I'm trying to implement a Multi selection inside a dynamic Grid.
With this code, it selects graphically all the elements together, basically they all change color. It saves the data from the selected one, but graphically they are all selected, and I can't select and save more than one at a time.
I think the problem could be the grid, but I also tried to change the grid with other libraries, but it didnt change anything.
Before I had simply an array and it works, now getting the data from the database it is not.
I'm still using and have to use swiftui 1, so I dont have the grid offered in the new swiftui.
I'm using this library for the grid, https://github.com/spacenation/swiftui-grid, the modular grid one, since I have this events that comes from the database.
Thanks.
struct ItemsEventSelectionView: View {
#ObservedObject var eventItems = getEventItems()
#State var eventSelections = [EventItem]()
#State var style2 = ModularGridStyle(.vertical, columns: .min(70), rows: .fixed(40))
#EnvironmentObject var globalDataObservableObject: GlobalDataObservableObject
var body: some View {
ZStack(alignment: Alignment(horizontal: .center, vertical: .top)) {
Group {
Rectangle()
.fill(UIManager.bgGradient)
.frame(minWidth: 0, maxWidth: .infinity)
.edgesIgnoringSafeArea(.all)
}
VStack(alignment: .leading) {
ScrollView(self.style2.axes) {
Grid(self.eventItems.events) { event in
HStack {
MultipleSelectionEvent(title: event.name!, isSelected: self.eventSelections.contains(event)) {
if self.eventSelections.contains(event) {
self.eventSelections.removeAll(where: { $0 == event })
}
else {
self.eventSelections.append(event)
}
}
}
}
}.gridStyle(self.style2)
}
}
}
}
struct MultipleSelectionEvent: View {
var title: String
var isSelected: Bool
var action: () -> Void
var body: some View {
Button(action: self.action) {
HStack{
if self.isSelected {
Text(self.title)
.font(UIManager.einaBodySemibold)
.foregroundColor(UIManager.hBlue)
.padding(.vertical, 7)
.padding(.horizontal, 10)
.background(UIManager.hBlueLight)
.cornerRadius(6)
} else {
Text(self.title)
.font(UIManager.einaBody)
.foregroundColor(UIManager.hDarkBlue)
.padding(.vertical, 7)
.padding(.horizontal, 10)
.background(UIManager.hLightGrey)
.cornerRadius(6)
}
}
}
}
}
class getEventItems : ObservableObject {
let didChange = PassthroughSubject<getEventItems,Never>()
#Published var events = [EventItem]() {
didSet {
didChange.send(self)
}
}
func getEventItems() {
EventItemViewModel().fetchEvents(complete: { (eventItems) in
self.events = eventItems
})
}
init() {
getEventItems()
}
}
Related
I'm looking for help on how to pass a core data entity to a custom popover.
My list view:
struct ListView: View {
#FetchRequest(sortDescriptors: [SortDescriptor(\.date, order: .reverse)]) var entries: FetchedResults<Entry>
#State var entryPopOverVisible : Bool = false
#State var currentEntry: Entry? = nil
var body: some View {
NavigationView {
ScrollView(showsIndicators: false) {
if entries.count == 0 {
NoEntriesView()
} else {
ForEach(entries) { entry in
Button {
withAnimation(.interpolatingSpring(stiffness: 180, damping: 20).speed(0.95)) {
entryPopOverVisible.toggle()
currentEntry = entry
}
} label: {
ListCellView(entry: entry)
}
}
}
}
.navigationTitle("")
.navigationBarTitleDisplayMode(.inline)
.overlay {
if entryPopOverVisible {
PopOverBackground(
isPresented: $entryPopOverVisible
)
.transition(.opacity)
.zIndex(0)
EntryPopOver(
isPresented: $entryPopOverVisible,
entry: currentEntry
)
.transition(.move(edge: .bottom).combined(with: .opacity))
.zIndex(1)
}
}
}
}
}
And the popover:
struct EntryPopOver: View {
#Binding var isPresented: Bool
var entry: Entry
var body: some View {
VStack {
Spacer()
popupCard
}
}
}
extension EntryPopOver {
var popupCard: some View {
VStack(spacing: 20) {
cardContent
closeButton
}
.frame(maxWidth: .infinity)
.padding()
.background(.white)
.clipShape(RoundedRectangle(cornerRadius: 24, style: .continuous))
.padding()
}
var cardContent: some View {
Text("\(entry.unwrappedLabel)")
}
var closeButton: some View {
Button {
withAnimation(.interpolatingSpring(stiffness: 180, damping: 20).speed(0.95)) {
isPresented = false
}
} label: {
Text("Close")
}
}
}
On the ListView I'm getting the following error (the line above .overlay:
Type '() -> ()' cannot conform to 'ShapeStyle'
And on the EntryPopOver view, when I type entry. there's no autocomplete showing for the entity attributes which makes me think that view isn't correctly identifying the fact that the Entry entity is being passed to it. This approach was cobbled together from a few different sources online, so it's highly likely I'm missing something obvious.
