CMake Error Failed to run MSBuild command - c++

I am very new to CMake and try to build a minimum CMake file on Windows where I have installed Visual Studio 17 and 19. The C++ code is the bare minimum main.cpp:
#include<iostream>
int main()
{
std::cout << "Hello" << std::endl;
return 0;
}
The CMakeLists.txt file is also the minimum:
cmake_minimum_required(VERSION 3.1)
project(hello)
add_executable(${PROJECT_NAME} main.cpp)
When I run the CMake on the command line, I get this error and I do not know how to resolve it:
C:\SampleProject\build>cmake ./../src
-- Building for: Visual Studio 15 2017
CMake Error at CMakeLists.txt:3 (project):
Failed to run MSBuild command:
MSBuild.exe
to get the value of VCTargetsPath:
The system cannot find the file specified

By default VC++ tools aren't on the PATH, they are added to the PATH by the vcvarsall.bat script.
Run cmake from a "x64 Native Tools Command Prompt for VS 2019" (it's a shortcut to vcvarsall.bat that Visual Studio installs in the Start Menu).
Bonus note:
When not using Visual Studio integration, you might want to consider Ninja as the alternative build system to MSBuild. It's more CMake-friendly because it doesn't require the Debug/Release duality of configuration (which is the source of headache when working with CMake).
Download ninja.exe, add it to the PATH
Use the Ninja CMake generator: cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug ..
Enjoy easy and fast builds using the ninja command.
To build a Release version, re-run cmake with -DCMAKE_BUILD_TYPE=Release (so this works very much the same as on other platforms, e.g. Linux).
Ninja also integrates well with the VSCode CMake extension (note: VSCode != VS).

Related

CMake Error at CMakeLists.txt:323 (message): cl.exe (32-bit) and Visual Studio Generator (64-bit) do not match

It is my first time using cmake.
So I am writing in the developer command prompt for vs 2022
C:\Users\KBSI\OpenMS\JK_contrib>cmake -DBUILD_TYPE=ALL -DNUMBER_OF_JOBS=4 -G "Visual Studio 17 2022" -A x64 "C:\Users\KBSI\OpenMS\contrib"
The result is below
CMake Error at CMakeLists.txt:323 (message):
cl.exe (32-bit) and Visual Studio Generator (64-bit) do not match. Please
fix your PATH environment to find the proper cl.exe or use an appropriate
generator by adding -A Win32/x64 to your CMake call.
-- Configuring incomplete, errors occurred!
See also "C:/Users/KBSI/OpenMS/JK_contrib/CMakeFiles/CMakeOutput.log".
So I am adding .....X64/cl.exe to path environment also.
but it didn't work.
please help me.
The project you're trying to build puts some restrictions on the environment you run the cmake configuration from along with mentioning the reason for this:
From OpenMS/contrib/CMakeLists.txt
...
## check that the console environment has a cl.exe architecture which is identical to the VS Generator
## If cl.exe builds 32-bit libs and VS Generator is Win64, we'd end up with mixed 32bit/64bit libraries, depending on how each lib is build (Cmake, bjam, nmake)
execute_process(COMMAND "cl.exe" OUTPUT_VARIABLE cl_out ERROR_VARIABLE cl_out)
##message(STATUS "Cl.exe said: ${cl_out}")
if (cl_out MATCHES ".*x64.*")
message(STATUS "Cl.exe produces: 64-bit")
set(CL_ADDRESSMODEL 64)
elseif (cl_out MATCHES ".*x86.*")
message(STATUS "Cl.exe produces: 32-bit")
set(CL_ADDRESSMODEL 32)
else()
message(FATAL_ERROR "Could not determine if cl.exe builds x86 or x64 apps. Make sure cl.exe is available in your environment!")
endif()
if (NOT (CL_ADDRESSMODEL EQUAL CONTRIB_ADDRESSMODEL))
message(FATAL_ERROR "cl.exe (${CL_ADDRESSMODEL}-bit) and Visual Studio Generator (${CONTRIB_ADDRESSMODEL}-bit) do not match. Please fix your PATH environment to find the proper cl.exe or use an appropriate generator by adding -A Win32/x64 to your CMake call.")
endif()
...
CONTRIB_ADDRESSMODEL is set depending on the compiler properties as detected CMake (CMAKE_SIZEOF_VOID_P).
Note that here cl.exe is executed from the current process to detect the architecture of the program used. This program may be different to the compiler cmake chooses to use.
This requires you to make sure that both the compile chosen by cmake and cl.exe available in the command prompt both target x64 to set up the cmake project targeting x64. You'll need to run the correct ...\vcvarsall.bat x64 (or equivalent) before doing the cmake configuration.
Alternatively you need edit the PATH environment variable manually to list the directory containing the cl.exe targeting x64 before any other directories containing cl.exes that target different architectures.
Note: I haven't taken a look closer look at why exactly this CMake logic was added, but it sounds like a terrible choice. Sure there are scenarios where you want to prevent building with an unexpected compiler, but there are CMake generators hardcoding the absolute paths to programs like the compiler and working with those is hindered by putting such a restriction in place...

