Integer changes value without changing it in for loop - c++

This kind of explains it all I really don't know why this is happening, can you guys help? I even made the length constant because I though that could be the problem, but it still happens so I really don't know.
So the problem is that I define length1 as 4, but then after a few times in the for loop, the value just randomly changes...
#include <iostream>
#include <string>
using namespace std;
int uppercase[26] = {65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90};
int lowercase[26] = {97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122};
string test;
int entered_text[] = {};
int length = 0;
int length1 = 0;
int main() {
cout << "Enter Text:" << endl;
getline (cin, test);
length = test.size();
length1 = 4;
cout << test<< endl;
for (int i = 0; i < length1; i++){
entered_text[i] = test[i];
}
cout << entered_text[0] << endl;
return 0;
}

By looking at your code, it seems you're approaching this problem as if you were coding in JavaScript and using objects. Obviously, C++ does not approach objects the same way as JavaScript (nowhere near the same).
Here is a rough example of what you could do instead. I don't understand what you're trying to do, but I believe you can implement dynamic arrays and pointers to tackle the problem you have. Read up on using C++ pointers and C++ dynamic arrays. Here is some "rough" code that will hopefully get you on your way:
int main() {
cout << "Enter Text:" << endl;
getline (cin, test);
cout << test<< endl;
length = test.size();
// Create dynamic array and have this array the size of your string.
// Also, initialize a pointer to point to the address of your new array
int *enteredText;
enteredText = new char [length];
int *save = enteredText;
// Iterate over the array “entered_text” and assign it values
for (int i = 0; i < length; i++){
*entered_text = test[i];
entered_text++;
}
// now print chars
for (int i = 0; i < length; i++){
cout << *save << endl;
save++;
}
return 0;

don't make every variable you use global, its better to keep them local if there's no strong reason to do otherwise, and in c++ you have to tell your compiler the size of your array, or use allocation, but I would suggest to use std::vector<int>

Related

Trying to create a better loop for naming array elements

I have started studying arrays and have just started making some practice but I am having some problems with using loops to name the elements inside of a specific array.
I was trying to make this piece of code that assigned the numbers from 1 up to 12(to resemble the months of the year) to the ints inside of the array, this is what I came up with:
#include "stdafx.h"
#include <iostream>
using namespace std;
int main()
{
int array[12];
for (int i = 0; i < 12;) {
cout << "Month number " << i + 1 << endl;
array[i] = (i++);
}
return 0;
}
What I don't like about this is the fact that I had to leave the increment/decrement space inside of the for loop empty. I had initially tried making the code look something like this:
#include "stdafx.h"
#include <iostream>
using namespace std;
int main()
{
int array[12];
for (int i = 0; i < 12; i++) {
cout << "Month number " << i + 1 << endl;
array[i] = i++;
}
return 0;
}
But this way, even if the first element of the array came out correct, the subsequent ones didn't. I think the reason for this is that the i++ in the last statement of the loop makes the value of i increment but I couldn't find a way around it without having to add another line with i-- or doing as I did in the first code I posted.
Could anyone offer me a hand in understanding how to make it so that i can store the value of i, incremented by one, inside of that specific array element, without incrementing it for the whole loop(if it is possible)?
I know there are ways around it, just like I showed in the first code i posted, but it's something that's bugging me and so I would like to make it more visually pleasing.
Please, keep in mind that I am just a beginner :)
Thanks in advance for the answers, and sorry for the long question.
Edit: Apparently, coding like this:
#include "stdafx.h"
#include <iostream>
using namespace std;
int main()
{
int array[12];
for (int i = 0; i < 12; i++) {
cout << "Month number " << i + 1 << endl;
array[i] = i + 1;
}
cout << array[4] << endl;
return 0;
}
makes it so that the program works correctly and looks like I wanted, but I can't comprehend why it does :(
Edit 2: Apparently, as UnholySheep pointed out, I missed on the fact that + 1 does not modify the value of the integer, while ++ does.
Thanks to everyone that answered and explained how ++ and +1 work!
Simply do i+1 again.
for (int i = 0; i < 12; i++)
{
cout << "Month number " << i + 1 << endl;
array[i] = i + 1;
}
Now it's obvious you actually want to start at 1 and go to 12, so this seems somewhat better with less repetition:
for (int i = 1; i <= 12; i++)
{
cout << "Month number " << i << endl;
array[i-1] = i;
}
EDIT: As for your edit, the reason why this works is because i++ operator works on the particular i variable. It increments that existing i by one, making it so that the next time you access i, it will be 1 more than it was before.
Writing i+1, on the other hand, creates a completely new, temporary, variable (actually a constant). So when you write
array[i] = i+1;
you're saying that you want i to remain unchanged, but you want to create a new number, one bigger than i, and put that new number into the array.
You can even write it out longer to be completely explicit:
int newNumber = i+1;
array[i] = newNumber;
for (int i = 0; i < 12; i++) {
cout << "Month number " << i + 1 << endl;
array[i] = i+1;
}
No reason to increment i in the loop

