Multidimensional array logic - c++

I'm currently being bamboozled by a multidimensional array.
I know a good deal about programming and I was wondering about the logic pertaining to a question from one of quiz modules from cpp institute.
int* t[2] = { new int[2], new int[2] };
for (int i = 0; i < 4; i++)
t[i % 2][i / 2] = i;
std::cout << t[0][1] + t[1][0] << endl;
delete[] t[0];
delete[] t[1];
When the compiler gets to:
for (int i = 0; i < 4; i++)
t[i % 2][i / 2] = i;
I get a little lost, is t[int][int] manipulated every 'i' loop? I know what the answer is so I'm just looking for logic clarification to understand how multidimensional arrays are calculated in loops.

It's a way of iterating through all the combinations that works because it's only a 2x2 array.
It basically has the same effect as
for(int i = 0; i < 2; i++) {
for(int j = 0; j < 2; j++) {
t[i][j] = i + 2*j
}
}
But instead of nesting, it's relying on the fact that you can generate the pairs 0, 0, 0, 1, 1, 0, and 1, 1 by performing arithmetic operations on 0, 1, 2, and 3:
i | i % 2 | i / 2
-----------------
0 | 0 | 0
1 | 1 | 0
2 | 0 | 1
3 | 1 | 1

Yes, you can add a print statement if you like to see it for yourself:
for (int i = 0; i < 4; i++)
{
std::cout << i % 2 << ", " << i /2 << "\n";
t[i % 2][i / 2] = i;
}
which prints:
0, 0
1, 0
0, 1
1, 1
That means that it goes through every single cell of your 2D array, in a zig-zag fashion, starting from the top left, finishing at the bottom left.

Related

Wrong placement in 2d vector

I'm trying to print a full closed maze (where the user inputs width and height), but when I print the maze the "|" walls are not placed correct. Why is this, because the parameters are set. Also the right amount of "|" are placed but at wrong positions
int vectorLength = (userRows * 2) + 1;
int vectorWidth = (userColloms * 4) + 1;
std::vector<std::vector<std::string>> maze(vectorWidth, std::vector<std::string>(vectorLength, ""));
for (unsigned int i = 0; i < vectorLength; i++) {
int testj = 0;
for (unsigned int j = 0; j < vectorWidth; j++) {
if (i % 2 == 0){
if (j % 4 == 0) {
maze.at(j).at(i) = "+";
} else {
maze.at(j).at(i) = "-";
}
}
if (i % 2 != 0){
if (j % 4 == 0) {
maze.at(j).at(i) = "|";
}
}
}
}
The output for input 3 3 :
+---+---+---+
||||
+---+---+---+
||||
+---+---+---+
||||
+---+---+---+
Program ended with exit code: 0
It looks like your code works by replacing characters in your maze vector. Since your vector is initialized all to empty strings, there is nothing between each "|" to give space. You should either initialize your vector to be full of spaces " " or find another way to pad the space between each bar.

