I have 4 buttons on my main window. Each button opens its own window with its own data. How to identify the pressed button to open right window? For example: I press sales button and it opens a window that shows information about ticket sales.
Mainwindow ui
Here is my code from mainwindow h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <sales.h>
#include <theatres.h>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void button_pressed();
private:
Ui::MainWindow *ui;
sales *s;
theatres *t;
};
#endif // MAINWINDOW_H
And here is my code from mainwindow cpp:
#include "mainwindow.h"
#include "./ui_mainwindow.h"
#include "build/sqlite/sqlite3.h"
#include <QtSql/QSqlDatabase>
#include <QTableView>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
connect((*ui).pushButton,SIGNAL(released()), this, SLOT(button_pressed()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::button_pressed()
{
s = new sales(this);
s -> show();
}
As Andy Newman already answered
the shortest solution is a lambda function
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QPushButton>
#include <QHBoxLayout>
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
QHBoxLayout *h_layout = new QHBoxLayout;
centralWidget()->setLayout(h_layout);
for(int c =1; c <= 10; c++)
{
QPushButton *button = new QPushButton(this); // create button
button->setText(QString::number(c)); // set button id
h_layout->addWidget(button); // add a button to the form
// lambda magic
/* connecting a button signal to a lambda function that captures a pointer to a
button and invokes an arbitrary type function. */
connect(button, &QPushButton::clicked, [this, button]() {
pressedButton(button->text());
});
}
}
void MainWindow::pressedButton(const QString &id_button)
{
qDebug("Pressed button: %ls", id_button.utf16());
}
MainWindow::~MainWindow()
{
delete ui;
}
#include "widget.h"
#include "./ui_widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
connect(ui->btn_0,&QPushButton::clicked,this,&Widget::SlotButtonClicked);
connect(ui->btn_1,&QPushButton::clicked,this,&Widget::SlotButtonClicked);
connect(ui->btn_2,&QPushButton::clicked,this,&Widget::SlotButtonClicked);
connect(ui->btn_3,&QPushButton::clicked,this,&Widget::SlotButtonClicked);
}
Widget::~Widget()
{
delete ui;
}
void Widget::SlotButtonClicked()
{
auto sender = this->sender();
if ( sender == ui->btn_0 ) {
// Click btn_0 to open widget0
} else if ( sender == ui->btn_1 ) {
// Click btn_1 to open widget1
} else if ( sender == ui->btn_2 ) {
// Click btn_2 to open widget2
} else if ( sender == ui->btn_3 ) {
// Click btn_3 to open widget3
}
}
If you can use Qt Designer, the best way to do this is to click with button right on the QPushButton (On .ui file in Qt Designer) and click to "Go to Slot", this will create a private slot to this button! In the header file will create the definition, like this:
private slots:
void on_pushButton_clicked();
void on_pushButton_2_clicked();
void on_pushButton_3_clicked();
void on_pushButton_4_clicked();
And in the source file (.cpp) will create the "function" clicked pushButton:
void MainWindow::on_pushButton_clicked()
{
}
void MainWindow::on_pushButton_2_clicked()
{
}
void MainWindow::on_pushButton_3_clicked()
{
}
void MainWindow::on_pushButton_4_clicked()
{
}
Inside of the "function" in .cpp, you put the task that you want this button to do, in this case, to open a new window!
When you click "go to slot" in another button, will create another private slot with the respective number (If is the second QPushButton that you create, the private slot will be called by pushButton_2).
The usual way to do this would be to connect the 4 different buttons to 4 different slots. It looks like you are using QtDesigner so that shouldn't be an issue.
If you were generating an array of buttons at run time you'd run into problems and would need a different solution. You could try something like this to pass an array index to the function, for example:
connect(button[x], &QPushButton::clicked, this, [this, x]() { button_pressed(x); });
Or you could do it the Qt way, which would be to call ::setProperty to store data in the button, and then retrieve it from the event, but it's so esoteric that I can't actually remember how to do that...
