I want to predict only one class i.e. person from all the 84 classes that are being checked for and predicted.
For YOLACT reference https://github.com/dbolya/yolact
The results are pretty fine but I guess I just need to modify one of the codes and in a very short way but I cant manage to find out
There is one issue related to this in which I did what he mentioned like adding the 4 lines in Yolact/layers/output_utils.py and changing nothing else. Those lines are as following:
boxes = torch.cat((boxes[classes==0], boxes[classes==2]),dim=0)
scores = torch.cat((scores[classes==0], scores[classes==2]),dim=0)
masks = torch.cat((masks[classes==0], masks[classes==2]),dim=0)
classes = torch.cat((classes[classes==0], classes[classes==2]),dim=0)
But it gives the following error:
RuntimeError: strides[cur - 1] == sizes[cur] * strides[cur] INTERNAL ASSERT FAILED at
/opt/conda/conda-bld/pytorch_1573049310284/work/torch/csrc/jit/fuser/executor.cpp:175,
please report a bug to PyTorch.
The above operation failed in interpreter, with the following stack trace:
terminate called without an active exception
Aborted (core dumped)
I tried adding the if condition as mentioned but still it gives error. I am using pytorch 1.3
In order to show a single class (person, id:0) output at the time of inference, you simply need to add
cur_scores[1:] *= 0
after cur_scores = conf_preds[batch_idx, 1:, :] in line 83 of yolact/layers/functions/detection.py.
Then running
!python eval.py --trained_model=weights/yolact_resnet50_54_800000.pth --score_threshold=0.15 --top_k=15 --image=input_image.png:output_image.png
will give you single class inference.
As mentioned by the author in issue#218:
you can make the change to save on NMS computation,
simply add cur_scores[<everything but your desired class>] *= 0
For the index, if you wanted only person (class 0), you can put 1:, but if you wanted another class than that you'd need to do 2 statements: one with :<class_idx> and the other with <class_idx>+1:. Then when you run eval, run it with --cross_class_nms=True and that'll remove all the other classes from NMS.
Other method is to modify the output in output_utils.py.
Related
I am trying to get the mib2c template code to work for a simple scalar, but continue to get MY-MIB::mibName = No such object available on this agent at this OID upon a snmpget request no matter what I do.
When generating the mib2c template code I choose the net-snmp -> scalar options. From there I have tried options 1 and 2.
My understanding of the option 2 template is that you shouldn't even have to change any of the code to get it to successfully return a zero value for scalars.
However, the debug messages show that the init_* functions are getting called but the handlers are not getting called at all.
I am wondering if anyone can point me to resources showing a successful implementation example of the mib2c generated code as I am fairly lost at this point.
Thanks!
I am trying to code a gui that is dynamically assigned. I have four teams. I am getting stuck at a certain point. I want to make a function that, when a player joins the game, checks if the other teams have already scored to update their labels. It looks like this:
local function updateAllLabelsLateArrival(redPoints, bluePoints, yellowPoints, greenPoints)
game.Players.LocalPlayer.PlayerGui.ScreenGui.ReallyRedTeam.Points.Text = redPoints
game.Players.LocalPlayer.PlayerGui.ScreenGui.ReallyBlueTeam.Points.Text = bluePoints
game.Players.LocalPlayer.PlayerGui.ScreenGui.NewYellerTeam.Points.Text = yellowPoints
game.Players.LocalPlayer.PlayerGui.ScreenGui.LimeGreenTeam.Points.Text = greenPoints
end
The function is remotely triggered from a server-side script when a player joins. The problem I have is that not all four labels might exist. Suppose a green team player joins in when there is only a red team player already playing. It will come back with the error
ReallyBlueTeam is not a valid member of ScreenGui
I thought wrapping each line in an if statement to check if the label exists, like so:
if game.Players.LocalPlayer.PlayerGui.ScreenGui.ReallyRedTeam then game.Players.LocalPlayer.PlayerGui.ScreenGui.ReallyRedTeam.Points.Text = redPoints end
But this is giving the same error. So my question is, how do I check that a label has been created before updating the points? thanks
Assuming this is a localcsript, you can use WaitForChild() which will yield until the label has been created!
game.Players.LocalPlayer.PlayerGui:WaitForChild("ScreenGui"):WaitForChild("ReallyRedTeam"):WaitForChild("Points").Text = redPoints
More information about WaitForChild here!
Alternatively, if you don't know for definite they will be created, you can use FindFirstChild. This won't yield.
if game.Players.LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ReallyRedTeam") then
print("it exists")
end
More information about FindFirstChild here!
Hope that helps!
If you want them all on one line each then the best to use would be FindFirstChild() as #jjwood1600 has said. I would also recommend making use of a variable to shorten your GUI paths as you can see below:
local function updateAllLabelsLateArrival(redPoints, bluePoints, yellowPoints, greenPoints)
local userGui = game.Players.LocalPlayer.PlayerGui.ScreenGui
if userGui:FindFirstChild("ReallyRedTeam") then userGui.ReallyRedTeam.Points.Text = redPoints end
if userGui:FindFirstChild("ReallyBlueTeam") then userGui.ReallyBlueTeam.Points.Text = bluePoints end
if userGui:FindFirstChild("NewYellerTeam") then userGui.NewYellerTeam.Points.Text = yellowPoints end
if userGui:FindFirstChild("LimeGreenTeam") then userGui.LimeGreenTeam.Points.Text = greenPoints end
end
In normal Lua you can indeed do the if statements the way you did where you don't use FindFirstChild but Roblox's own version RBX.Lua doesn't.
