I want to develop a C++ application, which will run natively on a Windows XP machine.
It uses the ASPI Drivers to communicate with external SCSI Devices.
The oldest Version on the Microsoft page seems to be VS 2012, which is probably too new.
Which version of Visual Studio do I need to install for coding and compiling natively on Win XP?
I routinely compile for Windows XP using Visual Studio 2017.
The secret is to install and select the "v141_xp" Platform Toolset in the project's configuration pages (Configuration Properties -> General -> Platform Toolset) as described in #drescherjm's link.
I also set the Windows SDK Version to 7.0, although I'm not sure if that's necessary.
Related
I have a c++ program built using VS2017 on windows7.
When I run it on Windows7 or windows10 there is no problem.
If I Build the same program on Windows10 (still using VS2017) the program runs OK on Windows10 but when I try to run it on Windows7 I get an "0xC000001D: Illegal Instruction." error.
Is it even possible to run programs built in Windows10 on Windows7 ? and if so what can I do?
Thanks
The default SDKs will be different on your two VS2017 installations. Right-click the project, select "properties", then the "General" page. See Windows SDK Version.
You can install different SDK versions (and different Platform Toolsets) using the Visual Studio installer ("Modify").
You would probably need to install the v140 toolset.
Also see the response here:
https://social.msdn.microsoft.com/Forums/vstudio/en-US/e19634d8-f635-4ed0-b8d7-45b64ccbd6fa/windows-sdk-7-in-visual-studio-2017?forum=visualstudiogeneral
...which states:
You can create a project with the default project template. After that, right click the project name under Solution Explorer and go to Configuration Properties-General, modify the 'Platform Toolset' to Windows7.1SDK, since you already installed the Windows SDK 7. Please have a look at the following note:
##To change the target platform toolset, you must have the associated version of Visual Studio or the Windows Platform SDK installed. For example, to target the Itanium platform with the Windows7.1SDK platform toolset, you must have Microsoft Windows SDK for Windows 7 and .NET Framework 4 SP1 installed
If the above not works, you can also modify the platform toolset to Visual Studio 2010 (v100), which has the same compiler like Windows SDK 7, if you have the VS 2010 and VS 2017 on the same computer
Is it possible to get .NET Compiler platform SDK in Mac OSx? I need to utilize it's APIs.
VS for Mac installer does not support to add the SDK as it does in windows VS installer. Also, the .NET Compiler platform SDK extension comes as .vsix file which is not supported in VS for Mac.
Go to Project -> Add NuGet packages... search "roslyn". I worked fine with me
Is there a simple way to compile a 64 bit app with the 32-bit edition of Visual C++ 2010 Express? What configurations, if any, are necessary?
Here are step by step instructions:
Download and install the Windows Software Development Kit version 7.1. Visual C++ 2010 Express does not include a 64 bit compiler, but the SDK does. A link to the SDK: http://msdn.microsoft.com/en-us/windowsserver/bb980924.aspx
Change your project configuration. Go to Properties of your project. On the top of the dialog box there will be a "Configuration" drop-down menu. Make sure that selects "All Configurations." There will also be a "Platform" drop-down that will read "Win32." Finally on the right there is a "Configuration Manager" button - press it. In the dialog that comes up, find your project, hit the Platform drop-down, select New, then select x64. Now change the "Active solution platform" drop-down menu to "x64." When you return to the Properties dialog box, the "Platform" drop-down should now read "x64."
Finally, change your toolset. In the Properties menu of your project, under Configuration Properties | General, change Platform Toolset from "v100" to "Windows7.1SDK".
These steps have worked for me, anyway. Some more details on step 2 can be found in a reference from Microsoft that a previous poster mentioned: http://msdn.microsoft.com/en-us/library/9yb4317s.aspx.
64-bit tools are not available on
Visual C++ Express by default. To
enable 64-bit tools on Visual C++
Express, install the Windows Software
Development Kit (SDK) in addition to
Visual C++ Express. Otherwise, an
error occurs when you attempt to
configure a project to target a 64-bit
platform using Visual C++ Express.
How to: Configure Visual C++ Projects to Target 64-Bit Platforms
Ref:
http://msdn.microsoft.com/en-us/library/9yb4317s.aspx
And make sure you download the Windows7.1 SDK, not just the Windows 7 one. That caused me a lot of head pounding.
I found an important step to add to this - after you've installed the SDK, go to your project properties and change Configuration Properties->General->Platform Toolset from v100 or whatever it is to Windows7.1SDK. This changes $(WindowsSdkDir) to the proper place and seemed to solve some other difficulties I was encountering as well.
Note that Visual C++ compilers are removed when you upgrade Visual Studio 2010 Professional or Visual Studio 2010 Express to Visual Studio 2010 SP1 if Windows SDK v7.1 is installed.
For instructions on resolving this, see KB2519277 on the Microsoft Support site.
Download the Windows SDK and then go to View->Properties->Configuration Manager->Active Solution Platform->New->x64.
Programming in a 64-bit environment is quite different than 32-bit environment.
Code generated has totally different assembly constitution in 32 & 64-bit code, even the protocols of communicating with functions change. So you can't generate 64-bit code using 32-bit compiler.
You might want to see an article on Microsoft's web site about targeting a 64-bit target but using a 32-bit development machine.
