SwiftUI height animation of a text frame when #ObservedObject change - swiftui

I try to make a smooth animation when the NetStatus change but it's not working like i want.
I want to get the same effect as when i press the button with the toggle animation. The commented button animation is working great and i try to replicate it with the scaling of the height of the text frame.
The commented button code is just for a working example of the animation effect that i want (expand and close gracefully), i don't need this code.
How can i do that?
import SwiftUI
struct NoNetwork: View {
let screenSize: CGRect = UIScreen.main.bounds
#ObservedObject var online = NetStatus()
var body: some View {
VStack{
Text("NoNetworkTitle")
.fontWeight(.bold)
.foregroundColor(Color.white)
.frame(width: screenSize.width, height: self.online.connected ? 0 : 40, alignment: .center)
// .animation(.easeIn(duration: 5))
.background(Color.red)
// Button(action: {
// withAnimation {
// self.online.connected.toggle()
// }
// }, label: {
// Text("Animate")
// })
}
}
}
struct NoNetwork_Previews: PreviewProvider {
static var previews: some View {
NoNetwork()
}
}

To animate when online.connected changes, put the .animation modifier on the VStack:
VStack{
Text("NoNetworkTitle")
.fontWeight(.bold)
.foregroundColor(Color.white)
.frame(width: screenSize.width, height: self.online.connected ? 0 : 40, alignment: .center)
.background(Color.red)
Button(action: {
self.online.connected.toggle()
}, label: {
Text("Animate")
})
}
.animation(.easeInOut(duration: 0.5))
This will animate the other views in the VStack as the Text appears and disappears.

Related

Utilize HStack to confirm to logo and skip text

Does anyone know how to make the following view in SwiftUI?
HStack:
[ blank logo(centered) Skip(text)]
So I have the following HStack:
Zstack(alignment: .topLeading) {
VStack{
HStack {
Image("onboarding-logo")
.resizable()
.scaledToFit()
.frame(width: 150.0, height: 150.0)
.padding(.top, 35)
}
}
}
Does anyone know how I can have a "Skip" text in the top right corner of the screen, but also keep my logo centered and not have anything on the left side? I've tried Spacers and all, but I'm having no luck.
I would like to click "Skip" and then lead to another view.
There are many ways to achieve this. Here I have used LazyVGrid since other answers based on Stacks
struct ContentView: View {
var body: some View {
VStack {
LazyVGrid(columns: [GridItem(), GridItem(), GridItem()], content: {
Spacer()
Image(systemName: "star.fill")
.frame(width: 150, height: 150, alignment: .center)
.border(.gray)
Button(action: {
}, label: {
Text("Skip")
})
})
.border(.gray)
Spacer()
}
}
}
Is this the screen configuration you want?
The Zstack is used to center the Hstack into which the image is placed, and the new HStack uses a spacer to move the Text to the right.
import SwiftUI
struct ContentView: View {
var body: some View {
ZStack {
VStack {
HStack(alignment: .center) {
Image("farnsworth")
.resizable()
.scaledToFit()
.frame(width: 150.0, height: 150.0)
}
Spacer()
}
VStack {
HStack {
Spacer()
Button {
// do Something...
} label: {
Text("Skip>>")
.padding(.top, 10)
}
}
Spacer()
}
}
.padding()
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}

How to use scaleEffect with TextEditor in SwiftUI?

I want to use scaleEffect to scale a TextEditor contained in a VStack. When not scaled the text editor is very normal. But After scaling the editor can not be edited normally as the cursor can not be placed in the right place. Here is the code:
import SwiftUI
struct DemoTextView: View {
#State var text: String = ""
#State var scale: Double = 1
var body: some View {
VStack {
Spacer()
VStack {
TextEditor(text: $text)
.frame(width: 100, height: 100, alignment: .top)
.border(Color.red)
}
.scaleEffect(scale)
Spacer()
HStack {
Slider(value: $scale, in: 0.25...4)
Text("\(scale)")
}
.padding()
}
.frame(width: 500, height: 500, alignment: .center)
}
}
struct DemoTextView_Previews: PreviewProvider {
static var previews: some View {
DemoTextView()
}
}
And the screenshot of the wired behavior:
Anyone knows how to make the scaling of TextEditor works?

Why do the views extend wider than the screen?

Edit: Substitute your "system name:" of choice. "pencil.circle" works fine. "edit" is not a valid SF Symbol.
(I've simplified my code so you can cut and paste. That's why you see .frame, resizable, etc. where much simpler code might your first instinct.)
I have created a view which is a vertical list of row items (table view).
Each row item has a horizontal view with two images inside it.
The images take up too much space and do not fit correctly on the screen:
import SwiftUI
#main
struct StackOverflowDemoApp: App {
var body: some Scene {
WindowGroup {
TandemView()
}
}
}
struct PaddedImageView: View {
let color: Color = .red
var body: some View {
ZStack {
color
Image(systemName: "edit")
.resizable()
.padding()
}
Spacer()
}
}
struct TandemView: View {
var body: some View {
HStack {
Spacer()
Image(systemName: "pencil")
.resizable()
.background(Color.orange)
.frame(height: 80)
.aspectRatio(1, contentMode: .fill)
PaddedImageView()
.frame(width: 200, height: 80)
}
.padding()
.fixedSize()
}
}
struct TandemView_Previews: PreviewProvider {
static var previews: some View {
TandemView()
}
}
The above is the closest I can get to the desired layout (it just needs to fit horizontally). I experimented with GeometryReader but that did not produce desired results.
Here are some things I tried:
The code as provided
NoConstraintsOnPencilOrHStack
NoConstraintsOnTandemView
NoConstraintsOnImageInPaddedViewButWithFrameConstraint
I am trying to get a row view which consists of two Images (my actual source consists of UIImage objects) that fits within the width of the screen.
Edit:
After Accepting cedricbahirwe's spot-on response, I was able to simplify the code further. New results:
I added at the top level
TandemView()
.padding(.horizontal)
I removed:
// Spacer()
at the end of PaddedImageView
updated TandemView -- changed both frames and removed 3 lines:
struct TandemView: View {
var body: some View {
HStack {
Spacer()
Image(systemName: "pencil")
.resizable()
.background(Color.orange)
.frame(width: 80, height: 80)
// .aspectRatio(1, contentMode: .fill)
PaddedImageView()
.frame(height: 80)
}
// .padding()
// .fixedSize()
}
}
This is happening because of the layout of PaddedImageView View, you can actually remove the Spacer since it is not needed there.
So change
struct PaddedImageView: View {
let color: Color = .red
var body: some View {
ZStack {
color
Image(systemName: "edit")
.resizable()
.padding()
}
Spacer()
}
}
to
struct PaddedImageView: View {
let color: Color = .red
var body: some View {
ZStack {
color
Image(systemName: "edit")
.resizable()
.padding()
}
}
}
Note:
SwiftUI Engine infers the layout of your view from the implementation of the body property. It's recommended to have one Parent View inside the body property.