How can I import a CLion C++ project into Visual Studio?

It seems like this should be easy and I've spent hours trying to find this answer online but haven't had any luck.
I can open the CLion folder path in Visual Studio, but that option doesn't give me the usual options to build and start the project. To do that, I need to open CLion as a Project/Solution, but I can't seem to do this.
My professor requires that my C++ code be executable in Visual Studio, but I prefer CLion. So I've done all my work in CLion and want to test that it runs in Visual Studio. How can I import my CLion project?
Thanks!
The link provided describes Visual Studio's CMake integration, which (similar to CLion) will install a version of CMake that Visual Studio will use. These instructions are pretty thorough and should provide everything needed to get your CMake project working in Visual Studio.
Now, you probably have two versions of CMake installed on your machine, one that came with CLion and one that came with Visual Studio. I would recommend installing the latest version of CMake on your machine separately, and configuring both Visual Studio and CLion to use that version instead. However, this is probably getting outside the scope of your immediate problem.
As you follow the Microsoft's instructions for "CMake projects in Visual Studio", you mentioned receiving the error:
1> [CMake] CMake Error at C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.17/Modules/CMakeDetermineSystem.cmake:173 (file):
1> [CMake] file failed to open for writing (No such file or directory):
This looks like a permissions issue, specifically while running CMake within Visual Studio, so be sure you have read/write access to all the files in your project, and the CMake packages in your Visual Studio installation. Hopefully, this doesn't require you re-install Visual Studio in another location on your machine, or run Visual Studio with elevated privileges, but perhaps that is necessary.
If you decide to install CMake separately, the instructions would be the following:
Install the latest CMake on your machine (somewhere you have adequate permissions), and ensure it is available in your Path environment variable. You can verify this by running cmake -version from the command line to see it is the version you just installed.
Using Windows command prompt, navigate to your CMake project directory (containing the top-level CMakeLists.txt file), and run the following:
mkdir build
cd build
cmake -G "Visual Studio 16 2019" -A x64 ..
You may run -A Win32 with the cmake command instead if your project is a 32-bit build.
Open the .sln Visual Studio Solution file that was generated in the build directory. Once, the Solution is loaded in Visual Studio, you can build the project (CTRL + SHIFT + B).

