Qt Slot and signal are not connected: No such signal - c++

I am trying to deal with slots and signals in Qt, for this I am trying to do the following:
The MyTestClass class should send a signal to the ReceiverClass class, the code:
mytestclass.h
class MyTestClass : public QObject
{
Q_OBJECT
public:
MyTestClass();
void makeSignal();
signals:
void sendSignal();
};
mytestclass.cpp
MyTestClass::MyTestClass()
{
}
void MyTestClass::makeSignal()
{
emit sendSignal();
}
reseiverclass.h
class ReceiverClass : public QObject
{
Q_OBJECT
public:
ReceiverClass();
public slots:
void receiverSlot();
};
reseiverclass.cpp
ReceiverClass::ReceiverClass()
{
}
void ReceiverClass::receiverSlot()
{
qInfo() << "receiverSlot called!\n";
}
main.cpp
...
MyTestClass testObj;
ReceiverClass receiverObj;
QObject::connect(&testObj, SIGNAL(&testObj::sendSignal()), &receiverObj, SLOT(&receiverObj::receiverSlot));
testObj.makeSignal();
...
However, I encounter such an error.
Why doesn't Qt see the signal?
QObject::connect: No such signal MyTestClass::&testObj::sendSignal() in ..\testQtProject\main.cpp:15

QObject::connect(&testObj, SIGNAL(&testObj::sendSignal()), &receiverObj, SLOT(&receiverObj::receiverSlot));
You are mixing the syntax of the 2 methods for connecting signal and slots in Qt, either use :
QObject::connect(&testObj, SIGNAL(sendSignal()), &receiverObj, SLOT(receiverSlot()));
or
QObject::connect(&testObj, &testObj::sendSignal, &receiverObj, &receiverObj::receiverSlot);
For more informations, look at https://doc.qt.io/qt-5/signalsandslots.html and https://wiki.qt.io/New_Signal_Slot_Syntax

Related

Serialport in a separate QThread

I'd like to insert the serial port in a separate QThread, but the application crashes. I wrote the following C++ classes
Worker.h
class Worker : public QObject
{
Q_OBJECT
public:
explicit Worker(QObject *parent = 0);
signals:
void finished();
void error(QString err);
public slots:
void process();
};
class WorkerInterface : public QObject
{
Q_OBJECT
public:
explicit WorkerInterface(QObject *parent = nullptr);
~WorkerInterface();
serialport *readSerialPort();
signals:
void threadStoppedChanged();
public slots:
void errorString(QString errorMsg);
void stopThread();
private:
QThread m_thread;
serialPort *m_serial;
};
Worker::Worker(QObject *parent)
: QObject(parent)
{
}
void Worker::process()
{
emit finished();
}
Worker.cpp
WorkerInterface::WorkerInterface(QObject *parent)
: QObject(parent)
, m_thread(this)
{
serialPort::serialPortMaster = new serialPort(nullptr);
m_serial = serialPort::serialPortMaster;
serialPort::serialPortMaster->moveToThread(&m_thread);
connect(&m_thread, SIGNAL(started()),serialPort::serialPortMaster, SLOT(Init()));
m_thread.start();
}
WorkerInterface::~WorkerInterface()
{
m_thread.quit();
m_thread.wait(1000);
if (!m_thread.isFinished())
m_thread.terminate();
}
void WorkerInterface::errorString(QString errorMsg)
{
qDebug() << "error" << errorMsg;
}
void WorkerInterface::stopThread()
{
m_thread.quit();
m_thread.wait(1000);
if (!m_thread.isFinished())
m_thread.terminate();
emit threadStoppedChanged();
}
serialPort* WorkerInterface::readSerialPort()
{
return(m_serialPort);
}
In the main.cpp I wrote the following code:
WorkerInterface workerInterface;
engine.rootContext()->setContextProperty("newserial", workerInterface.readSerialPort());
QQmlComponent component(&engine,QUrl(QStringLiteral("qrc:/Pages/Content/Qml/main.qml")));
QObject *qmlObject = component.create();
When the code arrives at the last instruction in main.cpp, the application crashes and in the QT creator console there is the following messages:
QObject: Cannot create children for a parent that is in a different thread.
(Parent is QSerialPort(0xee18c0), parent's thread is QThread(0xc8d8b0), current thread is QThread(0x7fffffffdc60)
QObject: Cannot create children for a parent that is in a different thread.
(Parent is QSerialPort(0xee18c0), parent's thread is QThread(0xc8d8b0), current thread is QThread(0x7fffffffdc60)
QQmlEngine: Illegal attempt to connect to serialPort(0xee1710) that is in a different thread than the QML engine QQmlApplicationEngine(0x7fffffffdc30.
Could someone help me to solve the crash?
Many thanks in advance.
Assuming that you have device which responds with text, the best and simplest way to do it is something like this:
class IODevLineReader
{
Q_OBJECT
public:
explicit IODevLineReader(QObject *parent);
public signals:
void lineWasReceived(const QString &line);
public slots:
void onReadyRead() {
QIODevice *dev = qobject_cast<QIODevice *>(sender());
while (dev && dev->canReadLine()) {
auto lineBytes = dev->readLine();
emit lineWasReceived(lineBytes);
}
}
};
Just connect QSerialPort::readyRead() to IODevLineReader::onReadyRead() and connect some slot to IODevLineReader::lineWasReceived() signal and you are done without use of threads.
And if you still insist to use thread, just use same object tree and move it to specified thread.

