOffset = ( pt.y() - tmpRect.bottom() );
if( heightOffset > -11 ) /// limit
return;
if( heightOffset < 0)
tmpRect.setHeight( -heightOffset );
else
tmpRect.setHeight( heightOffset );
tmpRect.translate( 0 , boundingRect().height() - tmpRect.height() );
prepareGeometryChange();
m_tmpRect = tmpRect;
update();
setPositionGrabbers();
}
void ItemGroup::setPositionGrabbers()
{
QRectF tmpRect = boundingRect();
cornerGrabber[GrabberTop]->setPos(tmpRect.left() + tmpRect.width()/2, tmpRect.top());
cornerGrabber[GrabberBottom]->setPos(tmpRect.left() + tmpRect.width()/2, tmpRect.bottom());
cornerGrabber[GrabberLeft]->setPos(tmpRect.left(), tmpRect.top() + tmpRect.height()/2);
cornerGrabber[GrabberRight]->setPos(tmpRect.right(), tmpRect.top() + tmpRect.height()/2);
cornerGrabber[GrabberTopLeft]->setPos(tmpRect.topLeft().x(), tmpRect.topLeft().y());
cornerGrabber[GrabberTopRight]->setPos(tmpRect.topRight().x(), tmpRect.topRight().y());
cornerGrabber[GrabberBottomLeft]->setPos(tmpRect.bottomLeft().x(), tmpRect.bottomLeft().y());
cornerGrabber[GrabberBottomRight]->setPos(tmpRect.bottomRight().x(), tmpRect.bottomRight().y());
}
void ItemGroup::setVisibilityGrabbers()
{
cornerGrabber[GrabberTopLeft]->setVisible(true);
cornerGrabber[GrabberTopRight]->setVisible(true);
cornerGrabber[GrabberBottomLeft]->setVisible(true);
cornerGrabber[GrabberBottomRight]->setVisible(true);
cornerGrabber[GrabberTop]->setVisible(true);
cornerGrabber[GrabberBottom]->setVisible(true);
cornerGrabber[GrabberLeft]->setVisible(true);
cornerGrabber[GrabberRight]->setVisible(true);
}
void ItemGroup::hideGrabbers()
{
for(int i = 0; i < 8; i++){
cornerGrabber[i]->setVisible(false);
}
}
I didn't dig through your code, but yes, it can absolutely be done. The product I work in has a "group" concept, and I had to support this exact thing. I can't spell out code for you, but here's the general concept. The same concept works for resizing a related set of selected items that you want to resize all together.
I created a Resizer class that manages the handles and responds to those movements. The Resizer is instantiated when one or more objects is selected. All of the graphics item classes are my own, derived from QGraphicsItem; if you're using the built-in classes, you may need to subclass them and add your own functions.
Whenever the user moves a handle, the Resizer determines the new geometry of the selected items and updates their sizes. For rectangles and ellipses, this involves calls to setRect; for paths, you'll have to write a scaling algorithm that moves the points in the path to their new locations.
For a grouped object, the concept is identical. You look at the proportions of the member objects' areas to the group's encompassing rectangle, recalculate them, and then update them.
What I found to be the key is to save the starting encompassing rectangle, and then create a resize method that accepts the original encompassing rectangle and the new encompassing rectangle (defined by the handle movement), and then scale from the original to the new rectangle. You'll also need the original rectangle of the individual objects.
Off the top of my head, here's the general idea, and this is assuming you want the items to redraw themselves as you move the handles:
When user initiates first handle movement, grab the current geometry of all of the objects being resized, and the encompassing geometry for the overall group.
As the handle moves, call a new "resize" method with the original encompassing rectangle, and the new one defined by the handle positions, and then have each object resize itself by mapping its original area onto the new area, using the group's before/after encompassing rectangles to define the scaling.
When the movement stops, notify each object being resized that the operation is finished, and this is their new size. (This may not be necessary for you, but it was for me because the final object attributes have to be reflected back to a database.)
This takes some effort, but it's absolutely doable. The main things to think about is to abstract the operations and create your own QGraphicsitem-derived classes with methods to support it. If you're using the built-in classes, you can extend them with an interface class that ensures they all have the required methods your resizing code needs.

Qwt replot only a specific area

I have a QwtPlot view containing many QwtPlotCurve and I want to highlight/mignify (currently simply trying to change the color) of the closest point to the mouse position (because I'll display some info about this point of measurement when user will press the mouse button, and I'd like him to know what point is the current "target").