Why is cmake not finding the compiler cl

I am trying to install a set of executables on to a computer running Windows 10, and after having downloaded their sources, I need to compile them using cmake. I downloaded the latest version of cmake, and (after setting the proper working directory) have been trying to run the following commands on the Windows Command prompt in order to install the executables:
mkdir build
cd build
cmake ../
make
However, the cmake commands consistently yield the following error, and fail to generate any sort of make file that the make command can utilize:
-- The C compiler identification is unknown
-- The CXX compiler identification is unknown
CMake Error at CMakeLists.txt:2 (project):
The CMAKE_C_COMPILER:
cl
is not a full path and was not found in the PATH.
To use the NMake generator with Visual C++, cmake must be run from a shell
that can use the compiler cl from the command line. This environment is
unable to invoke the cl compiler. To fix this problem, run cmake from the
Visual Studio Command Prompt (vcvarsall.bat).
Tell CMake where to find the compiler by setting either the environment
variable "CC" or the CMake cache entry CMAKE_C_COMPILER to the full path to
the compiler, or to the compiler name if it is in the PATH.
CMake Error at CMakeLists.txt:2 (project):
The CMAKE_CXX_COMPILER:
cl
is not a full path and was not found in the PATH.
To use the NMake generator with Visual C++, cmake must be run from a shell
that can use the compiler cl from the command line. This environment is
unable to invoke the cl compiler. To fix this problem, run cmake from the
Visual Studio Command Prompt (vcvarsall.bat).
Tell CMake where to find the compiler by setting either the environment
variable "CXX" or the CMake cache entry CMAKE_CXX_COMPILER to the full path
to the compiler, or to the compiler name if it is in the PATH.
-- Configuring incomplete, errors occurred!
See also "C:/Users/Hannah/Documents/nupack3.2.0/build/CMakeFiles/CMakeOutput.log".
See also "C:/Users/Hannah/Documents/nupack3.2.0/build/CMakeFiles/CMakeError.log".
I have tried numerous solutions for cmake to work, and none of them have worked. I have tried to add the bin of my cmake folder to my PATH environmental variable, I have tried to reinstall my copy of cmake, and tried to use the CMake GUI in order to generate the make file (Running CMake on Windows), and even downloading Visual Studio (How to set cmake CXX variable on windows), but because I don't have enough experience with using either the CMake GUI or Visual Studio, or because there is something else going wrong, nothing seems to work at all, the cmake ../ yields the exact same error.
Could anybody offer me some alternate solutions for how to make this command work?
after having downloaded their binaries, I need to compile them using cmake
That makes no sense. Either you downloaded sources and need to compile them, or you downloaded binaries and nothing else needs to be compiled.
If it turns out you need to compile, you will have to install a compiler (such as Visual Studio). Once VS is installed, CMake should have no trouble finding it (when using a VS generator).
Your error message however seems to indicate use of the NMake generator, which needs to be run from a command prompt correctly configured for building. When you install Visual Studio, you should have shortcuts to development command prompts in your start menu. Launch the correct one for your platform and run CMake from there.
Please note that I solved the problem by adding this to my PATH environment variable where I have Visual Studio 2019 installed:
C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.20.27508\bin\Hostx64\x64

Unable to build Qtsvg in windows using VS 2012 Express

i am using qt 5.5.0 for which I am trying to build qtsvg submodule
i am using the following steps.
PROCESS:-
1.Download Reqirements
Qt source code http://www.qt.io/download-open-source/#section- (here i am using Qt 5.5.0)
Visual Studio 2012 express
ActivePerl-5.20.2.2002-MSWin32-x64
Python 3.5.0 (for x64) through the installer
Jom
Rubyinstaller-2.2.3-x64 or later
Extract the source code in a directory( I’ve done it in “C:\Qt\5.5.0”)
Extract jom in a directory.(i’ve extract in “c:\”)
Set the environment variables(set them from properties of Computer->advanced System Settings->Advanced tabs->Environment Variables-> User Variables)
QTDIR=C:\Qt\qt-5.5.0\vs2011
QMAKESPEC=win32-msvc2012
Add below in PATH
%QTDIR%\bin;
C:\Qt\5.0.0\gnuwin32\bin;
C:\icu\bin64;
C:\Python27\DLLs;
C:\Python27
C:\Perl64\site\bin
C:\Perl64\bin
Restart or log off/on your computer in order to let environment variables changes take place.
Open VS2012 x64 Cross Tools Win64 Command Prompt (2012) (In case of 64 bit build) or Visual Studio x86 Native Tools Command Prompt (2012) (In case of 32 bit build) in Administrator mode for msvc 2011 compiler.
[You will find command prompt here - ( C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Microsoft Visual Studio 2012\Visual Studio Tools )]
On visual studio command prompt run the following commands
cd C:\Qt\build\
C:\Qt\5.5.0\configure -debug-and-release -shared -opensource -platform win32-msvc2012
C:\jom_1_1_0\jom.exe
After following all the above Steps, I found that qtsvg DIR is present in build, but as I am trying to use it in CMake, it is generating an Error, at Qtsvg is not found.
On Manually Coppying the Dir. The error is still Generate as:
CMake Error at C:/Qt/build/lib/cmake/Qt5Core/Qt5CoreMacros.cmake:327 (message):
Can not use "Svg" module which has not yet been found.
Call Stack (most recent call first):
CMakeLists.txt:50 (qt5_use_modules)
Can someone Help me or guide me what I am doing wrong?????
while Building Qt using the above mentioned method, I skipped to notice that for building all the modules of QT the build is obtained at Qbase directory any in CMake I was using the outer Directory which does not exist in this case
the build is in C:\Qt\5.5.0\build-5.5.0\qtbase\lib\cmake\Qt5
however I was checking in C:\Qt\5.5.0\build-5.5.0\lib\cmake\Qt5 hence Cmake was not able to find the correct path

