I am trying to build Crypto++ and target Windows XP. Reading this, I made these changes before building the library:
Platform Toolset = Visual Studio 2017 - Windows XP (v141_xp)
Predefine macros WINVER=0x0501 and _WIN32_WINNT=0x0501
Then I compiled some code (with the same changes as before for XP compatibility):
#include <iostream>
#include <stdio.h>
#include <cryptopp/cryptlib.h>
#include <cryptopp/blake2.h>
int main() {
using namespace CryptoPP;
BLAKE2b hash;
std::string password = "hunter1";
hash.Update((const byte*)password.data(), password.size());
std::string digest;
digest.resize(hash.DigestSize());
hash.Final((byte*)&digest[0]);
printf("Message: %s\n", password.c_str());
puts("Digest:");
for (char ch : digest)
printf("%02hhX", ch);
putchar('\n');
}
This works fine on Windows 10, but when I copy the Release directoty to Windows XP for testing, I get this error:
]
So, what am I doing wrong, and how can I use this library on Windows XP, if at all?
Related
I am making a game that can be played on mac and windows with cocos2d-x.
I first wrote the code in mac's Xcode, and it worked on mac.
When I took the project to windows and tried to build it in Visual Studio 2017, an error occurred.
Error C1083 Cannot open include file: 'cxxabi.h': No such file or directory Narazumono c:\users\masanori\desktop\narazumono3.17\classes_win\nrzcoding.cpp 10
I use cxxabi.h to get the class name of the object.
#include "NRZCoding.h"
#include <cxxabi.h>
#include <cstdio>
#include <algorithm>
#include "NRZUtils.h"
using namespace std;
USING_NS_CC;
namespace NRZCoding {
...
const string& EncodableObject::getClassName()
{
if (_className.size() > 0) {
return _className;
}
const type_info& id = typeid(*this);
int stat;
char *name = abi::__cxa_demangle(id.name(),0,0,&stat);
CCASSERT(name != NULL && stat == 0, "failed to demangle");
_className = string(name);
free(name);
return _className;
}
...
What do I need to do?
I am using cocos2d-x 3.17.1 and Visual Studio 2017.
Thank you.
I'm using the below code in a console application to get my Windows OS version:
#include <string>
#include <iostream>
#include <Windows.h>
int main()
{
DWORD dataSize = 0;
char buffer[256];
dataSize = sizeof(buffer);
RegGetValueA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion",
"ProductName", RRF_RT_REG_SZ, 0, &buffer, &dataSize);
cout << buffer << endl;
return 0;
}
I have Windows 10 Pro installed, but the function is returning Windows 10 Enterprise. I have even manually navigated using regedit to the specified key and under "Product Name" I can see Windows 10 Pro. Here is an image of my regedit.
I ran another function RtlGetProductInfo(10, 0, 0, 0, f); and it returned the value of 0x48 for f, which according to Microsoft I have Windows 10 Enterprise Evaluation.
Now, at this point, I understand that something is messed up with my Windows installation, but why would my first code return another value than what is displayed for "ProductName" in my registry editor?
Edit: I should add that I've run the code on another Windows PC and it returns the correct version on that computer.
I've been writing a program that needs a wine version of 2.6 or later. I'd like to get it as a boolean, so I've been trying to use the code below:
#include <string>
#include <iostream>
#include "WineCheck.h"
#include <cstdlib>
using namespace std;
bool checkForWine()
{
// Create variables for checking wine state
bool wineIsThere = false;
bool wineIsVersion = false;
// Check dpkg if wine is there
if (string(system("dpkg -l | cut -c 4-9 | grep \\ wine\\ ")) == " wine ")
{
wineIsThere = true;
// Check version
if (double(system("wine --version | cut -c 6-8")) >= 2.6)
wineIsVersion = true;
}
// Return
if (wineIsThere && wineIsVersion)
return true;
else
return false;
}
First, it's my opinion you shouldn't bother with this. Wine 2.6 should just be included as a dependency in your configuration script, and/or your package file. Targeting a specific package management system in your program source code is not a good idea if you want to maintain portability to other GNU/Linux distributions that don't use that packager.
To answer your question though. There are two ways I found you can do this. You can check /var/lib/dpkg/status. Read through the file line by line until you get to this section. If you don't find the section, or the Status: ... line doesn't say installed then wine is not installed. The Version: ... line will tell you what version is installed. I verified this method works by installing and uninstalling Wine on Debian Wheezy. You didn't say what distro you're working with, but it's obvious you're using the Debian Packaging system, so this should work on Ubuntu and other Debian based distributions as well.
$cat /var/lib/dpkg/status
...
Package: wine
Status: install ok installed
Priority: optional
Section: otherosf
Installed-Size: 80
Maintainer: Debian Wine Party <pkg-wine-party#lists.alioth.debian.org>
Architecture: amd64
Version: 1.4.1-4
...
The other option is use libdpkg. I found an example that lists all installed packages.
