How to include libraries in Visual Studio automatically? - c++

ALWAYS when I start a new class (EX: main.cpp) I need to
#include <iostream>
#include <string>
#include <math.h>
There is a way to make it automatically ? I mean every time when I create a new class they will already be included ?

A cpp file is not a class, it's a source file. A cpp file may include a class, or multiple classes, or no classes. Similar, a header filer is not a librarie, it's just a header file.
Add your includes to a header (.h file), and then your cpp file only has to include that single header to include all those common includes. Visual Studio even has something called a precompiled header, which is exactly meant as such a header with common includes, except that it's precompiled (which means, using that will compile faster than using a regular header). Afaik, you'll still have to include that single header yourself, tho, so you won't get around writing at least one #include ...

My solution is more a workaround than a "real" solution but : You need these lines at least once in your program.
So I'd create a headers_container.hpp file containing stuff my whole program needs, like these #include.
For example :
headers_container.hpp :
#include <iostream>
#include <string>
#include <math.h>
// Some stuff my whole program needs...
in your *.cpp files :
#include "headers_container.cpp"
// Your compiler knows iostream, std::strings and math now
Make sure the path to headers_container.hpp is correct (if the .hpp is not in the same folder as your .cpp
Using this method, you can add one #include in headers_container.hpp and it will update all the .cpp files.
Moreover you can write a small script to generate files (I did the script you can find here : https://gitlab.com/-/snippets/2033889 )
Enjoy your way in programming ! :)

Related

C++ Using MACRO without INCLUDE statement

In DirectX Graphics Samples MiniEngine sample, there is an "inline" source file Functions.inl that uses a macro INLINE that is defined in a header in same folder, Common.h .
What mechanism/declaration permits Functions.inl to use INLINE without an #include "Common.h" statement?
My specific issue is that I have created a VS2019 UWP C++ project, and I am importing a subset of this source and cannot compile the copy of Functions.inl without modifying and adding an #include statement.
"Math/Functions.inl" is not a source file. It is not compiled individually. It appears to be included, just like a header is. Let's take a look at how it is used:
// Core/VectorMath.h
#pragma once
#include "Math/Scalar.h"
...
#include "Math/Functions.inl"
Unlike a header, it is not included into the top of the file, but the bottom. So, I guess it could be called a footer. As you may notice, there are headers included before it. Let's take a look inside one:
// Math/Scalar.h
#pragma once
#include "Common.h"
...
Ah. So, "Common.h" is included before "Math/Functions.inl". That is why "Math/Functions.inl" can use INLINE when included into "Core/VectorMath.h".
Essentially, the file depends on a macro without including it directly and thereby it has an invisible dependency to have that header included before it.
This a bad practice in case of header files which are intended to be included by the user of the library. But this file is presumably intended to not be included except through "Core/VectorMath.h", so the the invisible dependency can even be seen as advantageous. Nevertheless, many IDEs / static code analysers will fail to analyse the file correctly, so I would personally still avoid this practice.
The *.inl extension is usually used to indicate that the file is an inline-definition of something defined in a header. Effectively, the *.inl file is generally treated as an inline-equivalent to a *.cpp file.
In the same way that *.cpp files can use symbols #included in the header for that *.cpp file, *.inl files usually have the same assumption.
In this specific example. it appears that Functions.inl is included after a bunch of other headers are included
#include "Math/Scalar.h"
#include "Math/Vector.h"
#include "Math/Quaternion.h"
#include "Math/Matrix3.h"
#include "Math/Transform.h"
#include "Math/Matrix4.h"
#include "Math/Functions.inl"
Which likely transitively pick up the INLINE macro

