Is this layout possible with SwiftUI?
I want the first column to wrap the size of the labels, so in this case it will be just big enough to show "Bigger Label:". Then give the rest of the space to the second column.
This layout is pretty simple with auto layout.
SwiftUI 2020 has LazyVGrid but the only ways I see to set the column sizes use hardcoded numbers. Do they not understand what a problem that causes with multiple languages and user-adjustable font sizes?
It is not so complex if to compare number of code lines to make this programmatically in both worlds...
Anyway, sure it is possible. Here is a solution based on some help modifier using view preferences feature. No hard. No grid.
Demo prepared & tested with Xcode 12 / iOS 14.
struct DemoView: View {
#State private var width = CGFloat.zero
var body: some View {
VStack {
HStack {
Text("Label1")
.alignedView(width: $width)
TextField("", text: .constant("")).border(Color.black)
}
HStack {
Text("Bigger Label")
.alignedView(width: $width)
TextField("", text: .constant("")).border(Color.black)
}
}
}
}
and helpers
extension View {
func alignedView(width: Binding<CGFloat>) -> some View {
self.modifier(AlignedWidthView(width: width))
}
}
struct AlignedWidthView: ViewModifier {
#Binding var width: CGFloat
func body(content: Content) -> some View {
content
.background(GeometryReader {
Color.clear
.preference(key: ViewWidthKey.self, value: $0.frame(in: .local).size.width)
})
.onPreferenceChange(ViewWidthKey.self) {
if $0 > self.width {
self.width = $0
}
}
.frame(minWidth: width, alignment: .trailing)
}
}
Related
Edit This is a regression in iOS 15 beta. The code works as expected on iOS 14.5:
I have submitted a bug to Apple.
I have a dashboard-style screen in my SwiftUI app, where I am using a LazyVGrid with a single .adaptative column to layout my dashboard widgets, where widgets are laid out in wrapping rows.
It works as I want it to.
However, if a widget happens to be taller than others, I would like other widgets in the same row to grow vertically, so they end up having the same height as the tallest of the row.
This small bit of code illustrates my problem:
struct ContentView: View {
var body: some View {
LazyVGrid(columns: [.init(.adaptive(minimum: 45, maximum: 50), alignment: .top)]) {
VStack {
Spacer()
Text("Hello")
}
.border(.red)
Text("Lorem ipsum")
.border(.blue)
}
.border(.green)
.padding(.horizontal, 100)
}
}
The result is:
I would like the red box (VStack containing Spacer + Hello) to be as tall as the blue box (lorem ipsum).
How could I accomplish that?
Please don't suggest using an HStack, as the above example is only to illustrate my problem with LazyVGrid. I do need to use the grid because I have quite a few children to layout, and the grid works great between phone and iPad form factors (adjusting the number of columns dynamically, exactly as I want it).
It looks like Apple begins (for unknown reason) to apply fixedSize for views in grid to make layout based on known intrinsic content sizes. The Spacer, Shape, Color, etc. do not have intrinsic size so we observe... that what's observed.
A possible approach to resolve this is perform calculations by ourselves (to find dynamically max height and apply it to all cells/views).
Here is a demo (with simple helper wrapper for cell). Tested with Xcode 13.2 / iOS 15.2
struct ContentView: View {
#State private var viewHeight = CGFloat.zero
var body: some View {
LazyVGrid(columns: [.init(.adaptive(minimum: 45, maximum: 50), alignment: .top)]) {
GridCell(height: $viewHeight) {
VStack {
Spacer()
Text("Hello")
}
}.border(.red)
GridCell(height: $viewHeight) {
Text("Lorem ipsum asdfd")
}.border(.blue)
}
.onPreferenceChange(ViewHeightKey.self) {
self.viewHeight = max($0, viewHeight)
}
.border(.green)
.padding(.horizontal, 100)
}
}
struct GridCell<Content: View>: View {
#Binding var height: CGFloat
#ViewBuilder let content: () -> Content
var body: some View {
content()
.frame(minHeight: height)
.background(GeometryReader {
Color.clear.preference(key: ViewHeightKey.self,
value: $0.frame(in: .local).size.height)
})
}
}
struct ViewHeightKey: PreferenceKey {
static var defaultValue: CGFloat { 0 }
static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) {
value += nextValue()
}
}
I had exactly same problem. My LazyVGrid looked great on iOS 14, but now its items have different heights.
