C++ valarray vs array size allocation - c++

I am allocating a multidimensional valarray of size 2000x2000 and it is working smoothly.
valarray<valarray<int>> D(valarray<int>(-2,2000), 2000);
D[1999][1999] = 2000;
However, if I try to allocate a normal array and access an element, I get segmentation fault.
int A[2000][2000];
A[1999][1999] = 2000;
Both are on the stack, why this difference ?

Like std::vector, the underlying storage of std::valarray is dynamic, and the size of the object that manages this storage does not depend on the number of elements.
This program:
#include <iostream>
#include<valarray>
int main() {
std::cout << "sizeof(std::valarray<std::valarray<int>>): "
<< sizeof(std::valarray<std::valarray<int>>) << std::endl;
std::cout << "sizeof(int[2000][2000]): " << sizeof(int[2000][2000]) << std::endl;
}
produces this output for me:
sizeof(std::valarray<std::valarray<int>>): 16
sizeof(int[2000][2000]): 16000000
If you were to use std::array instead, you would have problems, though.

Both are on the stack, why this difference ?
Because std::valarray is much, much smaller object. Its size is entirely implementation defined, but in a particular standard library implementation that I looked at, it was the size of two pointers.
By contrast, the size of the 2d array A is more than 15 megabytes assuming a 4 byte int. The space available for automatic objects (shared among all of them) is typically much less than that in typical language implementations.

The dynamic memory allocation is hidden inside of the constructor of the valarray class and still uses new or malloc in the end.
Actually valarray is not on stack. This is why construction of array overflow but valarray doesn’t .

Related

matrix-vector multiplication with mpi [duplicate]

The following code gives me a segmentation fault when run on a 2Gb machine, but works on a 4GB machine.
int main()
{
int c[1000000];
cout << "done\n";
return 0;
}
The size of the array is just 4Mb. Is there a limit on the size of an array that can be used in c++?
You're probably just getting a stack overflow here. The array is too big to fit in your program's stack region; the stack growth limit is usually 8 MiB or 1 MiB for user-space code on most mainstream desktop / server OSes. (Normal C++ implementations use the asm stack for automatic storage, i.e. non-static local variables arrays. This makes deallocating them happen for free when functions return or an exception propagates through them.)
If you dynamically allocate the array you should be fine, assuming your machine has enough memory.
int* array = new int[1000000]; // may throw std::bad_alloc
But remember that this will require you to delete[] the array manually to avoid memory leaks, even if your function exits via an exception. Manual new/delete is strongly discouraged in modern C++, prefer RAII.
A better solution would be to use std::vector<int> array (cppreference). You can reserve space for 1000000 elements, if you know how large it will grow. Or even resize it to default-construct them (i.e. zero-initialize the memory, unlike when you declare a plain C-style array with no initializer), like std::vector<int> array(1000000)
When the std::vector object goes out of scope, its destructor will deallocate the storage for you, even if that happens via an exception in a child function that's caught by a parent function.
In C or C++ local objects are usually allocated on the stack. You are allocating a large array on the stack, more than the stack can handle, so you are getting a stackoverflow.
Don't allocate it local on stack, use some other place instead. This can be achieved by either making the object global or allocating it on the global heap. Global variables are fine, if you don't use the from any other compilation unit. To make sure this doesn't happen by accident, add a static storage specifier, otherwise just use the heap.
This will allocate in the BSS segment, which is a part of the heap. Since it's in static storage, it's zero initialized if you don't specify otherwise, unlike local variables (automatic storage) including arrays.
static int c[1000000];
int main()
{
cout << "done\n";
return 0;
}
A non-zero initializer will make a compiler allocate in the DATA segment, which is a part of the heap too. (And all the data for the array initializer will take space in the executable, including all the implicit trailing zeros, instead of just a size to zero-init in the BSS)
int c[1000000] = {1, 2, 3};
int main()
{
cout << "done\n";
return 0;
}
This will allocate at some unspecified location in the heap:
int main()
{
int* c = new int[1000000]; // size can be a variable, unlike with static storage
cout << "done\n";
delete[] c; // dynamic storage needs manual freeing
return 0;
}
Also, if you are running in most UNIX & Linux systems you can temporarily increase the stack size by the following command:
ulimit -s unlimited
But be careful, memory is a limited resource and with great power come great responsibilities :)
You array is being allocated on the stack in this case attempt to allocate an array of the same size using alloc.
Because you store the array in the stack. You should store it in the heap. See this link to understand the concept of the heap and the stack.
Your plain array is allocated in stack, and stack is limited to few magabytes, hence your program gets stack overflow and crashes.
Probably best is to use heap-allocated std::vector-based array which can grow almost to size of whole memory, instead of your plain array.
Try it online!
#include <vector>
#include <iostream>
int main() {
std::vector<int> c(1000000);
std::cout << "done\n";
return 0;
}
Then you can access array's elements as usual c[i] and/or get its size c.size() (number of int elements).
If you want multi-dimensional array with fixed dimensions then use mix of both std::vector and std::array, as following:
Try it online!
#include <vector>
#include <array>
#include <iostream>
int main() {
std::vector<std::array<std::array<int, 123>, 456>> c(100);
std::cout << "done\n";
return 0;
}
In example above you get almost same behavior as if you allocated plain array int c[100][456][123]; (except that vector allocates on heap instead of stack), you can access elements as c[10][20][30] same as in plain array. This example above also allocates array on heap meaning that you can have array sizes up to whole memory size and not limited by stack size.
To get pointer to the first element in vector you use &c[0] or just c.data().
there can be one more way that worked for me!
you can reduce the size of array by changing its data type:
int main()
{
short c[1000000];
cout << "done\n";
return 0;
}
or
int main()
{
unsigned short c[1000000];
cout << "done\n";
return 0;
}

