While refactoring some legacy code, I came across this traditional implementation of a predicate to be used in STL algorithms:
template<bool b>
struct StructPred {
bool operator()(S const & s) { return s.b == b; }
};
I was tired and hitting the Ballmer Peak, so I accidentally rewrote it into a lambda like this, which seemed natural and also worked:
template<bool b>
auto lambda_pred = [] (S const & s) { return s.b == b; };
Later I realized that I've never seen a template lambda like this. I couldn't find anything similar on cppreference or on stackoverflow. The canonical way of producing template lambdas seems to be wrapping them in template structs or template functions. C++20 introduces named template params for lambdas, but that's a different syntax (after the capture brackets).
Now my questions are: Is this legal syntax? Is it documented anywhere? Is it even a lambda or something else? Are there any implications or side effects as compared to the wrapper alternatives? Why does everybody recommend wrapper implementations when this works? Am I missing something obvious?
Full working test code below and at godbolt. Just to be sure I also added a type template parameter version. MSVC, GCC and clang are happy with this code.
#include <vector>
#include <algorithm>
struct S {
bool b = false;
};
// classic function object
template<bool b>
struct StructPred {
bool operator()(S const & s) { return s.b == b; }
};
// template function producing a lambda
template<bool b>
auto make_pred() {
return [] (S const & s) { return s.b == b; };
}
// direct template lambda
template<bool b>
auto lambda_pred = [] (S const & s) { return s.b == b; };
// also with type params
template<typename T, bool b>
auto lambda_pred_t = [] (T const & t) { return t.b == b; };
std::pair<size_t, size_t> count1(std::vector<S> const & v) {
return {
std::count_if(v.begin(), v.end(), StructPred<true>{}),
std::count_if(v.begin(), v.end(), StructPred<false>{})
};
}
std::pair<size_t, size_t> count2(std::vector<S> const & v) {
return {
std::count_if(v.begin(), v.end(), make_pred<true>()),
std::count_if(v.begin(), v.end(), make_pred<false>())
};
}
std::pair<size_t, size_t> count3(std::vector<S> const & v) {
return {
std::count_if(v.begin(), v.end(), lambda_pred<true>),
std::count_if(v.begin(), v.end(), lambda_pred<false>)
};
}
std::pair<size_t, size_t> count4(std::vector<S> const & v) {
return {
std::count_if(v.begin(), v.end(), lambda_pred_t<S, true>),
std::count_if(v.begin(), v.end(), lambda_pred_t<S, false>)
};
}
void test() {
std::vector<S> v{3};
v[1].b = true;
// all implementations correctly return {1,2}
auto c1 = count1(v);
auto c2 = count2(v);
auto c3 = count3(v);
auto c4 = count4(v);
}
template<bool b>
auto lambda_pred = [] (S const & s) { return s.b == b; };
This is not really a template-lambda, it is rather a variable template which is assigned to a lambda.
It is not equivalent to adding template parameters to the implicitly declared Closure struct which has this lambda as a call operator (the traditional approach):
template<bool b>
struct StructPred { // NOT equivalent to this
bool operator()(S const & s) { return s.b == b; }
};
struct StructPred { // NOT equivalent to this either
template<bool b>
bool operator()(S const & s) { return s.b == b; }
};
It is instead equivalent to creating different Closures depending on the template parameters of the variable. So for the bool example, this would be like choosing between the operator() of one of the following types:
struct StructPred_true {
bool operator()(S const & s) { return s.b == true; }
}
struct StructPred_false {
bool operator()(S const & s) { return s.b == false; }
}
This approach won't allow for partial specializations and is thus less powerful.
Another reason why this approach might be unpopular is that it doesn't give you easy access to the Closure type(s).
StructPred can be worked with explicitly, unlike the anonymous classes StructPred_true and StructPred_false
A template lambda in C++20 would look as follows:
auto lambda = []<bool b>(S const & s){ return s.b == b; };
This is instead equivalent to making the Closure's operator() templated.
All standard references below refers to N4659: March 2017 post-Kona working draft/C++17 DIS.
Generic lambdas: a C++14 feature
The canonical way of producing template lambdas seems to be wrapping them in template structs or template functions. C++20 introduces named template params for lambdas, but that's a different syntax (after the capture brackets).