I found a dirty workaround to force the items have same height:
In my case I have only several items in each LazyVGrid (So it won't cause too much performance drop), and it is easy for me to know which item has the largest height. So I made a ZStack and put a transparent highest item behind the actual item.
struct ContentView: View {
var body: some View {
LazyVGrid(columns: [.init(.adaptive(minimum: 45, maximum: 50), alignment: .top)]) {
ZStack {
Text("Lorem ipsum") // This is the highest item.
.opacity(0) // Make it transparent.
Text("Hello")
}
.border(.red)
Text("Lorem ipsum")
.border(.blue)
}
.border(.green)
.padding(.horizontal, 100)
}
}
This workaround works in my case, but I don't recommend using it widely in your app especially when you have a lot of items in the grid.
Reacting to the user’s device rotation and taking into account the various screen sizes of iPhones and iPads i want two (for example) Text() Views to have the maximum possible font size without truncating and without line wrapping. I tried a lot, lastly this and nothing worked.
struct MinimumHeightPreferenceKey: PreferenceKey {
static var defaultValue: CGFloat = 1_000.0
static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) {
value = min(value, nextValue())
}
}
struct DetermineHeight: View{
typealias Key = MinimumHeightPreferenceKey
var body: some View {
GeometryReader { proxy in
Color.clear
.anchorPreference(key: Key.self, value: .bounds) {
anchor in proxy[anchor].size.height
}
}
}
}
struct ContentView: View {
#State var minTextHeight: CGFloat = 75
var body: some View {
VStack {
HStack(alignment: VerticalAlignment.firstTextBaseline){
Text("Short Text")
.frame(maxHeight: minTextHeight)
.overlay(DetermineHeight())
.border(Color.red)
.scaledToFit()
Text("This is a considerably longer text. ideally it should also reduce the shorter Text's size so they both look the same.")
//.frame(minHeight: 1.0, maxHeight: minTextHeight)
.overlay(DetermineHeight())
.border(Color.green)
}
.font(.title)
.lineLimit(1)
.minimumScaleFactor(0.25)
.onPreferenceChange(DetermineHeight.Key.self) {
minTextHeight = $0
}
Text("minHeight = \(minTextHeight)")
}
}
}
The boxes turn out the same hight, but the texts aren’t adjusted. (Plus: if I uncomment that line I the boxes don’t resize at all. Huh?)
Am I trying to do the impossible?
There are a lot of solutions for trying to align multiple images and text in SwiftUI using a HStacks inside of a VStack. Is there any way to do it for multiple Labels? When added in a list, multiple labels automatically align vertically neatly. Is there a simple way to do this for when they are embedded inside of a VStack?
struct ContentView: View {
var body: some View {
// List{
VStack(alignment: .leading){
Label("People", systemImage: "person.3")
Label("Star", systemImage: "star")
Label("This is a plane", systemImage: "airplane")
}
}
}
So, you want this:
We're going to implement a container view called EqualIconWidthDomain so that we can draw the image shown above with this code:
struct ContentView: View {
var body: some View {
EqualIconWidthDomain {
VStack(alignment: .leading) {
Label("People", systemImage: "person.3")
Label("Star", systemImage: "star")
Label("This is a plane", systemImage: "airplane")
}
}
}
}
You can find all the code in this gist.
To solve this problem, we need to measure each icon's width, and apply a frame to each icon, using the maximum of the widths.
