Slide to right and not left - swiftui

i am new in SwiftUI and try to slide right , when i click the Button "tray.2" but it doesnt work and slide to left... Please help
Screenshot
import SwiftUI
import CoreData
struct InboxView: View {
var folderpath: String
var name: String
#State var goToFolders = false
var body: some View {
NavigationView{
MailListView(folderpath: folderpath, name: name)
.environment(\.managedObjectContext, PersitentDataProvider.dataProvider.persistentContainer.viewContext)
.navigationBarItems(leading: self.folderButton, trailing: keyManagementButton)
}
}
private var keyManagementButton: some View {
NavigationLink(
destination: KeyManagementOverview(),
label: {
Image(systemName: "slider.horizontal.3").imageScale(.large)
})
}
private var folderButton: some View {
Button(action:{
goToFolders = true
}, label: {
Image(systemName: "tray.2").imageScale(.large)
})
.background(
NavigationLink(destination: FolderOverView()
.environment(\.managedObjectContext, PersitentDataProvider.dataProvider.persistentContainer.viewContext), isActive: $goToFolders) {
EmptyView()
}
.hidden()
)
}
}
struct InboxView_Previews: PreviewProvider {
static var previews: some View {
return InboxView(folderpath: "INBOX", name: "INBOX")
.environment(\.managedObjectContext, PersitentDataProvider.proxyPersistentDataProvider.persistentContainer.viewContext)
}
}

Related

Programmatically Presenting and Dismissing Views SwiftUI

I am working on a project that is attempting to present and dismiss views in a NavigationView using state and binding. The reason I am doing this is there is a bug in the #Environment(.presentationMode) var presentaionMode: Binding
model. It's causing odd behavior. It's discussed in this post here.
The example below has three views that are progressively loaded on to the view. The first two ContentView to NavView1 present and dismiss perfectly. However, once NavView2 is loaded, the button that is used to toggle the state of presentNavView2 ends up adding another NavView2 view on the stack and does not dismiss it as expected. Any thoughts as to why this would be?
ContentView
struct ContentView: View {
#State private var presentNavView1 = false
var body: some View {
NavigationView {
List {
NavigationLink(destination: NavView1(presentNavView1: self.$presentNavView1), isActive: self.$presentNavView1, label: {
Button(action: {
self.presentNavView1.toggle()
}, label: {
Text("To NavView1")
}) // Button
}) // NavigationLink
} // List
.navigationTitle("Home")
} // NavigationView
} // View
}
NavView1
struct NavView1: View {
#State private var presentNavView2 = false
#Binding var presentNavView1: Bool
var body: some View {
List {
NavigationLink(destination: NavView2(presentNavView2: self.$presentNavView2), isActive: self.$presentNavView2, label: {
Button(action: {
self.presentNavView2.toggle()
}, label: {
Text("To NavView2")
}) // Button
}) // NavigationLink
Button(action: {
self.presentNavView1.toggle()
}, label: {
Text("Back")
})
} // List
.navigationTitle("NavView1")
} // View
}
NavView2
struct NavView2: View {
#Binding var presentNavView2: Bool
var body: some View {
VStack {
Text("NavView2")
Button(action: {
self.presentNavView2.toggle()
}, label: {
Text("Back")
}) // Button
} // VStack
.navigationTitle("NavView2")
}
}
You can use DismissAction, because PresentationMode will be deprecated. I tried the code and it works perfectly! Here you go!
import SwiftUI
struct MContentView: View {
#State private var presentNavView1 = false
var body: some View {
NavigationView {
List {
NavigationLink(destination: NavView1(), isActive: self.$presentNavView1, label: {
Button(action: {
self.presentNavView1.toggle()
}, label: {
Text("To NavView1")
})
})
}
.navigationTitle("Home")
}
}
}
struct NavView1: View {
#Environment(\.dismiss) private var dismissAction: DismissAction
#State private var presentNavView2 = false
var body: some View {
List {
NavigationLink(destination: NavView2(), isActive: self.$presentNavView2, label: {
Button(action: {
self.presentNavView2.toggle()
}, label: {
Text("To NavView2")
})
})
Button(action: {
self.dismissAction.callAsFunction()
}, label: {
Text("Back")
})
}
.navigationTitle("NavView1")
}
}
struct NavView2: View {
#Environment(\.dismiss) private var dismissAction: DismissAction
var body: some View {
VStack {
Text("NavView2")
Button(action: {
self.dismissAction.callAsFunction()
}, label: {
Text("Back")
})
}
.navigationTitle("NavView2")
}
}
struct MContentView_Previews: PreviewProvider {
static var previews: some View {
MContentView()
}
}

SwiftUI dismiss all active presented view controls and pop to root view controller