Cannot create 2-d array with 45000000 elements in main function Clion Apple Silicon [duplicate]

The following code gives me a segmentation fault when run on a 2Gb machine, but works on a 4GB machine.
int main()
{
int c[1000000];
cout << "done\n";
return 0;
}
The size of the array is just 4Mb. Is there a limit on the size of an array that can be used in c++?
You're probably just getting a stack overflow here. The array is too big to fit in your program's stack region; the stack growth limit is usually 8 MiB or 1 MiB for user-space code on most mainstream desktop / server OSes. (Normal C++ implementations use the asm stack for automatic storage, i.e. non-static local variables arrays. This makes deallocating them happen for free when functions return or an exception propagates through them.)
If you dynamically allocate the array you should be fine, assuming your machine has enough memory.
int* array = new int[1000000]; // may throw std::bad_alloc
But remember that this will require you to delete[] the array manually to avoid memory leaks, even if your function exits via an exception. Manual new/delete is strongly discouraged in modern C++, prefer RAII.
A better solution would be to use std::vector<int> array (cppreference). You can reserve space for 1000000 elements, if you know how large it will grow. Or even resize it to default-construct them (i.e. zero-initialize the memory, unlike when you declare a plain C-style array with no initializer), like std::vector<int> array(1000000)
When the std::vector object goes out of scope, its destructor will deallocate the storage for you, even if that happens via an exception in a child function that's caught by a parent function.
In C or C++ local objects are usually allocated on the stack. You are allocating a large array on the stack, more than the stack can handle, so you are getting a stackoverflow.
Don't allocate it local on stack, use some other place instead. This can be achieved by either making the object global or allocating it on the global heap. Global variables are fine, if you don't use the from any other compilation unit. To make sure this doesn't happen by accident, add a static storage specifier, otherwise just use the heap.
This will allocate in the BSS segment, which is a part of the heap. Since it's in static storage, it's zero initialized if you don't specify otherwise, unlike local variables (automatic storage) including arrays.
static int c[1000000];
int main()
{
cout << "done\n";
return 0;
}
A non-zero initializer will make a compiler allocate in the DATA segment, which is a part of the heap too. (And all the data for the array initializer will take space in the executable, including all the implicit trailing zeros, instead of just a size to zero-init in the BSS)
int c[1000000] = {1, 2, 3};
int main()
{
cout << "done\n";
return 0;
}
This will allocate at some unspecified location in the heap:
int main()
{
int* c = new int[1000000]; // size can be a variable, unlike with static storage
cout << "done\n";
delete[] c; // dynamic storage needs manual freeing
return 0;
}
Also, if you are running in most UNIX & Linux systems you can temporarily increase the stack size by the following command:
ulimit -s unlimited
But be careful, memory is a limited resource and with great power come great responsibilities :)
You array is being allocated on the stack in this case attempt to allocate an array of the same size using alloc.
Because you store the array in the stack. You should store it in the heap. See this link to understand the concept of the heap and the stack.
Your plain array is allocated in stack, and stack is limited to few magabytes, hence your program gets stack overflow and crashes.
Probably best is to use heap-allocated std::vector-based array which can grow almost to size of whole memory, instead of your plain array.
Try it online!
#include <vector>
#include <iostream>
int main() {
std::vector<int> c(1000000);
std::cout << "done\n";
return 0;
}
Then you can access array's elements as usual c[i] and/or get its size c.size() (number of int elements).
If you want multi-dimensional array with fixed dimensions then use mix of both std::vector and std::array, as following:
Try it online!
#include <vector>
#include <array>
#include <iostream>
int main() {
std::vector<std::array<std::array<int, 123>, 456>> c(100);
std::cout << "done\n";
return 0;
}
In example above you get almost same behavior as if you allocated plain array int c[100][456][123]; (except that vector allocates on heap instead of stack), you can access elements as c[10][20][30] same as in plain array. This example above also allocates array on heap meaning that you can have array sizes up to whole memory size and not limited by stack size.
To get pointer to the first element in vector you use &c[0] or just c.data().
there can be one more way that worked for me!
you can reduce the size of array by changing its data type:
int main()
{
short c[1000000];
cout << "done\n";
return 0;
}
or
int main()
{
unsigned short c[1000000];
cout << "done\n";
return 0;
}

