Dll built with visual studio 2019 with v141_xp tool chain fails to load on xp when loaded from visual studio 2010 built exe - c++

Problem
I have an exe that was built with Visual Studio 2010 that I cannot change.
I have a DLL that I do control and would like to upgrade the tool chain as much as I can while maintaining Windows XP compatibility. It looks like the proper solution is to build the dll with the platform toolset v141_xp with Visual Studio 2019.
With these build settings, the loadlibrary call fails with error 998 on Windows XP, it does not fail on Windows 10 and works fine.
How do I load a dll built with platform toolset v141_xp from an app built with Visual Studio 2010 successfully?
What I have Tried
When I build a skeleton test program that just loads the dll, if I build it with Visual Studio 2010, same result, 998 error on Windows XP and a working version on Windows 10.
When I build an empty MFC DLL with the project template provided by Visual Studio, I get the same result as the dll I am trying to load with my test program.
The most interesting thing is that if I build this test program with Visual Studio 2019 with toolset v141_xp the test program operates correctly on both Windows XP and Windows 10. So I know that the dll is compatible with XP with those build settings.

Related

Hitting breakpoints using LLVM-vs2014 in Visual Studio

I am using Visual Studio 2017 (version 15.3.5) and the official LLVM 5.0.0 pre-built binary Clang for Windows (have tried 32-bit and 64-bit)
When I create a simple hello world project, compile using the LLVM-vs2014 platform toolset, and launch the Local Windows Debugger, I cannot hit a breakpoint. When I change the platform toolset to Visual Studio 2017 (v141), I can hit breakpoints.
Are there some extra steps required to get the Local Windows Debugger to work using the LLVM-vs2014 platform toolset?

Python source compile in windows

By default Python 3.3 installers are built with Visual studio 2010.
I have visual studio 2013 and I want to generate the python33.dll from visual studio 2013.
When i link my application with dll generated from visual studio 2013 then it is getting crash in "Py_Initialize" function but when i link my application with dll generated from visual studio 2010 then everything works fine.
I have tried to build from source with VS2013. Going into "PCBuild" folder and try to build Python33.dll from .sln file but application is getting crashed.
How to make application run without crash with visual studio 2013 dll ?
Is there any steps to compile the Python source code in MinGW in windows ?
Thanks in Advance

Visual Studio 2015: building with the Windows XP toolset selected still results in "not a valid win32 application" error on XP

Visual Studio 2015 supports building C++ programs for Windows XP. According to the article Configuring C++11 Programs for Windows XP, enabling this support is simply a matter of selecting the appropriate platform toolset in the project properties.
This does not work in my case. A simple "hello world" program written in C++ and compiled in Visual Studio Community 2015 (version 14.0.24720.00 Update 1) with the platform toolset set to Visual Studio 2015 - Windows XP (v140_xp) and the platform set to x86/Win32 generates the generic "[name of executable] is not a valid Win32 application" error when run on a Windows XP computer.
Any suggestions would be appreciated. I've found a number of questions about similar issues (like these three), but nothing helpful yet.

C++ - Compiling for windows XP SP1 using Visual Studio 2013

I have a project written in Visual Studio 2013.
We need to compile it somehow to work in Windows XP SP1
What do you suggest?
It's possible (but not preferable) to migrate it to VS2012.
The project works with statically linking with the CRT. We prefer to leave it that way.

