SwiftUI insertion transion is not working when view added - swiftui

I'm trying SwiftUI tutorial in apple developer page. now I'm following transition tutorial but my transition is not working when the view added.
here my code.
VStack(alignment: .leading) {
HStack() {
// title
Text(titleText)
.font(.headline)
.padding()
Spacer()
// button
Button(action: {
withAnimation {
self.showDetail.toggle()
}
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.padding()
}
}
// detail
if showDetail {
Text(contentText)
.transition(.slide)
.padding()
}
}
I think the Text that has contentText, should appear with slide transition but when I press the Button, it just pop up. but when I press button again it disappear with transition. so removal transition is work.
How can I fix this?

After some test I found some solution.
solution 1:
It is just bug of XCode canvas.
It works in the simulator or on a real machine.
solution 2. (if you really want to do in canvas)
Button (action : {
withAnimation(.easeInOut) { // add animation manually
self.showDetail.toggle()
}
}) {
// label Image no change
}
if showDetail {
Text(contentText)
.transition(.slide)
.animation(.easeInOut) // match with withAnimation
}

Although I haven't done the tutorial you are talking about but I think it works pretty fine using the .move transition instead of the .slide transition.
Here's my code for the detail part (the rest is unchanged). I hope my answer can help you
if showDetail {
Text(contentText)
.transition(.move(edge: .leading))
.padding()
}

Related

GeometryReader acting weird when presenting a modal on iOS 16. Bug or new behavior?

I'm seeing a weird behavior that is affecting one of my views in SwiftUI after upgrading to iOS 16.
Just to give some context, here is the stack:
Xcode 14
Simulator or real device on iOS 15.5 and 16
Considering the minimum reproducible code below:
struct ContentView: View {
#State private var isPresented: Bool = false
var body: some View {
GeometryReader { reader in
VStack(spacing: 36) {
Text("Screen frame:\n\(String(describing: reader.frame(in: .global)))")
.multilineTextAlignment(.center)
Button {
isPresented.toggle()
} label: {
Text("Open modal")
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.padding()
.onReceive(NotificationCenter.default.appDidBecomeActive()) { _ in
print(reader.frame(in: .global))
}
.onReceive(NotificationCenter.default.appDidEnterBackground()) { _ in
print(reader.frame(in: .global))
}
}
.sheet(isPresented: $isPresented) {
modalView
}
}
private var modalView: some View {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundColor(.accentColor)
Text("Hello, world!")
}
.padding()
}
}
extension NotificationCenter {
func appDidBecomeActive() -> AnyPublisher<Notification, Never> {
publisher(for: UIApplication.didBecomeActiveNotification).eraseToAnyPublisher()
}
func appDidEnterBackground() -> AnyPublisher<Notification, Never> {
publisher(for: UIApplication.didEnterBackgroundNotification).eraseToAnyPublisher()
}
}
As soon the view starts, it's possible to see the frame available due to the GeometryReader. Then following the steps:
Open the modal view
Send the app to the background
Open the app again
Close the modal
It's possible to see that the frame changed, and the values match with the 3D effect when a view is presenting another view, and it's never changing again to the right values unless you send the app again to the background or switch views (e.g. using a TabView).
I don't find anything on iOS release notes talking about it, so I supposed it must be a bug (I've filled out a bug report already).
On iOS 15, the frame value keeps stable at the same value.
I have a couple of views relying on the value of a GeometryReader, and it's causing my view to deform because of this issue. Does anyone know a way to force the recalculation for the GeometryReader for this case?
Any help is appreciated.
The issue won't occur if you control the display of the sheet with the new presentationDetents method, provided you do not request to cover the entire screen.
I modified your code as follows:
.sheet(isPresented: $isPresented) {
if #available(iOS 16, *) {
modalView
.presentationDetents([.fraction(0.99)])
}
else {
modalView
}
}
The issue will remain if you request .fraction(1), i.e. covering the whole screen.

XCode SwiftUI - Why is my keypad toolbar doing this?

