Swift How to reload an Environment-Object - swiftui

I want to add a Button to my view to load more data. In my Environment Object the data is generated randomly via an API.
How can I reload my Environment object to get new items. The Code Below should make it clear. Thanks in advance
class observer : ObservableObject{
#Published var shows = [stacks]()
#Published var last = -1
var results = [Result1]()
init(){
let number = Int.random(in: 1...35)
print("das ist dier etste radodm nube: \(number)")
let endnumber = number + 8
print("das ist dier etste radodm nube: \(endnumber)")
for n in number...endnumber{
guard let url = URL(string:"https://api.themoviedb.org/3/discover/tv?api_key=3ed2bd15f916d0e3fbb77c193bf33b61&language=de-DE&region=DE&with_networks=213&page=\(n)" ) else {
print("Invalid URL")
return
}
let request = URLRequest(url: url)
URLSession.shared.dataTask(with: request) { data, response, error in
if let data = data {
if let decodedResponse = try? JSONDecoder().decode(Response.self, from: data) {
DispatchQueue.main.async {
self.results = decodedResponse.results
for i in self.results{
self.shows.append(stacks(id: "\(i.id)", name: i.name, typ: "Serie", status: "",overview: i.overview, vote: "\(i.vote_average)", image: i.poster_path, swipe: 0, degree: 0, commercal: "no"))
}
self.shows.shuffle()
}
return
}
}
print("Fetch failed: \(error?.localizedDescription ?? "Unknown error")")
}.resume()
}
}
}
struct View: View {
#EnvironmentObject var cards : observer
var body: some View {
VStack{
Button(action: {
//reload
}){
Text("reload")
}
}

I would put the fetching/loading data code that is inside the init in a function.
func codeToFetchData() {
//Code from your init
}
The call that method in your init and your Button for example cards.codeToFetchData()

Related

#Published Array is not updating

i'm currently struggling to fetch any changes from an published variable in SwiftUI. Most of the code is created after this tutorial on YouTube.
It's basically an app, that fetches cryptos from a firebase database. To avoid high server costs I want to update any changes of the coins to the database but not have an observer to lower the download rate.
What's the bug?
When I'm adding a coin to my favorites, it sends the data correctly to the database and updates the UI. However when I try to filter the coins the Coin-array switches back to it's previous state. I also added a breakpoint on the CoinCellViewModel(coin: coin)-Line but it only gets executed when I change the filterBy. Here's a little visualisation of the bug:
Repository
class CoinsRepository: ObservableObject {
#Published var coins = [Coin]()
var ref: DatabaseReference!
init() {
self.ref = Database.database().reference()
loadDatabase(ref)
}
func loadDatabase(_ ref: DatabaseReference) {
ref.child("coins").observeSingleEvent(of: .value) { snapshot in
guard let dictionaries = snapshot.value as? [String: Any] else { return }
var coinNames: [String] = []
self.coins = dictionaries.compactMap({ (key: String, value: Any) in
guard let dic = value as? [String: Any] else { return nil }
coinNames.append(dic["name"] as? String ?? "")
return Coin(dic)
})
}
}
func updateFavorite(_ coin: Coin, state: Bool) {
let path = ref.child("coins/\(coin.name)")
var flag = false
path.updateChildValues(["favorite": state]) { err, ref in
if let err = err {
print("ERROR: \(err.localizedDescription)")
} else {
var i = 0
var newCoinArray = self.coins
for coinA in newCoinArray {
if coinA.name == coin.name {
newCoinArray[i].favorite = state
}
i += 1
}
// I guess here's the error
DispatchQueue.main.async {
self.objectWillChange.send()
self.coins = newCoinArray
}
}
}
}
}
ViewModel
class CoinListViewModel: ObservableObject {
#Published var coinRepository = CoinsRepository()
#Published var coinCellViewModels = [CoinCellViewModel]()
#Published var filterBy: [Bool] = UserDefaults.standard.array(forKey: "filter") as? [Bool] ?? [false, false, false]
#Published var fbPrice: Double = 0.00
#Published var searchText: String = ""
private var cancellables = Set<AnyCancellable>()
init() {
$searchText
.combineLatest(coinRepository.$coins, $fbPrice, $filterBy)
.map(filter)
.sink { coins in
self.coinCellViewModels = coins.map { coin in
CoinCellViewModel(coin: coin)
}
}
.store(in: &cancellables)
}
...
}
updateFavorite(_ coin: Coin, state: Bool) get's called in the CoinCellViewModel() but I guess the code isn't necessary here...
I'm fairly new to the Combine topic and not quite getting all the new methods, so any help is appreciated!