So I use a QwtPlotPicker to get mouse position and then I setup an extra QwtPlotCurve curve with this single point ("target") to be drawn with a different color on top of the others.
It works, but the only way I could make this work is by calling QwtPlot::replot() which is heavy to be called every time the mouse is being moved (as I may have many thousands of point being plotted).
I'd like to only repaint the area where previously highlighted point was (to restore default display) and then only repaint the area where newly highlighted point is. But when I do, this (call repaint(QRect) rather than replot()), nothing happens (no point is highlighted), however, if I deactivate the window, I see the point gets highlighted, so it looks like repaint does some piece of job but not enough for the end user to see it...
Note that I disabled Qwt backing store features.
Here is my MCVE:
widget.h:
#include <QDialog>
class QLabel;
class QwtPlotCurve;
class QwtPlot;
class Dialog : public QDialog
{
Q_OBJECT
public:
Dialog();
public slots:
void onHovered( const QPointF& pt );
private:
std::vector<QwtPlotCurve*> curves;
QwtPlotCurve* highlight;
std::tuple<QwtPlotCurve*,int,QRect> highlighted;
QLabel* closestLabel;
QwtPlot* plot;
};
widget.cpp:
#include "widget.h"
#include <QVBoxLayout>
#include <QLabel>
#include <qwt_plot.h>
#include <qwt_plot_curve.h>
#include <qwt_plot_picker.h>
#include <qwt_plot_canvas.h>
#include <qwt_picker_machine.h>
#include <sstream>
Dialog::Dialog()
{
setLayout( new QVBoxLayout() );
plot = new QwtPlot(this);
layout()->addWidget( plot );
layout()->addWidget( closestLabel = new QLabel( this ) );
for ( int i = 0; i != 5; ++i )
{
QwtPlotCurve* curve = new QwtPlotCurve();
QVector<double> x, y;
for ( int i = 0; i != 10; ++i )
{
x.push_back( std::rand() );
y.push_back( std::rand() );
}
curve->setSamples( x, y );
curve->setStyle( QwtPlotCurve::Dots );
curve->setPen( Qt::black, 5 );
curve->attach(plot);
curves.push_back( curve );
}
highlight = new QwtPlotCurve();
highlight->setSamples( {}, {} );
highlight->setStyle( QwtPlotCurve::Dots );
highlight->setPen( Qt::red, 5 );
highlight->attach(plot);
QwtPlotCanvas* canvas = dynamic_cast<QwtPlotCanvas*>( plot->canvas() );
if ( canvas )
canvas->setPaintAttribute( QwtPlotCanvas::BackingStore, false );
plot->replot();
QwtPlotPicker* picker = new QwtPlotPicker( plot->canvas() );
picker->setStateMachine(new QwtPickerTrackerMachine());
connect(picker, SIGNAL(moved(const QPointF&)), this, SLOT(onHovered(const QPointF&)));
}
// inspired from QwtPlotCurve::closestPoint
int closestPoint( QwtPlotCurve& curve, const QPoint &pos, double *dist )
{
const size_t numSamples = curve.dataSize();
if ( curve.plot() == NULL || numSamples <= 0 )
return -1;
const QwtSeriesData<QPointF> *series = curve.data();
const QwtScaleMap xMap = curve.plot()->canvasMap( curve.xAxis() );
const QwtScaleMap yMap = curve.plot()->canvasMap( curve.yAxis() );
const double xPos = xMap.transform( pos.x() );
const double yPos = yMap.transform( pos.y() );
int index = -1;
double dmin = DBL_MAX;
for ( uint i = 0; i < numSamples; i++ )
{
const QPointF sample = series->sample( i );
const double cx = xMap.transform( sample.x() ) - xPos;
const double cy = yMap.transform( sample.y() ) - yPos;
const double dist = sqrt( pow(cx,2) + pow(cy,2) );
if ( dist < dmin )
{
index = i;
dmin = dist;
}
}
if ( dist )
*dist = dmin;
return index;
}
void Dialog::onHovered( const QPointF& pt )
{
// mouse moved!
