I don't understand why it won't connect - c++

int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QWidget w;
QPushButton *trankil = new QPushButton("Clique&&Release", &w);
QVBoxLayout *layoutrkl = new QVBoxLayout;
layoutrkl->addWidget(trankil);
//trankil->move(10,10);
int resultat = 2;
QLCDNumber *lcd = new QLCDNumber(&w);
QLabel *lelabel = new QLabel("bonsoir");
QPushButton *trankil2 = new QPushButton("Clique&&Release2", &w);
layoutrkl->addWidget(trankil2);
layoutrkl->addWidget(lelabel);
layoutrkl->addWidget(lcd);
QObject::connect(trankil, SIGNAL(clicked()),lcd, SLOT(display(resultat)));
w.setLayout(layoutrkl);
w.show();
return a.exec();
}
The connect doesn't work and i don't understand why at all !
There is no problem about how it appear, but if i click the QPushbutton, the QLCD won't display resultat
Thanks for your help
PS : There is my includes :
#include <QApplication>
#include <QVBoxLayout>
#include <QLCDNumber>
#include <QPushButton>
#include <QLabel>
#include <QObject>

If you debug it.
QObject::connect: No such slot QLCDNumber::display(resultat)
display(resultat) is not a slot function.
You can try the following:
QObject::connect(trankil, &QPushButton::clicked, lcd, [&](){
lcd->display(QString::number(resultat));
});

Related

qt4 the clicked signal in the connect button doesn't trigger the settext in the label

The app runs okay but the clicked() signal doesn't trigger the setText() of the label. Any hint why it doesn't?
#include <QApplication>
#include <QLabel>
#include <QPushButton>
#include <QHBoxLayout>
#include <QWidget>
#include <QObject>
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QWidget *window = new QWidget;
QLabel *label = new QLabel("hello");
QPushButton *button = new QPushButton;
button->setText("change");
QObject::connect(button, SIGNAL(clicked()), label, SLOT(setText("<h1>hello</h1>")));
QHBoxLayout *layout = new QHBoxLayout;
layout->addWidget(label);
layout->addWidget(button);
window->setLayout(layout);
window->show();
return app.exec();
}
The arguments within the connection must indicate the signature between the signal and the slot, that is, they must indicate the types of objects that send the signals and receive the slots. In this case it does not make sense to place "<h1>hello</h1>". A possible solution is to create a class that inherits from QLabel and in that method implement a slot where the text is changed.
#include <QApplication>
#include <QLabel>
#include <QPushButton>
#include <QHBoxLayout>
#include <QWidget>
#include <QObject>
class Label: public QLabel{
Q_OBJECT
public:
using QLabel::QLabel;
public slots:
void updateText(){
setText("<h1>hello</h1>");
}
};
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QWidget window;
Label *label = new Label("hello");
QPushButton *button = new QPushButton;
button->setText("change");
QObject::connect(button, SIGNAL(clicked()), label, SLOT(updateText()));
QHBoxLayout *layout = new QHBoxLayout;
layout->addWidget(label);
layout->addWidget(button);
window.setLayout(layout);
window.show();
return app.exec();
}
#include "main.moc"
In Qt5 and Qt6 it is no longer necessary to implement the classes since a lambda function can be used.
#include <QApplication>
#include <QLabel>
#include <QPushButton>
#include <QHBoxLayout>
#include <QWidget>
#include <QObject>
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QWidget window;
QLabel *label = new QLabel("hello");
QPushButton *button = new QPushButton;
button->setText("change");
QObject::connect(button, &QPushButton::clicked, label, [label](){
label->setText("<h1>hello</h1>");
});
QHBoxLayout *layout = new QHBoxLayout;
layout->addWidget(label);
layout->addWidget(button);
window.setLayout(layout);
window.show();
return app.exec();
}

How do I make a QTreeView fill the whole dialog and resize with it?

I have a QTreeView and I can't find a way of making it fill the whole dialog window and resize with the window when it is resized.
Something like this:
#include <QApplication>
#include <QDialog>
#include <QHBoxLayout>
#include <QTreeView>
class MyDialog: public QDialog
{
public:
MyDialog()
{
QHBoxLayout* l = new QHBoxLayout(this);
setLayout(l);
QTreeView* v = new QTreeView(this);
l->addWidget(v);
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MyDialog d;
d.exec();
return a.exec();
}