How to add and delete objects from a List from an object who's inside another List in SwiftUI and Realm

In the following code I have a List of Cars and each Car from that list has its own list of Services, I can add and delete Cars without a problem by calling carViewModel.addNewCar(make:String, model:String) and carViewModel.deleteCar(at indexSet:IndexSet).
Car.swift
import RealmSwift
final class Car: Object, ObjectKeyIdentifiable{
#objc dynamic var make: String = ""
#objc dynamic var model: String = ""
// creation date, ID etc.
dynamic var services = List<CarService>()
}
CarList.swift
import RealmSwift
final class CarList: Object, ObjectKeyIdentifiable{
#objc dynamic var name: String = ""
// creation date, ID etc.
var cars = RealmSwift.List<Car>()
}
CarService.swift
import RealmSwift
final class CarService: Object, ObjectKeyIdentifiable{
#objc dynamic var serviceName: String = ""
// creation date, ID etc.
}
View Model
import RealmSwift
class CarViewModel: ObservableObject{
#Published var cars = List<Car>()
#Published var selectedCarList: CarList? = nil
var token: NotificationToken? = nil
init(){
// Create a the default lists if they don't already exist.
createDefaultCarList()
createDefaultServiceList()
// Initialize the SelectedCarList and the cars variables items from the Default Car List.
if let list = realm?.objects(CarList.self).first{
self.selectedCarList = list
self.cars = list.cars
}
token = selectedCarList?.observe({ [unowned self] (changes) in
switch changes{
case .error(_): break
case.change(_, _):self.objectWillChange.send()
case.deleted: self.selectedCarList = nil
}
})
}
func addNewCar(make:String, model:String){
if let realm = selectedCarList?.realm{
try? realm.write{
let car = Car()
car.make = make
car.model = model
selectedCarList?.cars.append(car)
}
}
}
func deleteCar(at indexSet:IndexSet){
if let index = indexSet.first,
let realm = cars[index].realm{
try? realm.write{
realm.delete(cars[index])
}
}
}
func addService(toCar: Car, serviceName: String){
try? realm?.write{
let service = CarService()
service.serviceName = serviceName
toCar.services.append(service)
}
}
/// Creates the Default Car List if it doesn't already exists otherwise just prints the error.
func createDefaultCarList(){
do {
if (realm?.objects(CarList.self).first) == nil{
try realm?.write({
let defaultList = CarList()
defaultList.name = "Default Car List"
realm?.add(defaultList)
})
}
}catch let error{
print(error.localizedDescription)
}
}
/// Creates the Default Serivice List if it doesn't already exists otherwise just prints the error.
func createDefaultServiceList(){
do {
if (realm?.objects(ServiceList.self).first) == nil{
try realm?.write({
let defaultList = ServiceList()
defaultList.listName = "Default Service List"
realm?.add(defaultList)
})
}
}catch let error{
print(error.localizedDescription)
}
}
}
My issue is adding or deleting Services to existing Cars. When I call carViewModel.addService(toCar: Car, serviceName: String) I get the error below...
Calling the addService() method.
struct NewServiceFormView: View {
#ObservedObject var carViewModel: CarViewModel
#State var selectedCar:Car // pass from other cars view
var body: some View {
NavigationView {
Form {
// fields
}
.navigationBarItems( trailing:Button("Save", action: addNewCar))
}
}
func addNewCar(){
carViewModel.addService(toCar: selectedCar, serviceName: "Oil Change")
}
}
Error
"Cannot modify managed RLMArray outside of a write transaction."
I can add new Services by explicitly selecting a Car from the cars list. I don't get any errors but the UI doesn't update; I don't see the newly added Service until the app is relaunched.
No errors doing it this way but the UI doesn't update.
carViewModel.addService(toCar: carViewModel.cars[1], serviceName: "Rotors")
How can I properly watch, delete and add Services to existing Cars?
EDIT: Added the following code per Mahan's request.
View to present the NewServiceFormView
struct CarServicesView: View {
#State var selectedCar:Car // a car from parent view
#ObservedObject var carViewModel: CarViewModel
var body: some View {
VStack{
List {
Section(header: Text("Services: \(selectedCar.services.count)")) {
ForEach(selectedCar.services) { service in
}
}
}
.listStyle(GroupedListStyle())
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
Button(action: openNewServiceForm) {
Image(systemName: "plus")
}
}
}
}.sheet(isPresented: $newServiceFormIsPresented){
NewServiceFormView(carViewModel: carViewModel, selectedCar: selectedCar)
}
}
func openNewServiceForm() {
newServiceFormIsPresented.toggle()
}
}
One issue is how the Realm objects are being observed - remember they are ObjC objects under the hood so you need to use Realm observers. So this
#ObservedObject var carViewModel: CarViewModel
should be this
#ObservedRealmObject var carViewModel: CarViewModel
See the documentation for observedRealmObject
Also, keep in mind if you're observing a Results, the same thing applies, use
#ObservedResults
as shown in the documentation