The other answer thoroughly explains what construct the OPs variable template is, whereas this answer addresses the emphasized segment above; namely that generic lambdas is a language feature as of C++14, and not something that is available only as of C++20.
As per [expr.prim.lambda.closure]/3 [extract]:
[...] For a generic lambda, the closure type has a public inline function call operator member template whose template-parameter-list consists of one invented type template-parameter for each occurrence of auto in the lambda's parameter-declaration-clause, in order of appearance. [...]
a generic lambda can be declared as
auto glambda = [](auto a, auto b) { return a < b; };
which is comparable to
struct anon_struct {
template<typename T, typename U>
bool operator()(T a, U b) { return a < b; }
}
and not
template<typename T, typename U>
struct anon_struct {
bool operator()(T a, U b) { return a < b; }
}
which is essential as a single generic lambda object (whose closure type is in fact not a class template but a non-template (non-union) class) can be used to generically invoke its function call operator template for different instantiations of its invented template parameters.
#include <iostream>
#include <ios>
int main() {
auto gl = [](auto a, auto b) { return a < b; };
std::cout << std::boolalpha
<< gl(1, 2) << " " // true ("<int, int>")
<< gl(3.4, 2.2) << " " // false ("<double, double>")
<< gl(98, 'a'); // false ("<int, char>")
}
Generic lambdas with an explicit template parameter list: a C++20 feature
As of C++20 we may use an explicit template parameter list when declaring the generic lambdas, as well as offering a sugared syntax for providing explicit template arguments when invoking the generic lambdas.
In C++14 and C++17 the template parameters for a generic lambda can only be declared implicitly as invented type template parameters for each declared auto parameter in the lambda declaration, which has the restrictions that:
the invented template parameters can only be type template parameters synthesized (as shown above), and
the type template parameters cannot be directly accessed in the body of the lambda, but needs to be extracted using decltype on the respective auto parameter.
Or, as shown with a contrived example:
#include <type_traits>
// C++17 (C++14 if we remove constexpr
// and use of _v alias template).
auto constexpr cpp17_glambda =
// Template parameters cannot be declared
// explicitly, meaning only type template
// parameters can be used.
[](auto a, auto b)
// Inventend type template parameters cannot
// be accessed/used directly.
-> std::enable_if_t<
std::is_base_of_v<decltype(a), decltype(b)>> {};
struct Base {};
struct Derived : public Base {};
struct NonDerived {};
struct ConvertsToDerived { operator Derived() { return {}; } };
int main() {
cpp17_glambda(Base{}, Derived{}); // Ok.
//cpp17_glambda(Base{}, NonDerived{}); // Error.
// Error: second invented type template parameter
// inferred to 'ConvertsToDerived'.
//cpp17_glambda(Base{}, ConvertsToDerived{});
// OK: explicitly specify the types of the invented
// type template parameters.
cpp17_glambda.operator()<Base, Derived>(
Base{}, ConvertsToDerived{});
}
Now, in C++20, with the introduction of name template parameters for lambdas (as well as requires clauses), the example above can be reduced to:
#include <type_traits>
auto constexpr cpp20_glambda =
[]<typename T, typename U>(T, U)
requires std::is_base_of_v<T, U> { };
struct Base {};
struct Derived : public Base {};
struct NonDerived {};
struct ConvertsToDerived { operator Derived() { return {}; } };
int main() {
cpp20_glambda(Base{}, Derived{}); // Ok.
//cpp20_glambda(Base{}, NonDerived{}); // Error.
// Error: second type template parameter
// inferred to 'ConvertsToDerived'.
//cpp20_glambda(Base{}, ConvertsToDerived{});
// OK: explicitly specify the types of the
// type template parameters.
cpp20_glambda.operator()<Base, Derived>(
Base{}, ConvertsToDerived{});
}
and we can moreover declare lambdas with template parameters that are not necessarily type template parameters:
#include <iostream>
#include <ios>
template<typename T>
struct is_bool_trait {
static constexpr bool value = false;
};
template<>
struct is_bool_trait<bool> {
static constexpr bool value = true;
};
template<typename T>
struct always_true_trait {
static constexpr bool value = true;
};
int main() {
auto lambda = []<
template<typename> class TT = is_bool_trait>(auto a) -> bool {
if constexpr (!TT<decltype(a)>::value) {
return true; // default for non-bool.