I'm trying to dismiss all active presented view controllers and pushed view controllers, but I'm facing some issue and not getting expected output.
ContentView -> Pushed(LoginView) -> Presented(HomeView) -> Expected back to (ContentView) directly without any animation lags and without showing intermediate animations. It should directly show content view.
here is my code:
import SwiftUI
struct FirstView: View {
#State var showLoginView = false
var body: some View {
NavigationView {
VStack(spacing: 16) {
Text("FirstView View")
.font(.largeTitle)
.foregroundColor(.red)
NavigationLink( destination: SecondView(), isActive: $showLoginView, label: {
Text("Show SecondView")
})
}
}
}
}
struct SecondView: View {
#State var showHomeView = false
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
var body: some View {
VStack(spacing: 16) {
Text("Second View")
.font(.largeTitle)
.foregroundColor(Color(.systemPurple))
Button(action: { showHomeView = true }, label: {
Text("Show ThirdView")
.padding()
})
}
.sheet(isPresented: $showHomeView, onDismiss: { presentationMode.wrappedValue.dismiss() }) {
ThirdView()
}
}
}
struct ThirdView: View {
#Environment(\.presentationMode) var presentationMode
#State var showFormView = false
var body: some View {
VStack(spacing: 16) {
Text("Third View")
.font(.largeTitle)
.foregroundColor(Color(.systemTeal))
Button(action: {
showFormView = true
presentationMode.wrappedValue.dismiss()
}, label: {
Text("Back to FirstView")
.padding()
})
}
}
}

SwiftUI NavigationLink in the TitleBar pushes the view twice, a Button doing the same thing is not

This is annoying. The Edit button in the NavigationBar pushes the View twice. I made a test button which behaves correctly doing the same thing:
import SwiftUI
struct DetailListPage: View {
#Environment(\.presentationMode) var presentationMode
var listName: ListNames
// #State private var isEditDetailListPageShowing = false
#State private var selection: String? = nil
var body: some View {
Form {
Section(header: Text(listName.title ?? "")
.font(.title)
.padding()) {
Text(listName.listDetail ?? "Nothing is set yet!")
.multilineTextAlignment(.leading)
.padding()
.cornerRadius(12)
}
NavigationLink(destination: EditDetailListPage(listName: listName)) {
Button {
} label: {
Text("Edit Page")
}
}
}
.navigationBarBackButtonHidden(true)
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
Button {
self.presentationMode.wrappedValue.dismiss()
} label: {
Text("Cancel")
} .padding()
//Edit List Detail
}
ToolbarItem(placement: .navigationBarTrailing) {
NavigationLink(
destination: EditDetailListPage(listName: listName)) {
Text("Edit")
}
}
}
}
The Text("Edit") right above is pushing the view twice.
The Button above it acts correctly. Would like to use the navigationbaritem instead of the button.
Works well for me, on macos 11.4, xcode 12.5, target ios 14.5 and macCatalyst 11.3.
Probably some other code (or settings/system) that is causing the issue.
What system are you using? Show us the missing code and how you call the views. Let us know if the test code below does not work for you.
This is the test code I used:
#main
struct TestErrorApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct EditDetailListPage: View {
var listName: [String]
var body: some View {
Text("EditDetailListPage")
}
}
struct ContentView: View {
var body: some View {
NavigationView {
DetailListPage(listName: ["test var"])
}.navigationViewStyle(StackNavigationViewStyle())
}
}
struct DetailListPage: View {
#Environment(\.presentationMode) var presentationMode
var listName: [String]
// #State private var isEditDetailListPageShowing = false
#State private var selection: String? = nil
var body: some View {
Form {
Section(header: Text("header string")
.font(.title)
.padding()) {
Text("Nothing is set yet!")
.multilineTextAlignment(.leading)
.padding()
.cornerRadius(12)
}
NavigationLink(destination: EditDetailListPage(listName: listName)) {
Button {
} label: {
Text("Edit Page")
}
}
}
.navigationBarBackButtonHidden(true)
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
Button {
self.presentationMode.wrappedValue.dismiss()
} label: {
Text("Cancel")
} .padding()
//Edit List Detail
}
ToolbarItem(placement: .navigationBarTrailing) {
NavigationLink(
destination: EditDetailListPage(listName: listName)) {
Text("Edit")
}
}
}
}
}
struct ListFrontPage: View {
#Environment(\.presentationMode) var presentationMode
#Environment(\.managedObjectContext) var managedObjectContext
#State private var isAddNewListShowing = false
var listNames: FetchRequest<ListNames>
init() {
listNames = FetchRequest<ListNames>(entity: ListNames.entity(), sortDescriptors: [NSSortDescriptor(keyPath: \ListNames.sort, ascending: true)], animation: .default)
}
var body: some View {
VStack {
List() {
Text("Accounts")
.frame(maxWidth: .infinity)
.font(.system(size: 30, weight: .heavy, design: .default))
ForEach (listNames.wrappedValue) { listName in
NavigationLink(destination: DetailListPage(listName: listName)) {
Text("\(listName.title ?? "")")
}
}
.onDelete(perform: deleteItems)
.onMove(perform: moveItem)
}
Spacer()
ZStack {
NavigationLink(destination: AddNewList()) {
Image(systemName: "plus.circle.fill").font(.system(size: 64))
}
}
}
.navigationBarBackButtonHidden(true)
.navigationBarItems(leading: Button {
self.presentationMode.wrappedValue.dismiss()
} label: {
Image(systemName: "chevron.backward")
Label("Back", image: "")
}, trailing: EditButton())
.navigationBarTitle(Text("Account Management"))
}
private func deleteItems(offsets: IndexSet) {
withAnimation {
offsets.map { listNames.wrappedValue[$0] }.forEach(CoreDataHelper.sharedManager.deleteItems)
}
}
private func moveItem(from offsets: IndexSet, to destination: Int)
{
print("From: \(String(describing: offsets)) To: \(destination)")
// Make an array of items from fetched results
var revisedItems: [ ListNames ] = listNames.wrappedValue.map{ $0 }
// change the order of the items in the array
revisedItems.move(fromOffsets: offsets, toOffset: destination )
// update the userOrder attribute in revisedItems to
// persist the new order. This is done in reverse order
// to minimize changes to the indices.
for reverseIndex in stride( from: revisedItems.count - 1,
through: 0,
by: -1 )
{
revisedItems[ reverseIndex ].sort =
Int16( reverseIndex )
}
}
}