Implementing Login Navigation in SwiftUI

Here is my requirement: I want to display a login screen, perform authentication via a network request, and if successful, display the content page.
I have implemented the network request part as per the suggestion by jpdnx here.
I have a UserAuth class and the corresponding code to display the Login View if not logged in, and the Content View if logged in, as per M Reza here.
However, I am not able to combine the two - when the network request finishes in LoginView, I am not able to get the flow back to the LoginControllerView to navigate to ContentView. Any help will be appreciate here.
Here is my code:
Network.swift
class ViewModel<T: Codable> : ObservableObject {
//#Published var calendar : IDCCalendar?
#Published var modelData : T?
func getData(url: URL, encoded: String, completion: (#escaping ()->()) ) {
var request = URLRequest(url: url)
request.setValue("application/json", forHTTPHeaderField: "Content-Type")
request.httpMethod = "POST"
print(encoded)
let encoder = JSONEncoder()
if let data = try? encoder.encode(encoded) {
request.httpBody = data
}
print("Request: \(request)")
URLSession.shared.dataTask(with: request) { data1, response, error in
if let error = error {
print("Request error: ", error)
return
}
guard let data1 = data1 else { return }
DispatchQueue.main.async {
let decoder = JSONDecoder()
print(String(decoding: data1, as: UTF8.self))
if let value = try? decoder.decode(T.self, from: data1)
{
self.modelData = value
completion()
print("Success!")
}
else {
print("Does not decode correctly")
}
}
}.resume()
}
LoginControllerView.swift
var body: some View {
Group {
if !userAuth.isLoggedin {
LoginView(userAuth: userAuth)
} else {
ContentView()
}
}
LoginView.swift
struct LoginView: View {
#EnvironmentObject var userAuth: UserAuth
#StateObject var viewModel = ViewModel<Login>()
var body: some View {
// Login Screen UI here
Button("Login") {
// Commenting out network request code out for now
/*
let url = URL(<URL goes here>)!
let encoded = <JSON String goes here>
let completion = {
if viewModel.modelData?.Status == 0 {
userAuth.isLoggedin = true
let login = viewModel.modelData!
let encoder = JSONEncoder()
if let data = try? encoder.encode(login) {
UserDefaults.standard.set(data, forKey: "LoginData")
}
}
viewModel.getData(url: url, encoded: encoded, completion: completion)
*/
// For test purposes, setting it to true, I want this to percolate back to
// LoginControllerView
userAuth.isLoggedin = true
}
UserAuth.swift
import Combine
class UserAuth: ObservableObject {
let didChange = PassthroughSubject<UserAuth,Never>()
// required to conform to protocol 'ObservableObject'
let willChange = PassthroughSubject<UserAuth,Never>()
func login() {
// login request... on success:
self.isLoggedin = true
}
var isLoggedin = false {
didSet {
didChange.send(self)
}
}
}

My Object that's Health Store are not refreshing data when it received a new data (in Health kit) in swift app