Qt GUI doesn't work with std::thread as I expect

The core of my project is independent of GUI framework that's why I prefer std::thread. But Qt gives me an error when thread is using.
The inferior stopped because it received a signal from the operating system.
Signal name: SIGSEGV
Signal meaning: Segmentation fault
//MainWindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <thread>
#include <mutex>
#include <QMainWindow>
namespace Ui { class MainWindow; }
struct Observer
{
virtual void notify() = 0;
};
class Core
{
public:
std::thread *run()
{
std::thread thread(&Core::runP, this);
thread.detach();
return &thread;
}
void setObserver(Observer *observer) { _observer = observer; }
int ii() const { return _ii; }
void nextIi() { _ii++; }
void lock() { _mutex.lock(); }
bool tryLock() { return _mutex.try_lock(); }
void unlock() { _mutex.unlock(); }
private:
void runP()
{
for (int i = 1; i <= 1000; i++) {
if (i % 10 == 0) {
lock();
nextIi();
unlock();
notify();
}
}
}
void notify() { _observer->notify(); } //!!!
Observer *_observer;
int _ii;
std::mutex _mutex;
};
struct MwObserver : public Observer
{
explicit MwObserver(struct MainWindow *mainWindow) { _mainWindow = mainWindow; }
virtual void notify();
MainWindow *_mainWindow;
};
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow() { delete _ui; }
void upd();
public slots:
void run() { _core.run(); }
private:
Ui::MainWindow *_ui;
MwObserver _observer;
Core _core;
};
inline void MwObserver::notify() { _mainWindow->upd(); }
#endif
-
//MainWindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
_ui(new Ui::MainWindow),
_observer(this)
{
_ui->setupUi(this);
connect(_ui->pushButtonRun, SIGNAL(clicked(bool)), this, SLOT(run()));
}
void MainWindow::upd()
{
_core.lock();
setWindowTitle(QString::number(_core.ii()));
_core.unlock();
}
There are multiple problems here, first and most obvious was already noted by perencia. You are returning a pointer to stack variable. In c++ terms it's unacceptable.
Secondly. The crash comes from not using std::thread, but from race condition. The Qt event loop does not know about you mutex, so your setWindowTitle call is introducing a race, that leads to crash.
You need to use QMetaObject::invokeMethod to post function to the Qts event loop.
Example:
change
inline void MwObserver::notify() { _mainWindow->upd(); }
to
inline void MwObserver::notify() {
if(!QMetaObject::invokeMethod(_mainWindow, "upd", Qt::QueuedConnection))
std::cerr << " Failed to invoke method" << std::endl;
}
additional includes may apply
This updates the GUI from a thread different then the GUI thread! Which is not allowed.
Why not to use QThread and a signal/slot mechanism to update your window title. The Qt framework does the thread switching automatically.
class Core : public QObject
{
Q_OBJECT
public:
explicit Core(QObject * parent = 0) : QObject(parent) {}
signals:
void notify();
public slots:
void nextIi() { _ii++; }
void runP()
{
for (int i = 1; i <= 1000; i++) {
if (i % 10 == 0) {
nextIi();
notify();
}
}
}
private:
Q_DISABLE_COPY(Core);
int _ii;
};
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
void run() {_th.start();}
void upd(int ii) {setWindowTitle(QString::number(ii));}
private:
Ui::MainWindow *_ui;
Core _core;
QThread _th;
};
//MainWindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
_ui(new Ui::MainWindow),
_observer(this)
{
_ui->setupUi(this);