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <dpkg/dpkg.h>
#include <dpkg/dpkg-db.h>
#include <dpkg/pkg-array.h>
#include "filesdb.h"
const char thisname[] = "example1";
int
main(int argc, const char *const *argv)
{
struct pkg_array array;
struct pkginfo *pkg;
int i;
enum modstatdb_rw msdb_status;
standard_startup();
filesdbinit();
msdb_status = modstatdb_open(msdbrw_readonly);
pkg_infodb_init(msdb_status);
pkg_array_init_from_db(&array);
pkg_array_sort(&array, pkg_sorter_by_name);
for (i = 0; i < array.n_pkgs; i++) {
pkg = array.pkgs[i];
if (pkg->status == stat_notinstalled)
continue;
printf("Package --> %s\n", pkg->set->name);
}
pkg_array_destroy(&array);
modstatdb_shutdown();
standard_shutdown();
}
I have a similar problem to this:
Current working directory is visual studio directory
Except that I am working with a C++ project in Visual Studio. Any suggestions?
For example if I try the solution in the following post:
GetCurrentDirectory for startup App. c++
I get this:
"C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 11.0\COMMON7\IDE"
But I want it to be the Debug folder under my project/solution folders.
Using the _fullpath command allowed me to extract the current directory. For example you can modify the example code on the linked page :
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <direct.h>
void PrintFullPath( char * partialPath )
{
char full[_MAX_PATH];
if( _fullpath( full, partialPath, _MAX_PATH ) != NULL )
printf( "Full path is: %s\n", full );
else
printf( "Invalid path\n" );
}
int main( void )
{
// Get current directory
PrintFullPath( ".\\" );
}
I want to get driver version of nVidia video card.
So I used WMI and get data from "DriverVersion" obejct of "Win32_VideoController" class.
But it was like "9.18.13.1106"(file version) and what I wanted is something like "311.06"(treiber version).
Where can I get that information?
If it is impossible on WMI, I want to know other way to get that.
Thanks.
You can do this using NVML from nVidia's Tesla Deployment Kit. You can retrieve the internal driver version (the one you're accustomed to seeing for an nVidia driver) with code like this:
#include <iostream>
#include <string>
#include <stdlib.h>
#include <nvml.h>
#include <windows.h>
namespace {
typedef nvmlReturn_t (*init)();
typedef nvmlReturn_t (*shutdown)();
typedef nvmlReturn_t (*get_version)(char *, unsigned);
class NVML {
init nvmlInit;
shutdown nvmlShutdown;
get_version nvmlGetDriverVersion;
std::string find_dll() {
std::string loc(getenv("ProgramW6432"));
loc += "\\Nvidia Corporation\\nvsmi\\nvml.dll";
return loc;
}
public:
NVML() {
HMODULE lib = LoadLibrary(find_dll().c_str());
nvmlInit = (init)GetProcAddress(lib, "nvmlInit");
nvmlShutdown = (shutdown)GetProcAddress(lib, "nvmlShutdown");
nvmlGetDriverVersion = (get_version)GetProcAddress(lib, "nvmlSystemGetDriverVersion");
if (NVML_SUCCESS != nvmlInit())
throw(std::runtime_error("Unable to initialize NVML"));
}
std::string get_ver() {
char buffer[81];
nvmlGetDriverVersion(buffer, sizeof(buffer));
return std::string(buffer);
}
~NVML() {
if (NVML_SUCCESS != nvmlShutdown())
throw(std::runtime_error("Unable to shut down NVML"));
}
};
}
int main() {
std::cout << "nVidia Driver version: " << NVML().get_ver();
}
Note that if you're writing this purely for your own use on a machine where you're free to edit the PATH, you can simplify this quite a bit. Most of the code deals with the fact that this uses NVML.DLL, which is in a directory that's not normally on the path, so the code loads that dynamically, and uses GetProcAddress to find the functions in it that we need to use. In this case, we're only using three functions, so it's not all that difficult to deal with, but it still at drastically increases the length of the code.
If we could ignore all that nonsense, the real code would just come out to something on this general order:
nvmlInit();
nvmlSystemGetDriverVersion(result, sizeof(result));
std::cout << result;
nvmlShutdown();
Anyway, to build it, you'll need a command line something like:
cl -Ic:\tdk\nvml\include nv_driver_version.cpp
...assuming you've installed the Tesla Deployment Kit at c:\tdk.
In any case, yes, I've tested this to at least some degree. On my desktop it prints out:
nVidia Driver version: 314.22
...which matches what I have installed.
To get the Nvidia driver version through C++ on Win64:
Download NVAPI https://developer.nvidia.com/rtx/path-tracing/nvapi/get-started, a few MB
The main folder of the downloaded archive contains several header files, one of which is nvapi.h. Those headers are needed for compilation. The subfolder amd64 contains nvapi64.lib, which is needed for linking. The following code will now show the driver version:
#include <iostream>
extern "C" {
#include "nvapi.h"
}
int main() {
NvAPI_Status status = NVAPI_OK;
NvAPI_ShortString str;
status = NvAPI_Initialize();
if (status == NVAPI_LIBRARY_NOT_FOUND) {
//in this case NvAPI_GetErrorMessage() will only return an empty string
std::printf("error no nvidia driver found\n");
} else if (status != NVAPI_OK) {
NvAPI_GetErrorMessage(status, str);
std::printf("error initializing nvapi: %s\n", str);
}
NvU32 version = 0;
NvAPI_ShortString branch;
status = NvAPI_SYS_GetDriverAndBranchVersion(&version, branch);
if (status != NVAPI_OK) {
NvAPI_GetErrorMessage(status, str);
std::printf("error getting driver version: %s\n", str);
} else {
std::printf("driver version %d.%d", version / 100, version % 100);
}
}