I want to develop view that's loading data from Health kit (mindfulness time) so I used Timer every 1 minute to get a new data from Health kit, created by Apple watch but onReceive(Timer) are not refreshing a new data (it pass previous data only)
if I Open another app and come back to this app then it's show me a new data
import SwiftUI
struct LoadingView: View {
var healthStore : HealthStore? = HealthStore()
#State private var timer = Timer.publish(every: 1, on: .main, in: .common).autoconnect()
#State var num : Int = 0
#Binding var showModal: Bool
var decription : String
// MARK: - BODY
var body: some View {
VStack (alignment: .center){
Spacer()
WatchView()
Spacer()
Text(decription)
.font(.callout)
.fontWeight(.semibold)
.padding(.horizontal,30)
Spacer()
}
.navigationBarBackButtonHidden(true)
.onReceive(timer) { _ in
if let healthStore = healthStore {
healthStore.requestAuthorization { success in
if success {
healthStore.getDailyMindfulnessTime { time in
print("\(time)")
}
} //: SUCCESS
}
}
}// ON RECEIVE
.onDisappear(perform: {
self.timer.upstream.connect().cancel()
})//ON DISAPPEAR
}
}
Health Store
import Foundation
import HealthKit
class HealthStore {
var healthStore : HKHealthStore?
var query : HKStatisticsCollectionQuery?
var querySampleQuery : HKSampleQuery?
init(){
// to check data is avaliable or not?
if HKHealthStore.isHealthDataAvailable(){
//Create instance of HKHealthStore
healthStore = HKHealthStore()
}
}
// Authorization
func requestAuthorization(compleion: #escaping(Bool)-> Void){
let stepType = HKQuantityType.quantityType(forIdentifier: HKQuantityTypeIdentifier.stepCount)!
let mindfulSampleType = HKSampleType.categoryType(forIdentifier: .mindfulSession)!
guard let healthStore = self.healthStore else { return compleion(false)}
healthStore.requestAuthorization(toShare: [], read: [stepType,mindfulSampleType]) { (success, error) in
compleion(success)
}
}
//Calculate steps count
func calculateSteps(completion : #escaping(HKStatisticsCollection?)->Void){
let stepType = HKQuantityType.quantityType(forIdentifier: HKQuantityTypeIdentifier.stepCount)!
let startDate = Calendar.current.date(byAdding: .day,value: -7, to: Date())
let anchorDate = Date.mondayAt12AM()
let daily = DateComponents(day:1)
let predicate = HKQuery.predicateForSamples(withStart: startDate, end: Date()
, options: .strictStartDate)
//cumulativeSum (Watch+Iphone)
query = HKStatisticsCollectionQuery(quantityType: stepType, quantitySamplePredicate: predicate, options: .cumulativeSum, anchorDate: anchorDate, intervalComponents: daily)
query!.initialResultsHandler = { query, statisticsCollection , error in
completion(statisticsCollection)
}
if let healthStore = self.healthStore, let query = self.query {
healthStore.execute(query)
}
}
// DailyMindfulnessTime
func getDailyMindfulnessTime(completion: #escaping (TimeInterval) -> Void) {
let sampleType = HKSampleType.categoryType(forIdentifier: .mindfulSession)!
let sortDescriptor = NSSortDescriptor(key: HKSampleSortIdentifierEndDate, ascending: false)
let startDate = Calendar.current.startOfDay(for: Date())
let endDate = Calendar.current.date(byAdding: .day, value: 1, to: startDate)
let predicate = HKQuery.predicateForSamples(withStart: startDate, end: endDate, options: .strictStartDate)
querySampleQuery = HKSampleQuery(sampleType: sampleType, predicate: predicate, limit: HKObjectQueryNoLimit, sortDescriptors: [sortDescriptor]) { (_, results, error) in
if error != nil {
print(" HealthKit returned error while trying to query today's mindful sessions. The error was: \(String(describing: error?.localizedDescription))")
}
if let results = results {
var totalTime = TimeInterval()
for result in results {
totalTime += result.endDate.timeIntervalSince(result.startDate)
}
completion(totalTime)
} else {
completion(0)
}
}
if let healthStore = self.healthStore, let querySampleQuery = self.querySampleQuery {
healthStore.execute(querySampleQuery)
}
}
}
extension Date {
static func mondayAt12AM() -> Date{
return Calendar(identifier: .iso8601).date(from: Calendar(identifier: .iso8601).dateComponents([.yearForWeekOfYear,.weekOfYear],from: Date()))!
}
}
first of all you write in your question that you want to update every minute, but currently you update every second. TimeInterval is a typealias for Double and you pass it in your Timer as seconds. So in your case it should be:
#State private var timer = Timer.publish(every: 60, on: .main, in: .common).autoconnect()
Be aware this means onReceive is called after 60 seconds and not immediately.
And I tested your code and it worked fine for me. Unfortunately you didnt include your watch view so I dont know what you are doing in there.
I assumed num is the variable you wanted to update, so you need to call:
num += Int(time)
in your closure for getDailyMindfulnessTime.
If you want to display the time in your WatchView make sure to pass num as a Binding in there.