CMake error at CMakeLists.txt:30 (project): No CMAKE_C_COMPILER could be found

I'm trying make a Visual Studio solution with CMake to compile the latest version of aseprite and CMake keeps giving me the:
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
I've already downloaded GCC, and I'm using Visual Studio 2015.
I'm following this tutorial:
https://github.com/aseprite/aseprite/blob/master/INSTALL.md
For Ubuntu, please install the below things:
sudo apt-get update && sudo apt-get install build-essential
Those error messages
CMake Error at ... (project):
No CMAKE_C_COMPILER could be found.
-- Configuring incomplete, errors occurred!
See also ".../CMakeFiles/CMakeOutput.log".
See also ".../CMakeFiles/CMakeError.log".
or
CMake Error: your CXX compiler: "CMAKE_CXX_COMPILER-NOTFOUND" was not found.
Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
...
-- Configuring incomplete, errors occurred!
just mean that CMake was unable to find your C/CXX compiler to compile a simple test program (one of the first things CMake tries while detecting your build environment).
The steps to find your problem are dependent on the build environment you want to generate. The following tutorials are a collection of answers here on Stack Overflow and some of my own experiences with CMake on Microsoft Windows 7/8/10 and Ubuntu 14.04.
Preconditions
You have installed the compiler/IDE and it was able to once compile any other program (directly without CMake)
You e.g. may have the IDE, but may not have installed the compiler or supporting framework itself like described in Problems generating solution for VS 2017 with CMake or How do I tell CMake to use Clang on Windows?
You have the latest CMake version
You have access rights on the drive you want CMake to generate your build environment
You have a clean build directory (because CMake does cache things from the last try) e.g. as sub-directory of your source tree
Windows cmd.exe
> rmdir /s /q VS2015
> mkdir VS2015
> cd VS2015
Bash shell
$ rm -rf MSYS
$ mkdir MSYS
$ cd MSYS
and make sure your command shell points to your newly created binary output directory.
General things you can/should try
Is CMake able find and run with any/your default compiler? Run without giving a generator
> cmake ..
-- Building for: Visual Studio 14 2015
...
Perfect if it correctly determined the generator to use - like here Visual Studio 14 2015
What was it that actually failed?
In the previous build output directory look at CMakeFiles\CMakeError.log for any error message that make sense to you or try to open/compile the test project generated at CMakeFiles\[Version]\CompilerIdC|CompilerIdCXX directly from the command line (as found in the error log).
CMake can't find Visual Studio
Try to select the correct generator version:
> cmake --help
> cmake -G "Visual Studio 14 2015" ..
If that doesn't help, try to set the Visual Studio environment variables first (the path could vary):
> "c:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
> cmake ..
or use the Developer Command Prompt for VS2015 short-cut in your Windows Start Menu under All Programs/Visual Studio 2015/Visual Studio Tools (thanks at #Antwane for the hint).
Background: CMake does support all Visual Studio releases and flavors (Express, Community, Professional, Premium, Test, Team, Enterprise, Ultimate, etc.). To determine the location of the compiler it uses a combination of searching the registry (e.g. at HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\[Version];InstallDir), system environment variables and - if none of the others did come up with something - plainly try to call the compiler.
CMake can't find GCC (MinGW/MSys)
You start the MSys bash shell with msys.bat and just try to directly call gcc
$ gcc
gcc.exe: fatal error: no input files
compilation terminated.
Here it did find gcc and is complaining that I didn't gave it any parameters to work with.
So the following should work:
$ cmake -G "MSYS Makefiles" ..
-- The CXX compiler identification is GNU 4.8.1
...
$ make
If GCC was not found call export PATH=... to add your compilers path (see How to set PATH environment variable in CMake script?) and try again.
If it's still not working, try to set the CXX compiler path directly by exporting it (path may vary)
$ export CC=/c/MinGW/bin/gcc.exe
$ export CXX=/c/MinGW/bin/g++.exe
$ cmake -G "MinGW Makefiles" ..
-- The CXX compiler identification is GNU 4.8.1
...
$ mingw32-make
For more details see How to specify new GCC path for CMake
Note: When using the "MinGW Makefiles" generator you have to use the mingw32-make program distributed with MinGW
Still not working? That's weird. Please make sure that the compiler is there and it has executable rights (see also preconditions chapter above).
Otherwise the last resort of CMake is to not try any compiler search itself and set CMake's internal variables directly by
$ cmake -DCMAKE_C_COMPILER=/c/MinGW/bin/gcc.exe -DCMAKE_CXX_COMPILER=/c/MinGW/bin/g++.exe ..