connect(_ui->pushButtonRun, SIGNAL(clicked(bool)), this, SLOT(run()));
connect(&_core, SIGNAL(notify(int)), this, SLOT(upd(int)));
_core.moveToThread(&_th);
}
MainWindow::~MainWindow()
{
delete _ui;
_th.quit();
_th.wait(1000);
}
You are creating thread on the stack and returning a pointer to that. After run() that pointer is no longer valid.
Aside from returning pointer to stack variable and updating GUI from thread object that is not known for QT. I don't see from your code, where you set up _observer member of Core class. There is no setObserver call for _core member of MainWindow class.
So consructor of MainWindow class calls consructor of _core member, but after that _core._observer contains garbage. I think this is the cause of your Segmentaion Fault in call of notify method of Core class.
The answers to all the problems have already been given, let me summarize.
The program crash has nothing to do with the threading, The problem is that the _observer in the _core member of MainWindowis not set. A call to setObserver must be added.
explicit MainWindow( QWidget *parent = nullptr ) :
QMainWindow( parent ),
_observer( this )
{
_core.setObserver( &_observer );
}
This will lead to the next problem, that the observer actually calls the udp message from another thread, causing a UI update in a different thread context. To solve this, it is easiest to use Qt's Qt::QueuedConnection. To enable this we must make upt() a slot.
public slots:
void run();
void upd();
Then we can either call it using QMetaObject::invokeMethod in
inline void MwObserver::notify()
{
QMetaObject::invokeMethod( _mainWindow, "upd", Qt::QueuedConnection );
}
or use a signal / slot connection by deriving MwObserver from QObject, giving it a signal, and connect that signal to the upd slot and raising the signal in notify.
struct MwObserver
: public QObject
, public Observer
{
Q_OBJECT;
signals:
void sigUpd();
public:
explicit MwObserver( MainWindow *mainWindow );
virtual void notify()
MainWindow *_mainWindow;
};
void MwObserver::notify()
{
sigUpd();
}
MwObserver::MwObserver( MainWindow *mainWindow )
{
_mainWindow = mainWindow;
connect( this, SIGNAL(sigUpd()), _mainWindow, SLOT(upd()) )
}
Disclaimer: I haven't used Qt in some time but with X/XMotif on Linux/UNIX the GUI MUST run in the 'main-thread', not spawned threads. Maybe this applies to your situation. Just a thought, have your GUI code run in the main-thread.
The best approach is to wrap pure C++ code with QObejct instance and fire signals when this objects receive some notification from pure C++ code.
SO in your case:
class MwObserver : public QObject, public Observer
{
Q_OBJECT
public:
explicit MwObserver(QObject *parent)
: QObject(parent)
{}
signals:
void SomeEvent();
protected:
// Observer
void notify() {
emit SomeEvent();
}
};
Now MainWindow should connect some slot to signal provided this way and everything should work out of the box (Qt will do thread jumping behind the scenes).
In your code form comment the crash is caused by invalid use of temporary object. This is INVALID C++ code no mater what kind of object is returned:
std::thread *run()
{
std::thread thread(&Core::runP, this);
thread.detach();
return &thread;
}
You cant return a pointer to local object of the function method, since this object becomes invalid immediately when you return a function. This is basic C++ knowledge.