}
return a;
};
std::cout << std::boolalpha
<< lambda(false) << " " // false
<< lambda(true) << " " // true
<< lambda(0) << " " // true
<< lambda(1) << " " // true
<< lambda.operator()<always_true_trait>(0) << " " // false
<< lambda.operator()<always_true_trait>(1); // true
}
Related
I want to use a fold expression but the function will only ever be used with one known parameter pack.
i.e.
template <class... Types>
Foo fn_impl(Arg arg) {
// here, a fold expression involving Types... that returns a Foo
}
Foo fn(Arg arg) {
return fn_impl<Bar, Baz>(arg);
}
And that's it, fn_impl won't ever be used again.
Is there a way to make this less verbose?
Ideally, I'd like to write the implementation of fn in its body, without a separate implementation function (which adds noise, imo).
I know I could "unroll" the fold expression with the types in the parameter pack by hand, but in this case, using a fold expression is just very convenient to make the implementation of fn not too verbose.
Here's a complete example, see highlighted QUESTION comment:
#include <cassert>
#include <cstdio>
#include <memory>
struct Base {
virtual ~Base() {}
virtual const char *get_name() const = 0;
};
template <class Derived> struct Base_CRTP : public Base {
const char *get_name() const final {
return static_cast<const Derived *>(this)->name;
}
};
struct A : Base_CRTP<A> {
static constexpr const char *name = "A";
};
struct B : Base_CRTP<B> {
static constexpr const char *name = "B";
};
#define ITest_DERIVED_CLASSES A, B
// QUESTION: Can this be entirely moved into the definition of #1?
template <class IType, class... Types>
std::unique_ptr<IType> make_by_class_index___impl(int class_index) {
int i = 0;
std::unique_ptr<IType> ret;
([&] {
if (i++ == class_index)
ret = std::make_unique<Types>();
return ret != nullptr;
}() ||
...);
return ret;
}
// #1
std::unique_ptr<Base> make_by_class_index(int class_index) {
return make_by_class_index___impl<Base, ITest_DERIVED_CLASSES>(class_index);
}
template <class... Types> void print_pack_names() { (puts(Types::name), ...); }
int main() {
print_pack_names<ITest_DERIVED_CLASSES>();
puts("");
auto p = make_by_class_index(0);
assert(p != nullptr);
printf("p name: %s\n", p->get_name());
auto p2 = make_by_class_index(1);
assert(p2 != nullptr);
printf("p2 name: %s\n", p2->get_name());
auto p3 = make_by_class_index(99);
assert(p3 == nullptr);
}
In lack of sufficient details, let's assume without loss of generality that Arg is int that that Foo, Bar and Baz are defined as follows:
struct Foo { int x; };
struct Bar { static constexpr int foo() { return 1; } };
struct Baz { static constexpr int foo() { return 2; } };
If you may use C++20 you can migrate a) a variadic function which contains a fold expression and b) a call to site to it, e.g.:
template <typename... Types> Foo fn_impl(int arg) {
return { arg + (Types::foo() + ...) };
}
// at call site
fn_impl<Bar, Baz>(arg);
into a single generic immediately invoked lambda, leveraging that P0428R2 (introduced in C++20) allows template heads for generic lambdas:
Foo fn(int arg) {
return []<typename... Types>(int arg) -> Foo {
return { arg + (Types::foo() + ...) };
}
.operator()<Bar, Baz>(arg);
}
This arguably looks quite complex, though, particularly as you need to use the operator name syntax to provide explicit template arguments for the generic lambdas. The separate function approach is arguably easier to follow for future maintainers.
For sorting user defined typed objects in a flexible way (i.e. by naming a member variable) I wrote a template to generate lambdas to do the comparison. Additionally to chain comparisons of different member variables in case of equality I wrote a second template. It works so far but I want bpth templates to be completely independent from any concrete types. Therefore I have to get a class type from a class member pointer type.
