void Window::acquire(QMouseEvent * event)
{
pos_xy->setText(QString("coordinates:(%1,%2)").arg(event->pos().x()).arg(event->pos().y()));
}
Window is the inheritance class of QWidget, and the above code is a member function of this class。pos_xy is a QLineEdit *.
i want to get the coordinates of the mouse click,but i don't know how to call the acquire function when the mouse clicked.
Thanks in advance!
If you want to be notified whenever the user clicks anywhere inside the window, you can implement that behavior using an event filter. For example, you could create a class like this:
#include <QObject>
#include <QMouseEvent>
class MouseWatcher : public QObject
{
public:
MouseWatcher(QWidget * parent) : QObject(parent) {/* empty */}
virtual bool eventFilter(QObject * obj, QEvent * event)
{
if (event->type() == QEvent::MouseButtonPress)
{
QMouseEvent * me = static_cast<QMouseEvent *>(event);
QPointF windowPos = me->windowPos();
printf("User clicked mouse at %f,%f\n", windowPos.x(), windowPos.y());
}
return QObject::eventFilter(obj, event);
}
};
... and then install it as a filter on your window object, like this:
MyWindowObject * win = [...];
MouseWatcher * mw = new MouseWatcher(win);
win->installEventFilter(mw);
... and now it will print the window-relative mouse co-ordinates to stdout every time the user clicks on the window.
Related
I am new in qt and c++. I have a qgraphicsview to plot signal. I would zoom specific area with mouse clicking and rectangle drawing. So I need mouse pressed position and dragged position. For this I do such this:
in header file:
#include <QtWidgets/QMainWindow>
#include <QGraphicsScene>
#include <QMouseEvent>
#include <QGraphicsSceneMouseEvent>
#include "ui_QtGuiApplication.h"
class QtGuiApplication : public QMainWindow
{
Q_OBJECT
public:
QtGuiApplication(QWidget *parent = Q_NULLPTR);
protected:
void mouseMoveEvent(QMouseEvent* event);
void mousePressEvent(QMouseEvent* event);
bool eventFilter(QObject *obj, QEvent *ev);
private:
Ui::QtGuiApplicationClass ui;
QPoint Zoom_point1_;
QPoint Zoom_point2_;
QGraphicsScene* scene = new QGraphicsScene();
};
in source file:
QtGuiApplication::QtGuiApplication(QWidget *parent)
: QMainWindow(parent)
{
ui.setupUi(this);
ui.graphicsView->installEventFilter(this);
ui.graphicsView->setMouseTracking(true);
}
bool QtGuiApplication::eventFilter(QObject * obj, QEvent * ev)
{
if (obj == ui.graphicsView)
if (ev->type() == QEvent::MouseMove)
{
QMouseEvent *mEvent = (QMouseEvent*)ev;
Zoom_point2_ = mEvent->pos();
}
return false;
}
void QtGuiApplication::mouseMoveEvent(QMouseEvent * ev)
{
Zoom_point2_ = ev->globalPos();
//do some thing …
}
void QtGuiApplication::mousePressEvent(QMouseEvent * ev)
{
Zoom_point1_ = ev->globalPos();
}
When I press and move mouse in graphicsview, I can recognize the clicked position but mouseMoveEvent(QMouseEvent * ev) never be calle. and also obj == ui.graphicsView statement in eventFilter never be occurred.What's wrong with me? How can I fix it?
By Installing event filter on the viewport of the QgraphicsView object such as
ui.graphicsView->viewport()->installEventFilter(this);
and adding below condition on eventfilter
if (ui.graphicsView->viewport())
if (ev->type() == QEvent::MouseMove)
{
QMouseEvent *mEvent = (QMouseEvent*)ev;
Zoom_point2_ = mEvent->pos();
}
problem solved.
Something is fundamentally wrong with my eventFilter, as it lets every single event through, while I want to stop everything. I've read lots of documentation on QEvent, eventFilter() and so on, but obviously I'm missing something big. Essentially, I'm trying to create my own modal-functionality for my popup-window class based on QDialog. I want to implement my own since the built-in setModal(true) includes a lot of features, e.g. playing QApplication::Beep(), that I want to exclude. Basically, I want to discard all events going to the QWidget (window) that created my popup. What I have so far is,
// popupdialog.h
#ifndef POPUPDIALOG_H
#define POPUPDIALOG_H
#include <QDialog>
#include <QString>
namespace Ui {class PopupDialog;}
class PopupDialog : public QDialog
{
Q_OBJECT
public:
explicit PopupDialog(QWidget *window=0, QString messageText="");
~PopupDialog();
private:
Ui::PopupDialog *ui;
QString messageText;
QWidget window; // the window that caused/created the popup
void mouseReleaseEvent(QMouseEvent*); // popup closes when clicked on
bool eventFilter(QObject *, QEvent*);
};
...