SwiftUI provides a system called “preferences” by which a view can pass a value up to its ancestors, and the ancestors can aggregate those values. To use it, we create a type conforming to PreferenceKey, like this:
fileprivate struct IconWidthKey: PreferenceKey {
static var defaultValue: CGFloat? { nil }
static func reduce(value: inout CGFloat?, nextValue: () -> CGFloat?) {
switch (value, nextValue()) {
case (nil, let next): value = next
case (_, nil): break
case (.some(let current), .some(let next)): value = max(current, next)
}
}
}
To pass the maximum width back down to the labels, we'll use the “environment” system. For that, we need an EnvironmentKey. In this case, we can use IconWidthKey again. We also need to add a computed property to EnvironmentValues that uses the key type:
extension IconWidthKey: EnvironmentKey { }
extension EnvironmentValues {
fileprivate var iconWidth: CGFloat? {
get { self[IconWidthKey.self] }
set { self[IconWidthKey.self] = newValue }
}
}
Now we need a way to measure an icon's width, store it in the preference, and apply the environment's width to the icon. We'll create a ViewModifier to do those steps:
fileprivate struct IconWidthModifier: ViewModifier {
#Environment(\.iconWidth) var width
func body(content: Content) -> some View {
content
.background(GeometryReader { proxy in
Color.clear
.preference(key: IconWidthKey.self, value: proxy.size.width)
})
.frame(width: width)
}
}
To apply the modifier to the icon of each label, we need a LabelStyle:
struct EqualIconWidthLabelStyle: LabelStyle {
func makeBody(configuration: Configuration) -> some View {
HStack {
configuration.icon.modifier(IconWidthModifier())
configuration.title
}
}
}
Finally, we can write the EqualIconWidthDomain container. It needs to receive the preference value from SwiftUI and put it into the environment of its descendants. It also needs to apply the EqualIconWidthLabelStyle to its descendants.
struct EqualIconWidthDomain<Content: View>: View {
let content: Content
#State var iconWidth: CGFloat? = nil
init(#ViewBuilder _ content: () -> Content) {
self.content = content()
}
var body: some View {
content
.environment(\.iconWidth, iconWidth)
.onPreferenceChange(IconWidthKey.self) { self.iconWidth = $0 }
.labelStyle(EqualIconWidthLabelStyle())
}
}
Note that EqualIconWidthDomain doesn't just have to be a VStack of Labels, and the icons don't have to be SF Symbols images. For example, we can show this:
Notice that one of the label “icons” is an emoji in a Text. All four icons are laid out with the same width (across both columns). Here's the code:
struct FancyView: View {
var body: some View {
EqualIconWidthDomain {
VStack {
Text("Le Menu")
.font(.caption)
Divider()
HStack {
VStack(alignment: .leading) {
Label(
title: { Text("Strawberry") },
icon: { Text("🍓") })
Label("Money", systemImage: "banknote")
}
VStack(alignment: .leading) {
Label("People", systemImage: "person.3")
Label("Star", systemImage: "star")
}
}
}
}
}
}
This has been driving me crazy myself for a while. One of those things where I kept approaching it the same incorrect way - by seeing it as some sort of alignment configuration that was inside the black box that is List.
However it appears that it is much simpler. Within the List, Apple is simply applying a ListStyle - seemingly one that is not public.
I created something that does a pretty decent job like this:
public struct ListLabelStyle: LabelStyle {
#ScaledMetric var padding: CGFloat = 6
public func makeBody(configuration: Configuration) -> some View {
HStack {
Image(systemName: "rectangle")
.hidden()
.padding(padding)
.overlay(
configuration.icon
.foregroundColor(.accentColor)
)
configuration.title
}
}
}
This uses a hidden rectangle SFSymbol to set the base size of the icon. This is not the widest possible icon, however visually it seems to work well. In the sample below, you can see that Apple's own ListStyle assumes that the label icon will not be something significantly larger than the SFSymbol with the font being used.
While the sample here is not pixel perfect with Apple's own List, it's close and with some tweaking, you should be able to achieve what you are after.
By the way, this works with dynamic type as well.
Here is the complete code I used to generate this sample.