Can we emit a signal from a public slot

class MyMainWindow:public QMainWindow {
public:
MyWindow* myWindow() { return myWindow ;}
private:
MyWindow* myWindow;
};
class MyWindow:public Qobject {
private slot:
void mySlot();
};
class MyWindow2: class QWidget {
public slot:
void refreshClick();
signals:
signal1();
};
MyWindow2::MyWindow2(QMainWindow* parent) {
QPushButton* refresh;
QObject::connect(refresh,SIGNAL(clicked()), this, SLOT(refreshClicked()));
if(parent) {
QObject::connect(this,SIGNAL(signal1),parent->myWindow(),SLOT(mySlot));
}
}
void MyWindow2::refreshClicked(){
emit signal1();
}
I want to know if it is legal to emit signal1 from slot refreshClicked and also are there any cons of emitting a signal from within a slot
Yes, it is perfectly ok. But if your only goal is to "forward" a signal, you can also connect your "incoming" signal directly to the signal you are emmitting. eg.:
connect(advisor , SIGNAL(hasAdvice()),
this , SIGNAL(executeAdvice())
)
But keep in mind that this does not always benefit the extendablity of your code.

Qt emitted signal is not received

I'm not able to receive my custom signal in the supposed SLOT. Here is my code:
mainwindow.h:
class HistoryItem {
public:
QString channel;
};
class dbThread : public QObject
{
Q_OBJECT
public:
dbThread();
signals:
void historyLoaded(QList<HistoryItem*> innerResult);
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
void historyLoaded(const QList<HistoryItem*> innerResult);
mainwindow.cpp:
connect(dbtrad, SIGNAL(historyLoaded(QList<HistoryItem*>*)), this, SLOT(historyLoaded(QList<HistoryItem*>*)));
void MainWindow::historyLoaded(QList<HistoryItem*> innerResult) {
qDebug() << "historyLoaded()...";
}
And this is how I emit the signal:
QList<HistoryItem*> innerResult;
while (queryInner.next()) {
QString channelIDInner = queryInner.value(0).toString();
HistoryItem* item = new HistoryItem();
item->channel = channelIDInner;
innerResult.append(item);
}
qDebug() << "DONE LOADING.....";
emit historyLoaded(innerResult);
However, qDebug() << "historyLoaded()..."; is never executed.
Any ideas what the problem could be?
It seems you're using threads. Using QList when signaling across threads (or using Qt::QueuedConnection in general) requires some extra work. Basically you need to define the QList<T> type using typedef and then register it using qRegisterMetaType:
typedef QList<HistoryItem*> HistoryList_t;
...
qRegisterMetaType<HistoryList_t>("HistoryList_t");
Then use this type in your signals and slots:
public slots:
void historyLoaded(const HistoryList_t &list);
Check return value of your connect, it should fail. There is an extra * in SIGNAL(historyLoaded(QList<HistoryItem*>*)), should be SIGNAL(historyLoaded(QList<HistoryItem*>)). Fix your SLOT() too.

How would I connect this signal to the slot

I would like to create a signal in my main class foo so that a static method in a different class could emit it.I just started of with QT so I am a bit confused. I currently have the following code
class Foo : public QMainWindow
{
Q_OBJECT
public:
Foo(QWidget *parent = 0, Qt::WFlags flags = 0);
~Foo();
signals:
void UpdateSignal(int val);
private slots:
void MySlot(int val);
};
Foo::Foo(QWidget *parent, Qt::WFlags flags): QMainWindow(parent, flags)
{
//How do I connect Bfoo::somemethod() here. I know its suppose to be like
connect(xx,SIGNAL(UpdateSignal(int)),this, SLOT(MySlot(int)));
ui.setupUi(this);
}
void Foo::MySlot(int val)
{
//Do something..
}
Now I have this class
Class Bfoo
{
static void somemethod()
{
emit UpdateSignal(12);
}
}
Any suggestions on how the static somemethod() could emit the UpdateSignal
When you emit signal it is necessary to know which object is emitting it. This is because signals are not implemented to be messages between different classes but messages between instances of (possibly different) classes.
Secondly, signals are protected methods. They are not accessible for external users. What you can do is define public method in Foo which will do the emission:
void Foo:EmitUpdateSignal(int x) {
emit UpdateSignal(x);
}
And then in your Bfoo::somemethod() you need to pass object which will emit signal:
void BFoo::somemethod(Foo &f) {
f.EmitUpdateSignal(12);
}
However, notice what you are doing. You emit signal which is connected to the slot in the same instance. This suggests design flaw but I cannot give any hints without more details about what are you going to achieve.