Predefined Header for Global Includes

I am currently abstracting OpenGL in C++ and I was just wondering if a certain practice I am doing is considered clean and efficient or the complete opposite. I have a header file which is included in close to almost every single header file for the abstraction called "pd.h" and in this file I include everything my program needs as such:
#pragma once
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <algorithm>
#include <iostream>
#include <fstream>
#include <string>
#include <sstream>
#include <vector>
Is this a very unclean and inefficient way for structuring my code? Because this is just how I've taught myself to do things and for some reason looking at it now it looks abit dodgy, and if it is not a good practice could someone explain why I shouldn't be doing this?
This is something that works, but it has two drawbacks, assuming you use a build system which compiles each .cpp file into its own .o file and only later links these into the executable.
Each time your pd.h file changes, all including files need to be recompiled. This means that your whole project has to be recompiled when you change this header. If you know that this file will not change often, then this is not a big drawback for a small project.
Build time is increased for each .cpp file because all those header files need to be processed, even though they are not needed. Compilers can precompile headers (check out for VS), though this is not part of the ISO C++ standard. Not including headers that are not used is an approach which is simpler to use and scales better.
The size of the executable will not change, nor the performance of the resulting application. Just the compilation time is increased.
So instead have the include only when you really need it. Is it sufficient to have it in the .cpp file? Do so. Only if it needs to be included in a header file, do so.
Sometimes you can get away with a forward declaration only. This is the case when the compiler does not need to know the size of the object because you are only defining a pointer to it in the current header.
When you use something, this is the order that I would try:
Include that header in the source file only
Use a forward declaration in the header file (might need to keep the include in the source file)
Include that header in the header file
There is a header iosfwd which has forward declarations for the iostream header, which can be helpful if you just provide overloads for operator<< for your class. These only take std::ostream & and therefore the compiler does not need to know the size.

Comprehension issue: Precompiled headers & include usage

I got a comprehension issue about precompiled headers, and the usage of the #include directive.
So I got my "stdafx.h" here and include there for example vector, iostream and string. The associated "stdafx.cpp" only includes the "stdafx.h", that's clear.
So if I design my own header file that uses for example "code" that's in vector or iostream, I have to include the header file because the compiler doesn't know the declarations at that time. So why are some posts here (include stdafx.h in header or source file?) saying, it's not good to include the "stdafx.h" in other header files even if this file includes the needed declarations of e.g. vectors? So basically it wouldn't matter to include directly a vector or the precompiled header file, both do the same thing.
I know of course, that I don't have to include a header file in another header file if the associated source file includes the needed header file, because the declarations are known at that time. Well, that only works if the header file is included somewhere.
So my question is: Should I avoid including the precompiled header file in any source file and why? And I am a bit confused, because I'm reading contradictory expressions on the web that I shouldn't include anything in header files anyway, or is it O.K. to include in header files?
So what's right now?
This will be a bit of a blanket statement with intent. The typical setup for PCH in a Visual Studio project follows this general design, and is worth reviewing. That said:
Design your header files as if there is no PCH master-header.
Never build include-order dependencies in your headers that you expect the including source files will fulfill prior to your headers.
The PCH master-header notwithstanding (I'll get to that in a moment), always include your custom headers before standard headers in your source files. This makes your custom header is more likely to be properly defined and not reliant on the including source file's previous inclusion of some standard header file.
Always set up appropriate include guards or pragmas to avoid multiple inclusion. They're critical for this to work correctly.
The PCH master-header is not to be included in your header files. When designing your headers, do so with the intent that everything needed (and only that which is needed) by the header to compile is included. If an including source file needs additional includes for its implementation, it can pull them in as needed after your header.
The following is an example of how I would setup a project that uses multiple standard headers in both the .h and .cpp files.
myobject.h
#ifndef MYAPP_MYOBJECT_H
#define MYAPP_MYOBJECT_H
// we're using std::map and std::string here, so..
#include <map>
#include <string>
class MyObject
{
// some code
private:
std::map<std::string, unsigned int> mymap;
};
#endif
Note the above header should compile in whatever .cpp it is included, with or without PCH being used. On to the source file...
myobject.cpp
// apart from myobject.h, we also need some other standard stuff...
#include "myobject.h"
#include <iostream>
#include <fstream>
#include <algorithm>
#include <numeric>
// code, etc...
Note myobject.h does not expect you to include something it relies on. It isn't using <iostream> or <algorithm>, etc. in the header; we're using it here.
That is a typical setup with no PCH. Now we add the PCH master
Adding the PCH Master Header
So how do we set up the PCH master-header to turbo-charge this thing? For the sake of this answer, I'm only dealing with pulling in standard headers and 3rd-party library headers that will not undergo change with the project development. You're not going to be editing <map> or <iostream> (and if you are, get your head examined). Anyway...
See this answer for how a PCH is typically configured in Visual Studio. It shows how one file (usually stdafx.cpp) is responsible for generating the PCH, the rest of your source files then use said-PCH by including stdafx.h.
Decide what goes in the PCH. As a general rule, that is how your PCH should be configured. Put non-volatile stuff in there, and leave the rest for the regular source includes. We're using a number of system headers, and those are going to be our choices for our PCH master.
Ensure each source file participating in the PCH turbo-mode is including the PCH master-header first, as described in the linked answer from (1).
So, first, the PCH master header:
stdafx.h
#ifndef MYAPP_STDAFX_H
#define MYAPP_STDAFX_H
// MS has other stuff here. keep what is needed
#include <algorithm>
#include <numeric>
#include <iostream>
#include <fstream>
#include <map>
#include <string>
#endif
Finally, the source files configured to use this then do this. The minimal change needed is:
UPDATED: myobject.cpp
#include "stdafx.h" // <=== only addition
#include "myobject.h"
#include <iostream>
#include <fstream>
#include <algorithm>
#include <numeric>
// code, etc...
Note I said minimal. In reality, none of those standard headers need appear in the .cpp anymore, as the PCH master is pulling them in. In other words, you can do this:
UPDATED: myobject.cpp
#include "stdafx.h"
#include "myobject.h"
// code, etc...
Whether you choose to or not is up to you. I prefer to keep them. Yes, it can lengthen the preprocessor phase for the source file as it pulls in the headers, runs into the include-guards, and throws everything away until the final #endif. If your platform supports #pragma once (and VS does) that becomes a near no-op.
But make no mistake: The most important part of all of this is the header myobject.h was not changed at all, and does not include, or know about, the PCH master header. It shouldn't have to, and should not be built so it has to.
Precompiled headers are a method to shorten the build time. The idea is that the compiler could "precompile" declarations and definitions in the header and not have to parse them again.
With the speed of todays computers, the precompilation is only significant for huge projects. These are projects with a minimum of over 50k lines of code. The definition of "signification" is usually tens of minutes to build.
There are many issues surrounding Microsoft's stdafx.h. In my experience, the effort and time spent with discovering and resolving the issues, makes this feature more of a hassle for smaller project sizes. I have my build set up so most of the time, I am compiling only a few files; the files that don't change are not compiled. Thus, I don't see any huge impact or benefit to the precompiled header.
When using the precompiled header feature, every .cpp file must begin by including the stdafx.h header. If it does not, a compiler error results. So there is no point in putting the include in some header file. That header file cannot be included unless the stdafx.h has already been included first.

