Is that plugins support Handlebar templates in Webstorm IDE. I tried some wsettings but not worked prettier. If anyone ahve information about that, it will be perfect for me.
Prettier does not support Handlebars.
There is no plans to add support for Handlebars outside of Glimmer's
subset. Prettier's plugin API can be used to create a plugin for it. Support Handlebars
Related
I use GoLand for Go development and WebStorm for Vue and Typescript. This is basic development where I mostly use the hinting (suggestions) for classes, types, etc.
GoLand supports both Go and Vue/TS. If I only use it (and not separately GoLand and WebStorm), what am I missing from the most important features? (the ones wildly used)
All features from WebStorm you can find in GoLand. You just need to install some plugins that don't come bundled with it (NodeJS, for example) through Preferences/Settings | Plugins, as GoLand includes only basic stuff (JavaScript, TypeScript, CSS/HTML editing support, JavaScript debugger, etc.) out of the box.
According to: https://www.jetbrains.com/help/go/faq-about-goland.html#in-addition-to-go-which-web-technologies-does-goland-support
In addition to tools for core Go development, GoLand supports JavaScript, TypeScript, Node.js, SQL, Databases, Docker, Kubernetes, Terraform, and other technologies.
I want to write a specialized plugin for WebStorm that can provide help for a custom framework, are there any tutorials on how to do that?
There is no WebStorm specific guide available, plug-ins are created exactly the same way as for IntelliJ IDEA.
You are welcome to ask more specific questions in the forum.
As #CrazyCoder says there is no specific official guide to write a Webstorm plugin. The reason is that all plugins are written in the same way, but you can decide for which IDE it will be available.
I found this post very helpful to start building a Webstorm plugin.
this is my first post on this website,
Anyway, I recently started trying to make a win32 app, and its been going well so far. Then I wanted to add aero to my app (as in not just the borders). So I looked it up online and one tutorial said I have to include dwmapi.h. This is in the Windows SDK. I don't know how to add this to Code::Blocks. By the way, I am using MinGW as my compiler. Also I tried using the MSVC 10 (VS2010) compiler in Code::Blocks, but I got a bunch of errors when I tried to use it, relating to the compilers/linkers not being found.
Any help would be great.
Unless you want to do custom drawing of controls and theme interfaces, all you need to do to support the visual themes is to add the appropriate manifest.
If you want to extend Aero Glass into your client area, look at DwmExtendFrameIntoClientArea () and family.
There are various articles and tutorials online about how to use it. I don't know specifics of using it with Code::Blocks though.
Never Mind, I figured it out. I updated to the nightly build of Code::Blocks and it had an easy preset to help me set up the SDK.
I've been reading up on Doxygen online, and I think I'd like to try it out on my Netbeans C++ projects. The problem is, I cannot find any tutorials/guides anywhere to how to get Doxygen working with Netbeans. I've found some blog posts that seem to be about using Doxygen in Netbeans, but they seem semi-feature requesty, and I cannot tell if they are actual guides or just "this is what it should look like when it is done" posts. So, does anyone here have any experience of working with Doxygen and Netbeans?
There is no need for support from IDE to use Doxygen, you can use them separately. To create Doxygen documentation you just need a source code and Doxygen compiler.
However IDE can serve some kind of support. Netbeans allows you quickly create a comment (see here). That's the only support I know.
There is also plug-in "Doxygen Integration" but I never used it.
I'm curious as to the procedure for writing browser plugins for browsers like Chrome, Safari, and Opera. I'm thinking specifically of Windows here and would prefer working with C++.
Are there any tools or tutorials that detail the process?
Note: I am not referring to extensions or 'addons'. I'm referring to a plugin similar to how Flash and Adobe Reader have plugins to handle specific content-types.
As others point out, plugins for those browser are written using the NPAPI.
Note: Both Firefox and Chrome will default most plugins to click-to-play soon, with Chrome planning to phase out NPAPI entirely. NPAPI for new projects is discouraged at this point.
Resources for getting started with NPAPI:
MDC plugin section
three part NPAPI tutorial
memory management in NPAPI
npsimple - the "Hello World" of NPAPI plugins
npapi-sdk - the source for the canonical NPAPI headers
Mozillas test plugin - good for looking up specific NPAPI use cases
The NPAPI itself is however relatively low-level, but there are tools and frameworks that can help you with it:
FireBreath - cross-browser, cross-platform frame-work for plugins
Nixysa - generate glue-code for NPAPI plugins
JUCE - application framework also providing support for plugins
QtBrowserPlugin - Qt based browser plugin framework
I investigated some frameworks listed by Georg, here is what I get:
FireBreath. I think it is almost the best one available. You can create a cross platform browser plugin with FireBreath in a few days. I did find some cons: It does not support utf-8 characters on Windows. For example: if there are Chinese characters in a file name, you cannot read the content of that file. I believe that boost/locale can resolve this issue. But FireBreath does not contain boost/locale. Yes you can use external boost, but I spent several days configuring and tweaking and still cannot get it compiling on Windows. The author uses cmake to orgnize code and sub-projects. And he created a lot of bat or shell scripts and cmake macros, it is very hard to understand and configure. In short, if you want something that FireBreath currently does not provide, you will have a bad luck, it is very hard to add new features.
Nixysa. I don't think that it is being actively developed. Documentation is poor. And from the comments of the wiki page: https://code.google.com/p/nixysa/wiki/HelloWorldWalkThru We can know that users could not get help at all and were having trouble get it running on Windows
JUCE. It is not specially for creating browser plugins. It does NOT support Linux. The author thinks that NPAPI is going to die so he has no plan to support Linux or add new features.
QtBrowserPlugin. You can not find it in documentation later than QT 4.5. In another word, it is not maintained(and removed from Qt 5.0)
I will update this answer once I find more.
Update: Chrome dropped NPAPI support. I think in the future it becomes harder and harder to write plugins in C++ because lacks of support from browsers.
Browsers like Netscape-based browsers, Chrome, Safari and Opera uses NPAPI plugin system, you can learn how to write NPAPI plugins in https://developer.mozilla.org/en/Plugins and http://code.google.com/chrome/extensions/npapi.html
If you know Qt then they have got some classes that makes it easier to implement browser plug-ins