Very novice to the app development game. I am trying to put this toolbar above the .decimalPad and I cannot get this large gap to go away.
VStack {
Rectangle()
.foregroundColor(Color(UIColor.systemBackground))
.frame(height: 35)
.overlay {
HStack {
Spacer()
Button(action: {
isTextFieldFocused = false
}) { Text("Done")}
}
.offset(y: -3)
.padding(.trailing)
}
.opacity(isTextFieldFocused ? 1 : 0)
.ignoresSafeArea(.keyboard) //This makes sure the bottom tab bar stays below the keyboard.
}
I initially thought it was something in another view causing the spacing, but I managed to parse through the views in the canvas and it does it regardless.
Here is what I'd like it to look like, for reference.
What I want
To add a Button onto your keyboard, you use a .toolbar with the locations to .keyboard like this:
TextField("Enter Text", text: $text)
.toolbar {
ToolbarItemGroup(placement: .keyboard) {
Button(action: {
isTextFieldFocused = false
}) { Text("Done")}
// If you want it leading, then use a Spacer() after
Spacer()
}
}
You were overthinking it by adding the Rectangle. This is why we look for minimal reproducible examples. We can dial in the fix for your specific code.

Slide Over in iPadOS 15 breaks NavigationLink (SwiftUI)

I’m having issues when using NavigationView and NavigationLinks on iPadOS 15. Currently running Dev Beta of iPadOS 15.3 (19D5026g), but I’ve had this issue since the release of 15.1. When I’m using my app as usual, nothing is wrong. But when I turn the app into a Slide Over, the detail works, but when I click “Back” and pop the detail back, I’m unable to click the NavLink (it doesn’t push the detail). When I turn the app back to full screen, everything is pretty much fine. Has anyone noticed something like that?
Edit: Just found out that Split Screen does the exact same thing.
Here’s my code:
struct ContentView: View {
var body: some View {
NavigationView {
SideBar()
.navigationBarTitle("SideBar")
.toolbar {
ToolbarItemGroup(placement: .navigationBarTrailing) {}
//Button which opens options
}
DetailView()
.navigationBarTitle(“Detail”, displayMode: .large)
}
}
}
//SideBar:
struct SideBar: View {
var body: some View {
VStack{
Spacer()
VStack {
NavigationLink(destination: DetailView()) {
Text(“DetailView”)
.font(.headline)
}
NavigationLink(destination: OtherDetailView()) {
Text("Other Detail View")
.font(.headline)
}
}
Spacer()
}
}
}
//DetailView and OtherDetailView
struct DetailView: View {
var body: some View {
VStack {
Spacer()
Text("Hello World!")
Spacer()
}
.navigationBarTitle(“Detail”)
}
}```
Thanks for your help!
Found the solution myself some time ago, so I figured I'd post it here in case someone experiences the same behavior.
The right way to do what I was trying to do is apparently by using a list with this modifier:
.listStyle(SidebarListStyle())
That seemed weird to me, but I haven't found a different way to accomplish the thing I wanted to.

Why tap Gesture of Button get triggered even out side of it's frame in SwiftUI?