For more details see Cmake doesn't honour -D CMAKE_CXX_COMPILER=g++ and Cmake error setting compiler
Alternatively those variables can also be set via cmake-gui.exe on Windows. See Cmake cannot find compiler
Background: Much the same as with Visual Studio. CMake supports all sorts of GCC flavors. It searches the environment variables (CC, CXX, etc.) or simply tries to call the compiler. In addition it will detect any prefixes (when cross-compiling) and tries to add it to all binutils of the GNU compiler toolchain (ar, ranlib, strip, ld, nm, objdump, and objcopy).
This happened to me after I installed Visual Studio 15 2017.
The C++ compiler for Visual Studio 14 2015 was not the problem. It seemed to be a problem with the Windows 10 SDK.
Adding the Windows 10 SDKs to Visual Studio 14 2015 solved the problem for me.
See attached screenshot.
This works for me in Ubuntu 17.10 (Artful Aardvark):
apt-get update
apt-get install build-essential
I also experienced this error when working with CMake:
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
The 'warning' box in the MSDN library article Visual C++ in Visual Studio 2015 gave me the help that I needed.
Visual Studio 2015 doesn't come with C++ installed by default. So, creating a new C++ project will prompt you to download the necessary C++ components.
I ran into this issue while building libgit2-0.23.4. For me the problem was that C++ compiler & related packages were not installed with VS2015, therefore "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" file was missing and Cmake wasn't able to find the compiler.
I tried manually creating a C++ project in the Visual Studio 2015 GUI (C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\devenv.exe)
and while creating the project, I got a prompt to download the C++ & related packages.
After downloading required packages, I could see vcvarsall.bat & Cmake was able to find the compiler & executed successfully with following log:
C:\Users\aksmahaj\Documents\MyLab\fritzing\libgit2\build64>cmake ..
-- Building for: Visual Studio 14 2015
-- The C compiler identification is MSVC 19.0.24210.0
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual
Studio 14.0/VC/bin/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual
Studio 14.0/VC/bin/cl.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
-- Could NOT find ZLIB (missing: ZLIB_LIBRARY ZLIB_INCLUDE_DIR)
-- zlib was not found; using bundled 3rd-party sources.
-- LIBSSH2 not found. Set CMAKE_PREFIX_PATH if it is installed outside of
the default search path.
-- Looking for futimens
-- Looking for futimens - not found
-- Looking for qsort_r
-- Looking for qsort_r - not found
-- Looking for qsort_s
-- Looking for qsort_s - found
-- Looking for clock_gettime in rt
-- Looking for clock_gettime in rt - not found
-- Found PythonInterp: C:/csvn/Python25/python.exe (found version "2.7.1")
-- Configuring done
-- Generating done
-- Build files have been written to:
C:/Users/aksmahaj/Documents/MyLab/fritzing/libgit2/build64
I had the same errors with CMake. In my case, I have used the wrong Visual Studio version in the initial CMake dialog where we have to select the Visual Studio compiler.
Then I changed it to "Visual Studio 11 2012" and things worked. (I have Visual Studio Ultimate 2012 version on my PC). In general, try to input an older version of Visual Studio version in the initial CMake configuration dialog.
For me, this problem went away on Windows when I moved my project to a shallower parent directory, i.e. to:
C:\Users\spenc\Desktop\MyProjectDirectory
instead of
C:\Users\spenc\Desktop\...\MyProjectDirectory.
I think the source of the problem was that MSBuild has a file path length restriction to 260 characters. This causes the basic compiler test CMake performs to build a project called CompilerIdCXX.vcxproj to fail with the error:
C1083: Cannot open source file: 'CMakeCXXCompilerId.cpp'
because the length of the file's path e.g.
C:\Users\spenc\Desktop\...\MyProjectDirectory\build\CMakeFiles\...\CMakeCXXCompilerId.cpp
exceeds the MAX_PATH restriction.
CMake then concludes there is no CXX compiler.
Make sure you have selected the correct version of Visual Studio. This is trickier than it seems because Visual Studio 2015 is actually Visual Studio 14, and similarly Visual Studio 2012 is Visual Studio 11. I had incorrectly selected Visual Studio 15 which is actually Visual Studio 2017, when I had 2015 installed.
After trying out all of the solutions with no luck, I just provided those missing parameter by cmake -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ ...
Make sure you have installed Windows SDK when you were installing Visual Studio. To add windows SDK you can go to Visual Studio Installer and hit "Modify" and then tick the checkbox of Windows SDK and install it.
None of the solutions here solves my problem - only when I install Windows Update for universal C runtime.
