Is it possible to index only the audio channel of the video - video-indexer

I understood that payment is combined of the audio and video minutes.
Can I index only audio?

Sure, you can index video or audio files and apply AIs only for the audio, only for the video (vision) or for both. Pricing is based on the duration of the input file. Indexing is charged for audio analysis, video analysis, or both. See more information here - https://azure.microsoft.com/en-us/pricing/details/media-services/#analytics

Related

FFmpeg resample audio while decoding

I am having a task to build a decoder that generates exactly 1 raw audio frame for 1 raw video frame, from an encoded mpegts network stream, so that users can use the API by calling getFrames() and receive exactly these two frames.
Currently I am reading with av_read_frame in a thread, decode as packets come, audio or video; collect until a video packet is hit. Problem is generally multiple audio packets are received before video is seen.
av_read_frame is blocking, returns when certain amount of audio data is collected (1152 samples for mp2); and decoding that packet gives a raw AVFrame having duration of T (depends on samplerate); whereas the video frame generally has duration bigger than T (depends on fps), so multiple audio frames are received before it.
I was guessing I have to find a way to merge collected audio frames into 1 single frame just when video is hit. Also resampling and setting timestamp to align with video is needed I guess. I don't know if this is even valid though.
What is the smoothest way to sync video and audio in this manner ?

Modifying CISCO openh264 to take image frames and out compressed frames

Has anyone tried to modify the CISCO openh264 library to take JPEG images as input and compress them into P and I frames (output as frames, NOT video) and similarly to modify decoder to take compressed P and I frames and generate uncompressed-frames ?
I have a camera looking at a static scene and taking pictures (1280x720p) every 30 second. The scene is almost static. Currenlty I am using JPEG compression to compress each frame individually and it is resulting in an image size of ~270KB. This compressed frame is transferred via internet to a storage server. Since there is very little motion in the scene, the 'I' frame size will be very small (I think it should be ~20-50KB). So it will be very cost effective to transmit I frames over internet instead of JPEG images.
Can anyone guide me to some project or about how to proceed with this task ?
You are describing exactly what a codec does. It takes images, and compresses them. There relationship in time is irrelevant to the compression step. The decoder than decides how to display or just write them to disk. You don't need to modify open264, what you want to do is exactly what it is designed to do.

recording with uncompressed audio speeds up video

I have been using a recorder (based on muxer example) satisfactorily for quite some time for various formats. Now I need to use uncompressed audio to go with MJPEG video and I notice video speeds up considerable (like 10 times as fast) in the recorded file. Audio is OK, and if I use a compressed audio format (like mp3) video is fine as always. Does anyone have an idea why video speeds up the moment I use uncompressed audio (CODEC_ID_PCM_S16LE)?

mp4 video created using direct show filter is not playing

Using direct show filters I have created a mp4 file writer with two input pin (one for audio and one for video) . I was writing audio sample received through one pin into one track and video sample received from the other pin into another track. But my video is not playing. If I connected only one pin, either Audio or Video, I can play the output file. that is if there is only one track.
I am using h264 encoder for video and mpeg4 encoder for audio. The encoders are working fine as I am able to play the audio and video separately.
I am setting the track count as 2. Is there any information to be provided in the moov box to make the video playing. Or Should we tell the decoder that which track is audio and which track is video. As we are setting those fields in track information I don't think that is important, but Why my video is not playing?

YUV/PCM Visualizer to measure Lip Sync

I have a two dump files of raw video and raw audio from an encoder and I want to be able to measure the "Lip-sync". Imagine a video of a hammer striking an anvil. I want to go frame by frame and see that when the hammer finally hits the anvil, there is a spike in amplitude on the audio track.
Because of the speed that everything happens at, I cannot merely listen to the audio, i need to see the waveform in time domain.
Are there any tools out there that will let me see both the video and audio?
If you are concerned about validating a decoder then generally from a validation perspective the goal is to check Audio and Video PTS values against a common real time clock.
Raw YUV and PCM files do not include timestamps. If you know the frame-rate and sample-rate you can use a raw yuv file viewer (I wrote my own) to figure out the time (from start of file) of a given frame in the video, and a tool like Audacity to figure out the time form start of file to a start of tone in the audio file. this still may not tell you the whole story since tools usually embed a delay between the audio and video in the ts/ps file. Or you can hook up ab OScope and go old school.