Related
I have a simple Qt application that dynamically adds and deletes items from the layout, but it does not work, so I wrote the code below to illustrate what I'm doing:
The header file justs put an additional layout field in addition to Qt creator template:
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QFrame>
#include <QVBoxLayout>>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QFrame* create_frame();
void remove_frame();
QVBoxLayout* layout;
};
#endif // MAINWINDOW_H
The cpp file adds a few QFrame to the current layout, then clicking the button will remove them one by one. The QCoreApplication::processEvents and QThread::sleep just adds some animation to show what is happening.
mainwindow.cpp
#include "mainwindow.h"
#include "./ui_mainwindow.h"
#include <QPushButton>
#include <QThread>
#include <QVBoxLayout>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
auto window = new QWidget(this);
setCentralWidget(window);
auto button = new QPushButton(window);
button->setGeometry(100, 100, 100, 100);
layout = new QVBoxLayout;
window->setLayout(layout);
for (int i = 0; i < 5; i++) {
auto x = create_frame();
layout->addWidget(x);
}
connect(button, &QPushButton::clicked, this, &MainWindow::remove_frame);
}
void MainWindow::remove_frame() {
while(layout->count() > 0) {
auto item = layout->itemAt(0);
layout->removeItem(item);
delete item;
QCoreApplication::processEvents();
QThread::msleep(200);
}
}
QFrame* MainWindow::create_frame() {
auto x = new QFrame();
x->setMinimumHeight(20);
x->setMaximumHeight(20);
x->setFrameStyle(QFrame::StyledPanel);
return x;
}
MainWindow::~MainWindow()
{
delete ui;
}
The animation is a mess, and does not completely remove all the QFrame boxes. What did I do wrong here? And later I find that if I use auto item = layout->itemAt(0)->widget(); layout->removeWidget(item); then I can indeed remove them, are removeItem and removeWidget doing different things?
I have a QProgressDialog and I would like to override its cancel() slot to change its behavior.
Instead of closing the dialog, I would like to do some other operations and then close the dialog after a QThread to finish before closing the dialog.
I tried to disconnect the canceled/cancel signal/slot couples and the reconnect with the new behavior but it does not seem to change much.
As as soon as I click on the cancel button, the progress dialog gets closed first and then my lambda get executed anyway.
Qobject::disconnect(m_progressdialog, &QProgressDialog::canceled, m_progressdialog, &QProgressDialog::cancel);
Qobject::connect(m_progressdialog, &QProgressDialog::canceled, [](){
// continue displaying the dialog as an occupation bar
m_progressdialog->setValue(0);
// do some other things
// a lot of code
// ...
// only later close the dialog
m_progressdialog->close();
});
Is there a way to do this correctly?
I don't know your whole code, but according to the documentation, the idea is more or less the same you're saying: a slot to connect the signal QProgressDialog::canceled().
The following code is just an example but it's working. In this case, instead of using the own Qt property wasCanceled, it is used a boolean to control when to stop and cancel the QProgressDialog.
dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
class QProgressDialog;
QT_BEGIN_NAMESPACE
namespace Ui { class Dialog; }
QT_END_NAMESPACE
class Dialog : public QDialog
{
Q_OBJECT
public:
Dialog(QWidget *parent = nullptr);
~Dialog();
private slots:
void on_pushButton_clicked();
void my_custom_cancel();
private:
Ui::Dialog *ui;
QProgressDialog *progress;
int numTasks = 100000;
bool canceled = false;
};
#endif // DIALOG_H
dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
#include <QProgressDialog>
#include <QThread>
#include <QDebug>
Dialog::Dialog(QWidget *parent)
: QDialog(parent)
, ui(new Ui::Dialog)
{
progress = new QProgressDialog("Task in progress...", "Cancel", 0, numTasks);
connect(progress, SIGNAL(canceled()), this, SLOT(my_custom_cancel()));
ui->setupUi(this);
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::on_pushButton_clicked()
{
progress->open();
for (int i = 0; i < numTasks; i++) {
progress->setValue(i);
QThread::usleep(100);
if (canceled)
break;
}
progress->setValue(numTasks);
}
void Dialog::my_custom_cancel()
{
qDebug() << "do something";
canceled = true;
}
I have a app that uses QMdiArea.
I want the text in the statusbar to update when another QMdiAreaSubwindow becomes active.
So the text in the statusbar should become the same as the Qlabel text inside the QWidget which is been displayed inside the QMdiAreaSubwindow.