C++ Passing values to 2D char array in a function

I am trying to use a function to sort through a char array full of words. The current issue I am having is that in my sortNames function I am getting the error, "expression must be a modifiable lvalue" at the part below
hold = nameArr[ii];
nameArr[ii] = nameArr[jj];
nameArr[jj] = hold;
I am guessing that its because I am trying to pass values through an array for some reason. I am struggling with understanding references and pointers and the such, and I imagine that is hurting me here as well. Any help with this would be fantastic, thank you in advance.
Here is my current code...
#include <iostream>
#include <string>
using namespace std;
char nameArr[20][15]; // array to store the 20 values
int val = 0; // variable to pass values to the array
int x = 0; // loop counter outside functions
//Function prototypes
void getNames(char (&nameArr)[20][15], int &val);
void sortNames( char(&nameArr)[20][15]);
//getNames Function
void getNames(char (&nameArr)[20][15], int &val)
{
int i = 0; // loop counter
cout << "Awesome, now lets input those names...\n" << endl;
for (i = 0; i < val; i++)
{
cout << "\nNAME " << i+1 << ": " << ' ';
cin >> nameArr[i];
}
cout << "\n\n\nThese are the names that you inserted:\n" << endl;
for (i = 0; i < val; i++)
{
cout << nameArr[i] << "\n" << endl;
}
}
// sortNames function
void sortNames( char(&nameArr)[20][15])
{
int n = 15; // max length of word
int ii = 0; // loop counter
int jj = 0; // other counter
string hold; // holding array
for (int ii = 0 ; ii < n ; ii++)
{
for (int jj = ii + 1; jj < n; jj++)
{
if (nameArr[ii] > nameArr[jj])
{
hold = nameArr[ii];
nameArr[ii] = nameArr[jj];
nameArr[jj] = hold;
}
}
}
}
int main()
{
cout << "NAME SORTER!\n\nPlease enter in the amount of names you wish to enter: " << ' ';
cin >> val;
getNames(nameArr, val);
cout << "\n\n\nAlright, lets sort now..." << endl;
sortNames(nameArr);
cout << "\nHere are the results:\n" << endl;
for (x = 0; x < val; x++)
{
cout << nameArr[x] << "\n" << endl;
}
system("pause");
}
Your main problem here is that you are trying to use an assignment operator on two fixed sized arrays, which isn't legal. Consider the following code:
int a[2] = {0, 0};
int b[2] = {1, 1};
a = b;
This gives the same error you are getting. On the lines you mentioned, you are doing the same thing with char[15] arrays.
To fix your problems, you either need to allocate your char array dynamically/work with the pointers, or a simpler solution would be to just change your char[][] array to a string[] array.
That being said, there are a lot of things you can clean up here:
You have a few variables declared globally that can just be defined in main or lower
You can declare loop counters inside the for loop instead of beforehand, as you do in the sortNames function
In sortNames you are declaring a few variables twice
I'll add a few things to dwcanilla's answer.
You will want to change your function prototypes and headers to something more like this:
void getNames(char ** & arr, int val);
void sortNames(char ** & arr);
What this means is that the function accepts a reference to an array of c-strings; that is, when you work with the array within the function you are modifying the actual array you passed and not just a copy. Also I think you'd be fine just passing the integer by value for getNames.
Second, global variables are generally a bad idea. Since you can pass the array reference directly to your functions you may want to declare nameArr and your other global variables inside main instead.
Third, in getNames you won't be able to use cin to assign your c-strings directly.
EDIT: This is a better way --
getting console input for Cstrings
Finally, the < operator doesn't work on c-strings the way you're using it in your sort function. Use strcmp() instead (and be sure to include the cstring header):
if(strcmp(arr[ii], arr[jj]) > 0)