What am I doing wrong?
Try to change order
withAnimation(.interpolatingSpring(stiffness: 180, damping: 20).speed(0.95)) {
currentEntry = entry // << here !!
entryPopOverVisible.toggle()
}
however in such cases it is better to refer to only one optional state and use it, e.g.
#State private var selectedEntry: Entry?
Problem:
I am unable to force my alpha, beta, or gamma buttons to turn ON when an input parameter is passed from Landing.swift.
I do not understand why when onAppear fires in the stack, the output becomes:
gamma is the title
beta is the title
alpha is the title
gamma is the title
beta is the title
alpha is the title
Confused -> Why is this outputting 2x when the ForEach loop has only 3 elements inside?
Background:
I am trying to pass a parameter from one view (Landing.swift) to another (ContentView.swift) and then based on that parameter force the correct button (in ContentView) to trigger an ON state so it's selected. I have logic shown below in ButtonOnOff.swift that keeps track of what's selected and not.
For instance, there are 3 buttons in ContentView (alpha, beta, and gamma) and based on the selected input button choice from Landing, the respective alpha, beta, or gamma button (in ContentView) should turn ON.
I am dynamically generating these 3 buttons in ContentView and want the flexibility to extend to possibly 10 or more in the future. Hence why I'm using the ForEach in ContentView. I need some help please understanding if I'm incorrectly using EnvironmentObject/ObservedObject or something else.
Maintaining the ON/OFF logic works correctly with the code. That is, if you manually press alpha, it'll turn ON but the other two will turn OFF and so forth.
Thanks for your help in advance! :)
Testing.swift
import SwiftUI
#main
struct Testing: App {
#StateObject var buttonsEnvironmentObject = ButtonOnOff()
var body: some Scene {
WindowGroup {
Landing().environmentObject(buttonsEnvironmentObject)
}
}
}
Landing.swift
import SwiftUI
struct Landing: View {
#State private var tag:String? = nil
var body: some View {
NavigationView {
ZStack{
HStack{
NavigationLink(destination: ContentView(landingChoice:tag ?? ""), tag: tag ?? "", selection: $tag) {
EmptyView()
}
Button(action: {
self.tag = "alpha"
}) {
HStack {
Text("alpha")
}
}
Button(action: {
self.tag = "beta"
}) {
HStack {
Text("beta")
}
}
Button(action: {
self.tag = "gamma"
}) {
HStack {
Text("gamma")
}
}
}
.navigationBarHidden(true)
}
.navigationViewStyle(StackNavigationViewStyle())
}
}
}
ContentView.swift
import SwiftUI
struct ContentView: View {
var btnName:String
#EnvironmentObject var buttonEnvObj:ButtonOnOff
init(landingChoice:String){
self.btnName = landingChoice
print("\(self.btnName) is the input string")
}
var body: some View {
VStack{
Form{
Section{
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing:10) {
ForEach(0..<buttonEnvObj.buttonNames.count) { index in
BubbleButton(label: "\(buttonEnvObj.buttonNames[index])")
.padding(EdgeInsets(top: 5, leading: 5, bottom: 5, trailing: 0))
.onAppear {
print("\(buttonEnvObj.buttonNames[index]) is the title")
}
}
}
}.frame(height: 50)
}
}
}
}
}
struct BubbleButton: View{
#EnvironmentObject var buttonBrandButtons:ButtonOnOff
var label: String
var body: some View{
HStack{
Button(action: {
print("Button action")
buttonBrandButtons.changeState(buttonName: self.label)
}) {
ZStack {
VStack{
HStack {
Spacer()
Text(label)
.font(.system(size: 12,weight:.regular, design: .default))
.foregroundColor(buttonBrandButtons.buttonBrand[self.label]! ? Color.white : Color.gray)
Spacer()
}
}
.frame(height:30)
.fixedSize()
}
}
.background(buttonBrandButtons.buttonBrand[self.label]! ? Color.blue : .clear)
.cornerRadius(15)
.overlay(buttonBrandButtons.buttonBrand[self.label]! ?