Nested Struct models not causing view to re-render SwiftUI

I have a view that listens to a Model via and ObservableObject:
class Feed : ObservableObject {
// Posts to be displayed
#Published var posts = [Posts]()
...
...
}
And the Posts model looks like:
struct Posts: Hashable, Identifiable {
let bar: Bars
let time: String
var description: String
let id: String
let createdAt : String
let tags : [Friends]
let groups : [String]
var intializer : Friends // Creator of the post
}
Which contains multiple other Struct models like Friends and Bars. However, when I do change a value within one of these other models, it doesn't trigger the #Published to fire, so the view isn't redrawn. For example, the Friends model looks like:
struct Friends : Hashable {
static func == (lhs: Friends, rhs: Friends) -> Bool {
return lhs.id == rhs.id
}
let name: String
let username: String
let id : String
var thumbnail : UIImage?
var profileImgURL : String?
func hash(into hasher: inout Hasher) {
hasher.combine(id)
}
}
but when I change the thumbnail, the views are not redrawn. But when I change something directly apart of the Posts model, like the description attribute, the view is redrawn. How am I able to have the view redraw when the underlying model values are changed?
I change the thumbnail as shown:
// Grab the thumbnail of user (if exists)
if post.intializer.profileImgURL != nil {
AF.request(post.intializer.profileImgURL!, method: .get, encoding: URLEncoding.default)
.validate()
.responseData { (response) in
if let data = response.value {
// Find the index of where this post is in the array and set the profile img
if let indexOfPost = self.posts.firstIndex(of: post) {
self.posts[indexOfPost].intializer.thumbnail = UIImage(data: data)
}
}
}
}
But if I were to change the description doing the same thing:
// Grab the thumbnail of user (if exists)
if post.intializer.profileImgURL != nil {
AF.request(post.intializer.profileImgURL!, method: .get, encoding: URLEncoding.default)
.validate()
.responseData { (response) in
if let data = response.value {
// Find the index of where this post is in the array and set the profile img
if let indexOfPost = self.posts.firstIndex(of: post) {
self.posts[indexOfPost].description = "Loaded!!!!"
}
}
}
}
And when I do this, the view does update and change. I can see that the thumbnails are being loaded correctly, too, because I can print out the data sent, and sometimes the thumbnails are redrawn for the view correctly.
EDIT
As suggested I tried adding a mutating func to the struct:
struct Posts: Hashable, Identifiable {
let bar: Bars
let time: String
var description: String
let id: String
let createdAt : String
let tags : [Friends]
let groups : [String]
var intializer : Friends // Creator of the post
mutating func addInitThumbnail(img : UIImage) {
self.intializer.thumbnail = img
}
}
and then using it:
func grabInitThumbnail(post : Posts) {
// Grab the thumbnail of user (if exists)
if post.intializer.profileImgURL != nil {
AF.request(post.intializer.profileImgURL!, method: .get, encoding: URLEncoding.default)
.validate()
.responseData { (response) in
if let data = response.value {
// Find the index of where this post is in the array and set the profile img
if let indexOfPost = self.posts.firstIndex(of: post) {
if let thumbnailImg = UIImage(data: data) {
self.posts[indexOfPost].addInitThumbnail(img: thumbnailImg)
}
}
}
}
}
}
but it did not work either.
However, when I do:
func grabInitThumbnail(post : Posts) {
// Grab the thumbnail of user (if exists)
if post.intializer.profileImgURL != nil {
AF.request(post.intializer.profileImgURL!, method: .get, encoding: URLEncoding.default)
.validate()
.responseData { (response) in
if let data = response.value {
// Find the index of where this post is in the array and set the profile img
if let indexOfPost = self.posts.firstIndex(of: post) {
self.posts[indexOfPost].intializer.thumbnail = UIImage(data: data)
self.posts[indexOfPost].description = "Loaded!!!!"
}
}
}
}
}
the images are loaded and set correctly...? So I think it might have something to do with UIImages directly?
I tried using mutating function and also updating value directly, both cases it worked.
UPDATED CODE (Added UIImage in new struct)
import SwiftUI
import Foundation
//Employee
struct Employee : Identifiable{
var id: String = ""