QwtPlotCurve* closest = NULL;
int closestIndex = -1;
double minDist = DBL_MAX;
for ( auto curve : curves )
{
double dist;
int index = closestPoint( *curve, pt.toPoint(), &dist );
if ( dist < minDist )
{
minDist = dist;
closestIndex = index;
closest = curve;
}
}
if ( !closest )
return;
std::stringstream str;
QPointF closestPoint = closest->sample(closestIndex);
str << "Closest point is " << closestPoint.rx() << "," << closestPoint.ry();
closestLabel->setText( str.str().c_str() );
if ( std::get<0>( highlighted ) == closest &&
std::get<1>( highlighted ) == closestIndex )
{
// highlighted point is unchanged
return;
}
else
{
// highlighted point changed
const QwtScaleMap xMap = plot->canvasMap( QwtPlot::xBottom );
const QwtScaleMap yMap = plot->canvasMap( QwtPlot::yLeft );
const int rectSize = highlight->pen().width() * 2;
const int x = xMap.transform( closestPoint.rx() );
const int y = xMap.transform( closestPoint.ry() );
const QRect cr = plot->canvas()->contentsRect();
highlight->setSamples( { closestPoint.rx() }, { closestPoint.ry() } );
QRect smallCR( x - rectSize/2, y - rectSize/2, rectSize, rectSize );
std::tuple<QwtPlotCurve*,int,QRect> newHighlighted{ closest, closestIndex, smallCR };
QwtPlotCanvas* canvas = dynamic_cast<QwtPlotCanvas*>( plot->canvas() );
if ( canvas )
{
if ( std::get<2>( highlighted ) != QRect() )
{
// repaint previously highlighted area:
canvas->repaint( std::get<2>( highlighted ) );
}
// repaint newly highlighted area:
canvas->repaint( std::get<2>( newHighlighted ) );
// if you replace lines above by this one, it works!
//canvas->replot();
}
highlighted = newHighlighted;
}
}
main.cpp:
#include <QApplication>
#include "widget.h"
int main( int argc, char* argv[] )
{
QApplication app( argc, argv );
Dialog dlg;
dlg.show();
return app.exec();
}
Edit:
If I replace highlight = new QwtPlotCurve(); by highlight = new MyCurve(); with MyCurve defined as:
class MyCurve : public QwtPlotCurve
{
public:
void drawSeries( QPainter *painter,
const QwtScaleMap &xMap, const QwtScaleMap &yMap,
const QRectF &canvasRect, int from, int to ) const override
{
static int i = 0;
if ( dataSize() != 0 )
std::cout << "PAINTING " << i++ << std::endl;
QwtPlotCurve::drawSeries( painter, xMap, yMap, canvasRect, from, to );
}
};
Then I see that the console show a new "PAINTING" when each canvas->repaint are called, howevere the red point does not become visible. Now if I move another window over mine (or press Alt), a new "PAINTING" is reported and this time the closest point becomes red. So as I mentioned, the method looks good but not enough to have the view be repainted as expected...
You should use QwtPlotDirectPainter, it is designed to do exactly what you want:
QwtPlotDirectPainter offers an API to paint subsets ( f.e all
additions points ) without erasing/repainting the plot canvas.
You can se it being used in the "event_filter" example of Qwt:
// Hightlight the selected point
void CanvasPicker::showCursor( bool showIt )
{
if ( !d_selectedCurve )
return;
QwtSymbol *symbol = const_cast<QwtSymbol *>( d_selectedCurve->symbol() );
const QBrush brush = symbol->brush();
if ( showIt )
symbol->setBrush( symbol->brush().color().dark( 180 ) );
QwtPlotDirectPainter directPainter;
directPainter.drawSeries( d_selectedCurve, d_selectedPoint, d_selectedPoint );
if ( showIt )
symbol->setBrush( brush ); // reset brush
}
Depending on the showIt parameter, this function will either draw the point as "selected" or redraw it in its original/unselected style.
You can see how it is used in the select() function:
void CanvasPicker::select( const QPoint &pos )
{
[...]
showCursor( false ); // Mark the previously selected point as deselected
d_selectedCurve = NULL;
d_selectedPoint = -1;
if ( curve && dist < 10 ) // 10 pixels tolerance
{
d_selectedCurve = curve;
d_selectedPoint = index;
showCursor( true ); // Mark the new point as selected.
}
}
In you case, I believe you could directly use the CanvasPicker class and just do some fine tuning like calling select() on QEvent::MouseMove instead of QEvent::MouseButtonPress.

