Why can't I automatically create definition files in Visual Studio? - c++

I am making my first steps in C++ and after creating a class header file I want to automatically create a definition file by pressing Ctrl+., but Visual Studio tells me that it couldn't create one. I always have to manually create one and then it works. Also, when I put the headers and source files in separate folders, Visual Studio tells me that the file is write protected. All files are located in my profile folder, so there should be no write protection.
Any ideas why this could be?

I suggest you could refer to the Doc: Create Declaration / Definition
When: You have a function that needs a declaration, or vice-versa.
As far as I'm concerned, first of all, you should have a function that needs a declaration.

Related

c++ Header Files and Implementation

I m trying to understand how an IDE (I'm using Visual Studio) knows where to find the implementation for a header file's declarations.
Let's say that I have 2 cpp files and 1 header file:
main.cpp, contains main() function and includes person.h
person.h, contains some class declarations that are implemented in person.cpp
person.cpp, contains the implementation of the person.h declarations, and also defines person.h
So my understanding is that main.cpp and person.cpp know where to find the function declarations, but person.h has to search in some .cpp file for these implementations.
Now, how does Visual Studio keeps track of this? Each time a new header file is created, does VS needs to parse every .cpp file in the project to find where the declarations are implemented? Header files don't have any declaration of which .cpp files to search for, yet it finds them! Is Visual Studio scanning each .cpp file in the project?
So, what happens in a large project, with hundreds, or thousands of .cpp files? This does not appear to be very efficient, so I figure VS must do it in a different way. Do you know how?
PS: Not about compiler/linker process, but rather how VS IDE works (even before compiling or link the final exe)
Intellisense is the name of the Visual Studio feature which links definitions to declarations; which lists completions when typing identifiers; and which draws red squiggly lines under errors.
Intellisense works by continually scanning every source file in a solution, including new definitions as you type them. Records about all of the constructs in the source code are stored in a database, which is located on disk in a "solution_name.VC.db" file. When a new definition or declaration is added, whether to a header or source file, Intellisense doesn't have to take very long to look up any related items in the database.
If you delete the .VC.db file, and then open the solution, it will take a noticeably long time for Intellisense to rescan everything before it starts working very well. The IDE will also tell you that it is "parsing" files in the status bar.

I have a .dll that I want to edit with the source code. Which files would I need to edit?

I only want to edit a function in the .dll.
I have these following file types: .c, .h, .lib, .def, and the actual .dll.
Say I want to change a function's parameters from 1 to 2 variables, which files would I need to edit?
Then, how could I compile the files to a new .dll?
I'm using Dev C++.
Thanks.
If it's an exported function (accessible from outside the dll), you need to edit
the header (.h file) to add your argument to the function prototype
the source (.c file) to handle your new argument in the function body
anywhere that calls the function, because now it has to pass an extra argument
Knowing how to compile this to a new dll is a different matter, because we don't know how it was built in the first place. Do you have a makefile or anything?
If not, you'll need to learn how to compile projects in Dev C++.

Cannot share header files with another project

I wanted to have one project which would contain common header files that could be used by other projects in the same solution (Unfortunately I cannot accomplish this task). In order to accomplish this task here is what I tried
1-Created a new C++ console application called common.
2-From the properties of this project I changed the configuration type to static Library.
3-I added a simple header file commonheader.h to the project having a class person and built it as a result I got
C:\Users\Raj\Documents\Visual Studio 2010\Projects\Ctest\Debug\Common.lib
4-Now in order to use that header file from a different project I created another project
called Test. And in the properties of test I added Common as a reference
5-I then tried to access the person class however the VS2010 still complains that it cannot find the person class.
Any suggestions on what I might be doing wrong ? . I added the path
C:\Users\Raj\Documents\Visual Studio 2010\Projects\Ctest\Debug\ in addition include addition files of the Test project. Any ideas how I can access the person class
AFAIK the .lib files only contains the compiled source of your implementations, you still need to include the header files themselves to get access to the interface

Compiling a program with multiple files

I just started learning C++ with Dev C++ as my IDE. One of the tutorials I'm using has a page in it about compiling a program made up of multiple files. It's simple stuff at this point, I have one file with a function in it, and the other file has all the other required code to call the function and output the results. The problem is that the tutorial doesn't tell me how to join these files so I can compile the program and have it work. There's seems to be multiple ways of doing this and I'd like them all but I'm mainly look for the simplest one right now.
I should also mention that I'm new at this so please try and keep your explanations simple and understandable.
In general, you would add both .cpp files to your project under the same target. It IDE will automatically add both files to the build and link them together.
That said, Dev-C++ is very, very old and unmaintained. It has not seen updates in several years. I strongly urge you to use a different IDE. There are many to choose from, including a fork of Dev-C++ called wxDev-C++. I'd actually recommend Code::Blocks or Visual Studio Express, which are both much more modern and have better support for debugging and many other features.
I am not sure of Dev-C++, but the concepts remain the same. So, here is how you can try to get both the files to work together
Each C++ file is a compilation unit - meaning, the compiler will convert one .cpp / .cxx file to one .obj / .o file (on Windows and Linux (or any Unix)) respectively
The obj files, called the object files contain the machine code (am skipping few internal details here) for the classes and functions present in that particular file
If you want to access the functions present in a different compilation unit, you need to link those two object files
Linking is a term that is used to, well, link two object files
There is a separate process (other than the compiler) which does the linking of the object files
So,in your case, you need to use the dev-c++ compiler and create separate object files
Then using the linker you link both the object files to create the final executable
If there are functions that exist in the .cpp files that you want to reference, you use the header files. The header files contain the function/class declarations. The .cpp files will have the implementations. So, in one of your .cpp file, (say) A.cpp, you include the header B.hpp and use the functions in the B.hpp file. The inclusion of headers will tell the compiler that the function declarations exist elsewhere and that the linker will take care of stringing all these references together to create the final executable.
Hope this helps, else, please don't hesitate to mention the files you are using and I can suggest how to link both the .cpp files together.
You must include the other files by using the #include preprocessor directive
in the top of the file where you have the main() function
For example:
#include "filename.h"
...
/* rest of code containing main function goes here */
...
#include "path/filename.c"
main
{
...
...
...
}

Managed C++ - ignored Header file

So I’ve got a HEADER(.h) and a SOURCE(.cpp) file in a Managed C++ VS2010 solution.
My solution builds successfully even though I added garbage to the header.
public:
someConstructor(); // assume the syntax is good here
asdf // garbage
Why I did this
My original problem was that I couldn't update my CPP file to add a new constructor. When I added a new constructor to my CPP file, my solution failed to build due to a non-existent overridden member function, i.e. my new constructor. I added garbage to the HEADER file to make sure that VS2010 was actually reading my HEADER file. Obviously it was not.
How can I make sure that VS2010 looks at my HEADER file? It seems to be looking at another HEADER file...
Thanks
If you select the file(s) in question and open up the properties window (View->Properties Window) you can see if your project is looking at the correct file or not. Additionally, if the file is not being included in the build (even though it's in the solution), you can set Include in Project to true.
Note that I'm assuming you're using MSBuild. If you're using some other build system, there may be a different procedure for ensuring the build is using the correct header file.