This is my user defined example type:
struct Person { string name; int age, height; };
To sort objects of it by looking at e.g. the age I want to write it like:
auto result = max_element(persons.begin(), persons.end(), order_by(&Person::age));
This works with the template:
template<class F> //F is Person::* e.g. &Person::age
auto order_by(F f) {
return [f](const Person& smaller, const Person& bigger) {
return smaller.*f < bigger.*f;
};
}
To be able to chain multiple comparisons in case of equal values like this:
result = max_element(persons.begin(), persons.end(), order_by(&Person::age) | order_by(&Person::height));
I wrote the template:
//compose two orderings :
template<class F1, class F2>
auto operator|(F1 f1, F2 f2) {
return [f1, f2](auto a, auto b) {
auto res = f1(a, b);
auto inv_res = f1(b, a);
if (res != inv_res)
return res;
return f2(a, b);
};
}
Here the first comparison is done and if it detects that a==b (a is not smaller than b and b is not smaller than a) it uses the second comparison function.
What I want to achieve is to be independent of the Person type in the first template. How could this be solved?
You can easily extract the class and type of the pointer-to-member in your first template with some small modifications.
template<class Class, class Type>
auto order_by(Type Class::* f) {
return [f](const Class& smaller, const Class& bigger) {
return smaller.*f < bigger.*f;
};
}
I would forward job to std::tuple with something like:
template <typename... Projs>
auto order_by(Projs... projs) {
return [=](const auto& lhs, const auto& rhs) {
return std::forward_as_tuple(std::invoke(projs, lhs)...)
< std::forward_as_tuple(std::invoke(projs, rhs)...);
};
}
with usage
result = std::max_element(persons.begin(), persons.end(), order_by(&Person::age, &Person::height));
ranges algorithms (C++20 or range-v3) separate comparison from projection, so you might have (by changing order_by to project_to):
result = ranges::max_element(persons, std::less<>{}, project_to(&Person::age, &Person::height));
You can get the class type from the type of a pointer to member like this:
#include <type_traits>
#include <iostream>
struct Foo {
int bar;
};
template <typename T>
struct type_from_member;
template <typename M,typename T>
struct type_from_member< M T::* > {
using type = T;
};
int main()
{
std::cout << std::is_same< type_from_member<decltype(&Foo::bar)>::type, Foo>::value;
}
Output:
1
Because type_from_member< decltype(&Foo::bar)>::type is Foo.
So you could use it like this:
template<class F> //F is Person::* e.g. &Person::age
auto order_by(F f) {
using T = typename type_from_member<F>::type;
return [f](const T& smaller, const T& bigger) {
return smaller.*f < bigger.*f;
};
}
There are a few questions on SO that address passing function pointers as parameters/arguments (here, here, here, etc.). In fact, I asked a related question the other day. However, this question is a little different.
My problem is that I am writing a class that I want to be extremely flexible.
What I have now works for non-member functions. It is posted below
template <typename T>
class MyClass
{
private:
typedef double (*firstFunctionPtr) (const T &var);
typedef bool (*secondFunctionPtr)(const T &var);
// Function pointers as member variables
firstFunctionPtr _firstFunc;
secondFunctionPtr _secondFunc;
public:
inline MyClass(firstFunctionPtr firstFunc,
secondFunctionPtr secondFunc);
};
template<typename T>
MyClass<T>::MyClass(firstFunctionPtr firstFunc, secondFunctionPtr secondFunc) :
_firstFunc(firstFunc),
_secondFunc(secondFunc),
{}
However, this falls apart when I need to initialize with a pointer to a member function of some other, arbitrary, class, which, unfortunately for me, happens to be a common use case for my purposes.
This answer suggests that
In a proper C++ interface you might want to have a look at having your function take templated argument for function objects to use arbitrary class types.
However, I have not been able to make this compile. I've tried templating my typedefs (using the C++11 aliasing approach), and I've tried adding a second template parameter to the class to handle the calling class of those member functions, but neither approach has worked.
This Q/A seems to be getting towards what I'm trying to do, but I can't make heads or tails of it.
Can someone please explain how I might modify my class to handle arbitrary member functions pointers being passed in?
Furthermore, is it possible to make it so that it can handle either arbitrary member functions or non-member functions?
Lastly, is it possible to do this with templates?
For the record, I'm trying to avoid using the functional header, but it may be a fool's errand not to use it.
If you want MyClass to be a template that can hold both free function
pointers of types:
double (*)(const T &var);
bool (*)(const T &var);
for some parameter type T, or alternatively member-function
pointers of types:
double (C::*)(const T &var);
bool (C::*)(const T &var);
for some parameter types C and T then, MyClass must be parameterized
by both T and C and you require two specializations:
Where C is some non-class type
Where C is any class type
In case (1), the non-class type C cannot possibly have member functions,
so that one will implement the free-function pointer specialization.