How to navigate between screens using a button in SwiftUI

Hello, I want to navigate between windows using a button but not use a NavigationLink. It looks ugly.
this is my code
import SwiftUI
struct ContentView: View {
var body: some View {
Button(action: action()){
Text("Hola")
.font(.largeTitle)
.frame(width: 100, height: 100)
.background(Color.red)
}
}
}
You can use an empty NavigationLink and bind your navigation flag or destination to your Button.
struct FirstView: View {
#State var navigationFlag = false
var body: some View {
NavigationView {
VStack {
Text("First View")
Button(action: {
self.navigationFlag = true
}, label: {
Text("navigate")
})
NavigationLink(destination: SecondView(),
isActive: self.$navigationFlag,
label: {
EmptyView()
})
}
}
}
}
struct SecondView: View {
var body: some View {
Text("Second View")
}
}

SwiftUI "Push" NavigationView/NavigationLink not working when trying to create multi-screen flow

In SwiftUI, I set up a 4 screen flow (1>2>3>4) where the user would hit "next" on each to navigate to the next screen - just like a typical push flow in UIKit. Im using "programmatic" NavigationLinks (e.g. isActive parameter) for flexibility. It gets to screen 3, but for some reason hitting next on screen 3 doesn't navigate to screen 4. Can't figure it out.
struct FlowView: View {
#State var navigateToScreen2 = false
#State var navigateToScreen3 = false
#State var navigateToScreen4 = false
var body: some View {
NavigationView {
VStack {
Text("Screen 1")
Button(action: { self.navigateToScreen2 = true }, label: { Text("Next") })
NavigationLink(destination:
VStack {
Text("Screen 2")
Button(action: { self.navigateToScreen3 = true }, label: { Text("Next") })
NavigationLink(destination:
VStack {
Text("Screen 3")
Button(action: { self.navigateToScreen4 = true}, label: { Text("Next") })
NavigationLink(destination:
Text("Screen 4"),
isActive: self.$navigateToScreen4,
label: { EmptyView() }
)
},
isActive: self.$navigateToScreen3,
label: { EmptyView() }
)
},
isActive: self.$navigateToScreen2,
label: { EmptyView() }
)
}
}
}
}
I would do it like this. It works and can be much better read:
struct ContentView: View {
#State private var navigateToScreen2 = false
var body: some View {
NavigationView {
NavigationLink(destination: View2(), isActive: $navigateToScreen2) {
Text("View1")
}
}
}
}
struct View2: View {
#State private var navigateToScreen3 = false
var body: some View {
NavigationLink(destination: View3(), isActive: $navigateToScreen3) {
Text("View2")
}
}
}
struct View3: View {
#State private var navigateToScreen4 = false
var body: some View {
NavigationLink(destination: View4(), isActive: $navigateToScreen4) {
Text("View3")
}
}
}
struct View4: View {
var body: some View {
Text("View4")
}
}