How to use boost::beast to connect to Coinbase's websocket API - c++

I'm a bit new to websocket programming. I've been trying to use this example :- https://www.boost.org/doc/libs/develop/libs/beast/example/websocket/client/async-ssl/websocket_client_async_ssl.cpp to connect to the coinbase websocket api over here :- https://docs.pro.coinbase.com/#websocket-feed
However, I keep getting 400 - Bad Request in the response on wireshark.
Here is a snapshot of my TCP request :-
Any idea what I might be doing wrong here?

So turns out I am really new to web programming. The standard TLS port is 443. Also, coinbase's TLS api requires you to only set the hostname in the SNI field and not the hostname:port
Otherwise, the example worked as is!

Related

Postman Error : Client Network Socket disconnected before secure TLS connection was established

I am getting this error, any idea what is causing it? I read somewhere in the forum to change https to http or disconnect from VPN. I tried both, it is still failing.
However, the same collection and environment setup is working fine in my colleagues laptop.
Also, my other collection with different environment works fine.
Error: Client network socket disconnected before secure TLS connection was established
Socket error usually comes when you have proxy issues :
see if your proxy settings are correct
I have same problem.
In my case I add client certificate in Settings->Certificates->Client Certificates
I had same error - in my case the proxy configuration was not supporting HTTPS. So you might just use proxy type HTTP

SSL tunnel with Boost::Beast

I want to connect to a proxy server that only allows HTTP connections, to speak with the target server by HTTPS.
The proxy server documentation states that the only way to do that is by means of the HTTP Connect verb (they are planning to add direct HTTPS connections to the proxy server itself, but for the moment only HTTP connections are allowed).
In my C++ program, I successfully connected and worked with the target server using ssl_stream's during a couple of months, using boost::asio without boost::beast, but I want now to use a proxy using boost::beast to make things easier; so, I now how to work with boost::asio but I'm a boost::beast newbie (and I don't fully understand how SSL works either).
The think is that, in my understanding, when you use a ssl_stream, you encript the whole communication, however, what I need now is to insert the encrypted message within the CONNECT HTTP body, and I don't know how to do that.
I've readed that this has something to do with the lowest_layer/next_layer thing but I'm not sure.
Could anybody provide an example of a full read/write connection with a proxy-server? or at least further clarifications?
Declare a variable for the connection (ioc is the io_context)
boost::asio::ssl::stream<boost::asio::ip::tcp::socket> stream{ioc};
Build a CONNECT HTTP request message (req) using Beast
Send the request to the proxy in plain-text (note next_layer())
boost::beast::http::write(stream.next_layer(), req);
Read the HTTP response from the proxy
If the response has OK status, the tunnel is established
Now perform the SSL handshake:
stream.handshake(boost::asio::ssl::stream_base::client);
At this point you can write HTTP requests to stream and read HTTP responses from stream using Beast as normal (do not use next_layer() again).

How to make Qt Websocket and QNetworkRequest (HTTP) to use the same connection?

Is it possible with Qt to upgrade a HTTP connection that handles the normal HTTP requests to a Websocket with the same connection?
I'm thinking about something like this with Poco libraries, but all done in Qt similar to QtWebApp.
The simple answer is no and that is mostly because of specifics of the server side. And Qt just follows the protocol available and exposed by the server (HTTP/WebSocket) as mostly the client-side development framework and AFAIK won't be able to do the kind of transformation you want of going from HTTP to Websocket that are two different protocols. But of course, theoretically that can be done as long as both protocols able to use IP port 80. But that implies new unique sever and new unique client implementations.
We use both WebSocket and REST in our app. And WebSocket is for triggering the client by the server to do something. Client gets the "poke" from the server and starts normal JSON HTTP-based exchange with the server.
Somewhat relative link: https://softwareengineering.stackexchange.com/questions/276253/mixing-rest-and-websocket-in-the-same-api

C++ Winsock Determine HTTP or HTTPS

I've just started studying Winsocks and I've a simple question for you: how can I determine if the connection to a server must take place over a HTTP or HTTPS connection?
Let's say I want to connect to randomsite.random, how can I know what kind of connection I need? I know that for HTTP I must connect to port 80, while for HTTPS is needed 443, but how can I determine WHEN is needed a HTTPS connection?
Thank you for the attention!
The same way a web browser decides: Based on the URL you are trying to load. In a web browser, the URL begins with http or https, which is used to determine whether an SSL connection should be used. This is also used to determine the port if no port number is specified in the URL.
Many sites offer both a secure and a non-secure version. Some offer only a secure version, but still run a non-secure server which issues a redirect to the URL of the secure version. If you implement following of redirects, you don't need to worry about which version to use: it will happen automatically.
This is usually a function of the site you are connecting to.
If the site requires a HTTPS connection, then if you connect over HTTP you will get a redirect response code with a HTTPS URL.
Firstly, it's not always port 80 and port 443. Secondly, you won't establish successful communication if you use the wrong communication protocol. As said in another answer, if you try to connect via HTTP to an HTTPS server, it will give you a redirect response code with an HTTPS URL.
Most of the time, you have this information before-hand!

How are passwords sent for websocket's authentication in CF10?

On the doc Specifying WebSocket authentication details, it did not mention how are passwords being sent from client's authenticate() JS func to server's onWSAuthenticate. Are they being sent through a secure channel? or in plain text?
Side question: what tool / browser / browser's plugin can one use to sniff through websocket's traffic?
Thank you.
username/password sent through authenticate() function is in clear-text. You can actually see that in cfwebsocket.js (its minified so search for authenticate). On server if the call is for authentication, it would invoke onWSAuthenticate() in application.cfc passing whatever username or password given to the function. So the logic of encryption/decryption/validation lies with the developer.
Any TCP monitor can be used for sniffing websocket's traffic like wireshark , TCPMon etc
Mostly just answering to further my own understanding of how this works. From the websocket.org site:
The tunnel is established by issuing an HTTP CONNECT statement to the proxy server, which requests for the proxy server to open a TCP/IP connection to a specific host and port. Once the tunnel is set up, communication can flow unimpeded through the proxy. Since HTTP/S works in a similar fashion, secure WebSockets over SSL can leverage the same HTTP CONNECT technique.
So, if this is what you're asking, it appears that just like with http/https, it's up to the developer to implement SSL encryption, which makes sense.
Sagar Ganatra also has a blog entry on the basics of Websocket Authentication with CF.