In case (2), the class C could be one that has member functions, so that one
will implement the member-function pointer specialization.
The obvious choice for a non-class type C is void. So we can make C
default to void:
Primary template
template<typename T, typename C = void>
struct MyClass;
So that:
MyClass<T>
will be the free function pointer specialization for T, and:
MyClass<T,C>
for any C other than void, will be the member-function pointer specialization.
As you may know you can use std::enable_if
and SFINAE to make the compiler
chose one specialization of a class template or another, depending on whether one
of its template parameters U satisfies some compiletime test. You could take
that approach here, but another one is available that does not require that apparatus:
Starting with the primary template, we would just like to have:
Free function specialization
template<typename T>
struct MyClass<T>
{
... for free function pointers ...
};
and:
Member function specialization
template<typename T, typename C>
struct MyClass<T,C>
{
... for member function pointers ...
};
But we can't have just that, because the member function "specialization" has exactly
the same template parameters as the primary template. Which means it isn't
a specialization, and the compiler won't allow it.
You can easily remove that problem, however, simply by giving the primary
template one more defaulting template parameter that it doesn't need, but whose
presence allows both those specializations to stand.
New primary template
template <typename T, typename C = void, typename Default = void>
struct MyClass;
So here is an illustrative solution:
// Primary template
template <typename T, typename C = void, typename Default = void>
struct MyClass;
// Free function specialization
template <typename T>
struct MyClass<T>
{
using firstFunctor_t = double(*)(T const &);
using secondFunctor_t = bool(*)(T const &);
MyClass(firstFunctor_t firstFunc, secondFunctor_t secondFunc)
: _firstFunc(firstFunc),
_secondFunc(secondFunc)
{}
double callFirst(T const & var) {
return _firstFunc(var);
}
bool callSecond(T const & var) {
return _secondFunc(var);
}
private:
firstFunctor_t _firstFunc;
secondFunctor_t _secondFunc;
};
// Member function specialization
template <typename T, typename C>
struct MyClass<T,C>
{
using firstFunctor_t = double(C::*)(T const &);
using secondFunctor_t = bool(C::*)(T const &) const;
MyClass(firstFunctor_t firstFunc, secondFunctor_t secondFunc)
: _firstFunc(firstFunc),
_secondFunc(secondFunc)
{}
double callFirst(C & obj, T const & var) {
return (obj.*_firstFunc)(var);
}
double callFirst(C const & obj, T const & var) {
auto & o = const_cast<C&>(obj);
return (o.*_firstFunc)(var);
}
bool callSecond(C & obj, T const & var) {
return (obj.*_secondFunc)(var);
}
bool callSecond(C const & obj, T const & var) {
auto & o = const_cast<C&>(obj);
return (o.*_secondFunc)(var);
}
private:
firstFunctor_t _firstFunc;
secondFunctor_t _secondFunc;
};
In the member function specialization, notice a couple of points that you might
not have considered:-
I decided that the second member function I want to store shall be a
const member function. It's more than likely that a member function of C
that take a T const & argument and returns bool will be a const member
function, isn't it? And if so, then that const-ness has to be part of
the member-function type definition that I use in the specialization:
using secondFunctor_t = bool(C::*)(T const &) const;
or attempts to instantiate the specialization with any bool (C::*)(T const &) const
will fail to compile.
Also, I have provided two overloads for each of MyClass<T,C>::callFirst
and MyClass<T,C>::callSecond, one with arguments:
C & obj, T const & var
and another with arguments:
C const & obj, T const & var
Without the second, attempts to call either MyClass<T,C>::callFirst
or MyClass<T,C>::callSecond with an obj that is const will fail to
compile.