// popupdialog.cpp
#include "popupdialog.h"
#include "ui_popupdialog.h"
PopupDialog::PopupDialog(QWidget *window, QString messageText) :
QDialog(NULL), // parentless
ui(new Ui::PopupDialog),
messageText(messageText),
window(window)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose, true); // Prevents memory leak
setWindowFlags(Qt::Window | Qt::FramelessWindowHint);
ui->message_text_display->setText(messageText);
window->installEventFilter(this);
//this->installEventFilter(window); // tried this also, just to be sure ..
}
PopupDialog::~PopupDialog()
{
window->removeEventFilter(this);
delete ui;
}
// popup closes when clicked on
void PopupDialog::mouseReleaseEvent(QMouseEvent *e)
{
close();
}
Here's the problem, the filter doesn't work. Note that if I write a std::cout
inside the if(...), I see that it does trigger whenever events are sent to window, it just doesn't stop them.
bool PopupDialog::eventFilter(QObject *obj, QEvent *e)
{
if( obj == window )
return true; //should discard the signal (?)
else
return false; // I tried setting this to 'true' also without success
}
When the user interacts with the main program, a PopupDialog can be created like this:
PopupDialog *popup_msg = new PopupDialog(ptr_to_source_window, "some text message");
popup_msg->show();
// I understand that naming the source 'window' might be a little confusing.
// I apologise for that. The source can in fact be any 'QWidget'.
Everything else works as expected. Only the event filter fails. I want the filter to remove events sent to the window that created the popup; like mouse clicking and key pressing, until the popup is closed. I'm expecting to be extremely embarrassed when someone points out a trivial fix in my code.
You have to ignore all events that arrive in the widget tree of the window. Therefore, you need to install the eventFilter application-wide and check, if the object you are filtering on is a descendant of window. In other words: Replace
window->installEventFilter(this);
by
QCoreApplication::instance()->installEventFilter(this);
and implement the event filter function this way:
bool PopupDialog::eventFilter(QObject *obj, QEvent *e)
{
if ( !dynamic_cast<QInputEvent*>( event ) )
return false;
while ( obj != NULL )
{
if( obj == window )
return true;
obj = obj->parent();
}
return false;
}
I tried it, tested it and it worked for me.
Note: Using event filters in Qt is a bit messy in my experience, since it is not quite transparent what is happening. Expect bugs to pop up from time to time. You may consider disabling the main window instead, if you and your clients don't have a problem with the grayed-out main window as a consequence.
After the massive amount of responses, feedback, suggestions and time ivested in extensive research I've finally found what I believe to be the optimal, and safest solution. I wish to express my sincere gratidtude to everyone for their aid to what Kuba Ober describes as "(...) not as simple of a problem as you think".
We want to filter out all certain events from a widget, including its children. This is difficult, because events may be caught in the childrens default eventfilters and responded to, before they are caught and filtered by the the parent's custom filter for which the programmer implements. The following code solves this problem by installing the filter on all children upon their creation. This example assumes the use of Qt Creator UI-forms and is based on the following blog post: How to install eventfilters for all children.
// The widget class (based on QMainWindow, but could be anything) for
// which you want to install the event filter on, includings its children
class WidgetClassToBeFiltered : public QMainWindow
{
Q_OBJECT
public:
explicit WidgetClassToBeFiltered(QWidget *parent = 0);
~WidgetClassToBeFiltered();
private:
bool eventFilter(QObject*, QEvent*);
Ui::WidgetClassToBeFiltered *ui;
};
...