public struct ListLabelStyle: LabelStyle {
#ScaledMetric var padding: CGFloat = 6
public func makeBody(configuration: Configuration) -> some View {
HStack {
Image(systemName: "rectangle")
.hidden()
.padding(padding)
.overlay(
configuration.icon
.foregroundColor(.accentColor)
)
configuration.title
}
}
}
struct ContentView: View {
#ScaledMetric var rowHeightPadding: CGFloat = 6
var body: some View {
VStack {
Text("Lazy VStack Plain").font(.title2)
LazyVStack(alignment: .leading) {
ListItem.all
}
Text("Lazy VStack with LabelStyle").font(.title2)
LazyVStack(alignment: .leading, spacing: 0) {
vStackContent
}
.labelStyle(ListLabelStyle())
Text("Built in List").font(.title2)
List {
ListItem.all
labelWithHugeIcon
labelWithCircle
}
.listStyle(PlainListStyle())
}
}
// MARK: List Content
#ViewBuilder
var vStackContent: some View {
ForEach(ListItem.allCases, id: \.rawValue) { item in
vStackRow {
item.label
}
}
vStackRow { labelWithHugeIcon }
vStackRow { labelWithCircle }
}
func vStackRow<Content>(#ViewBuilder _ content: () -> Content) -> some View where Content : View {
VStack(alignment: .leading, spacing: 0) {
content()
.padding(.vertical, rowHeightPadding)
Divider()
}
.padding(.leading)
}
// MARK: List Content
var labelWithHugeIcon: some View {
Label {
Text("This is HUGE")
} icon: {
HStack {
Image(systemName: "person.3")
Image(systemName: "arrow.forward")
}
}
}
var labelWithCircle: some View {
Label {
Text("Circle")
} icon: {
Circle()
}
}
enum ListItem: String, CaseIterable {
case airplane
case people = "person.3"
case rectangle
case chevron = "chevron.compact.right"
var label: some View {
Label(self.rawValue, systemImage: self.rawValue)
}
static var all: some View {
ForEach(Self.allCases, id: \.rawValue) { item in
item.label
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
// .environment(\.sizeCategory, .extraExtraLarge)
}
}
Combining a few of these answers into another simple option (Very similar to some of the other options but thought it was distinct enough that some may find it useful). This has the simplicity of just setting a frame on the icon, and the swiftUI-ness of using LabelStyle but still adapts to dynamic type!
struct StandardizedIconWidthLabelStyle: LabelStyle {
#ScaledMetric private var size: CGFloat = 25
func makeBody(configuration: Configuration) -> some View {
Label {
configuration.title
} icon: {
configuration.icon
.frame(width: size, height: size)
}
}
}
The problem is that the system icons have different standard widths. It's probably easiest to use an HStack as you mentioned. However, if you use the full Label completion, you'll see that the Title is actually just a Text and the icon is just an Image... and you can then add custom modifiers, such as a specific frame for the image width. Personally, I'd rather just use an HStack anyway.
var body: some View {
VStack(alignment: .leading){
Label(
title: {
Text("People")
},
icon: {
Image(systemName: "person.3")
.frame(width: 30)
})
Label(
title: {
Text("Star")
},
icon: {
Image(systemName: "star")
.frame(width: 30)
})
Label(
title: {
Text("This is a plane")
},
icon: {
Image(systemName: "airplane")
.frame(width: 30)
})
}
}
I have a List that displays days in the current month. Each row in the List contains the abbreviated day, a Divider, and the day number within a VStack. The VStack is then embedded in an HStack so that I can have more text to the right of the day and number.
struct DayListItem : View {
// MARK: - Properties
let date: Date
private let weekdayFormatter: DateFormatter = {
let formatter = DateFormatter()
formatter.dateFormat = "EEE"
return formatter
}()
private let dayNumberFormatter: DateFormatter = {
let formatter = DateFormatter()
formatter.dateFormat = "d"
return formatter
}()
var body: some View {
HStack {
VStack(alignment: .center) {
Text(weekdayFormatter.string(from: date))
.font(.caption)
.foregroundColor(.secondary)
Text(dayNumberFormatter.string(from: date))
.font(.body)
.foregroundColor(.red)
}
Divider()
}
}
}
Instances of DayListItem are used in ContentView:
struct ContentView : View {
// MARK: - Properties
private let dataProvider = CalendricalDataProvider()
private var navigationBarTitle: String {
let formatter = DateFormatter()
formatter.dateFormat = "MMMM YYY"
return formatter.string(from: Date())
}
private var currentMonth: Month {
dataProvider.currentMonth
}
private var months: [Month] {
return dataProvider.monthsInRelativeYear
}
var body: some View {
NavigationView {
List(currentMonth.days.identified(by: \.self)) { date in
DayListItem(date: date)
}
.navigationBarTitle(Text(navigationBarTitle))
.listStyle(.grouped)
}
}
}
The result of the code is below:
It may not be obvious, but the dividers are not lined up because the width of the text can vary from row to row. What I would like to achieve is to have the views that contains the day information be the same width so that they are visually aligned.
I have tried using a GeometryReader and the frame() modifiers to set the minimum width, ideal width, and maximum width, but I need to ensure that the text can shrink and grow with Dynamic Type settings; I chose not to use a width that is a percentage of the parent because I was uncertain how to be sure that localized text would always fit within the allowed width.
How can I modify my views so that each view in the row is the same width, regardless of the width of text?