For program to demo this solution you can append:
#include <iostream>
#include <string>
double foo(std::string const & s)
{
return std::stod(s);
}
bool bar(std::string const & s)
{
return s.size() > 0;
}
struct SomeClass
{
SomeClass(){};
double foo(std::string const & s) {
return ::foo(s);
}
bool bar(std::string const & s) const {
return ::bar(s);
}
};
int main()
{
MyClass<std::string> my0{foo,bar};
std::cout << std::boolalpha;
std::cout << my0.callFirst("1.11") << std::endl;
std::cout << my0.callSecond("Hello World") << std::endl;
MyClass<std::string,SomeClass> my1{&SomeClass::foo,&SomeClass::bar};
SomeClass thing;
std::cout << my1.callFirst(thing,"2.22") << std::endl;
std::cout << my1.callSecond(thing,"Hello World") << std::endl;
SomeClass const constThing;
std::cout << my1.callFirst(constThing,"3.33") << std::endl;
std::cout << my1.callSecond(constThing,"Hello World") << std::endl;
return 0;
}
See it live
You said that you want this template to be "extremely flexible". The
illustrated solution is fitted to your example, but you might be
interested in know that it isn't nearly as flexible as you could get.
For both free functions and member functions, with additional variadic template
parameters, your template could store and call [member] functions with
arbitary return types and arbitary numbers of arguments of arbitrary types.
See this question and
answer.
I will sugest to create a helper object which will store the type you want to work with:
template <typename RETURN, typename TYPE, typename CLASS>
struct function_pointer
{ using type_t = RETURN (CLASS::*)(const TYPE &); };
template <typename RETURN, typename TYPE>
struct function_pointer<RETURN, TYPE, std::nullptr_t>
{ using type_t = RETURN (*)(const TYPE &); };
This type will create a member-function-pointer if a class is provided as third parameter and a function-pointer otherwise. Now, we can use this helper in MyClass:
template <typename T, typename CLASS = std::nullptr_t>
class MyClass
{
using firstFunctionPtr = typename function_pointer<double, T, CLASS>::type_t;
using secondFunctionPtr = typename function_pointer<bool, T, CLASS>::type_t;
// Function pointers as member variables
firstFunctionPtr _firstFunc;
secondFunctionPtr _secondFunc;
public:
inline MyClass(firstFunctionPtr firstFunc, secondFunctionPtr secondFunc) :
_firstFunc(firstFunc),
_secondFunc(secondFunc)
{}
void call_first(CLASS &c, const T&v) { (c.*_firstFunc)(v); }
void call_second(CLASS &c, const T&v) { (c.*_secondFunc)(v); }
void call_first(const T&v) { (_firstFunc)(v); }
void call_second(const T&v) { (_secondFunc)(v); }
};
I've added call_* functions just to show a use case, which will be as below:
// Some class with the expected function signatures
struct S1
{
int i = 0;
double d(const int &) { std::cout << i << ' ' << __PRETTY_FUNCTION__ << '\n'; return{}; }
bool b(const int &) { std::cout << i << ' ' << __PRETTY_FUNCTION__ << '\n'; return{}; }
};
// Another class with the expected function signatures
struct S2
{
double d(const int &) { std::cout << __PRETTY_FUNCTION__ << '\n'; return{}; }
bool b(const int &) { std::cout << __PRETTY_FUNCTION__ << '\n'; return{}; }
};
// Free function with which could have the expected function signature
template <typename R>
R f(const int &) { std::cout << __PRETTY_FUNCTION__ << '\n'; return{}; }
Using MyClass with an arbitrary class (S1):
S1 a{1}, b{2};
S2 c, d;
MyClass<int, S1> MCiS1(&S1::d, &S1::b);
MCiS1.call_first(a, 111); // Prints -> 1 double S1::d(const int&)
MCiS1.call_second(b, 222); // Prints -> 2 bool S1::b(const int&)
MCiS1.call_first(c, 111); // Error decltype(c) is not S1.
MCiS1.call_second(d, 222); // Error decltype(d) is not S1.
Using MyClass with a different class (S2):
MyClass<int, S2> MCiS2(&S2::d, &S2::b);
MCiS2.call_first(c, 111); // Prints -> double S2::d(const int&)
MCiS2.call_second(d, 222); // Prints -> bool S2::b(const int&)
MCiS2.call_first(a, 111); // Error decltype(c) is not S2.
MCiS2.call_second(b, 222); // Error decltype(d) is not S2.
Using MyClass with non-member functions:
MyClass<int> MCi(f<double>, f<bool>);
MCi.call_first(111); // Prints -> R f(const int&) [with R = double]
MCi.call_second(222); // Prints -> R f(const int&) [with R = bool]
Check the live demo Here.
