how to delay drawing - c++

I want to show the proccess of filling an area line by line. The problem is: even if I create QPixmap from QImage every time I draw a new line (and also delay) and add it to QGraphicsScene in a loop, it doesn't update until the whole thread is finished.

QTest::qWait does the trick. And using QGraphicsPixmapItem for an actual display of the proccess instead of QPixmap itself. I use QPainter initialized from QPixmap and then just reset the pixmap for the pixmap item.
QImage img = QImage(WIDTH, HEIGHT, QImage::Format_RGB32);
img.fill(Qt::white);
QPixmap *pixmapFill = new QPixmap(QPixmap::fromImage(img));
QGraphicsPixmapItem pixmapItem(*pixmapFill);
fillScene->addItem(&pixmapItem);
pixmapItem.setPixmap(*pixmapFill);
// ...
for (auto point : *points) {
QTest::qWait(delay);
painter.drawLine(point.x(), point.y(), xBarrier, point.y());
pixmapItem.setPixmap(*pixmapFill);
}

Related

Is there any other better approach

QT Paintevent is not painting the required image, instead paints black screen. this paintevent is called for each time interval of 2 seconds using SLOT(update).
I have tried with triggering PaintImage method that is Implemented to draw QImage supplied, but didnt work either.
void Client::paintEvent(QPaintEvent *event)
{
//qWarning() << image.isNull() << image.width()<< image.height();
QPainter painter(&image);
painter.end();
QPixmap pixMap;//(image);
//painter.drawImage(1280, 639, image);
bool b = pixMap.convertFromImage(image);
QLabel w;
w.setPixmap(pixMap);
w.show();
}
Expected actual Image to be displayed but ending up blank screen.
Add QLabel as a member of class (Client) ... lets give it name m_my_label.
Then in paintEvent say just m_my_label.setPixmap(pixMap) and m_my_label.show().
Problem is that QLabel is local variable and will cease to exist when you go out of paintEvent function.

QT - pixmap artefacts on drag

I have an issue with pixmaps created for drag events. For drag events of my derived QGraphicsRectItem I create a semi-transparent pixmap from that item.
In the debug build everything looks fine.
But in the release build the drag pixmap has some periodic and random artefacts
here is the code:
QPixmap MyGraphicsRectItem::toPixmap() const
{
QRect r = boundingRect().toRect();
QPixmap pixmap(r.width(), r.height());
QColor dragColor(color);
dragColor.setAlphaF(0.5);
QPainter painter;
painter.begin(&pixmap);
painter.fillRect(pixmap.rect(), dragColor);
painter.setPen(Qt::white);
QFont font("SegoeUI");
font.setBold(true);
painter.setFont(font);
painter.drawText(pixmap.rect(), QString(" ") + textItem->toPlainText());
if (pixItem != nullptr) {
painter.setOpacity(0.5);
painter.drawPixmap(pixItem->pos(), pixItem->pixmap());
}
painter.end();
return pixmap;
}
Could that be a kind of memory issue?
The QPixmap is initialized with uninitialized data. In Debug, this is often set to a fixed pattern, but in Release it is garbage.
You should fill the pixmap with transparent color before using it.
QPixmap::QPixmap(int width, int height)
Constructs a pixmap with the given width and height. If either width or height is zero, a null pixmap is constructed.
Warning: This will create a QPixmap with uninitialized data. Call fill() to fill the pixmap with an appropriate color before drawing onto it with QPainter.
(From Qt Docs)