Multiplying two matrix in a different way - can't figure it out how to do it

As a homework, I have a problem which sounds like this:
We have a n*n square matrix. It is called 'subdiagonal'
if all the elements above the main diagonal are null.
a) Copy the useful elements (the ones which are not null, so basically all the elements
from the main diagonal and below) to an array. (I've done that)
b) Write an algorithm which takes two subdiagonal matrix A, B as an input.
Those are transformed into arrays V_a and V_b with the algorithm from a),
then they calculate C = A*B only using only V_a and V_b
e.g.
Let's say A =
1 0 0 0 0
2 3 0 0 0
4 1 3 0 0
1 9 0 2 0
1 0 1 2 2
B =
2 0 0 0 0
1 1 0 0 0
0 1 2 0 0
1 1 2 3 0
2 0 0 1 2
after this input, V_a = 1,2,3,4,1,3,1,9,0,2,1,0,1,2,2; V_b = 2,1,1,0,1,2,1,1,2,3,2,0,0,1,2
and the product V_c will be 2,7,3,9,4,6,13,11,4,6,8,3,6,8,4
so the matrix will look like
2 0 0 0 0
7 3 0 0 0
9 4 6 0 0
13 11 4 6 0
8 3 6 8 4
Here's the code that I've been working on for a while:
#include <iostream>
#include <algorithm>
void read(int& a, int**& matrix)
{
std::cin >> a;
matrix = new int*[a];
for (int i = 0; i < a; i++)
{
for (int j = 0; j < a; j++)
{
matrix[i] = new int[a];
}
}
for (int i = 0; i < a; i++)
{
for (int j = 0; j < a; j++)
{
std::cin >> matrix[i][j];
}
}
}
void showMatrix(int a, int** matrix)
{
for (int i = 0; i < a; i++)
{
for (int j = 0; j < a; j++)
{
std::cout << matrix[i][j] << " ";
}
std::cout << std::endl;
}
}
void showArray(int a, int* array)
{
for (int i = 0; i < a; i++)
{
std::cout << array[i] << " ";
}
}
void createArray(int a, int& arrayLength, int** matrix, int*& array)
{
int nrDeElemente = a*a - (a * (a - 1)) / 2;
array = new int[nrDeElemente+1];
arrayLength = 0;
for (int i = 0; i < a; i++)
{
for (int j = 0; j < i+1; j++)
{
array[arrayLength++] = matrix[i][j];
}
}
}
int* multiplyArrays(int a, int arrayLength, int* array1, int* array2)
{
int* array3 = new int[arrayLength + 1];
for (int i = 0; i < a; i++)
{
array3[i] = 0;
}
int t = 1;
for (int i = 0; i < arrayLength; ++i)
{
for (int j = 0; j < t; ++j)
{
for (int p = j; p < a; p++)
{
array3[i] += array1[j] * array2[p];
}
}
++t;
}
return array3;
}
int main()
{
int **matrix1, **matrix2;
int *array1, *array2, *multiplyResult;
int a, arrayLength;
read(a, matrix1);
read(a, matrix2);
createArray(a, arrayLength, matrix1, array1);
createArray(a, arrayLength, matrix2, array2);
multiplyResult = multiplyArrays(a, arrayLength, array1, array2);
showArray(arrayLength, multiplyResult);
}
I've done a), but I don't know how to do b)
I think I understood it (after many hours of trials) conceptually, but I don't really know how to implement it.
I need 3 for loops, as such:
->the most outer one has to be responsible for the position we calculate on the new array
->the next one has to choose which elements from the second array will be multiplied. (choose the multiplier) That's one of
the loops I don't know how to implement. It somehow has to stop when the line (from the matrix) ended and start where it stopped + 1 element.
->the most inner one has to choose the second term of the multiplication (the multiplicand).
I also don't know how I should implement this one. It should choose as many elements as there multipliers are and also, the looping is quite strange (because I need to select all the elements from the same row every time).
Can anybody help me solve point b and also explain their thinking?
I struggled a lot and I really feel like I need help.
BTW the 3 for loops from multiplyArrays make no sense, you can just write something else instead of them. Those 3 for loops are basically the only things that my program needs (I think).
Thanks :)
Matrix multiplication C = A*B is defined by C(i,j) = sum_k A(i,k)*B(k,j). The matrix A has structural nonzeros where i >= k, and B, where k >= j. Thus it suffices to iterate
(outer loop) i from 0 to n-1
(middle) j from 0 to i
(inner) k from j to i.
The other piece is turning coordinates (i,j) into an offset with respect to the 1D storage format. The number of structural nonzeros in the first i rows is given by the ith triangular number, (i+1)*i/2. Hence the jth element in this row is at (zero-based) index (i+1)*i/2 + j. You or your compiler can strength-reduce the multiplication.
To multiply matrices requires to find where a row start in array, for example row[2] starts at index 3 in array as highlighted below,