But i can't find a way to do this. Right now the statusbar only shows the text from latest created QMdiAreaSubwindow. But it won't update the text in the statusbar(With qlabel from the qwidget) when another QMdiAreaSubwindow is selected.
As you can see in the screenshot, the text in the statusbar keeps saying "test2", but I want it to change to "text" from the active QMdiAreaSubwindow.
mainwindow.h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QMdiArea>
#include <QMdiSubWindow>
#include <newwindow.h>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
void NewSubWindow(QString name);
void createStatusBar(QString name);
private slots:
void on_actionNew_triggered();
void on_mdiArea_subWindowActivated(QMdiSubWindow *arg1);
private:
Ui::MainWindow *ui;
NewWindow *nDialog;
};
#endif // MAINWINDOW_H
mainwindow.cpp:
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "mdisubwidget.h"
#include "newwindow.h"
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
nDialog = new NewWindow();
connect(nDialog,&NewWindow::transmit,this,&MainWindow::NewSubWindow);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::NewSubWindow(QString name) {
// new Widget to add to mdiareasubwindow
mdisubwidget *mdiwidget = new mdisubwidget();
mdiwidget->addName(name);
mdiwidget->setWindowTitle(name);
// Create new mdiAreaSubWindow
ui->mdiArea->addSubWindow(mdiwidget);
// Show mdiArea
mdiwidget->show();
}
void MainWindow::on_actionNew_triggered()
{
nDialog->show();
}
void MainWindow::on_mdiArea_subWindowActivated(QMdiSubWindow *arg1)
{
mdisubwidget *mdiwidget = new mdisubwidget(arg1->widget());
qDebug() << "name" << mdiwidget->returnName();
createStatusBar(mdiwidget->returnName());
}
void MainWindow::createStatusBar(QString name)
{
statusBar()->showMessage("chart = "+name);
}
mdisubwidget.h
#ifndef MDISUBWIDGET_H
#define MDISUBWIDGET_H
#include <QWidget>
namespace Ui {
class mdisubwidget;
}
class mdisubwidget : public QWidget
{
Q_OBJECT
public:
explicit mdisubwidget(QWidget *parent = nullptr);
void addName(QString name);
QString returnName();
~mdisubwidget();
private:
Ui::mdisubwidget *ui;
};
#endif // MDISUBWIDGET_H
mdisubwidget.cpp
#include "mdisubwidget.h"
#include "ui_mdisubwidget.h"
#include "mainwindow.h"
QString currentName;
mdisubwidget::mdisubwidget(QWidget *parent) :
QWidget(parent),
ui(new Ui::mdisubwidget)
{
ui->setupUi(this);
}
void mdisubwidget::addName(QString name) {
ui->label_2->setText(name);
currentName = name;
}
QString mdisubwidget::returnName() {
return currentName;
}
mdisubwidget::~mdisubwidget()
{
delete ui;
}
NewWindow.h:
#ifndef NEWWINDOW_H
#define NEWWINDOW_H
#include <QWidget>
namespace Ui {
class NewWindow;
}
class NewWindow : public QWidget
{
Q_OBJECT
public:
explicit NewWindow(QWidget *parent = nullptr);
~NewWindow();
signals:
void transmit(QString name);
private slots:
void on_pushButton_clicked();
private:
Ui::NewWindow *ui;
};
#endif // NEWWINDOW_H
NewWindow.cpp:
#include "newwindow.h"
#include "ui_newwindow.h"
#include "mainwindow.h"
NewWindow::NewWindow(QWidget *parent) :
QWidget(parent),
ui(new Ui::NewWindow)
{
ui->setupUi(this);
}
NewWindow::~NewWindow()
{
delete ui;
}
void NewWindow::on_pushButton_clicked()
{
QString name = ui->lineEdit->text();
emit transmit(name);
}
ok you're using Qt Designer to connect the signal of subWindowActivated to the slot of on_mdiArea_subWindowActivated of your MainWindow, double check with qDebug in your on_mdiArea_subWindowActivated function if the name of your selected sub window appears on the console as you tried to change your current mdi sub window so follow my code snippets to find your way:
connect(ui->mdiArea, &QMdiArea::subWindowActivated, this, &DesignerWindow::activeViewChanged);
activeViewChanged():
void DesignerWindow::activeViewChanged(QMdiSubWindow *activeSubWindow)
{
// checks if there is no active sub window defined or the number of subwindows
// are zero then return
if (!activeSubWindow)
return;
if (ui->mdiArea->subWindowList().count() == 0) {
ui->itemsTree->clear();
return;
}
// defines the current Midi, View and graphical Scene when current sub window changes
currentMidi = reinterpret_cast<MidiWindow*>(activeSubWindow->widget());
currentView = reinterpret_cast<HMIView*>(currentMidi->internalView());