Regarding Dynamic Type, I will create a different layout to be used when that setting is changed.
I got this to work using GeometryReader and Preferences.
First, in ContentView, add this property:
#State var maxLabelWidth: CGFloat = .zero
Then, in DayListItem, add this property:
#Binding var maxLabelWidth: CGFloat
Next, in ContentView, pass self.$maxLabelWidth to each instance of DayListItem:
List(currentMonth.days.identified(by: \.self)) { date in
DayListItem(date: date, maxLabelWidth: self.$maxLabelWidth)
}
Now, create a struct called MaxWidthPreferenceKey:
struct MaxWidthPreferenceKey: PreferenceKey {
static var defaultValue: CGFloat = .zero
static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) {
let nextValue = nextValue()
guard nextValue > value else { return }
value = nextValue
}
}
This conforms to the PreferenceKey protocol, allowing you to use this struct as a key when communicating preferences between your views.
Next, create a View called DayListItemGeometry - this will be used to determine the width of the VStack in DayListItem:
struct DayListItemGeometry: View {
var body: some View {
GeometryReader { geometry in
Color.clear
.preference(key: MaxWidthPreferenceKey.self, value: geometry.size.width)
}
.scaledToFill()
}
}
Then, in DayListItem, change your code to this:
HStack {
VStack(alignment: .center) {
Text(weekdayFormatter.string(from: date))
.font(.caption)
.foregroundColor(.secondary)
Text(dayNumberFormatter.string(from: date))
.font(.body)
.foregroundColor(.red)
}
.background(DayListItemGeometry())
.onPreferenceChange(MaxWidthPreferenceKey.self) {
self.maxLabelWidth = $0
}
.frame(width: self.maxLabelWidth)
Divider()
}
What I've done is I've created a GeometryReader and applied it to the background of the VStack. The geometry tells me the dimensions of the VStack which sizes itself according to the size of the text. MaxWidthPreferenceKey gets updated whenever the geometry changes, and after the reduce function inside MaxWidthPreferenceKey calculates the maximum width, I read the preference change and update self.maxLabelWidth. I then set the frame of the VStack to be .frame(width: self.maxLabelWidth), and since maxLabelWidth is binding, every DayListItem is updated when a new maxLabelWidth is calculated. Keep in mind that the order matters here. Placing the .frame modifier before .background and .onPreferenceChange will not work.
I was trying to achieve something similar. My text in one of the label in a row was varying from 2 characters to 20 characters. It messes up the horizontal alignment. I was looking to make this column in row as fixed width. And here is a very simple solution I applied to achieve that and it worked for me. Hope it can benefit someone else too.
var body: some View { // view for each row in list
VStack(){
HStack {
Text(wire.labelValueDate)
.
.
.foregroundColor(wire.labelColor)
.fixedSize(horizontal: true, vertical: false)
.frame(width: 110.0, alignment: .trailing)
}
}
}
I'm trying to achieve a following layout using Swift UI…
struct ContentView : View {
var body: some View {
List(1...5) { index in
HStack {
HStack {
Text("Item number \(index)")
Spacer()
}.padding([.leading, .top, .bottom])
.background(Color.blue)
Text("i")
.font(.title)
.italic()
.padding()
.aspectRatio(1, contentMode: .fill)
.background(Color.pink)
}.background(Color.yellow)
}
}
}
I'd like the Text("i") to be square, but setting the .aspectRatio(1, contentMode: .fill) doesn't seem to do anything…
I could set the frame width and height of the text so it's square, but it seems that setting the aspect ratio should achieve what I want in a more dynamic way.
What am I missing?
I think this is what you're looking for:
List(1..<6) { index in
HStack {
HStack {
Text("Item number \(index)")
Spacer()
}
.padding([.leading, .top, .bottom])
.background(Color.blue)
Text("i")
.font(.title)
.italic()
.frame(maxWidth: .infinity, maxHeight: .infinity)
.aspectRatio(1, contentMode: .fill)
.background(Color.pink)
.fixedSize(horizontal: true, vertical: false)
.padding(.leading, 6)
}
.padding(6)
.background(Color.yellow)
}
The answer being said, i don't recommend giving SwiftUI too much freedom to decide the sizings. one of the biggest SwiftUI problems right now is the way it decides how to fit the views into each other. if something goes not-so-good on SwiftUI's side, it can result in too many calls to the UIKit's sizeToFit method which can slowdown the app, or even crash it.
but, if you tried this solution in a few different situations and it worked, you can assume that in your case, giving SwiftUI the choice of deciding the sizings is not problematic.