Qt: How to create a clearly visible glow effect for a QLabel? (e.g. using QGraphicsDropShadowEffect)

I am trying to add a glow effect to a QLabel so that it looks like the time display in the following picture:
I found out that you can "misuse" a QGraphicsDropShadowEffect for this:
QGraphicsDropShadowEffect * dse = new QGraphicsDropShadowEffect();
dse->setBlurRadius(10);
dse->setOffset(0);
dse->setColor(QColor(255, 255, 255));
ui.label->setGraphicsEffect(dse);
However, the resulting effect is too weak, you can barely see it:
Unfortunately, you can not modify the strength of the effect, only color and blur radius.
One idea would be to apply multiple QGraphicsDropShadowEffect to the label, so that it gets more visible due to overlapping. But calling ui.label->setGraphicsEffect(dse); will always delete any previous effects, i.e. I was not able to set multiple QGraphicsEffect to the same object.
Any ideas how you can create a clearly visible glow effect with Qt?
Meanwhile, I tinkered my own graphics effect based on QGraphicsBlurEffect and using parts of this answer. If you know any better solutions, let me know.
qgraphicsgloweffect.h:
#pragma once
#include <QGraphicsEffect>
#include <QGraphicsBlurEffect>
#include <QGraphicsColorizeEffect>
#include <QGraphicsPixmapItem>
#include <QGraphicsScene>
#include <QPainter>
class QGraphicsGlowEffect :
public QGraphicsEffect
{
public:
explicit QGraphicsGlowEffect(QObject *parent = 0);
QRectF boundingRectFor(const QRectF &rect) const;
void setColor(QColor value);
void setStrength(int value);
void setBlurRadius(qreal value);
QColor color() const;
int strength() const;
qreal blurRadius() const;
protected:
void draw(QPainter* painter);
private:
static QPixmap applyEffectToPixmap(QPixmap src, QGraphicsEffect *effect, int extent);
int _extent = 5;
QColor _color = QColor(255, 255, 255);
int _strength = 3;
qreal _blurRadius = 5.0;
};
qgraphicsgloweffect.cpp:
#include "QGraphicsGlowEffect.h"
#include <QtCore\qmath.h>
QGraphicsGlowEffect::QGraphicsGlowEffect(QObject *parent) : QGraphicsEffect(parent)
{
}
void QGraphicsGlowEffect::setColor(QColor value) {
_color = value;
}
void QGraphicsGlowEffect::setStrength(int value) {
_strength = value;
}
void QGraphicsGlowEffect::setBlurRadius(qreal value) {
_blurRadius = value;
_extent = qCeil(value);
updateBoundingRect();
}
QColor QGraphicsGlowEffect::color() const {
return _color;
}
int QGraphicsGlowEffect::strength() const {
return _strength;
}
qreal QGraphicsGlowEffect::blurRadius() const {
return _blurRadius;
}
QRectF QGraphicsGlowEffect::boundingRectFor(const QRectF &rect) const {
return QRect(
rect.left() - _extent,
rect.top() - _extent,
rect.width() + 2 * _extent,
rect.height() + 2 * _extent);
}
void QGraphicsGlowEffect::draw(QPainter* painter) {
QPoint offset;
QPixmap source = sourcePixmap(Qt::LogicalCoordinates, &offset);
QPixmap glow;
QGraphicsColorizeEffect *colorize = new QGraphicsColorizeEffect;
colorize->setColor(_color);
colorize->setStrength(1);
glow = applyEffectToPixmap(source, colorize, 0);
QGraphicsBlurEffect *blur = new QGraphicsBlurEffect;
blur->setBlurRadius(_blurRadius);
glow = applyEffectToPixmap(glow, blur, _extent);
for (int i = 0; i < _strength; i++)
painter->drawPixmap(offset - QPoint(_extent, _extent), glow);
drawSource(painter);
}
QPixmap QGraphicsGlowEffect::applyEffectToPixmap(
QPixmap src, QGraphicsEffect *effect, int extent)
{
if (src.isNull()) return QPixmap();
if (!effect) return src;
QGraphicsScene scene;
QGraphicsPixmapItem item;
item.setPixmap(src);
item.setGraphicsEffect(effect);
scene.addItem(&item);
QSize size = src.size() + QSize(extent * 2, extent * 2);
QPixmap res(size.width(), size.height());
res.fill(Qt::transparent);
QPainter ptr(&res);
scene.render(&ptr, QRectF(), QRectF(-extent, -extent, size.width(), size.height()));
return res;
}
Then you can use it like:
QGraphicsGlowEffect * glow = new QGraphicsGlowEffect();
glow->setStrength(4);
glow->setBlurRadius(7);
ui.label->setGraphicsEffect(glow);
This results in a nice glow effect:

Draw a scale ruler in QGraphicsScene?