QDialog expanding base on the QLabel content

I'd like to show and then close a dialog after 5 seconds. The dialog needs to be automatically resized (horizontally and vertically) based on the content of a label. Here is my code:
#include <QApplication>
#include <QDialog>
#include <QLabel>
#include <QTimer>
void notify (int intTime=1000)
{
QDialog notify;
notify.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
notify.setWindowFlag(Qt::FramelessWindowHint);
QLabel *lbl = new QLabel(&notify);
lbl->setText("This is a test This is a test This is a test This is a test This is a test This is a test This is a test");
QApplication::processEvents();
notify.adjustSize();
QTimer::singleShot(intTime, &notify, SLOT(close()));
notify.exec();
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
notify(5000);
exit(0);
// return a.exec();
}
It does not not expand the dialog based on the label size. Here is how it looks:
How can I fix it? (Please also let me know if there is better way of doing this.)
I am using Qt5 in Linux.
Since you have not used a QLayout the QLabel will be displayed as large as you can, a possible request is to change the size of QDialog to the recommended size of QLabel with sizeHint():
#include <QApplication>
#include <QDialog>
#include <QLabel>
#include <QTimer>
void notify (int intTime=1000)
{
QDialog notify;
notify.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
notify.setWindowFlag(Qt::FramelessWindowHint);
QLabel *lbl = new QLabel(&notify);
lbl->setText("This is a test This is a test This is a test This is a test This is a test This is a test This is a test");
QApplication::processEvents();
notify.resize(lbl->sizeHint());
QTimer::singleShot(intTime, &notify, SLOT(close()));
notify.exec();
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
notify(5000);
exit(0);
// return a.exec();
}
The other possible solution is to use a QLayout:
#include <QApplication>
#include <QDialog>
#include <QLabel>
#include <QTimer>
#include <QVBoxLayout>
void notify (int intTime=1000)
{
QDialog notify;
QVBoxLayout *lay = new QVBoxLayout(&notify);
//notify.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
notify.setWindowFlag(Qt::FramelessWindowHint);
QLabel *lbl = new QLabel;
lay->addWidget(lbl);
lbl->setText("This is a test This is a test This is a test This is a test This is a test This is a test This is a test");
QApplication::processEvents();
QTimer::singleShot(intTime, &notify, SLOT(close()));
notify.exec();
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
notify(5000);
exit(0);
// return a.exec();
}

in Qt Gui how to make a button randomly appear every click

Alright so is there any way to make this program randomly change the variables x and y every time the button is clicked i am new to programming...
#include <QtGui/QApplication>
#include "mainwindow.h"
#include <QtGUI>
#include <QWidget>
#include <cstdlib>
#include <ctime>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QWidget *window = new QWidget;
srand(time(0));
int x = 1+(rand()%900);
int y = 1+(rand()%400);
QPushButton *MainInter = new QPushButton("Push me!",window);
QPropertyAnimation *animation = new QPropertyAnimation(MainInter, "pos");
animation->setDuration(0);
animation->setEndValue(QPoint(x,y));
Object::connect(MainInter,SIGNAL(released()),animation,SLOT(start()));
window->resize(900,500);
window->show();
return a.exec();
}
What you can do is, instead of connecting the released() signal of your button directly to your animations start() SLOT, you would create your own custom SLOT. Then you connect the button to it, handle the action, and call the animation.
First read up on how to create a custom QWidget, instead of creating top level object in your main(). Simple example here
A custom widget might look like this:
widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
class QPushButton;
class QPropertyAnimation;
class MyWidget : public QWidget
{
Q_OBJECT
public:
MyWidget(QWidget *parent = 0);
private:
QPushButton *button;
QPropertyAnimation *animation;
public slots:
void randomizeAnim();
};
#endif // WIDGET_H
widget.cpp
#include "widget.h"
#include <QPushButton>
#include <QPropertyAnimation>
#include <ctime>
MyWidget::MyWidget(QWidget *parent) :
QWidget(parent)
{
button = new QPushButton("Push me!", this);
animation = new QPropertyAnimation(button, "pos");
animation->setDuration(0);
QObject::connect(button, SIGNAL(released()), this, SLOT(randomizeAnim()));
}
void MyWidget::randomizeAnim()
{
srand(time(0));
int x = 1+(rand()%900);
int y = 1+(rand()%400);
animation->setEndValue(QPoint(x,y));
animation->start();
}
And now your main.cpp can be reduced to the boilerplate code:
#include <QApplication>
#include "widget.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QWidget *window = new MyWidget;
window->resize(900,500);
window->show();
return a.exec();
}
Every time you click, your custom slot will handle the action and do the animation.

execution of custom qdialog

I am getting an error while trying to run this Application ... the error message is:
main.cpp(11): error: expression must have class type
int r = dialog.exec(); and I am not sure why!!!
I am using qmake to generate the make file... I have added the necessary files to the *.pro file since Dialog is inherited from QDialog I should have access to the function exec!
#include <QtGui>
#include <QDialog>
#include <QtUtil.h>
#include <Mathematics.h>
#include <Pair.h>
#include "View.h"
class QMesseageBox;
class QAction;
class QDialogButtonBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QTextEdit;
class Dialog : public QDialog {
Q_OBJECT
public:
Dialog() {
QHBoxLayout *layout = new QHBoxLayout;
// prevent left vertical box from growing when main window resized
layout->addStretch(1);
QLabel* lab_Layers = new QLabel(tr("Layers"));
d_inline = new QLineEdit;
d_inline->setText("50");
scene = new QGraphicsScene(0, 0, 500, 500);
view = new View;
layout->addWidget(view);
view->setScene(scene);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(layout);
setLayout(mainLayout);
setWindowTitle(tr("VI Smooth 0.4"));
}
private slots:
// scroll the "after" window when "before" one is scrolled (so they
// remain in sync)
private:
QAction* exitAction;
QtUtil qt;
QLineEdit* d_inline;
QGraphicsScene* scene;
QGraphicsView* view;
};
main class
#include <QApplication>
#include <QMessageBox>
#include "Dialog.h"
int
main(int argc, char **argv) {
QApplication app(argc, argv);
argv++;
Dialog dialog();
// dialog.showMaximized();
int r = dialog.exec();
return 0;
}
It should look something like this. If you create a Dialog object, you need to call show(). And you also need to return app.exec() in main().
#include <QApplication>
#include <QMessageBox>
#include "Dialog.h"
int
main(int argc, char **argv) {
QApplication app(argc, argv);
argv++;
Dialog dialog;
dialog.show()
return app.exec(argc, argv);
}