WidgetClassToBeFiltered::WidgetClassToBeFiltered(QWidget *parent) :
QMainWindow(parent), // Base Class constructor
ui(new Ui::WidgetClassToBeFiltered)
{
installEventFilter(this); // install filter BEFORE setupUI.
ui->setupUi(this);
}
...
bool WidgetClassToBeFiltered::eventFilter(QObject *obj, QEvent* e)
{
if( e->type() == QEvent::ChildAdded ) // install eventfilter on children
{
QChildEvent *ce = static_cast<QChildEvent*>(e);
ce->child()->installEventFilter(this);
}
else if( e->type() == QEvent::ChildRemoved ) // remove eventfilter from children
{
QChildEvent *ce = static_cast<QChildEvent*>(e);
ce->child()->removeEventFilter(this);
}
else if( (e->type() == QEvent::MouseButtonRelease) ) // e.g. filter out Mouse Buttons Relases
{
// do whatever ..
return true; // filter these events out
}
return QWidget::eventFilter( obj, e ); // apply default filter
}
Note that this works, because the eventfilter installs itself on added children! Hence, it should also work without the use of UI-forms.
Refer this code to filter out specific event:-
class MainWindow : public QMainWindow
{
public:
MainWindow();
protected:
bool eventFilter(QObject *obj, QEvent *ev);
private:
QTextEdit *textEdit;
};
MainWindow::MainWindow()
{
textEdit = new QTextEdit;
setCentralWidget(textEdit);
textEdit->installEventFilter(this);
}
bool MainWindow::eventFilter(QObject *obj, QEvent *event)
{
if (obj == textEdit) {
if (event->type() == QEvent::KeyPress) {
QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);
qDebug() << "Ate key press" << keyEvent->key();
return true;
} else {
return false;
}
} else {
// pass the event on to the parent class
return QMainWindow::eventFilter(obj, event);
}
}
If you want to set more specific event filter on multiple widgets you can refer following code:
class KeyPressEater : public QObject
{
Q_OBJECT
protected:
bool eventFilter(QObject *obj, QEvent *event);
};
bool KeyPressEater::eventFilter(QObject *obj, QEvent *event)
{
if (event->type() == QEvent::KeyPress) {
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
qDebug("Ate key press %d", keyEvent->key());
return true;
} else {
// standard event processing
return QObject::eventFilter(obj, event);
}
}
KeyPressEater *keyPressEater = new KeyPressEater(this);
QPushButton *pushButton = new QPushButton(this);
pushButton->installEventFilter(keyPressEater);
I have a QLineEdit with an input mask, so that some kind of code can easily be entered (or pasted). Since you can place the cursor anywhere in the QLineEdit even if there is no text (because there is a placeholder from the input mask):
If people are careless and unattentive enough this leads to them typing in the middle of the text box whereas they should start typing at the beginning. I tried the trivial way of ensuring that the cursor is at the start upon focus by installing an event filter:
bool MyWindowPrivate::eventFilter(QObject * object, QEvent * event)
{
if (object == ui.tbFoo && event->type() == QEvent::FocusIn) {
ui.tbFoo->setCursorPosition(0);
}
return false;
}
This works fine with keybaord focus, i.e. when pressing ⇆ or ⇧+⇆, but when clicking with the mouse the cursor always ends up where I clicked. My guess would be that QLineEdit sets the cursor position upon click itself after it got focus, thereby undoing my position change.
Digging a little deeper, the following events are raised when clicking¹ and thus changing focus, in that order:
FocusIn
MouseButtonPress
MouseButtonRelease
I can't exactly catch mouse clicks in the event filter, so is there a good method of setting the cursor position to start only when the control is being focused (whether by mouse or keyboard)?
¹ Side note: I hate that Qt has no documentation whatsoever about signal/event orders for common scenarios such as this.
Below is an implementation that's factored into a separate class. It defers the setting of the cursor to after any pending events are posted for the object, thus sidestepping the issue of event order.
#include <QApplication>
#include <QLineEdit>
#include <QFormLayout>
#include <QMetaObject>
// Note: A helpful implementation of
// QDebug operator<<(QDebug str, const QEvent * ev)
// is given in http://stackoverflow.com/q/22535469/1329652
/// Returns a cursor to zero position on a QLineEdit on focus-in.
class ReturnOnFocus : public QObject {
Q_OBJECT
/// Catches FocusIn events on the target line edit, and appends a call
/// to resetCursor at the end of the event queue.
bool eventFilter(QObject * obj, QEvent * ev) {
QLineEdit * w = qobject_cast<QLineEdit*>(obj);
// w is nullptr if the object isn't a QLineEdit
if (w && ev->type() == QEvent::FocusIn) {
QMetaObject::invokeMethod(this, "resetCursor",
Qt::QueuedConnection, Q_ARG(QWidget*, w));
}
// A base QObject is free to be an event filter itself
return QObject::eventFilter(obj, ev);
}
// Q_INVOKABLE is invokable, but is not a slot
/// Resets the cursor position of a given widget.