I am building a map widget (something like the google map) using Qt, basically I used a QGraphicsScene to display the map tile.
Now I want to add a scale ruler to the widget just like the one in google map.
Any suggestions about how could I realize this?
Take a look at this example:
Structure your code base as following:
Write a class inheriting descendants class of QAbstractScrollArea (As example QGraphicsView, QMdiArea, QPlainTextEdit, QScrollArea, QTextEdit, QColumnView, QHeaderView, QListView, QTableView, QTreeView etc.)
In the constructor of your class call setViewportMargins and set the margins of left/top/right/bottom areas length.
Create a QGridLayout and adds your custom Ruler/Scale in the layout.
Set this layout calling setLayout
Example:
setViewportMargins(RULER_BREADTH,RULER_BREADTH,0,0);
QGridLayout* gridLayout = new QGridLayout();
gridLayout->setSpacing(0);
gridLayout->setMargin(0);
mHorzRuler = new QDRuler(QDRuler::Horizontal);
mVertRuler = new QDRuler(QDRuler::Vertical);
QWidget* fake = new QWidget();
fake->setBackgroundRole(QPalette::Window);
fake->setFixedSize(RULER_BREADTH,RULER_BREADTH);
gridLayout->addWidget(fake,0,0);
gridLayout->addWidget(mHorzRuler,0,1);
gridLayout->addWidget(mVertRuler,1,0);
gridLayout->addWidget(this->viewport(),1,1);
this->setLayout(gridLayout);
QDRuler: The ruler class
#define RULER_BREADTH 20
class QDRuler : public QWidget
{
Q_OBJECT
Q_ENUMS(RulerType)
Q_PROPERTY(qreal origin READ origin WRITE setOrigin)
Q_PROPERTY(qreal rulerUnit READ rulerUnit WRITE setRulerUnit)
Q_PROPERTY(qreal rulerZoom READ rulerZoom WRITE setRulerZoom)
public:
enum RulerType { Horizontal, Vertical };
QDRuler(QDRuler::RulerType rulerType, QWidget* parent)
: QWidget(parent), mRulerType(rulerType), mOrigin(0.), mRulerUnit(1.),
mRulerZoom(1.), mMouseTracking(false), mDrawText(false)
{
setMouseTracking(true);
QFont txtFont("Goudy Old Style", 5,20);
txtFont.setStyleHint(QFont::TypeWriter,QFont::PreferOutline);
setFont(txtFont);
}
QSize minimumSizeHint() const
{
return QSize(RULER_BREADTH,RULER_BREADTH);
}
QDRuler::RulerType rulerType() const
{
return mRulerType;
}
qreal origin() const
{
return mOrigin;
}
qreal rulerUnit() const
{
return mRulerUnit;
}
qreal rulerZoom() const
{
return mRulerZoom;
}
public slots:
void setOrigin(const qreal origin)
{
if (mOrigin != origin)
{
mOrigin = origin;
update();
}
}
void setRulerUnit(const qreal rulerUnit)
{
if (mRulerUnit != rulerUnit)
{
mRulerUnit = rulerUnit;
update();
}
}
void setRulerZoom(const qreal rulerZoom)
{
if (mRulerZoom != rulerZoom)
{
mRulerZoom = rulerZoom;
update();
}
}
void setCursorPos(const QPoint cursorPos)
{
mCursorPos = this->mapFromGlobal(cursorPos);
mCursorPos += QPoint(RULER_BREADTH,RULER_BREADTH);
update();
}
void setMouseTrack(const bool track)
{
if (mMouseTracking != track)
{
mMouseTracking = track;
update();
}
}
protected:
void mouseMoveEvent(QMouseEvent* event)
{
mCursorPos = event->pos();
update();
QWidget::mouseMoveEvent(event);
}
void paintEvent(QPaintEvent* event)
{
QPainter painter(this);
painter.setRenderHints(QPainter::TextAntialiasing | QPainter::HighQualityAntialiasing);
QPen pen(Qt::black,0); // zero width pen is cosmetic pen
//pen.setCosmetic(true);
painter.setPen(pen);
// We want to work with floating point, so we are considering
// the rect as QRectF
QRectF rulerRect = this->rect();
// at first fill the rect
//painter.fillRect(rulerRect,QColor(220,200,180));
painter.fillRect(rulerRect,QColor(236,233,216));
// drawing a scale of 25
drawAScaleMeter(&painter,rulerRect,25,(Horizontal == mRulerType ? rulerRect.height()