1 0 0 0 0
2 3 0 0 0
4 1 3 0 0 => row[2]
1 9 0 2 0
1 0 1 2 2
[1, 2, 3, 4, 1, 3, 1, 9, 0, 2, 1, 0, 1, 2, 2]
Any row can be found if we know how may elements are present before it, like in above example if we know that three elements are present before row[2] then we can locate row[2] easily.
To find number of elements presents before each row requires to calculated an auxiliary array of size equals to number of rows, but to do that let's first see matrix again,
As you can see each row contains element equal to the index + 1 of row,
1 element count = index + 1 = 0 + 1 = 1
2 3 = 1 + 1 = 2
4 1 3 = 2 + 1 = 3
1 9 0 2 ..
1 0 1 2 2 ..
It means our auxiliary array would be,
auxiliary array = [0, 1, 2, 3, 4] but how ?
As we know there are no element before row[0] that's why auxiliaryArray[0] = 0 then elements before row[1] is only one element which can be found by index of previous row that is previous row index + 1 => 0 + 1 as showed above auxiliaryArray[1] = 1 and similar for all rows,
But it is not done! current state of auxiliary array is only having information about number of elements present in immediate previous row but not in all previous rows, and to do so we have to calculate sum of all previous rows and that is called partial sum and it will be done as follows,
row[0] = row[0]
row[1] = row[0] + row[1]
row[2] = row[1] + row[2]
..
..
and final result,
auxiliary array = [0, 1, 3, 6, 10]
So as you can see number of elements before row[2] = auxiliaryArray[2] = 3
By using above auxiliary array you can locate any row and if you get first element of row you can find all col elements.
Next point to understand is how many elements you have to multiply in each row and that is again number of elements to multiply = index + 1 as you see above in matrix row[0] only have one element to multiple index + 1 => 0 + 1 and same rule apply for each row.
Last point to consider is, when row is multiplied with col of other matrix it doesn't start always with row[0] of other matrix as you can see below otherMatrix[0][1] is outside of left diagonal of other matrix,
2 0 0 0 0
1 1 0 0 0
0 1 2 0 0
1 1 2 3 0
2 0 0 1 2
Finally we are done!
#include <iostream>
#include <vector>
#include <numeric>
#include <iterator>
using std::cout;
void printMatrixArray(std::size_t rowSize, const std::vector<int>& matArray){
std::size_t elementCount = 1;
std::vector<int>::const_iterator it = matArray.cbegin();
for(std::size_t row = 0; row < rowSize; ++row){
std::copy(it, it + elementCount, std::ostream_iterator<int>(cout, "\t"));
cout<< '\n';
it += elementCount;
++elementCount;
}
}
std::vector<int> leftDiagonalBottomMatrix(const std::vector<std::vector<int>>& mat){
std::vector<int> res;
res.reserve(((1 + mat.size()) * mat.size()) / 2);
std::vector<int>::size_type elementCount = 1;
for(const std::vector<int>& row : mat){
for(std::vector<int>::const_iterator it = row.cbegin(), endIt = row.cbegin() + elementCount; endIt != it; ++it){
res.push_back(*it);
}
++elementCount;
}
return res;
}
std::vector<int> multiplyMatrixArrays(const std::vector<int>& mat1Arr, const std::vector<int>& mat2Arr,
std::vector<int>::size_type rowSize){
std::vector<int> auxiliaryArray(rowSize);
auxiliaryArray.front() = 0;
std::iota(auxiliaryArray.begin() + 1, auxiliaryArray.end(), 1);
std::partial_sum(auxiliaryArray.cbegin(), auxiliaryArray.cend(), auxiliaryArray.begin());
std::vector<int> res;
res.reserve(mat1Arr.size());
for(std::vector<int>::size_type row = 0; row < rowSize; ++row){
for(std::vector<int>::size_type col = 0; col <= row; ++col){
int val = 0;
for(std::vector<int>::size_type ele = col, elementCount = row + 1; ele < elementCount; ++ele){
val += mat1Arr[auxiliaryArray[row] + ele] * mat2Arr[auxiliaryArray[ele] + col];
}
res.push_back(val);
}
}
return res;
}
std::vector<int> matrixMultiply(const std::vector<std::vector<int>>& mat1, const std::vector<std::vector<int>>& mat2){
return multiplyMatrixArrays(leftDiagonalBottomMatrix(mat1), leftDiagonalBottomMatrix(mat2), mat1.size());
}
int main(){
std::vector<std::vector<int>> mat1{{1, 0, 0, 0, 0}, {2, 3, 0, 0, 0}, {4, 1, 3, 0, 0}, {1, 9, 0, 2, 0},
{1, 0, 1, 2, 2}};
std::vector<std::vector<int>> mat2{{2, 0, 0, 0, 0}, {1, 1, 0, 0, 0}, {0, 1, 2, 0, 0}, {1, 1, 2, 3, 0},
{2, 0, 0, 1, 2}};
printMatrixArray(mat1.size(), matrixMultiply(mat1, mat2));
}
Output:
2
7 3
9 4 6
13 11 4 6
8 3 6 8 4
Output does not print elements above the left diagonal of matrix!