/// The widget must be a line edit.
Q_INVOKABLE void resetCursor(QWidget * w) {
static_cast<QLineEdit*>(w)->setCursorPosition(0);
}
public:
ReturnOnFocus(QObject * parent = 0) : QObject(parent) {}
/// Installs the reset functionality on a given line edit
void installOn(QLineEdit * ed) { ed->installEventFilter(this); }
};
class Ui : public QWidget {
QFormLayout m_layout;
QLineEdit m_maskedLine, m_line;
ReturnOnFocus m_return;
public:
Ui() : m_layout(this) {
m_layout.addRow(&m_maskedLine);
m_layout.addRow(&m_line);
m_maskedLine.setInputMask("NNNN-NNNN-NNNN-NNNN");
m_return.installOn(&m_maskedLine);
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Ui ui;
ui.show();
return a.exec();
}
#include "main.moc"
You could use a QTimer in focusInEvent to call a slot that sets the cursor position to 0.
This works well because a single shot timer posts a timer event at the end of the object's event queue. A mouse-originating focus-in event necessarily has the mouse clicks already posted to the event queue. Thus you're guaranteed that the timer's event (and the resulting slot call) will be invoked after any lingering mouse press events.
void LineEdit::focusInEvent(QFocusEvent *e)
{
QLineEdit::focusInEvent(e);
QTimer::singleShot(0, this, SLOT(resetCursorPos()));
}
void LineEdit::resetCursorPos()
{
setCursorPosition(0);
}
set a validator instead of inputmask .
http://doc.qt.io/qt-5/qregularexpressionvalidator.html
I have a control with several QSpinBox objects inside a QScrollArea. All works fine when scrolling in the scroll area unless the mouse happens to be over one of the QSpinBoxes. Then the QSpinBox steals focus and the wheel events manipulate the spin box value rather than scrolling the scroll area.
I don't want to completely disable using the mouse wheel to manipulate the QSpinBox, but I only want it to happen if the user explicitly clicks or tabs into the QSpinBox. Is there a way to prevent the QSpinBox from stealing the focus from the QScrollArea?
As said in a comment to an answer below, setting Qt::StrongFocus does prevent the focus rect from appearing on the control, however it still steals the mouse wheel and adjusts the value in the spin box and stops the QScrollArea from scrolling. Same with Qt::ClickFocus.
In order to solve this, we need to care about the two following things:
The spin box mustn't gain focus by using the mouse wheel. This can be done by setting the focus policy to Qt::StrongFocus.
The spin box must only accept wheel events if it already has focus. This can be done by reimplementing QWidget::wheelEvent within a QSpinBox subclass.
Complete code for a MySpinBox class which implements this:
class MySpinBox : public QSpinBox {
Q_OBJECT
public:
MySpinBox(QWidget *parent = 0) : QSpinBox(parent) {
setFocusPolicy(Qt::StrongFocus);
}
protected:
virtual void wheelEvent(QWheelEvent *event) {
if (!hasFocus()) {
event->ignore();
} else {
QSpinBox::wheelEvent(event);
}
}
};
That's it. Note that if you don't want to create a new QSpinBox subclass, then you can also use event filters instead to solve this.
Try removing Qt::WheelFocus from the spinbox' QWidget::focusPolicy:
spin->setFocusPolicy( Qt::StrongFocus );
In addition, you need to prevent the wheel event from reaching the spinboxes. You can do that with an event filter:
explicit Widget( QWidget * parent=0 )
: QWidget( parent )
{
// setup ...