This is my code in order to get the name of the item which has been selected in my CListViewCtrl:
LVITEM item = { LVIF_PARAM };
CString itemText;
clistViewCtrl.GetSelectedItem(&item);
clistViewCtrl.GetItemText(item.iItem, item.iSubItem, itemText);
Note that this code is working. I recently did another project, where I grabbed the name in exactly this way, however, I had no problems there with any assertion fails.
When I execute this with my current project, I always get a debug assertion:
"File: ... atlctrls.h"
Line: 3242
Expression: (GetStyle() & 0x0004) != 0
Even though the expression already states it pretty much, here is the line causing the failure:
ATLASSERT((GetStyle() & LVS_SINGLESEL) != 0);
I have barely any idea what the problem is. As I said, the exact same code worked on my other project, and I just went through both, trying to find any differences which could cause this behaviour, but nothing caught my eye.
Honestly, I don't even know if this is related to my code at all, considering the two compared elements seem to be predefined.
My first guess would have been that this part is being called before the items are created, but all items in the listview are created at the point I try to call this code passage.
Can anyone point me to a solution?
Your control is not created with style flag LVS_SINGLESEL. So calling GetSelectedItem is causing an assert. In case of multi selection use GetFirstSelectedItem and GetNextSelectedItem instead of GetSelectedItem. For single selection you can continue useing GetSelectedItem, but you have to add LVS_SINGLESEL style flag to your control.
I am facing a weird error within my codebase currently. You can see the full ZF2s project code on my github right here. <- there's a link
I'm having a Module set up with two Entities (X and Y). Entity_X contains a reference to Entity_Y via (targetEntity="Entity_Y"). The Error persist with the FQCN or just the CN itself.
Entity_X:
id int PK,
id_Y int FK,
text varchar
Entity_Y:
id int PK,
text varchar
When loading Entity_Y first and then Entity_X everything is working fine. This remains true for both StandardAutoloader and ClassMapAutoloader. However: when loading Entity_X first with ClassMapAutoloader present, i will be seeing the following error:
Fatal error: Cannot redeclare class Kennzahlen\Entity\Referenzwert (Entity_Y)
in \module\Kennzahlen\src\Kennzahlen\Entity\Referenzwert.php
on line 13
Loading Entity_X first with StandardAutoloader works without any problems, too.
Update
The Problem appears to be within ZF2s ClassMapAutoloader (or Autoloading-Mechanism in General). My Module used the ClassMapAutoloader and using this i've gotten the above mentioned error. When removing the ClassMapAutoloader and simply using the StandardAutoloader, the error vanished into thin air. Thanks to #ocramius and all others i've botheres with this :)
I'm writing a failing test case to try and solve this in doctrine/common. The problem seems to be that silent autoloaders (as explained by #Xerkus) are not compatible with doctrine/common itself. To solve that, use a StandardAutoloader from ZF2 (or from composer) instead of using the ClassMapAutoloader. This will solve the issue until a patch is ready.
Update: patch is being suggested at doctrine/common#216
i have no knowledge of doctrine, but i browsed through source and i think i found issue:
https://github.com/doctrine/common/blob/master/lib/Doctrine/Common/ClassLoader.php#L224
here, this code expects that autoloader will return value evaluated to true, but that is not requirement of spl autoload mechanism, therefore autoloader can return NULL,
To check if i am correct, in in your project in doctrine replace line 224 in Doctrine/Common/ClassLoader.php
} else if ($loader[0]->{$loader[1]}($className)) {
with
} else if ($loader[0]->{$loader[1]}($className) && class_exists($className, false)) {
Ans see if issue is fixed, if i am correct - then report bug to doctrine project
I am trying to use the Google geocoder to do a reverse-geocoder lookup. I am running the exact same command on 8 values, and I am only having an error on two of them, which has me confused as one of the failing values is identical to one of the working values. (The 'working' values aren't really working- they still return a value of undefined from the 'formatted_address' field, but they aren't throwing errors). The command that I am running is as follows:
geocoder.geocode({latLng: new google.maps.LatLng(machineList[i].y, machineList[i].x)}, function(results, status) { address = results[0]; });
I am receiving a type error from Javascript, claiming that results is null. I'm not sure why this is happening. Any ideas?
Well, it turns out this was a timing issue. The geocode() command was taking longer to complete for certain locations than for others, which caused the value to show up as null. I ended up eliminating the problem by moving all the subsequent code into the callback function (I hadn't done this earlier because the whole thing is running inside of a loop, and I was having some difficulty getting it to pass in the iterator as a parameter). Now everything seems to be working well and the locations are showing up as they should.