Optimized (memory-wise) implementation of full graph in C++

I need to implement Watts-Strogatz algorithm and I'm running into some problems with creating a full graph. The way I'm implemeting it, it takes up so much memory and I need to work on big systems so that is a problem.
I'm creating a matrix called lattice for my n nodes with their n - 1 = k neighbours. For eg. let's say n = 7. My lattice will look like:
1 6 2 5 3 4
2 0 3 6 4 5
3 1 4 0 5 6
4 2 5 1 6 0
5 3 6 2 0 1
6 4 0 3 1 2
0 5 1 4 2 3
And now the code to create it.
This is main.cpp:
#include "lattice.h"
#include <vector>
int main() {
/*
* initial parameters
*/
int n = 7; //number of agents MUST BE ODD
int k = 6; //number of agents with whom we wire; N - 1 for full graph
// NEEDS TO BE EVEN
int** lattice = new int* [n];
/*
* creating ring lattice
*/
for (int i = 0; i < n; i++) {
lattice[i] = new int [k];
}
createRingLattice (n, k, lattice);
delete[](lattice);
std::cout << std::endl;
return 0;
}
And this is the function createRingLattice:
void createRingLattice (int n, int k, int** lattice) {
/*
* setting up ring lattice
*/
//table of the nearest neighbours
//next iN previous iP
int* iP = new int [n];
int* iN = new int [n];
for (int i = 0; i < n; i++) {
iP[i] = i - 1;
iN[i] = i + 1;
}
//boundary conditions
iP[0] = n - 1;
iN[n - 1] = 0;
for (int i = 0; i < n; i++) {
int countP = 0;
int countN = 0;
for (int j = 0; j < k; j++) {
if (j % 2 == 0) {
if (i + countN > n - 1) {
lattice[i][j] = iN[i + countN - n];
} else {
lattice[i][j] = iN[i + countN];
}
countN++;
}
if (j % 2 == 1 ) {
if (i - countP < 0) {
lattice[i][j] = iP[n + i - countP];
} else {
lattice[i][j] = iP[i - countP];
}
countP++;
}
}
}
delete[](iN);
delete[](iP);
}
First question:
Is there a way to implement this with much less memory usage?
Second question:
I've seen people implementing graphs with adjacency list (this one for example) but I'm wondering if it's acctually more optimized than my implemantation? It does use pointers as well and I'm not the expert so it's hard for me to determine whether it's better when it comes to memory usage.
Note: I'm not concerned about speed at the moment.

Mixing two arrays by alternating elements two by two

What is an elegant algorithm to mix the elements two by two in two arrays (of potentially differing sizes) so that the items are drawn in an alternating fashion from each array, with the leftovers added to the end?
E.g.
Array 1: 0, 2, 4, 6
Array 2: 1, 3, 5, 7
Mixed array: 0, 2, 1, 3, 4, 6, 5, 7
Don't worry about null checking or any other edge cases, I'll handle those.
Here is my solution but it does not work properly:
for (i = 0; i < N; i++) {
arr[2 * i + 0] = A[i];
arr[2 * i + 1] = A[i+1];
arr[2 * i + 0] = B[i];
arr[2 * i + 1] = B[i+1];
}
It is very fiddly to calculate the array indices explicitly, especially if your arrays can be of different and possibly odd lengths. It is easier if you keep three separate indices, one for each array:
int pairwise(int c[], const int a[], size_t alen, const int b[], size_t blen)
{
size_t i = 0; // index into a
size_t j = 0; // index into b
size_t k = 0; // index into c
while (i < alen || j < blen) {
if (i < alen) c[k++] = a[i++];
if (i < alen) c[k++] = a[i++];
if (j < blen) c[k++] = b[j++];
if (j < blen) c[k++] = b[j++];
}
return k;
}
The returned value k will be equal to alen + blen, which is the implicit dimension of the result array c. Because the availability of a next item is checked for each array operation, this code works for arrays of different lengths and when the arrays have an odd number of elements.
You can use the code like this:
#define countof(x) (sizeof(x) / sizeof(*x))
int main()
{
int a[] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
int b[] = {-1, -2, -3, -4, -5, -6};
int c[countof(a) + countof(b)];
int i, n;
n = pairwise(c, a, countof(a), b, countof(b));
for (i = 0; i < n; i++) {
if (i) printf(", ");
printf("%d", c[i]);
}
puts("");
return 0;
}
(The example is in C, not C++, but your code doesn't use any of C++'s containers such as vector, so I've uses plain old ´int` arrays with explicit dimensions, which are the same in C and C++.)
Some notes on the loop you have;
You use the same position in the result array arr to assign two values to it (one from A and one from B).
The calculation for the index is possibly more complex than it needs to be, consider using two indexers given the two ways you are indexing over the arrays.
I would propose you use a loop that has two indexers (i and j) and explicitly loop over the four elements of the result (i.e. two position for each input array). In each loop you increment the indexers appropriately (by 4 for the output array and by 2 for the input arrays).
#include <iostream>
int main()
{
using namespace std;
constexpr int N = 4;
int A[N] = {2, 4, 6, 8};
int B[N] = {1, 3, 5, 7};
int arr[N*2];
for (auto i = 0, j=0; i < N*2; i+=4, j+=2) {
arr[i + 0] = A[j];
arr[i + 1] = A[j+1];
arr[i + 2] = B[j];
arr[i + 3] = B[j+1];
}
for (auto i =0; i < N*2; ++i) {
cout << arr[i] << ",";
}
cout << endl;
}
Note: you mention you take care of corner cases, so the code here requires the input arrays to be of the same length and that the length is even.
Try this:
for (i = 0; i < N; i += 2) {
arr[2 * i + 0] = A[i];
arr[2 * i + 1] = A[i+1];
arr[2 * i + 2] = B[i];
arr[2 * i + 3] = B[i+1];
}
Didn't consider any corner case, just fixing your concept. For example, check whether any array index out of bound occurs or not. You can run live here.
it should like this.
for (i = 0; i < N; i+=2) {
arr[2 * i + 0] = A[i];
arr[2 * i + 1] = A[i+1];
arr[2 * i + 2] = B[i];
arr[2 * i + 3] = B[i+1];
}