Q_FOREACH( QSpinBox * sp, findChildren<QSpinBox*>() ) {
sp->installEventFilter( this );
sp->setFocusPolicy( Qt::StrongFocus );
}
}
/* reimp */ bool eventFilter( QObject * o, QEvent * e ) {
if ( e->type() == QEvent::Wheel &&
qobject_cast<QAbstractSpinBox*>( o ) )
{
e->ignore();
return true;
}
return QWidget::eventFilter( o, e );
}
edit from Grant Limberg for completeness as this got me 90% of the way there:
In addition to what mmutz said above, I needed to do a few other things. I had to create a subclass of QSpinBox and implement focusInEvent(QFocusEvent*) and focusOutEvent(QFocusEvent*). Basically, on a focusInEvent, I change the Focus Policy to Qt::WheelFocus and on the focusOutEvent I change it back to Qt::StrongFocus.
void MySpinBox::focusInEvent(QFocusEvent*)
{
setFocusPolicy(Qt::WheelFocus);
}
void MySpinBox::focusOutEvent(QFocusEvent*)
{
setFocusPolicy(Qt::StrongFocus);
}
Additionally, the eventFilter method implementation in the event filter class changes its behavior based on the current focus policy of the spinbox subclass:
bool eventFilter(QObject *o, QEvent *e)
{
if(e->type() == QEvent::Wheel &&
qobject_cast<QAbstractSpinBox*>(o))
{
if(qobject_cast<QAbstractSpinBox*>(o)->focusPolicy() == Qt::WheelFocus)
{
e->accept();
return false;
}
else
{
e->ignore();
return true;
}
}
return QWidget::eventFilter(o, e);
}
My attempt at a solution. Easy to use, no subclassing required.
First, I created a new helper class:
#include <QObject>
class MouseWheelWidgetAdjustmentGuard : public QObject
{
public:
explicit MouseWheelWidgetAdjustmentGuard(QObject *parent);
protected:
bool eventFilter(QObject* o, QEvent* e) override;
};
#include <QEvent>
#include <QWidget>
MouseWheelWidgetAdjustmentGuard::MouseWheelWidgetAdjustmentGuard(QObject *parent) : QObject(parent)
{
}
bool MouseWheelWidgetAdjustmentGuard::eventFilter(QObject *o, QEvent *e)
{
const QWidget* widget = static_cast<QWidget*>(o);
if (e->type() == QEvent::Wheel && widget && !widget->hasFocus())
{
e->ignore();
return true;
}
return QObject::eventFilter(o, e);
}
Then I set the focus policy of the problematic widget to StrongFocus, either at runtime or in Qt Designer.
And then I install my event filter:
ui.comboBox->installEventFilter(new MouseWheelWidgetAdjustmentGuard(ui.comboBox));
Done. The MouseWheelWidgetAdjustmentGuard will be deleted automatically when the parent object - the combobox - is destroyed.
Just to expand you can do this with the eventFilter instead to remove the need to derive a new QMySpinBox type class:
bool eventFilter(QObject *obj, QEvent *event)
{
QAbstractSpinBox* spinBox = qobject_cast<QAbstractSpinBox*>(obj);
if(spinBox)
{
if(event->type() == QEvent::Wheel)
{
if(spinBox->focusPolicy() == Qt::WheelFocus)
{
event->accept();
return false;
}
else
{
event->ignore();
return true;
}
}
else if(event->type() == QEvent::FocusIn)
{
spinBox->setFocusPolicy(Qt::WheelFocus);
}
else if(event->type() == QEvent::FocusOut)
{
spinBox->setFocusPolicy(Qt::StrongFocus);
}
}
return QObject::eventFilter(obj, event);
}
With help from this post we cooked a solution for Python/PySide. If someone stumbles across this. Like we did :]
class HumbleSpinBox(QtWidgets.QDoubleSpinBox):
def __init__(self, *args):
super(HumbleSpinBox, self).__init__(*args)
self.setFocusPolicy(QtCore.Qt.StrongFocus)
def focusInEvent(self, event):
self.setFocusPolicy(QtCore.Qt.WheelFocus)
super(HumbleSpinBox, self).focusInEvent(event)
def focusOutEvent(self, event):
self.setFocusPolicy(QtCore.Qt.StrongFocus)
super(HumbleSpinBox, self).focusOutEvent(event)
def wheelEvent(self, event):
if self.hasFocus():
return super(HumbleSpinBox, self).wheelEvent(event)
else:
event.ignore()
This is my Python PyQt5 port of Violet Giraffe answer:
def preventAnnoyingSpinboxScrollBehaviour(self, control: QAbstractSpinBox) -> None:
control.setFocusPolicy(Qt.StrongFocus)
control.installEventFilter(self.MouseWheelWidgetAdjustmentGuard(control))
class MouseWheelWidgetAdjustmentGuard(QObject):
def __init__(self, parent: QObject):
super().__init__(parent)
def eventFilter(self, o: QObject, e: QEvent) -> bool:
widget: QWidget = o
if e.type() == QEvent.Wheel and not widget.hasFocus():
e.ignore()
return True
return super().eventFilter(o, e)
Just to help anyone's in need, it lacks a small detail:
call focusInEvent and focusOutEvent from QSpinBox :
void MySpinBox::focusInEvent(QFocusEvent* pEvent)
{
setFocusPolicy(Qt::WheelFocus);
QSpinBox::focusInEvent(pEvent);
}
void MySpinBox::focusOutEvent(QFocusEvent*)
{
setFocusPolicy(Qt::StrongFocus);
QSpinBox::focusOutEvent(pEvent);
}
I am currently able to load my image into a grahpics scene, and then again into a QGraphicsViewer.