SwiftUI: Insertion transition animation not executed

In the following simple app, I expect the red rectangle to appear with scale animation and disappear with the slide animation but only the disappear animation is executed. Why is that?
struct ContentView: View {
#State private var showDetails = false
var body: some View {
VStack {
Button(action: {
withAnimation {
self.showDetails.toggle()
}
}) {
Text("Tap to show details")
}
if showDetails {
Color.red
.frame(width: 100, height: 100, alignment: .center)
.transition(.asymmetric(insertion: .scale, removal: .slide))
}
}
}
}

How I can have transform animation in SwiftUI?

Here I got 2 shapes, one Rectangle and one Circle, which with action of a Button only one of them became visible to user, I tried to use #Namespace for this transform, but did not panned out!
MY Goal: Having a nice and smooth transform animation from one Shape to other.
struct ContentView: View {
#State var action: Bool = false
#Namespace var sameShape
var body: some View {
ZStack
{
Group
{
if action
{
Circle()
.fill(Color.blue).frame(width: 150, height: 150, alignment: .center)
.matchedGeometryEffect(id: "Dakota148Zero", in: sameShape)
}
else
{
Rectangle()
.fill(Color.red).frame(width: 150, height: 150, alignment: .center)
.matchedGeometryEffect(id: "Dakota148Zero", in: sameShape)
}
}
.animation(.easeInOut)
VStack
{
Spacer()
Button("transform") { action.toggle() }.font(Font.largeTitle).padding()
}
}
}
}
Here is way to do it by representing the circle and square as a RoundedRectangle with different cornerRadius values:
struct ContentView: View {
#State var action = false
var body: some View {
ZStack
{
RoundedRectangle(cornerRadius: action ? 0 : 75)
.fill(action ? Color.red : .blue)
.frame(width: 150, height: 150, alignment: .center)
.animation(.easeInOut)
VStack
{
Spacer()
Button("transform") {
action.toggle()
}
.font(Font.largeTitle)
.padding()
}
}
}
}
Group is not real container, so don't store animation. Replace Group with some stack, like
VStack
{
if action
// ... other code no change
With iOS14 out, you can use matchedGeometryEffect(). If you are using iOS14, I would recommend this approach.
https://www.hackingwithswift.com/quick-start/swiftui/how-to-synchronize-animations-from-one-view-to-another-with-matchedgeometryeffect
https://developer.apple.com/documentation/swiftui/view/matchedgeometryeffect(id:in:properties:anchor:issource:)
So in your solution, if you replace action.toggle() with withAnimation{self.action.toggle()} in your button code, it will animate.
Button("transform") {
withAnimation{self.action.toggle()}
}
.font(Font.largeTitle).padding()
This solution works on the simulator for me (Xcode 12.1, iPhone 11 iOS 14.1):
import SwiftUI
struct ContentView: View {
#State var action: Bool = false
#Namespace var transition
var body: some View {
ZStack {
Group {
if action {
Circle()
.fill(Color.blue).frame(width: 150, height: 150, alignment: .center)
.matchedGeometryEffect(id: "shape", in: transition)
} else {
Rectangle()
.fill(Color.red).frame(width: 150, height: 150, alignment: .center)
.matchedGeometryEffect(id: "shape", in: transition)
}
}
.animation(.easeInOut)
VStack {
Spacer()
Button("transform") { withAnimation{self.action.toggle()} }.font(Font.largeTitle).padding()
}
}
}
}
The matchedGeometryEffect() doesn't want to animate different shapes (including cornerRadius) or colors that nicely, not sure if this is a bug that will get fixed in future patches or just a feature that needs to be worked around by regular animations. With me playing around with matchedGeometryEffect(), it seems to do great with sizing things up and down, like shown with this code:
import SwiftUI
struct ContentView: View {
#State private var animate: Bool = false
#Namespace private var transition
var body: some View {
VStack {
if animate {
RoundedRectangle(cornerRadius: 75.0)
.matchedGeometryEffect(id: "shape", in: transition)
.frame(width: 250, height: 250, alignment: .center)
.foregroundColor(Color.blue)
.animation(.easeInOut)
.onTapGesture {
animate.toggle()
}
} else {
// Circle
RoundedRectangle(cornerRadius: 75.0)
.matchedGeometryEffect(id: "shape", in: transition)
.frame(width: 150, height: 150, alignment: .center)
.foregroundColor(Color.red)
.animation(.easeInOut)
.onTapGesture {
animate.toggle()
}
}
}
}
}