Qt Overriding QLabel PaintEvent

I've been struggling with this problem for the past couple of days. I want to be able to grow and shrink whatever the assigned Pixmap is in a QLabel as the user resizes the window. The issue is preserving the aspect ratio and image quality. Another user on here suggested that I reimplement the paint event for the label - but I'm still very lost. I'm not even sure if I have overridden the paintEvent correctly. I would kill for a bit of sample code here.
This is where I'm at:
void MyLabel::paintEvent(QPaintEvent * event)
{
//if this widget is assigned a pixmap
//paint that pixmap at the size of the parent, aspect ratio preserved
//otherwise, nothing
}
Here is a possible implementation of a QLabel subclass that scales its pixmap content while keeping its aspect ratio. It is implemented based on the way QLabel::paintEvent is implemented.
If you are using it in a layout you can also set its size policy to QSizePolicy::Expanding, so that additional space in the layout is taken up by the QLabel for a larger display of the pixmap content.
#include <QApplication>
#include <QtWidgets>
class PixmapLabel : public QLabel{
public:
explicit PixmapLabel(QWidget* parent=nullptr):QLabel(parent){
//By default, this class scales the pixmap according to the label's size
setScaledContents(true);
}
~PixmapLabel(){}
protected:
void paintEvent(QPaintEvent* event);
private:
//QImage to cache the pixmap()
//to avoid constructing a new QImage on every scale operation
QImage cachedImage;
//used to cache the last scaled pixmap
//to avoid calling scale again when the size is still at the same
QPixmap scaledPixmap;
//key for the currently cached QImage and QPixmap
//used to make sure the label was not set to another QPixmap
qint64 cacheKey{0};
};
//based on the implementation of QLabel::paintEvent
void PixmapLabel::paintEvent(QPaintEvent *event){
//if this is assigned to a pixmap
if(pixmap() && !pixmap()->isNull()){
QStyle* style= PixmapLabel::style();
QPainter painter(this);
drawFrame(&painter);
QRect cr = contentsRect();
cr.adjust(margin(), margin(), -margin(), -margin());
int align= QStyle::visualAlignment(layoutDirection(), alignment());
QPixmap pix;
if(hasScaledContents()){ //if scaling is enabled
QSize scaledSize= cr.size() * devicePixelRatioF();
//if scaledPixmap is invalid
if(scaledPixmap.isNull() || scaledPixmap.size()!=scaledSize
|| pixmap()->cacheKey()!=cacheKey){
//if cachedImage is also invalid
if(pixmap()->cacheKey() != cacheKey){
//reconstruct cachedImage
cachedImage= pixmap()->toImage();
}
QImage scaledImage= cachedImage.scaled(
scaledSize, Qt::KeepAspectRatio, Qt::SmoothTransformation);
scaledPixmap= QPixmap::fromImage(scaledImage);
scaledPixmap.setDevicePixelRatio(devicePixelRatioF());
}
pix= scaledPixmap;
} else { // no scaling, Just use pixmap()
pix= *pixmap();
}
QStyleOption opt;
opt.initFrom(this);
if(!isEnabled())
pix= style->generatedIconPixmap(QIcon::Disabled, pix, &opt);
style->drawItemPixmap(&painter, cr, align, pix);
} else { //otherwise (if the label is not assigned to a pixmap)
//call base paintEvent
QLabel::paintEvent(event);
}
}
//DEMO program
QPixmap generatePixmap(QSize size) {
QPixmap pixmap(size);
pixmap.fill(Qt::white);
QPainter p(&pixmap);
p.setRenderHint(QPainter::Antialiasing);
p.setPen(QPen(Qt::black, 10));
p.drawEllipse(pixmap.rect());
p.setPen(QPen(Qt::red, 2));
p.drawLine(pixmap.rect().topLeft(), pixmap.rect().bottomRight());
p.drawLine(pixmap.rect().topRight(), pixmap.rect().bottomLeft());
return pixmap;
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QPixmap pixmap= generatePixmap(QSize(1280, 960));
PixmapLabel label;
label.setPixmap(pixmap);
label.setAlignment(Qt::AlignCenter);
label.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
label.setMinimumSize(320, 240);
label.show();
return a.exec();
}
I think this is better than the solution in this answer, as the QLabel here takes care of resizing its pixmap. So, there is no need to resize it manually every time the parent widget is resized and everytime a new pixmap is set on it.
First of all I wanted to say thanks to Mike.
Additionally I would like to add to his answer from 21.10.2016 - however I am not able to add a comment as of yet - thus here is a full fledged answer. [If anyone is able to move this to the comment section, feel free.]
I also added an overwrite of the other constructor of QLabel and the window flags [with default arguments as in QLabel] and added the Q_OBJECT macro, as to be compatible to the Qt framework:
Header:
class PixmapLabel : public QLabel
{
Q_OBJECT
public:
explicit PixmapLabel(QWidget* parent=nullptr, Qt::WindowFlags f = Qt::WindowFlags());
explicit PixmapLabel(const QString &text, QWidget *parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags());
...
}
Module:
PixmapLabel::PixmapLabel(QString const & text, QWidget * parent, Qt::WindowFlags f) :
QLabel(text, parent, f)
{
//By default, this class scales the pixmap according to the label's size
setScaledContents(true);
}

QT5: Drawing rect on top of another rect using drawPixMap()

am I using drawPixmap() correctly?
Essentially my goal is to take an tileset image, and replace an individual tile with a custom tile image.
I'm able to get both images to load on the screen, but when I call drawPixmap(), then original image doesn't change at all.
Thanks in advance.
void replaceCustomTile(QPixmap custom, QPixmap target, int whichTile) {
QRect rect(0, 0 + (squareTileSize * whichTile), squareTileSize, squareTileSize);
QRect customRect = custom.rect();
QPainter painter(this);
painter.drawPixmap(rect, target, customRect);
painter.end();
}
EDIT:
This is how replaceCustomTile is called:
QPixmap terrainTiles(":/static/Terrain.png");
QPixmap customTile(":/static/Smiles.png");
replaceCustomTile(customTile, terrainTiles, 0);
To intialize QPainter by this it must be called from the widget paintEvent(QPaintEvent *) if you want to draw it on some widget. So, replaceCustomTile() should be called from the event handler in that case.
To draw some pixmap on top of another pixmap QPainter should be initialized by the target pixmap using QPainter::begin():
QPainter painter;
painter.begin(&target);
painter.drawPixmap(rect, custom);
painter.end();
The above code draws QPixmap custom into given QRect rect over QPixmap target. The target is modified.

QPixmap of a QGraphicsTextItem

How do you convert/paint a QGraphicsTextItem into a QPixmap?
You can add it to a QGraphicsScene (if it's not already inside one) and then render() the scene to a QPixmap using a QPainter
QPixmap pix(100, 100);
QPainter paint(&pix);
scene.render(&paint);
Or, you can save yourself the trouble and just use QPainter::drawText() after changing the current font of the painter. it should provide the same capabilities.
Maybe something like this-
QPixmap pix(100, 100);
QPainter paint(&pix);
paint.drawText(0, 0, "Hello World");
The QGraphicsTextItem::document() function is the back door you're looking for:
// pItem is a QGraphicsTextItem *
QPixmap srcPixmap(pItem->boundingRect().size().toSize());
QPainter tmpPainter(&srcPixmap);
pItem->document()->drawContents(&tmpPainter);
tmpPainter.end()