How to Use A Pointer to Modify a Vector

So this is my main method:
#include <iostream>
#include "TextFileToArray.h"
#include <vector>
using namespace std;
int main()
{
cout << "Hello world!" << endl;
TextFileToArray myobject("C:/bunz.txt");
vector<string> v[10];
myobject.vectorfiller(*v);
for(int i =0; i<10; i++){
cout << v;
}
}
It calls upon an object known as myobject and it calls upon a method/function. Here is the method/function:
int TextFileToArray::vectorfiller(vector<string>& givenpointer) {
vector<string> *innervec = &givenpointer;
const char * constantcharversion = path.c_str();
ifstream filler(constantcharversion);
string bunz;
string lineoutliner = "Line ";
string equalssign = " = ";
int numbercounter = 1;
while (!filler.eof()) {
std::getline(filler, bunz, ';');
if (bunz.empty()) {
lineoutliner = "";
numbercounter = 0;
equalssign = "";
}
cout << lineoutliner << numbercounter << equalssign << bunz <<endl;
cout << "" << endl;
innervec->push_back(bunz);
numbercounter++;
}
filler.close();
return 0;
}
So far it displays the text from the textfile, but for some reason it pushes memory addresses into the vector, so when main() displays the vector, it shows memory locations:
vector<string> v[10]; creates an array of 10 vectors, which is probably not what you want.
Create a single vector, pass that as parameter, and output its contents:
vector<string> v;
myobject.vectorfiller(v);
for(int i =0; i < v.size(); i++){
cout << v[i];
}
Agree, size should not be 10, should be size(), and count<
The problem is that you're printing the array of vectors, not the elements in the first vector. Instead, you want this in your main:
for (int i = 0; i < v[0].size(); i++) {
cout << v[0][i] << endl;
}
PS: As Luchian said, you are creating 10 vectors, not one vector with 10 slots. To get just one vector do this:
vector<string> v;
You also don't need to mention 10; vectors grow when you push elements on them. If you happen to know how much space you want to be reserved ahead of time, you can use the reserve member function like so:
vector<string> v;
v.reserve(some_number);
reserve doesn't change the size of v; it only makes the vector ready to accept that many elements, so that it doesn't have to reallocate memory, and copy things around as much. It is purely an optimization; if you were to simply comment out reserve calls in your program, it will behave exactly the same. The only thing that might change is performance, and memory usage.