if i declare q[30005] inside func testcase() code doesnt seem to work but if i declare it globally or take smaller size like 2000 code runs fine [duplicate]

The following code gives me a segmentation fault when run on a 2Gb machine, but works on a 4GB machine.
int main()
{
int c[1000000];
cout << "done\n";
return 0;
}
The size of the array is just 4Mb. Is there a limit on the size of an array that can be used in c++?
You're probably just getting a stack overflow here. The array is too big to fit in your program's stack region; the stack growth limit is usually 8 MiB or 1 MiB for user-space code on most mainstream desktop / server OSes. (Normal C++ implementations use the asm stack for automatic storage, i.e. non-static local variables arrays. This makes deallocating them happen for free when functions return or an exception propagates through them.)
If you dynamically allocate the array you should be fine, assuming your machine has enough memory.
int* array = new int[1000000]; // may throw std::bad_alloc
But remember that this will require you to delete[] the array manually to avoid memory leaks, even if your function exits via an exception. Manual new/delete is strongly discouraged in modern C++, prefer RAII.
A better solution would be to use std::vector<int> array (cppreference). You can reserve space for 1000000 elements, if you know how large it will grow. Or even resize it to default-construct them (i.e. zero-initialize the memory, unlike when you declare a plain C-style array with no initializer), like std::vector<int> array(1000000)
When the std::vector object goes out of scope, its destructor will deallocate the storage for you, even if that happens via an exception in a child function that's caught by a parent function.
In C or C++ local objects are usually allocated on the stack. You are allocating a large array on the stack, more than the stack can handle, so you are getting a stackoverflow.
Don't allocate it local on stack, use some other place instead. This can be achieved by either making the object global or allocating it on the global heap. Global variables are fine, if you don't use the from any other compilation unit. To make sure this doesn't happen by accident, add a static storage specifier, otherwise just use the heap.
This will allocate in the BSS segment, which is a part of the heap. Since it's in static storage, it's zero initialized if you don't specify otherwise, unlike local variables (automatic storage) including arrays.
static int c[1000000];
int main()
{
cout << "done\n";
return 0;
}
A non-zero initializer will make a compiler allocate in the DATA segment, which is a part of the heap too. (And all the data for the array initializer will take space in the executable, including all the implicit trailing zeros, instead of just a size to zero-init in the BSS)
int c[1000000] = {1, 2, 3};
int main()
{
cout << "done\n";
return 0;
}
This will allocate at some unspecified location in the heap:
int main()
{
int* c = new int[1000000]; // size can be a variable, unlike with static storage
cout << "done\n";
delete[] c; // dynamic storage needs manual freeing
return 0;
}
Also, if you are running in most UNIX & Linux systems you can temporarily increase the stack size by the following command:
ulimit -s unlimited
But be careful, memory is a limited resource and with great power come great responsibilities :)
You array is being allocated on the stack in this case attempt to allocate an array of the same size using alloc.
Because you store the array in the stack. You should store it in the heap. See this link to understand the concept of the heap and the stack.
Your plain array is allocated in stack, and stack is limited to few magabytes, hence your program gets stack overflow and crashes.
Probably best is to use heap-allocated std::vector-based array which can grow almost to size of whole memory, instead of your plain array.
Try it online!
#include <vector>
#include <iostream>
int main() {
std::vector<int> c(1000000);
std::cout << "done\n";
return 0;
}
Then you can access array's elements as usual c[i] and/or get its size c.size() (number of int elements).
If you want multi-dimensional array with fixed dimensions then use mix of both std::vector and std::array, as following:
Try it online!
#include <vector>
#include <array>
#include <iostream>
int main() {
std::vector<std::array<std::array<int, 123>, 456>> c(100);
std::cout << "done\n";
return 0;
}
In example above you get almost same behavior as if you allocated plain array int c[100][456][123]; (except that vector allocates on heap instead of stack), you can access elements as c[10][20][30] same as in plain array. This example above also allocates array on heap meaning that you can have array sizes up to whole memory size and not limited by stack size.
To get pointer to the first element in vector you use &c[0] or just c.data().
there can be one more way that worked for me!
you can reduce the size of array by changing its data type:
int main()
{
short c[1000000];
cout << "done\n";
return 0;
}
or
int main()
{
unsigned short c[1000000];
cout << "done\n";
return 0;
}