Taking portions of an array

Suppose I have a 4 by 4 matrixes like this:
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
User enters a random portion number,for the sake of simplicity let it be 2.
I want to create 2x2 matrixes inside of the big matrix.
Submatrice1:
1 1
2 2
Submatrice2:
3 3
4 4
Submatrice3:
1 1
2 2
Submatrice3:
3 3
4 4
And then i want to replace
every number in submatrice 1 with a
every number in matrice 2 with b
every number in matrice 3 with
every number in matrice 4 with d
Last form of matrix:
a a c c
a a c c
b b d d
b b d d
And this should be generalized for n*m case.
I've no idea about where to begin.I'd appericate any ideas.
I'd go with an index-based calculation, as it seems the initial content doesn't matter.
/* Input: matrix and the size (2 in the example) */
/* The number of blocks. */
int block_height = (matrix.length + size/2) / size;
for(int row = 0; row < matrix.length; row++) {
for(int col = 0; col < matrix[0].length; col++) {
int block_row = row / size;
int block_col = col / size;
/* If we count up -> down, right -> left */
char block_index = block_col * block_height + block_row;
matrix[row][col] = 'a' + block_index;
}
}
This will start placing non-alfabet characters once the alfabet runs out, though.
It should do the following for 2, I don't really know if this side case if what you thought of.
[ 1 1 1 1 1 ] [ a a d d g ]
[ 2 2 2 2 2 ] [ a a d d g ]
[ 3 3 3 3 3 ] --> [ b b e e h ]
[ 4 4 4 4 4 ] [ b b e e h ]
[ 5 5 5 5 5 ] [ c c f f i ]
I would do it like this:
someArray[4] = your input.
someBigArray[n][m];
for(int i = 0; i < n; i++) {
for(int j = 0; j < m; j++) {
if(i < n/2)
if(j < m/2)
someBigArray[n][m] = (char)(someArray[0] + offsetASCIIToA)
else
someBigArray[n][m] = (char)(someArray[1] + offsetASCIIToA)
else
if(j < m/2)
someBigArray[n][m] = (char)(someArray[2] + offsetASCIIToA)
else
someBigArray[n][m] = (char)(someArray[3] + offsetASCIIToA)
}
}
This is a pseduo code solution. You can adjust it for boundary cases and what not. I would just let integer division decide your border cases, this makes the most sense and is easiest, but you can modify the logic in minor ways to make it behave like you want. You could also include the logic in multiple for loops, using combinations if i = n/2, j = m/2, i < m/2 so on and so fourth. This is mildly more performant(less branching), but a bit more code. Each solution is O(m * n). The solution below outlines this possible logic.
for(int i = 0; i < n/2; i++)
for(int j = 0; j < m/2; j++)
someBigArray[n][m] = (char)(someArray[0] + offsetASCIIToA)
for(int i = n/2; i < n; i++)
for(int j = 0; j < m/2; j++)
someBigArray[n][m] = (char)(someArray[1] + offsetASCIIToA)
for(int i = 0; i < n/2; i++)
for(int j = m/2; j < m; j++)
someBigArray[n][m] = (char)(someArray[2] + offsetASCIIToA)
for(int i = n/2; i < n; i++)
for(int j = m/2; j < m; j++)
someBigArray[n][m] = (char)(someArray[3] + offsetASCIIToA)
All you have to do now is figure out your conversion of values in someArray to their appropriate character value. Just look up ASCII tables for this information, and use casting.
NOTE: this is making some assumptions about your problem. Your example, I feel, may be particularly poor. How you modify this for if your array is potentially 5 values could be defined too many ways for me to provide insight into how I would solve it.