currentScene = reinterpret_cast<HMIScene*>(currentMidi->internalScene());
ItemsToolBar::ItemType currentType = currentScene->itemType();
itemsToolBar->selectItemType(currentType);
// updates the widgets and labels in status bar related to current midi sub window
updateScale(currentView->zoomFactor() * 100);
updateSelected();
updateItemsTree();
updateRendererType();
}
for example for updating the label in the status bar that holds the zooming factor of the current mdiSubWindow I wrote the updateScale procedure as below:
void DesignerWindow::updateScale(double _scale)
{
scale = static_cast<int>(_scale);
scaleLbl->setText(QString("%1%").arg(scale));
}
and finally I've noticed that your creating a label in status bar every time that you try to update the text in it, please avoid such a procedure and create a QLabel object and add it to your status bar as a permanent widget like below:
scaleLbl = new QLabel(this);
scaleLbl->setFrameStyle(QFrame::Sunken | QFrame::Panel);
scaleLbl->setMinimumWidth(50);
statusBar()->addPermanentWidget(scaleLbl);
New to C++ and Qt as part of a research project (biology) and have been struggling with presumably some quite simple stuff. I'd really appreciate someone's help.
I'm working with a GUI for a pre-existing programme and I'm trying to transfer a QString variable from the QLineEdit of one of the windows (inputform), to the QLineEdit of a second window (output form).
The bit I'm stuck with is that I need the output form to appear, with it's LineEdit pre-populated, when I click a button on a third window (filedialog).
Problem:
At start up --> two windows appear: filedialog and inputform.
User enters data into inputform's QLineEdit
User presses 'transferButton' on filedialog window
On button press --> outputform appears, with a QLineEdit pre-populated with the user's data (from the inputform).
I assume the problem is of the getter/setter variety and my variable is probably going out of scope, but I've tried following lots of similar examples but can't make it work.
Thanks in advance.
Here's my code:
Main.cpp
#include "filedialog.h"
#include "inputform.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
FileDialog w;
InputForm w2;
w.show();
w2.show();
return a.exec();
}
filedialog.h
#ifndef FILEDIALOG_H
#define FILEDIALOG_H
#include <QDialog>
namespace Ui {
class FileDialog;
}
class FileDialog : public QDialog
{
Q_OBJECT
public:
explicit FileDialog(QWidget *parent = nullptr);
~FileDialog();
void setFileName();
QString getFileName();
private slots:
void on_transferButton_clicked();
private:
Ui::FileDialog *ui;
QString fileName;
};
#endif // FILEDIALOG_H
filedialog.ccp
#include "filedialog.h"
#include "ui_filedialog.h"
#include "inputform.h"
#include "ui_inputform.h"
#include "outputform.h"
#include "ui_outputform.h"
FileDialog::FileDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::FileDialog)
{
ui->setupUi(this);
}
FileDialog::~FileDialog()
{
delete ui;
}
void FileDialog::setFileName()
{
InputForm *inputform = new InputForm;
fileName = inputform->ui->inputLineEdit->text();
}
QString FileDialog::getFileName()
{
return fileName;
}
void FileDialog::on_transferButton_clicked()
{
setFileName();
OutPutForm *outputform = new OutPutForm;
outputform->ui->outputLineEdit->setText(getFileName());
outputform->show();
}
inputform.h
#ifndef INPUTFORM_H
#define INPUTFORM_H
#include <QWidget>
namespace Ui {
class InputForm;
}
class InputForm : public QWidget
{
Q_OBJECT
public:
explicit InputForm(QWidget *parent = nullptr);
~InputForm();
Ui::InputForm *ui;
};
#endif // INPUTFORM_H
inputform.ccp
#include "inputform.h"
#include "ui_inputform.h"
InputForm::InputForm(QWidget *parent) :
QWidget(parent),
ui(new Ui::InputForm)
{
ui->setupUi(this);
}
InputForm::~InputForm()
{
delete ui;
}
outputform.h
#ifndef OUTPUTFORM_H
#define OUTPUTFORM_H
#include <QWidget>
namespace Ui {
class OutPutForm;
}
class OutPutForm : public QWidget
{
Q_OBJECT
public:
explicit OutPutForm(QWidget *parent = nullptr);
~OutPutForm();
Ui::OutPutForm *ui;
};
#endif // OUTPUTFORM_H
outputform.ccp
#include "outputform.h"
#include "ui_outputform.h"
OutPutForm::OutPutForm(QWidget *parent) :
QWidget(parent),
ui(new Ui::OutPutForm)
{
ui->setupUi(this);
}
OutPutForm::~OutPutForm()
{
delete ui;
}
Thank you for your brief pointer.
