Dependency injection compared to global interfaces [closed] - unit-testing

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One of the reasons I see for preferring dependency injection over global variables is that it becomes difficult to mock a global during testing. But suppose I declare the global as an interface, I can avoid this problem.
package restclient
type HTTPClient interface {
Do(req *http.Request) (*http.Response, error)
}
var (
Client HTTPClient
)
func init() {
Client = &http.Client{}
}
In the above example, I am creating a global interface and initializing it to an http client. So whenever I want to make a REST call, I make use of this interface.
Now In my test cases, if I want to mock the http client, all I need to do is
restclient.Client = new(RestclientMock)
So wouldn't this approach of using global interfaces be much better than using dependency injection considering the simplicity?

The problem with this approach regarding testing starts to become clear when thinking of multiple tests running in parallel.
One test will set the global variable to be able to test with it and while testing, it gets overwritten by the next test, resulting in unpredictable behaviour for both tests. They now influence each other, using the same instance of the dependency.
Note: Actually, you can even experience the issue without enabling parallel execution of tests. Especially if the dependency has internal goroutines that could live beyond the execution of the test they were created for.

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Can you write a unit test for a unit test? [closed]

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Kind of a meta question, but I was wondering if there would ever be cases where writing a unit test for a unit test would make sense.
You don't have to write a test for that, generally its considered Mutation Testing.
Mutation Testing is a type of software testing in which certain statements of the source code are changed/mutated to check if the test cases are able to find errors in source code. The goal of Mutation Testing is ensuring the quality of test cases in terms of robustness that it should fail the mutated source code.
From Guru99
There's a few well known examples,
PIT for Java
MytPy for Python
Stryker looks like its the one for Javascript.
You could write you own tests that mutate your code itself, but its sensible to use OSS projects and help contribute to them if theres any unique needs given the complexity of the area. You don't want to have to own your own mutating framework either and all the maintance with that.

(How) Do you test your dependencies in your unit-tests? [closed]

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Should you include testing external dependencies in your unit-tests, eg. not mocking the objects in the dependency but actually creating an instance in your unit-test as to ensure some third party didn't do something stupid like creating a BC-break in a patch release. If so, how do you do this? I can assume that automatically instantiating external code could lead to serious security vulnerabilities.
So after some great comments from #Nkosi I have come to the conclusion that this should not be a part of your unit-test suite. However to correctly test against deficiencies in external dependencies, integration tests should be set-up.
While looking into integration testing I came across a great answer about the balance between unit-tests and integration tests on StackExchange: https://softwareengineering.stackexchange.com/questions/208458/when-should-i-write-integration-tests#answer-208465

Unit Testing Azure Function with Change Feed Trigger [closed]

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I'm trying to write a unit test for an Azure Function with Change Feed Trigger.
Is it possible to trigger the function using document db emulator?
or
Should I call onto the function directly?
e.g., FunctionClass.Run(documents, null);
Also, is there any example on creating unit test for azure function?
I wasn't able to find any examples for similar cases.
Thanks
Unit testing means testing code in isolation, without dependencies on things like DB emulators.
So yes, just use your unit testing framework of choice and call Run directly, mocking any internal dependencies if needed.
You can find a couple examples in this repository.

Mocking in Unit Tests for behavior. Why is verifying a method call beneficial? [closed]

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I see lots of developers writing unit tests like this:
[TestMethod]
public void AddTrainer_InvokesProviderAddTrainer()
{
//ARRANGE
var trainerBusiness = new TrainersBusiness(_trainerProviderMock.Object);
//ACT
trainerBusiness.AddTrainer(new UserProfile());
//ASSERT
_trainerProviderMock.Verify(v => v.AddTrainer(It.IsAny<UserProfile>()), Times.Once);
}
I understand what is happening, I just don't quite what problem this intends to solve. Here the test is proving that the AddTrainer method in the business object is calling the AddTrainer method in the provider.
As long as the trainer is correctly added, what is the importance to me how the business method goes about doing it? To me this means if we decide we want to change the way the business method goes about adding a trainer in future, even though the trainer is still added, this unit test fails and we have to rewrite it.
It seems to me that this type of test is just confirming no one has changed your method, a bit like a checksum, rather than confirming anything useful with the behavior.
What am I missing?
You see this frequently in Unit Tests of void return methods because people don't know what to assert. Sometimes it's a good idea and sometimes it is just to get high code coverage numbers. I think the example you have falls under code coverage. The key for me is the "It.IsAny" usage combined with the name of the test method. The author could just have named it AddTrainer_GetCodeCoverage. If you had 2 tests named AddTrainer_ValidTrainer_InvokesProviderAddTrainer and AddTrainer_InvalidTrainer_ThrowsSpecificExeception each making different checks on the Mock and confirming the values passed to the mock, you'd have something of value.
This is to make sure that no one messes with the TrainersBusiness.AddTrainer method by adding some condition which would prevent UserProfile from adding into the TrainerProvider

Differences between EasyMock and Mockito [closed]

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I'm learning testing with EasyMock and Mockito. What are differences between them?
What are advantages and disadvantages of any of them? Which one is better to use?
Although this question is majorly opinion based but you get the differences from here:
Differences:
no record/replay modes - no need for them. There only 2 things you can do with Mockito mocks - verify or stub. Stubbing goes before execution and verification afterwards.
all mocks are 'nice' (even somehow nicer, because collection-returning methods return empty collections instead of nulls). Even though mocks are nice, you can verify them as strictly
as you want and detect any unwanted interaction.
explicit language for better readability: verify() and when() VS the mixture of expect(mock.foo()) and mock.foo() (plain method call without 'expect'). I'm sure some of you will find this argument subjective :)
simplified stubbing model - stubbed methods replay all the time with stubbed value no matter how many times they are called. Works exactly like EasyMock's andStubReturn(), andStubThrow(). Also, you can stub with different return values for different arguments (like
in EasyMock).
Verification of stubbed methods is optional because usually it's more important to test if the stubbed value is used correctly rather than where's it come from.
verification is explicit - verification errors point at line of code showing what interaction failed. verification in order is flexible and doesn't require to verify every single interaction.
custom argument matchers use hamcrest matchers, so you can use your existing hamcrest matchers. (EasyMock can also integrate with hamcrest though it is not a part of EasyMock but hamcrest. See the
documentation of hamcrest).