MSVCP120d.dll missing

Every time I want to compile my Visual Studio project I get the message that MSVCP120d.dll is missing. Google can't help me. I already installed some redistributables but they didn't help. I also found this:
Msvcp120d.dll Debug version of C++ runtime. No redistribution
allowed.
http://msdn.microsoft.com/en-us/library/windows/hardware/dn448963(v=vs.85).aspx
From the comments, the problem was caused by using dlls that were built with Visual Studio 2013 in a project compiled with Visual Studio 2012. The reason for this was a third party library named the folders containing the dlls vc11, vc12. One has to be careful with any system that uses the compiler version (less than 4 digits) since this does not match the version of Visual Studio (except for Visual Studio 2010).
vc8 = Visual Studio 2005
vc9 = Visual Studio 2008
vc10 = Visual Studio 2010
vc11 = Visual Studio 2012
vc12 = Visual Studio 2013
vc14 = Visual Studio 2015
vc15 = Visual Studio 2017
vc16 = Visual Studio 2019
The Microsoft C++ runtime dlls use a 2 or 3 digit code also based on the compiler version not the version of Visual Studio.
MSVCP80.DLL is from Visual Studio 2005
MSVCP90.DLL is from Visual Studio 2008
MSVCP100.DLL is from Visual Studio 2010
MSVCP110.DLL is from Visual Studio 2012
MSVCP120.DLL is from Visual Studio 2013
MSVCP140.DLL is from Visual Studio 2015, 2017 and 2019
There is binary compatibility between Visual Studio 2015, 2017 and 2019.
I have found myself wasting time searching for a solution on this, and i suspect doing it again in future. So here's a note to myself and others who might find this useful.
If MSVCP120.DLL is missing, that means you have not installed Visual C++ Redistributable Packages for Visual Studio 2013 (x86 and x64). Install that, restart and you should find this file in c:\Windows\System32 .
Now if MSVCP120D.DLL is missing, this means that the application you are trying to run is built in Debug mode. As OP has mentioned, the debug version of the runtime is NOT distributable.
So what do we do?
Well, there is one option that I know of: Go to your Project's Debug configuration > C/C++ > Code Generation > Runtime Library and select Multi-threaded Debug (/MTd). This will statically link MSVCP120D.dll into your executable.
There is also a quick-fix if you just want to get something up quickly: Copy the MSVCP120D.DLL from sys32 (mine is C:\Windows\System32) folder. You may also need MSVCR120D.DLL.
Addendum to the quick fix: To reduce guesswork, you can use dependency walker. Open your application with dependency walker, and you'll see what dll files are needed.
For example, my recent application was built in Visual Studio 2015 (Windows 10 64-bit machine) and I am targeting it to a 32-bit Windows XP machine. Using dependency walker, my application (see screenshot) needs the following files:
opencv_*.dll <-- my own dll files (might also have dependency)
msvcp140d.dll <-- SysWOW64\msvcp140d.dll
kernel32.dll <-- SysWOW64\kernel32.dll
vcruntime140d.dll <-- SysWOW64\vcruntime140d.dll
ucrtbased.dll <-- SysWOW64\ucrtbased.dll
Aside from the opencv* files that I have built, I would also need to copy the system files from C:\Windows\SysWow64 (System32 for 32-bit).
You're welcome. :-)
I have the same problem with you when I implement OpenCV 2.4.11 on VS 2015.
I tried to solve this problem by three methods one by one but they didn't work:
download MSVCP120.DLL online and add it to windows path and OpenCV bin file path
install Visual C++ Redistributable Packages for Visual Studio 2013 both x86 and x86
adjust Debug mode. Go to configuration > C/C++ > Code Generation > Runtime Library and select Multi-threaded Debug (/MTd)
Finally I solved this problem by reinstalling VS2015 with selecting all the options that can be installed, it takes a lot space but it really works.
I downloaded msvcr120d.dll and msvcp120d.dll for 32-bit version and then, I put them into Debug folder of my project. It worked well. (My computer is 64-bit version)
My problem was with x64 compilations deployed to a remote testing machine. I found the x64 versions of msvp120d.dll and msvcr120d.dll in
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\redist\Debug_NonRedist\x64\Microsoft.VC120.DebugCRT
I had the same problem in Visual Studio Pro 2017: missing MSVCP120.dll file in Release mode and missing MSVCP120d.dll file in Debug mode.
I installed Visual C++ Redistributable Packages for Visual Studio 2013 and Update for Visual C++ 2013 and Visual C++ Redistributable Package as suggested here Microsoft answer this fixed the release mode.
For the debug mode what eventually worked was to copy msvcp120d.dll and msvcr120d.dll from a different computer (with Visual studio 2013) into C:\Windows\System32
Alternate approach : without installation of Redistributable package.
Check out in some github for the relevant dll, some people upload the reference dll for their application dependency.
you can download and use them in your project , I have used and run them successfully.
example : https://github.com/Emotiv/community-sdk/find/master
I was building my application on VS 2019 when this issue came up. You can copy these DLLs from this location into debug directory of your application to get going.