Using #include "Stdafx.h" in cpp files

I was always thinking that I must include #include "Stdafx.h" line at very top of each header file in project like it is said in description. I have created simple MFC dialog based application with help of wizzard and found that header files not contains #include "Stdafx.h" lines, but cpp ones has them. So, when I must use #include "Stdafx.h" line in cpp and when in h one?
Short answer: in a .h: never; in a .cpp if, and only if, it is configured with precompiled headers (they are by default).
The rationale is that #include "stdafx.h" is used to include the precompiled headers (built when compiling stdafx.cpp). In order for them to be effective they must be the very first line of the compilation unit (not counting blanks or comments). And that very first line cannot be in a header file because the #include that includes it comes first!
I would recommend using #include "stdafx.h" in cpp files only, since you might want to compile one cpp 'with' precompiled headers, and another cpp 'without' precompiled headers.
Also, when you create projects using DevStudio's wizard, these stdafx.h includes will be located in the cpp files.

Header files and include best practice

I have a quick question regarding header files, include statements, and good coding style. Suppose I have 2 classes with associated source and header files, and then a final source file where main() is located.
Within Foo.hpp I have the following statements:
#include <string>
#include <iostream>
#include <exception>
Now withing Bar.hpp I have the following statements:
#include "Foo.hpp"
#include <string>
And finally withing Myprogram.cpp I have the following statements:
#include "Bar.hpp"
#include <string>
#include <iostream>
#include <exception>
I know the include statements in <> in Myprogram.cpp and Bar.hpp aren't necessary for the program to compile and function, but what is the best practice or right way of doing things? Is there any reason to not explicitly include the necessary header files in each file?
You should include all necessary files in every file that needs them. If MyProgram.cpp needs string, include it, instead of relying on it being included by Bar.hpp. There's no guarantee 2 weeks from now Bar.hpp will still include it, and then you'll be left with compiler errors.
Note the necessary - i.e. make sure you actually need an include, when a forward declaration or even leaving it out completely will do.
Also, note that some system headers might include others - apart from a few exceptions, there's no requirement. So if you need both <iostream> and <string> include both, even if you can compile only with one of them.
The order in which the includes appear (system includes vs user includes) is up to the coding standard you follow - consistency is more important than the choice itself.
Include all you need in every file, but do not include any file that you do not need. Normally, it is the job of the included file to make sure it is not included twice, using precompiler flags, etc...
For example if is needed by Foo.cpp, but not by Foo.h, include it in Foo.cpp not in Foo.h. If required in both, include in both.
Tangentially, as a best practice, never use using directives in a header file. If you need you can use using directives in implementation files (.cpp).