segmentation fault for a c++ big 4 dimensions float array [duplicate]

The following code gives me a segmentation fault when run on a 2Gb machine, but works on a 4GB machine.
int main()
{
int c[1000000];
cout << "done\n";
return 0;
}
The size of the array is just 4Mb. Is there a limit on the size of an array that can be used in c++?
You're probably just getting a stack overflow here. The array is too big to fit in your program's stack region; the stack growth limit is usually 8 MiB or 1 MiB for user-space code on most mainstream desktop / server OSes. (Normal C++ implementations use the asm stack for automatic storage, i.e. non-static local variables arrays. This makes deallocating them happen for free when functions return or an exception propagates through them.)
If you dynamically allocate the array you should be fine, assuming your machine has enough memory.
int* array = new int[1000000]; // may throw std::bad_alloc
But remember that this will require you to delete[] the array manually to avoid memory leaks, even if your function exits via an exception. Manual new/delete is strongly discouraged in modern C++, prefer RAII.
A better solution would be to use std::vector<int> array (cppreference). You can reserve space for 1000000 elements, if you know how large it will grow. Or even resize it to default-construct them (i.e. zero-initialize the memory, unlike when you declare a plain C-style array with no initializer), like std::vector<int> array(1000000)
When the std::vector object goes out of scope, its destructor will deallocate the storage for you, even if that happens via an exception in a child function that's caught by a parent function.
In C or C++ local objects are usually allocated on the stack. You are allocating a large array on the stack, more than the stack can handle, so you are getting a stackoverflow.
Don't allocate it local on stack, use some other place instead. This can be achieved by either making the object global or allocating it on the global heap. Global variables are fine, if you don't use the from any other compilation unit. To make sure this doesn't happen by accident, add a static storage specifier, otherwise just use the heap.
This will allocate in the BSS segment, which is a part of the heap. Since it's in static storage, it's zero initialized if you don't specify otherwise, unlike local variables (automatic storage) including arrays.
static int c[1000000];
int main()
{
cout << "done\n";
return 0;
}
A non-zero initializer will make a compiler allocate in the DATA segment, which is a part of the heap too. (And all the data for the array initializer will take space in the executable, including all the implicit trailing zeros, instead of just a size to zero-init in the BSS)
int c[1000000] = {1, 2, 3};
int main()
{
cout << "done\n";
return 0;
}
This will allocate at some unspecified location in the heap:
int main()
{
int* c = new int[1000000]; // size can be a variable, unlike with static storage
cout << "done\n";
delete[] c; // dynamic storage needs manual freeing
return 0;
}
Also, if you are running in most UNIX & Linux systems you can temporarily increase the stack size by the following command:
ulimit -s unlimited
But be careful, memory is a limited resource and with great power come great responsibilities :)
You array is being allocated on the stack in this case attempt to allocate an array of the same size using alloc.
Because you store the array in the stack. You should store it in the heap. See this link to understand the concept of the heap and the stack.
Your plain array is allocated in stack, and stack is limited to few magabytes, hence your program gets stack overflow and crashes.
Probably best is to use heap-allocated std::vector-based array which can grow almost to size of whole memory, instead of your plain array.
Try it online!
#include <vector>
#include <iostream>
int main() {
std::vector<int> c(1000000);
std::cout << "done\n";
return 0;
}
Then you can access array's elements as usual c[i] and/or get its size c.size() (number of int elements).
If you want multi-dimensional array with fixed dimensions then use mix of both std::vector and std::array, as following:
Try it online!
#include <vector>
#include <array>
#include <iostream>
int main() {
std::vector<std::array<std::array<int, 123>, 456>> c(100);
std::cout << "done\n";
return 0;
}
In example above you get almost same behavior as if you allocated plain array int c[100][456][123]; (except that vector allocates on heap instead of stack), you can access elements as c[10][20][30] same as in plain array. This example above also allocates array on heap meaning that you can have array sizes up to whole memory size and not limited by stack size.
To get pointer to the first element in vector you use &c[0] or just c.data().
there can be one more way that worked for me!
you can reduce the size of array by changing its data type:
int main()
{
short c[1000000];
cout << "done\n";
return 0;
}
or
int main()
{
unsigned short c[1000000];
cout << "done\n";
return 0;
}