Segmentation fault on creating matrices

I was practicing on c++ on some tutorials and I encountered on a tutorial that creates matrices, I wanted something more from it and I modified it, I dont know matrices at all cuz I didnt learn them yet at school but this code below sometimes works sometimes not.
When it doesn't work I usually get: Segmentation fault.
why does this happen ?
before it happened everytime but after i gave a 0 value to variable line and member on the beginning it doesnt happen anymore, but still if I type exc
Line: 10
Member: 9
it gives:
1 1 1 1 1 1 1 1 1
1 2 3 4 5 1 7 8 9
Segmentation fault
and stopes.
Can anyone explain me this ?
thank you !
#include <iostream>
#include <iomanip>
using namespace std;
int main()
{
int line=0,member=0;
int i,j,matrice[line][member];
cout << "\nLine: ";
cin >> line;
cout << "Member: ";
cin >> member;
cout << "\nCreated Matrice: \n" << endl;
for (i=0;i<line;i++)
{
for (j=0;j<member;j++)
{
matrice[i][j]=i*j+1;
cout << setw(5) << matrice[i][j];
}
cout << "\n\n";
}
return 0;
}
int line=0,member=0;
int i,j,matrice[line][member];
This line shouldn't compile. In standard C++,
arrays of 0 size are not allowed
array sizes must be constant expressions
It appears that your compiler allows these as extensions. In any case when you later input line and member your array size doesn't change. You should define your array after you've input these numbers. But the array must be dynamically allocated (better yet, use vectors)
#include <vector>
//...
int line, member;
cin >> line >> member;
vector<vector<int> > matrix(line, vector<int>(member));
or if you don't want to use vector for educational purposes, do this:
int line, member;
int ** matrix;
cin >> line >> member;
matrix = new int*[line];
for(int i = 0; i < line; ++i)
matrix[i] = new int[member];
Don't forget to free the matrix.
for(int i = 0; i < line; ++i)
delete [] matrix[i];
delete [] matrix;
I suggest that you should read a good C++ book
HTH
The matrice array is initialized with a size of [0][0], which are the values of line and member. Since you override the values with the inputted values, the bounds used in the for loops are invalid.
i.e. You are accessing items out of the array's bounds.
You may want to use new to dynamically create arrays, or just use std::vector which resizes itself.
Also, it is not standard, but if your compiler supports it, you can use variable-length arrays. They behave like regular arrays but are allocated using a runtime-computed value :
int line=0,member=0;
int i,j;
cout << "\nLine: ";
cin >> line;
cout << "Member: ";
cin >> member;
int matrice[line][member];
You should also check for the inputted values, since C++ does not allows zero-size arrays (And it wouldn't make sense in your program anyway.)
You are using dynamic array without allocating memory using malloc or similar. That is in your line int i,j,matrice[line][member]; is not an array with constant size thus memory should be dynamically allocated. Or use a constant matix size as poster above suggested.
I agree with other comments that using vectors is a much safer way to solve your problem: using arrays directly is definitely error-prone. Of course, if your exercise requires using arrays, then you should use arrays.
Regarding the performance, I have written a small test using g++ on Ubuntu 10.04. Running
g++ --version
I get
g++ (Ubuntu 4.4.3-4ubuntu5) 4.4.3
My test program creates a 100x100 matrix and sets each element to some value. It first has a few declarations:
#include <vector>
#include <iostream>
#include "util.h" // Timer utilities.
#define LINE_COUNT (100) // The number of lines.
#define COL_COUNT (100) // The number of columns.
#define REPETITIONS (100000) // Number of repetitions for each test.
using namespace std;
Then I have the test using vectors:
void use_vectors()
{
int line = LINE_COUNT;
int member = COL_COUNT;
vector<vector<int> > matrix(line, vector<int>(member));
// Set data.
for (int i = 0; i < line; i++)
{
for (int j = 0; j < member; j++)
{
matrix[i][j] = -5;
}
}
}
Then I have a function to perform the same test (create matrix and set values) using arrays:
void use_arrays()
{
int line = LINE_COUNT;
int member = COL_COUNT;
int **matrix;
matrix = new int * [line];
for (int i = 0; i < line; i++)
{
matrix[i] = new int[member];
}
// Set data.
for (int i = 0; i < line; i++)
{
for (int j = 0; j < member; j++)
{
matrix[i][j] = -5;
}
}
for (int i = 0; i < line; ++i)
{
delete [] matrix[i];
}
delete [] matrix;
}
The main program repeats both tests, and records the time needed for each of them. Here is the main program:
main()
{
long int es = 0;
long int eu = 0;
start_timer();
for (int i = 0; i < REPETITIONS; i++)
{
use_vectors();
}
stop_timer();
es = elapsed_sec();
eu = elapsed_usec();
cout << "Vectors needed: " << es << " sec, " << eu << " usec" << endl;
start_timer();
for (int i = 0; i < REPETITIONS; i++)
{
use_arrays();
}
stop_timer();
es = elapsed_sec();
eu = elapsed_usec();
cout << "Arrays needed: " << es << " sec, " << eu << " usec" << endl;
}
The timer functions are based on the library function gettimeofday() (see e.g. http://linux.die.net/man/2/gettimeofday).
The result is the following:
Vectors needed: 24 sec, 624416 usec
Arrays needed: 10 sec, 16970 usec
So it seems that vectors do have some overhead wrt to arrays. Or can I do something to improve the performance of vectors? I checked my benchmark code a few times and it seems to me I got it right.
Anyway, I would by no means advise using arrays just to gain performance unless it really makes a big difference in your application.
You want to allocate memory dynamically.
Then, Use Dynamic allocation like this:
#include <iostream>
#include <iomanip>
using namespace std;
int main()
{
int line=0,member=0;
int i,j;
int **matrice; //Define matrice as a 2D array(a Matrix)
cout << "\nLine: ";
cin >> line;
cout << "Member: ";
cin >> member;
//start of dynamic allocation
matrice=new int*[line];
for (i=0;i<line;i++)
matrice[i]=new int[member];
//End of dynamic allocation
cout << "\nCreated Matrice: \n" << endl;
for (i=0;i<line;i++)
{
for (j=0;j<member;j++)
{
matrice[i][j]=i*j+1;
cout << setw(5) << matrice[i][j];
}
cout << "\n\n";
}
delete[] matrice; //Releasing allocated memory
return 0;
}