var name: String = ""
var address: Address
var userImage: UserIcon
init(name: String, id: String, address: Address, userImage: UserIcon) {
self.id = id
self.name = name
self.address = address
self.userImage = userImage
}
mutating func updateAddress(with value: Address){
address = value
}
}
//User profile image
struct UserIcon {
var profile: UIImage?
init(profile: UIImage) {
self.profile = profile
}
mutating func updateProfile(image: UIImage) {
self.profile = image
}
}
//Address
struct Address {
var houseName: String = ""
var houseNumber: String = ""
var place: String = ""
init(houseName: String, houseNumber: String, place: String) {
self.houseName = houseName
self.houseNumber = houseNumber
self.place = place
}
func getCompleteAddress() -> String{
let addressArray = [self.houseName, self.houseNumber, self.place]
return addressArray.joined(separator: ",")
}
}
//EmployeeViewModel
class EmployeeViewModel: ObservableObject {
#Published var users : [Employee] = []
func initialize() {
self.users = [Employee(name: "ABC", id: "100", address: Address(houseName: "Beautiful Villa1", houseNumber: "17ABC", place: "USA"), userImage: UserIcon(profile: UIImage(named: "discover")!)),
Employee(name: "XYZ", id: "101", address: Address(houseName: "Beautiful Villa2", houseNumber: "18ABC", place: "UAE"), userImage: UserIcon(profile: UIImage(named: "discover")!)),
Employee(name: "QWE", id: "102", address: Address(houseName: "Beautiful Villa3", houseNumber: "19ABC", place: "UK"), userImage: UserIcon(profile: UIImage(named: "discover")!))]
}
func update() { //both below cases worked
self.users[0].address.houseName = "My Villa"
//self.users[0].updateAddress(with: Address(houseName: "My Villa", houseNumber: "123", place: "London"))
self.updateImage()
}
func updateImage() {
self.users[0].userImage.updateProfile(image: UIImage(named: "home")!)
}
}
//EmployeeView
struct EmployeeView: View {
#ObservedObject var vm = EmployeeViewModel()
var body: some View {
NavigationView {
List {
ForEach(self.vm.users) { user in
VStack {
Image(uiImage: user.userImage.profile!)
Text("\(user.name) - \(user.address.getCompleteAddress())")
}
}.listRowBackground(Color.white)
}.onAppear(perform: fetch)
.navigationBarItems(trailing:
Button("Update") {
self.vm.update()
}.foregroundColor(Color.blue)
)
.navigationBarTitle("Users", displayMode: .inline)
}.accentColor(Color.init("blackTextColor"))
}
func fetch() {
self.vm.initialize()
}
}
it's been a long time but still :
1 - mutating func is not necessary.
2 - The re-rendering won't happen if you only change the nested object and not the "observed" object it self.
3 - You can play with the getters and setters as well, to pull the wanted value to change and update it back.
Considering we have a complex object such as :
struct Content{
var listOfStuff : [Any] = ["List", 2, "Of", "Stuff"]
var isTheSkyGrey : Bool = false
var doYouLikeMyMom : Bool = false
var status : UIImage? = UIImage(systemName: "paperplane")
}
Now let's wrap/nest this object into a ContentModel for the View. If, while using the #State var contentModel : ContentModel in the View, we change change one of the properties directly by accessing the nested object(like so : model.content.status = "Tchak"), it will not trigger a re-rendering because the ContentModel itself didn't change.
Understanding this, we need to trigger a tiny useless change in the ContentModel :
struct ContentModel {
private var change : Bool = false
private var content : Content = Content() {
didSet{
// this will trigger the view to re-render
change.toggle()
}
}
//the value you want to change
var status : UIImage?{
get{
contentModel.status
}
set{
contentModel.status = newValue
}
}
}
Now what's left to do is to observe the change of the content in the view.
struct ContentPouf: View {
#State var contentModel = ContentModel()
var body: some View {
Image(uiImage: contentModel.status)
.onTapGesture {
contentModel.status = UIImage(systemName: "pencil")
}
}
}
and using an ObservableObject it would be :
class ContentObservable : ObservableObject {
#Published var content : ContentModel = ContentModel()
func handleTap(){
content.status = UIImage(systemName: "pencil")
}
}
and
#StateObject var viewModel : ContentObservable = ContentObservable()
var body: some View {
Image(uiImage :viewModel.content.status)
.onTapGesture {
viewModel.handleTap()
}
}