I am able to implement a zoom feature by dtecting a QEvent::Wheel and then calling the graphicsViews's scale() function.
However, I can't seem to figure out how to get the pan functionality working. I basically want to detect when a mouse has clicked down on the image, and then move the image left, right, up or down along with the mouse.
As of right now, I basically have a MouseFilter class that is detecting events, and doing different things depending on the event type. I attached that listener to the QGraphicsView object
In case someone is wondering how to do it on their own, it's actually quite simple. Here's the code from my app:
class ImageView : public QGraphicsView
{
public:
ImageView(QWidget *parent);
~ImageView();
private:
virtual void mouseMoveEvent(QMouseEvent *event);
virtual void mousePressEvent(QMouseEvent *event);
virtual void mouseReleaseEvent(QMouseEvent *event);
bool _pan;
int _panStartX, _panStartY;
};
You need to store the start position of the drag, for example like this (I used the right button):
void ImageView::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::RightButton)
{
_pan = true;
_panStartX = event->x();
_panStartY = event->y();
setCursor(Qt::ClosedHandCursor);
event->accept();
return;
}
event->ignore();
}
Also, you need to clear the flag and restore the cursor once the button is released:
void ImageView::mouseReleaseEvent(QMouseEvent *event)
{
if (event->button() == Qt::RightButton)
{
_pan = false;
setCursor(Qt::ArrowCursor);
event->accept();
return;
}
event->ignore();
}
To actually manage the drag, you need to override the mouse move event. QGraphicsView inherits a QAbstractScrollArea, and its scrollbars are easily accessible. You also need to update the pan position:
void ImageView::mouseMoveEvent(QMouseEvent *event)
{
if (_pan)
{
horizontalScrollBar()->setValue(horizontalScrollBar()->value() - (event->x() - _panStartX));
verticalScrollBar()->setValue(verticalScrollBar()->value() - (event->y() - _panStartY));
_panStartX = event->x();
_panStartY = event->y();
event->accept();
return;
}
event->ignore();
}
QGraphicsView has build-in mouse-panning support. Set correct DragMode and it will handle the rest. You do need the enable scroll bars for that to work.
neuviemeporte solution requires to subclass a QGraphicsView.
Another working drag implementation can be obtained without subclassing the view using eventFilter. If you don't need to customize other behaviors of the QGraphicsView, this technique will save you some work.
Let's say your GUI logic is maintained by a QMainWindow subclass and the QGraphicsView & QGraphicsScene are declared as a private members of this subclass. You would have to implement the eventFilter function as follows:
bool MyMainWindow::eventFilter(QObject *obj, QEvent *event)
{
if (obj == scene && event->type() == Event::GraphicsSceneMouseMove)
{
QGraphicsSceneMouseEvent *m = static_cast<QGraphicsSceneMouseEvent*>(event);
if (m->buttons() & Qt::MiddleButton)
{
QPointF delta = m->lastScreenPos() - m->screenPos();
int newX = view->horizontalScrollBar()->value() + delta.x();
int newY = view->verticalScrollBar()->value() + delta.y();
view->horizontalScrollBar()->setValue(newX);
view->verticalScrollBar()->setValue(newY);
return true;
}
}
return QMainWindow::eventFilter(obj, event);
}
To filter events from the QGraphicsScene, you'll have to install MyMainWindow as an eventFilter of the scene. Perhaps you could do this in the same function where you setup your GUI.
void MyMainWindow::setupGUI()
{
// along with other GUI stuff...
scene->installEventFilter(this);
}
You can extend this idea to replace the cursor with the drag "hand" as previously shown.