Now CMake is working and no more link hangs from Visual Studio.
Update for Universal C Runtime in Windows
You can also make sure you are the sudo user and you have READ/WRITE access on the directory you are working. I had a similar problem on OS X, and I got it fixed just by entering in sudo mode.
Just in case it helps any one like me in future:
I have had this issue for 24 hours now, on 3 different 64-bit machines(Win7 , Windows 8.1 VM and WIn 8.1 laptop) - whilst trying to build WebKit with VS 2017.
The simple issue here is that the VC++ compiler (i.e cl.exe and it's dependent DLLs) is not visible to CMake. Simple. By making the VC++ folders containing those binaries visible to CMake and your working command prompt(if you're running Cmake from a command prompt), voila! (In addition to key points raised by others , above)
Anyway, after all kinds of fixes - as posted on these many forums- I discovered that it was SIMPLY a matter of ensuring that the PATH variable's contents are not cluttered with multiple Visual Studio BIN paths etc; and instead, points to :
a) the location of your compiler (i.e. cl.exe for your preferred version of Visual Studio ), which in my case(targeting 64-bit platform, and developing on a 64-bit host) is:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\bin\Hostx64\x64
b) and in addition, the folder containing a dependent DLL called (which cl.exe is dependent on):
api-ms-win-crt-runtime-l1-1-0.dll - which on my machine is:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\Remote Debugger\x64
These two directories being added to a simplified and CUSTOM System Path variable(working under a Admin priviledged commmand prompt), eliminated my "No CMAKE_C_COMPILER could be found" and "No CMAKE_CXX_COMPILER could be found." errors.
Hope it helps someone.
I get exactly the reported error if ccache is enabled, when using CMake's Xcode generator. Disabling ccache fixed the problem for me. Below I present a fix/check that works for MacOS, but should work similarly on other platforms.
Apparently, it is possible to use CMake's Xcode generator (and others) also in combination with ccache, as is described here. But I never tried it out myself.
# 1) To check if ccache is enabled:
echo $CC
echo $CXX
# This prints something like the following:
# ccache clang -Qunused-arguments -fcolor-diagnostics.
# CC or CXX are typically set in the `.bashrc` or `.zshrc` file.
# 2) To disable ccache, use the following:
CC=clang
CXX=clang++
# 3) Then regenerate the cmake project
cmake -G Xcode <path/to/CMakeLists.txt>
I know this question is about visual studio 2015. I faced this issue with visual studio 2017. When searched on google I landed to this page. After looking at first 2,3 answers I realized this is the problem with vc++ installation. Installing the workload "Desktop development with c++" resolved the issue.
I updated Visual Studio 2015 update 2 to Visual Studio 2015 update 3, and it solved my problem.
I had the same issue with cmake-gui (No CMAKE_CXX_COMPILER could be found.), while running CMake from the command line worked fine. After manually adding the entries
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin
to the PATH environment variable it worked for me.
For me it worked to use the Developer Command Prompt that comes with Visual Studio and then just cd to your/jcef/dir and run cmake -G "Visual Studio 14 Win64" ..
I had the same problem.
I was trying to install dlib on my machine and it gave me this error.
The tutorial mentioned in the question leads to downloading visual studio 2017. I solved this by uninstalling VS 2017 and installing VS 2015
One can install VS 2015 via this stackoverflow thread :
How to download Visual Studio Community Edition 2015 (not 2017)
Look in the Cmakelists.txt if you find ARM you need to install C++ for ARM
It's these packages:
C++ Universal Windows Platform for ARM64 "Not Required"
Visual C++ Compilers and libraries for ARM "Not Required"
Visual C++ Compilers and libraries for ARM64 "Very Likely Required"
Required for finding Threads on ARM
enable_language(C)
enable_language(CXX)
Then the problems
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
Might disappear unless you specify c compiler like clang, and maybe installing clang will work in other favour.
You can with optional remove in cmakelists.txt both with # before enable_language if you are not compiling for ARM.
On M1 Mac, add the following config to fix it for me
-DCMAKE_C_COMPILER="${OTHER_CXX_FLAG}" -DCMAKE_C_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" -DCMAKE_CXX_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++"
The config result is:
cmake ../build -DCMAKE_C_COMPILER="${OTHER_CXX_FLAG}" -DCMAKE_C_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" -DCMAKE_CXX_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++" -DCMAKE_SYSTEM_NAME=Darwin -DCMAKE_TARGET_SYSTEM=mac -GXcode