I am trying to return a Character Array but, I'm only getting the first letter returned

I'm working on a small little thing here for school. After hours of researching, and a ton of errors and logic reworking I've almost completed my little program here.
I'm trying to take user input, store it into the string, get a character array from the string ( dont ask why, I just have to put this into a character array ), then get the reversed order of the phrase that the user entered. Here is my code:
#include "stdafx.h"
#include <iostream>
#include <String>
#include <cstring>
using namespace std;
using namespace System;
#pragma hdrstop
char* getCharArray(string);
string reversePhrase( int, char* );
void main(void)
{
string sPhrase = "";
int sSize = 0;
string sReversed = "";
char* cPhrase = NULL;
cout << "Welcome to the You Type It & We'll Reverse it! [Version 1.0] " << endl;
cout << "This program will reverse your phrase, and count how many characters are in it!" << endl;
cout << "To begin just enter a phrase." << endl;
cout << "Enter a phrase: ";
getline( cin, sPhrase);
sSize = sPhrase.length();
cout << endl;
cPhrase = getCharArray(sPhrase);
sReversed = reversePhrase( sSize, cPhrase );
cout << sReversed;
system("pause");
}
string reversePhrase(int size , char* cPhrase)
{
string sReversed = "";
int place = size;
for ( int i = 0; i < size ; i ++ )
{
sReversed.append(1, cPhrase[place]);
cout << "Current string: " << sReversed << endl;
cout << "Current character: " << cPhrase[place] << endl;
place--;
}
return sReversed;
}
char* getCharArray(string sPhrase)
{
int size = 1;
size = sPhrase.length();
char* cArray = NULL;
cArray = new char[size];
for (int i = 0 ; i < size ; i++)
{
cArray[size] = sPhrase.at(i);
}
return cArray;
}
When I type in "ownage" into the program, this is what I get returned:
It is almost like my Character Array is getting garbage collected before it can use all of the characters. This is probably an easy fix but, I just don't see how I can get around this one.
Try rewriting getCharArray like this
char* getCharArray(string sPhrase)
{
int size = 1;
size = sPhrase.length();
char* cArray = NULL;
cArray = new char[size+1]; // NOTE
for (int i = 0 ; i < size ; i++)
{
cArray[i] = sPhrase.at(i); // NOTE
}
}
cArray[size]=0; // NOTE
return cArray;
}
Note that the assignment in the loop now uses the index variable. Also, you need to allocate one extra char in the array to set the null terminator for the string and then you need to set it at the end.
You'll also need to think about deallocating the array at some point
The bug is in this line:
cArray[size] = sPhrase.at(i);
That size should be your loop index.
You should probably look at using std::string more, and not poke around with character arrays when there's no need to.
Why use a char array at all? It's not only useless – it complicates the code substantially (the usage of your function is more difficult, and you've forgotten to free the memory allocated by new!). Why not just have the following function:
string reverse(string const& input);
(Passing the argument by const reference instead of by value saves you a copy!)
In fact, implementing the function only takes a single line using the features of the string class (one of its constructors takes two iterators):
string reverse(string const& input) {
return string(input.rbegin(), input.rend());
}
reversePhrase is also not correct. Try something like this:
string reversePhrase(int size , char* cPhrase)
{
string sReversed = "";
sReversed.resize(size);
int place = size - 1;
for ( int i = 0; i < size ; i ++ )
{
sReversed [i] = cPhrase[place];
cout << "Current string: " << sReversed << endl;
cout << "Current character: " << cPhrase[place] << endl;
place--;
}
return sReversed;
}
First, start the array with -1. After that, use a for loop with -1 and increment inside the loop. Then, you can get the first element of the array.