All you need to do is bind the object instance for the member function pointer as a first argument.
struct foo {
float bar1(const type &var);
bool bar2(const type &var);
};
foo my_foo;
auto f1 = std::bind(&foo::bar1, my_foo, _1);
auto f2 = std::bind(&foo::bar2, my_foo, _1);
MyClass<type> my_obj(f1, f2);
I have looked around a while for a solution to this, however, I might not know the exact definition or language syntax of what I am trying to accomplish, so I decided to post.
I have certain objects/structs like so:
struct A
{
char myChar;
bool hasArray = false;
};
template <uint8_t ARRAY_LEN>
struct AA : public A
{
hasArray = true;
uint8_t myArray[ARRAY_LEN];
};
I want to create a generic function that can take in both of these object types and to perform common work as well as specific work for the derived struct AA. Something like the following:
template <typename T>
void func(T (&m))
{
if (T.hasArray)
{
// do some processing with m.myArray
std::cout << sizeof(m.myArray) << std::endl;
// ...
}
// common processing
std::cout << "myChar: " << m.myChar << std::endl;
};
I want to be able to call the function like so:
A a;
AA aa;
func(a); // compiler error, this would not work as no array member
func(aa); // this works
Granted this is just an example that illustrates my intent, but it sums up what I would like to do. The actual code is a lot more complex and involved many more objects. I know I can overload, but I want to know if there is a way to do it with one generic function? Also note that I understand why the compiler complains with the sample code I would like to know if there is a workaround or some other c++ functionality that I am missing. I would not like to do any type casting...
- Using c++11 and GCC 4.8.5
This is a C++14 feature of reasonably large complexity. C++17 introduced if constexpr to make this easier; but it is doable.
template<std::size_t I>
using index_t=std::integral_constant<std::size_t, I>;
template<std::size_t I>
constexpr index_t<I> index{};
constexpr inline index_t<0> dispatch_index() { return {}; }
template<class B0, class...Bs,
std::enable_if_t<B0::value, int> =0
>
constexpr index_t<0> dispatch_index( B0, Bs... ) { return {}; }
template<class B0, class...Bs,
std::enable_if_t<!B0::value, int> =0
>
constexpr auto dispatch_index( B0, Bs... ) {
return index< 1 + dispatch_index( decltype(Bs){}...) >;
}
template<class...Bs>
auto dispatch( Bs... ) {
using I = decltype(dispatch_index( decltype(Bs){}... ));
return [](auto&&...args)->decltype(auto){
return std::get<I::value>( std::make_tuple(decltype(args)(args)..., [](auto&&...){}) );
};
}
dispatch( some_test ) returns a lambda that takes auto&&.... It in turn returns the first argument if some_test is of a true-like-type, and the second argument (or [](auto&&...){} if no second argument) if some_test is of a false-like-type.
We then write code to detect your myArray.
namespace details {
template<template<class...>class Z, class=void, class...Ts>
struct can_apply:std::false_type{};
template<template<class...>class Z, class...Ts>
struct can_apply<Z, std::void_t<Z<Ts...>>, Ts...>:std::true_type{};
}
template<template<class...>class Z, class...Ts>
using can_apply = typename details::can_apply<Z, void, Ts...>::type;
template<class T>
using myArray_type = decltype( std::declval<T>().myArray );
template<class T>
using has_myArray = can_apply< myArray_type, T >;
and has_myArray<T> is true-like if T has a member .myArray.
We hook these together
dispatch( has_myArray<T>{} )(
[&](auto&& m) {
// do some processing with m.myArray
std::cout << sizeof(m.myArray) << std::endl;
// ...
}
)( m );
and now the lambda in the middle is run if and only if m.myArray is valid.
More complex tests that check for more than just existence can be written, but the above is usually sufficient.
In a non-C++11 compiler like MSVC 2015, replace
std::enable_if_t<B0::value, int> =0
and
std::enable_if_t<!B0::value, int> =0
with
class = std::enable_if_t<B0::value>
and
class = std::enable_if_t<!B0::value>, class=void
respectively. Yes, these are uglier. Go talk to MSVC compiler team.
If your compiler lacks C++14, you'll have to write your own void_t and either write your own enable_if_t or use the ugly longer version using enable_if.