The issue is due to used different fonts for left/right sides, so paddings generate different resulting area.
Here is possible solution. The idea is to give right side rect based on default view size of left side text (this gives ability to track dynamic fonts sizes as well, automatically).
Tested with Xcode 12 / iOS 14
struct ContentView: View {
#State private var height = CGFloat.zero
var body: some View {
List(1...5, id: \.self) { index in
HStack(spacing: 8) {
HStack {
Text("Item number \(index)")
Spacer()
}
.padding([.leading, .top, .bottom])
.background(GeometryReader {
Color.blue.preference(key: ViewHeightKey.self, value: $0.frame(in: .local).size.height)
})
Text("i")
.italic()
.font(.title)
.frame(width: height, height: height)
.background(Color.pink)
}
.padding(8)
.background(Color.yellow)
.onPreferenceChange(ViewHeightKey.self) {
self.height = $0
}
}
}
}
struct ViewHeightKey: PreferenceKey {
typealias Value = CGFloat
static var defaultValue = CGFloat.zero
static func reduce(value: inout Value, nextValue: () -> Value) {
value += nextValue()
}
}
I managed to recreate the view in your first screenshot in SwiftUI. I wasn't sure on how much padding you wanted so I defined a private immutable variable for this value
The blue view is the one that will have the text content and could change in size so by using a GeometryReader you can get the size of the blue view and then use the height value from the size to set the width and height of the pink view. This means that whatever the height of the blue view is, the pink view will follow keeping an equal aspect ratio
The SizeGetter view below is used to get any views size using a GeometryReader and then binds that value back to a #State variable in the ContentView. Because the #State and #Binding property wrappers are being used, whenever the blueViewSize is updated SwiftUI will automatically refresh the view.
The SizeGetter view can be used for any view and is implemented using the .background() modifier as shown below
struct SizeGetter: View {
#Binding var size: CGSize;
var body: some View {
// Get the size of the view using a GeometryReader
GeometryReader { geometry in
Group { () -> AnyView in
// Get the size from the geometry
let size = geometry.frame(in: .global).size;
// If the size has changed, update the size on the main thread
// Checking if the size has changed stops an infinite layout loop
if (size != self.size) {
DispatchQueue.main.async {
self.size = size;
}
}
// Return an empty view
return AnyView(EmptyView());
}
}
}
}
struct ContentView: View {
private let padding: Length = 10;
#State private var blueViewSize: CGSize = .zero;
var body: some View {
List(1...5) { index in
// The yellow view
HStack(spacing: self.padding) {
// The blue view
HStack(spacing: 0) {
VStack(spacing: 0) {
Text("Item number \(index)")
.padding(self.padding);
}
Spacer();
}
.background(SizeGetter(size: self.$blueViewSize))
.background(Color.blue);
// The pink view
VStack(spacing: 0) {
Text("i")
.font(.title)
.italic();
}
.frame(
width: self.blueViewSize.height,
height: self.blueViewSize.height
)
.background(Color.pink);
}
.padding(self.padding)
.background(Color.yellow);
}
}
}
In my opinion it is better to set the background colour of a VStack or HStack instead of the Text view directly because you can then add more text and other views to the stack and not have to set the background colour for each one
I was searching very similar topic "Square Text in SwiftUI", came across your question and I think I've found quite simple approach to achieve your desired layout, using GeometryProxy to set width and heigh of the square view from offered geometry.size.
Checkout the code below, an example of TableCellView which can be used within List View context:
import SwiftUI
struct TableCellView: View {
var index: Int
var body: some View {
HStack {
HStack {
Text("Item number \(index)")
.padding([.top, .leading, .bottom])
Spacer()
}
.background(Color(.systemBlue))
.layoutPriority(1)
GeometryReader { geometry in
self.squareView(geometry: geometry)
}
.padding(.trailing)
}
.background(Color(.systemYellow))
.padding(.trailing)
}
func squareView(geometry: GeometryProxy) -> some View {
Text("i")
.frame(width: geometry.size.height, height: geometry.size.height)
.background(Color(.systemPink))
}
}