I was testing accuracy of recognizing tap Gesture of a simple Button in SwiftUI, which I noticed it get activated even outside of its frame! I wanted be sure that I am not messing with label or other thing of Button, there for I build 2 different Buttons to find any improvement, but both of them get triggered in outside of given frame. I made a gif for showing issue.
gif:
code:
struct ContentView: View {
var body: some View {
Spacer()
Button("tap me!") {
print("you just tapped Button1!")
}.font(Font.largeTitle.bold()).background(Color.red)
Spacer()
Button(action: {
print("you just tapped Button2!")
}, label: {
Text("tap me!").font(Font.largeTitle.bold()).background(Color.red)
})
Spacer()
}
}
update:
some one said:
Do you see circle on click? - It is a size of active tap spot (kind of finger), and as you see, from your own demo, it overlaps red square - so gesture detected. That's it
I made another gif to show it is completely wrong to thinking like that, in this gif, even with overlaps tap get not registered!
I don't have an answer why this happens other than maybe there is some built-in functionality that increases the tappable area where possible for a better user experience? Anyway, if you put another tappable button behind it or next to it, you'll notice that this no longer happens and the tappable area is exactly where you'd expect it. Therefore, I wouldn't worry about it. But if you need to clip the tap area to the exact frame, you could add a clear background to the button and add a tap event that doesn't doesn't do anything, but takes priority on that location.
var body: some View {
VStack {
// Button behind button will take priority tap.
ZStack {
Button(action: {
print("tap 2")
}, label: {
Text("tap me!")
.padding()
.font(Font.largeTitle.bold())
.background(Color.green)
})
Button(action: {
print("tap 1")
}, label: {
Text("tap me!")
.font(Font.largeTitle.bold())
.background(Color.red)
})
}
// Clear background with "fake" tap event
Button(action: {
print("tap 3")
}, label: {
Text("tap me!")
.font(Font.largeTitle.bold())
.background(Color.red)
})
.padding()
.background(Color.black.opacity(0.001).onTapGesture {
//print("tap 4")
})
}
}
I think it's a built-in functionality to expand the tappable area:
Color.red
.frame(width: 30.0, height: 30.0)
.gesture(DragGesture(minimumDistance: 0).onEnded({ (value) in
// Tap with Apple Pencil: location is exactly the frame
// Tap with finger or an capacitance pen: the hit location is inaccurate
print(value.startLocation)
}))
Solution (Bug: If the view is inside a ScrollView, this will block scroll gesture):
let size = CGSize(width: 200.0, height: 200.0)
Color.red
.frame(width: size.width, height: size.height)
.gesture(DragGesture(minimumDistance: 0).onEnded({ (value) in
print(value.startLocation)
if value.startLocation.x >= 0 && value.startLocation.y >= 0 && value.startLocation.x <= size.width && value.startLocation.y <= size.height {
print("inside frame")
// action ...
} else {
print("outside frame")
}
}))

SwiftUI: Text Field getting cut off

The textField on my SwiftUI app is getting cut off. But it doesn't happen every time. It seems to happen at random.
Here is the code I'm using:
var body: some View {
VStack {
Spacer()
// Target row
HStack {
Text("Put the bullseye as close as you can to:")
Text("\(target)")
}
Spacer()
// Slider row
HStack {
Text("1")
Slider(value: $sliderValue, in: 1...100) {_ in
print(self.sliderValue)
}
Text("100")
}
Spacer()
// Hit me button row
Button(action: {
print("Button pressed")
self.alertIsVisible = true
}) {
Text(/*#START_MENU_TOKEN#*/"Hit Me!"/*#END_MENU_TOKEN#*/)
}
.alert(isPresented: $alertIsVisible) { () -> Alert in
let roundedValue = Int(sliderValue.rounded())
let score = pointsForCurrentRound()
return Alert(title: Text("Hello there!"), message: Text("The slider's value is \(roundedValue)!\n" +
"You scored \(score) points this round"
), dismissButton: .default(Text("Awesome")))
}
Spacer()
// Score and start over button row
HStack {
Button(action: /*#START_MENU_TOKEN#*/{}/*#END_MENU_TOKEN#*/) {
Text("Start Over")
}
Spacer()
Text("Score:")
Text("999999")
Spacer()
Text("Round:")
Text("999")
Spacer()
Button(action: /*#START_MENU_TOKEN#*/{}/*#END_MENU_TOKEN#*/) {
Text("Info")
}
}
.padding(.bottom, 20)
}
}
I've tried adding padding trailing the text field and before the target. I've tried adding padding to the leading edge of the target. I've tried giving using the frame method on the text field to add a min length. None of these work. Any ideas?
Thanks
You may add fixedSize() to lock the labels.
HStack {
Text("Put the bullseye as close as you can to:").fixedSize()
Text("\(target)").fixedSize()
}
I just came across this exact situation! After a few moments of searching, trial, and errors, I finally figured it out. The text view is trying to resize and one of the parent views have animations enabled. If anyone having this same issue adds .animation(nil) to the Text, this will likely solve the issue.
VStack {
Text("\(Int(self.viewModel.ProgressPercentage * 100.0))%")
.font(.largeTitle)
.animation(nil)
}
Good luck!