In addition, the template variable index is illegal in C++11. Replace index<blah> with index_t<blah>{}.
The lack of auto&& lambdas makes the above very painful; you may have to convert the lambda to an out-of-line function object. However, auto lambdas where one of the first C++14 features people implemented, often before they finished C++11.
The above code is solid designed, but may contain typos.
Overloading works just fine in your case if you don't want to modify your instances:
#include<iostream>
#include<cstdint>
struct A
{
char myChar;
};
template <uint8_t ARRAY_LEN>
struct AA : public A
{
uint8_t myArray[ARRAY_LEN];
};
void func(const A &m)
{
std::cout << "myChar: " << m.myChar << std::endl;
};
template <uint8_t AL>
void func(const AA<AL> &m)
{
std::cout << sizeof(m.myArray) << std::endl;
func(static_cast<const A &>(m));
}
int main() {
func(A{});
func(AA<1>{});
}
If you still want to go with a template function and a bit of sfinae, I would probably use something like this instead:
#include<iostream>
#include<cstdint>
struct A
{
char myChar;
};
template <uint8_t ARRAY_LEN>
struct AA : public A
{
uint8_t myArray[ARRAY_LEN];
};
void func(A &m)
{
std::cout << "myChar: " << m.myChar << std::endl;
}
template <typename T>
auto func(T &m) -> decltype(m.myArray, void())
{
std::cout << sizeof(m.myArray) << std::endl;
A &a = m;
func(a);
}
int main() {
AA<1> aa{};
A a{};
func(a);
func(aa);
}
Note that in both cases you don't actually require the hasArray member data.
there is a way to do it with one generic function?
I don't think so, because if you insert a sizeof(m.myArray) in this function, you can't call it with a type without a myArray member. Even if it is in a part of code that, run time, isn't executed, because the compiler need to compile it.
But, if I understand correctly, your hasArray say if your struct has a myArray member or not. So I suppose you can transform it in a static constexpr member, as follows
struct A
{
static constexpr bool hasArray { false };
char myChar { 'z' };
};
template <uint8_t ARRAY_LEN>
struct AA : public A
{
static constexpr bool hasArray { true };
uint8_t myArray[ARRAY_LEN];
};
Now, in func(), you can call a second function, func2(), to choose the two cases: myArray or not myArray. You can use SFINAE for this but (IMHO) is better tag dispatching, in this case. So you can transform your hasArray in a different type
template <typename T>
void func2 (T const & m, std::true_type const &)
{ std::cout << sizeof(m.myArray) << ", "; }
template <typename T>
void func2 (T const &, std::false_type const &)
{ }
template <typename T>
void func(T (&m))
{
func2(m, std::integral_constant<bool, T::hasArray>{});
// common processing
std::cout << "myChar: " << m.myChar << std::endl;
}
Now you can call func() with both types
int main()
{
A a;
AA<12U> aa;
func(a); // print myChar: z
func(aa); // print 12, myChar: z
}
Remember to include type_traits and iostream.
I did read that C++14 generic lambdas with auto parameters are actually templates, so the following is valid C++14
auto glambda = [] (auto a) { return a; };
cout << glambda(23); // Prints 23
cout << glambda('A'); // Prints A
This doesn't quite stack up with what I know from templates.. where's the instantiation point? What is it stored in the glambda variable if the first call instantiates a template with int and the second one with char?
It's not that the "lambda is a template" -- that doesn't make sense, a lambda is an expression. Rather, the type of the closure object that's defined by the lambda expression has an overloaded function call operator that is defined by a member function template. So the instantiation point is the first use of the respective call operator.
In other words, a lambda [a, &b](auto x, auto y) -> R { /* ... */ } has a type like:
struct __lambda
{
__lambda(const A & __a, B & __b) : a(__a), b(__b) {}
template <typename T1, typename T2>
R operator()(T1 x, T2 y) const { /* ... */ }
private:
A a;
B & b;
};
A generic lambda is an object of a compiler generated type that has a template method called operator(). Your code can be rewritten with this equivalent:
struct MyLambda {
template<typename T>
T operator() (T val) {
return val;
}
};
int main() {
MyLambda func;
std::cout << func('A');
std::cout << func(42);
}
The compiler will instantiate operator() when needed.
Hope it helped