As what Jakob said: windows sdk 7.1 cannot be installed if MS VC++ x64 and x86 runtimes and redisrtibutables of version 10.0.40219 are present. after removing them win sdk install is okay, VS C++ SP1 can be installed fine again.
Kind regards
Last week I inherited a legacy unmanaged C++ application.
Unfortunately the project settings are not 100% reliable, and there is no documentation. What I do know is that the product was deployed with Microsoft Visual C++ 2008 Redistributable x86.
My question is: what combination of IDE, SDK, and Platform ToolSet would you recommend using?
Unfortunately I haven't worked with the Windows SDK before, and the Platform ToolSet option is new to me. To make matters worse, I haven't written a line of C++ code in eight years! So... any feedback you can provide would be greatly appreciated :D
KNOWNS
Client Operating System
Windows 2008 R2
C++ Redistributable
Microsoft Visual C++ 2008 Redistributable x86 is deployed in production
Integrated Development Environment (IDE)
I would prefer to use Visual Studio 2012 (we also have: Visual Studio 2008, 2010, 2012)
UNKNOWNS
Platform ToolSet
Can I use VS2012 and target the v90 platform, or is it more stable to simply use VS2008?
Windows SDK
Which version of the Windows SDK should I install on the development machine if the client is using Microsoft Visual C++ 2008 Redistributable x86 in production?
I would start by trying to get the project to compile successfully in Visual Studio 2008, since you mentioned you already have that available.
I wouldn't bother trying to install another version of the Windows SDK (one comes bundled with VS 2008) unless you can't get the project to compile successfully in an out-of-the-box install of VS 2008. If not and you do want to try installing another version of the SDK, I would opt for version 7.1, the one that targets Windows 7.
There is unlikely to be any advantage in using version 6.1 of the SDK; new versions might add new features, but they generally retain backwards compatibility with the old versions. I would not, however, install any version of the Windows 8 SDK because that might end up confusing you as the developer.
Once you get everything up and going on VS 2008, you could try switching over to VS 2012 if you'd prefer to use it. (I still can't get used to the UI, but apparently someone likes it.) As you point out in the question, the easiest way of making this work correctly would be to target "v90", which is VS 2008 (set using the Platform Toolset option). That will basically allow you to use the VS 2012 shell for editing purposes, but the VS 2008 compiler and headers for builds. You won't get any of the C++11 features introduced with VS 2012, however, because you're not using the new version of the compiler; you'll be stuck with what was supported back in VS 2008.
Is there a simple way to compile a 64 bit app with the 32-bit edition of Visual C++ 2010 Express? What configurations, if any, are necessary?
Here are step by step instructions:
Download and install the Windows Software Development Kit version 7.1. Visual C++ 2010 Express does not include a 64 bit compiler, but the SDK does. A link to the SDK: http://msdn.microsoft.com/en-us/windowsserver/bb980924.aspx
Change your project configuration. Go to Properties of your project. On the top of the dialog box there will be a "Configuration" drop-down menu. Make sure that selects "All Configurations." There will also be a "Platform" drop-down that will read "Win32." Finally on the right there is a "Configuration Manager" button - press it. In the dialog that comes up, find your project, hit the Platform drop-down, select New, then select x64. Now change the "Active solution platform" drop-down menu to "x64." When you return to the Properties dialog box, the "Platform" drop-down should now read "x64."
Finally, change your toolset. In the Properties menu of your project, under Configuration Properties | General, change Platform Toolset from "v100" to "Windows7.1SDK".
These steps have worked for me, anyway. Some more details on step 2 can be found in a reference from Microsoft that a previous poster mentioned: http://msdn.microsoft.com/en-us/library/9yb4317s.aspx.
64-bit tools are not available on
Visual C++ Express by default. To
enable 64-bit tools on Visual C++
Express, install the Windows Software
Development Kit (SDK) in addition to
Visual C++ Express. Otherwise, an
error occurs when you attempt to
configure a project to target a 64-bit
platform using Visual C++ Express.
How to: Configure Visual C++ Projects to Target 64-Bit Platforms
Ref:
http://msdn.microsoft.com/en-us/library/9yb4317s.aspx
And make sure you download the Windows7.1 SDK, not just the Windows 7 one. That caused me a lot of head pounding.
I found an important step to add to this - after you've installed the SDK, go to your project properties and change Configuration Properties->General->Platform Toolset from v100 or whatever it is to Windows7.1SDK. This changes $(WindowsSdkDir) to the proper place and seemed to solve some other difficulties I was encountering as well.
Note that Visual C++ compilers are removed when you upgrade Visual Studio 2010 Professional or Visual Studio 2010 Express to Visual Studio 2010 SP1 if Windows SDK v7.1 is installed.
For instructions on resolving this, see KB2519277 on the Microsoft Support site.
Download the Windows SDK and then go to View->Properties->Configuration Manager->Active Solution Platform->New->x64.
Programming in a 64-bit environment is quite different than 32-bit environment.
Code generated has totally different assembly constitution in 32 & 64-bit code, even the protocols of communicating with functions change. So you can't generate 64-bit code using 32-bit compiler.
You might want to see an article on Microsoft's web site about targeting a 64-bit target but using a 32-bit development machine.
As what Jakob said: windows sdk 7.1 cannot be installed if MS VC++ x64 and x86 runtimes and redisrtibutables of version 10.0.40219 are present. after removing them win sdk install is okay, VS C++ SP1 can be installed fine again.
Kind regards