Is there a way to get the byte size of vectors through type alone?

How can I predict the size of a vector?
#include <vector>
#include <iostream>
using namespace std;
int main() {
cout << sizeof(vector<char[8]>) << endl;
cout << sizeof(vector<char[16]>) << endl;
return 0;
}
[starlon#localhost LCDControl]$ ./test
12
12
Since vector<> itself is a class that does its own dynamic memory management, using the sizeof operator to ask it about size is not terribly meaningful. I suspect you will find that the value you calculate above will always be 12.
You can ask a vector how many elements it contains using the .size() method. Also, the .capacity() method will tell you how many elements it has actually allocated memory for (even if they're not all in use yet).
Remember that sizeof is evaluated at compile time, so it cannot know how many elements are inserted into the container later, at run time.
sizeof always returns the size of the first level object/type. It does not attempt to measure the amount of memory that object points to in other locations. The 12 bytes that sizeof returns reflects the sizeof the data members of vector. One of those members is a pointer which points to the actual data.
There is a method called size()
This tells you how many elements are contained inside.
But the size of the object will not reflect this as it just contains a pointer to the actuall data.
By the way you are declaring vectors of arrays of char.
Is this what you really want?
Also this:
std::cout << std::vector<X>(Y) << "\n";
Should (proobably) always return the same value not matter what X or Y is.
What do you want to do exactly, do you want to know how much memory a std::vector that contains 8 or 16 chars takes up?
If that's what you want, your code above is wrong. What your code above shows is the size of a std::vector, in which the elements are an array of chars. It gives you the size of the std::vector object itself - but doesn't say anything about the amount of memory that the elements take up. That memory is allocated dynamically by the vector.
It's not possible to know this with the sizeof operator, because sizeof is a compile-time operator, while the memory for the elements is dynamically allocated at runtime.
Other responses explained why you can't use sizeof directly as you attempted. However, you can use sizeof to obtain what you're looking for in the following way:
vector<int> my_vector;
// Push some stuff here
// ...
cout << my_vector.size() * sizeof(int) << endl;
my_vector.size() will return you the size in elements. Then you use sizeof(element) in order to obtain the size in bytes of each element in the array. Their product is the answer you're looking for.