After some playing around:
Setup mainwindow (or in my case main dialog window). Generate inputform instance, connect button to inputform.
FileDialog::FileDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::FileDialog)
{
ui->setupUi(this);
InputForm *inputForm = new InputForm;
connect(ui->transferButton,SIGNAL(clicked()),inputForm,SLOT(getLineEditTextFunc()));
inputForm->show();
}
FileDialog::~FileDialog()
{
delete ui;
}
void FileDialog::on_transferButton_clicked()
{
}
Then from the input form:
Define a function to get the input form's LineEdit text (fileName); and then also generate an output form and populate it's LineEdit with the fileName variable.
InputForm::InputForm(QWidget *parent) :
QWidget(parent),
ui(new Ui::InputForm)
{
ui->setupUi(this);
}
InputForm::~InputForm()
{
delete ui;
}
void InputForm::getLineEditTextFunc()
{
fileName = this->ui->inputLineEdit->text();
OutPutForm *outputform = new OutPutForm;
outputform->ui->outputLineEdit->setText(fileName);
outputform->show();
}
In a Qt/C++ piece of code, I have a QTabWidget class with different tabs.
I would like to add a last "+" tab, so when the user is clicking on it, I create a new tab.
However I would like to have all my tabs closable ('x' at the right of the tab), except the last one where I don't want the 'x' to be displayed. How can I have this granularity in the closable flag ?
Surprised to see that this is not yet answered. Had some time and I have implemented a working example. Note that instead of using one of the tabs as your "+" button, I have used QToolButton thereby making it simpler to make tabs closable with QTabWidget::setTabsClosable(bool)
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTabWidget>
#include <QToolButton>
#include <QLabel>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
QTabWidget* _pTabWidget;
private slots:
void slotAddTab();
void slotCloseTab(int);
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
_pTabWidget = new QTabWidget(this);
this->setCentralWidget(_pTabWidget);
// Create button what must be placed in tabs row
QToolButton* tb = new QToolButton(this);
tb->setText("+");
// Add empty, not enabled tab to tabWidget
_pTabWidget->addTab(new QLabel("Add tabs by pressing \"+\""), QString());
_pTabWidget->setTabEnabled(0, false);
// Add tab button to current tab. Button will be enabled, but tab -- not
_pTabWidget->tabBar()->setTabButton(0, QTabBar::RightSide, tb);
// Setting tabs closable and movable
_pTabWidget->setTabsClosable(true);
_pTabWidget->setMovable(true);
connect(tb,SIGNAL(clicked()),this,SLOT(slotAddTab()));
connect(_pTabWidget,SIGNAL(tabCloseRequested(int)),this,SLOT(slotCloseTab(int)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::slotAddTab()
{
QWidget* newTab = new QWidget(_pTabWidget);
_pTabWidget->addTab(newTab, tr("Tab %1").arg(QString::number(_pTabWidget->count())));
_pTabWidget->setCurrentWidget(newTab);
}
void MainWindow::slotCloseTab(int index)
{
delete _pTabWidget->widget(index);
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}