: rulerRect.width())/2);
// drawing a scale of 50
drawAScaleMeter(&painter,rulerRect,50,(Horizontal == mRulerType ? rulerRect.height()
: rulerRect.width())/4);
// drawing a scale of 100
mDrawText = true;
drawAScaleMeter(&painter,rulerRect,100,0);
mDrawText = false;
// drawing the current mouse position indicator
painter.setOpacity(0.4);
drawMousePosTick(&painter);
painter.setOpacity(1.0);
// drawing no man's land between the ruler & view
QPointF starPt = Horizontal == mRulerType ? rulerRect.bottomLeft()
: rulerRect.topRight();
QPointF endPt = Horizontal == mRulerType ? rulerRect.bottomRight()
: rulerRect.bottomRight();
painter.setPen(QPen(Qt::black,2));
painter.drawLine(starPt,endPt);
}
private:
void drawAScaleMeter(QPainter* painter, QRectF rulerRect, qreal scaleMeter, qreal startPositoin)
{
// Flagging whether we are horizontal or vertical only to reduce
// to cheching many times
bool isHorzRuler = Horizontal == mRulerType;
scaleMeter = scaleMeter * mRulerUnit * mRulerZoom;
// Ruler rectangle starting mark
qreal rulerStartMark = isHorzRuler ? rulerRect.left() : rulerRect.top();
// Ruler rectangle ending mark
qreal rulerEndMark = isHorzRuler ? rulerRect.right() : rulerRect.bottom();
// Condition A # If origin point is between the start & end mard,
//we have to draw both from origin to left mark & origin to right mark.
// Condition B # If origin point is left of the start mark, we have to draw
// from origin to end mark.
// Condition C # If origin point is right of the end mark, we have to draw
// from origin to start mark.
if (mOrigin >= rulerStartMark && mOrigin <= rulerEndMark)
{
drawFromOriginTo(painter, rulerRect, mOrigin, rulerEndMark, 0, scaleMeter, startPositoin);
drawFromOriginTo(painter, rulerRect, mOrigin, rulerStartMark, 0, -scaleMeter, startPositoin);
}
else if (mOrigin < rulerStartMark)
{
int tickNo = int((rulerStartMark - mOrigin) / scaleMeter);
drawFromOriginTo(painter, rulerRect, mOrigin + scaleMeter * tickNo,
rulerEndMark, tickNo, scaleMeter, startPositoin);
}
else if (mOrigin > rulerEndMark)
{
int tickNo = int((mOrigin - rulerEndMark) / scaleMeter);
drawFromOriginTo(painter, rulerRect, mOrigin - scaleMeter * tickNo,
rulerStartMark, tickNo, -scaleMeter, startPositoin);
}
}
void drawFromOriginTo(QPainter* painter, QRectF rulerRect, qreal startMark, qreal endMark, int startTickNo, qreal step, qreal startPosition)
{
bool isHorzRuler = Horizontal == mRulerType;
int iterate = 0;
for (qreal current = startMark;
(step < 0 ? current >= endMark : current <= endMark); current += step)
{
qreal x1 = isHorzRuler ? current : rulerRect.left() + startPosition;
qreal y1 = isHorzRuler ? rulerRect.top() + startPosition : current;
qreal x2 = isHorzRuler ? current : rulerRect.right();
qreal y2 = isHorzRuler ? rulerRect.bottom() : current;
painter->drawLine(QLineF(x1,y1,x2,y2));
if (mDrawText)
{
QPainterPath txtPath;
txtPath.addText(x1 + 1,y1 + (isHorzRuler ? 7 : -2),this->font(),QString::number(qAbs(int(step) * startTickNo++)));
painter->drawPath(txtPath);
iterate++;
}
}
}
void drawMousePosTick(QPainter* painter)
{
if (mMouseTracking)
{
QPoint starPt = mCursorPos;
QPoint endPt;
if (Horizontal == mRulerType)
{
starPt.setY(this->rect().top());
endPt.setX(starPt.x());
endPt.setY(this->rect().bottom());
}
else
{
starPt.setX(this->rect().left());
endPt.setX(this->rect().right());
endPt.setY(starPt.y());
}
painter->drawLine(starPt,endPt);
}
}
private:
RulerType mRulerType;
qreal mOrigin;
qreal mRulerUnit;
qreal mRulerZoom;
QPoint mCursorPos;
bool mMouseTracking;
bool mDrawText;
};