RoundedRectangle(cornerRadius: 15).stroke(Color.blue,lineWidth:1) : RoundedRectangle(cornerRadius: 15).stroke(Color.gray,lineWidth:1))
.animation(.linear, value: 0.15)
}
}
}
ButtonOnOff.swift
import Foundation
class ButtonOnOff:ObservableObject{
var buttonNames = ["alpha","beta","gamma"]
#Published var buttonBrand:[String:Bool] = [
"alpha":false,
"beta":false,
"gamma":false
]
func changeState(buttonName:String) -> Void {
for (key,_) in buttonBrand{
if key == buttonName && buttonBrand[buttonName] == true{
buttonBrand[buttonName] = false
} else{
buttonBrand[key] = (key == buttonName) ? true : false
}
}
print(buttonBrand)
}
}
For a short answer just add
.onAppear(){
buttonEnvObj.changeState(buttonName: self.btnName)
}
to ContentView that will highlight the button that was selected.
As for a solution that can be expanded at will. I would suggest a single source of truth for everything and a little simplifying.
struct Landing: View {
#EnvironmentObject var buttonEnvObj:ButtonOnOff
#State private var tag:String? = nil
var body: some View {
NavigationView {
ZStack{
HStack{
NavigationLink(destination: ContentView(), tag: tag ?? "", selection: $tag) {
EmptyView()
}
//Put your buttons here
HStack{
//Use the keys of the dictionary to create the buttons
ForEach(buttonEnvObj.buttonBrand.keys.sorted(by: <), id: \.self){ key in
//Have the button set the value when pressed
Button(action: {
self.tag = key
buttonEnvObj.changeState(buttonName: key)
}) {
Text(key)
}
}
}
}
.navigationBarHidden(true)
}
.navigationViewStyle(StackNavigationViewStyle())
}
}
}
struct ContentView: View {
#EnvironmentObject var buttonEnvObj:ButtonOnOff
var body: some View {
VStack{
Form{
Section{
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing:10) {
//Change this to use the dictionary
ForEach(buttonEnvObj.buttonBrand.sorted(by: {$0.key < $1.key }), id:\.key) { key, value in
BubbleButton(key: key, value: value)
.padding(EdgeInsets(top: 5, leading: 5, bottom: 5, trailing: 0))
.onAppear {
print("\(value) is the title")
}
}
}
}.frame(height: 50)
}
}
}
}
}
struct BubbleButton: View{
#EnvironmentObject var buttonBrandButtons:ButtonOnOff
var key: String
var value: Bool
var body: some View{
HStack{
Button(action: {
print("Button action")
buttonBrandButtons.changeState(buttonName: key)
}) {
ZStack {
VStack{
HStack {
Spacer()
Text(key)
.font(.system(size: 12,weight:.regular, design: .default))
.foregroundColor(value ? Color.white : Color.gray)
Spacer()
}
}
.frame(height:30)
.fixedSize()
}
}
.background(value ? Color.blue : .clear)
.cornerRadius(15)
.overlay(value ?
RoundedRectangle(cornerRadius: 15).stroke(Color.blue,lineWidth:1) : RoundedRectangle(cornerRadius: 15).stroke(Color.gray,lineWidth:1))
.animation(.linear, value: 0.15)
}
}
}
class ButtonOnOff:ObservableObject{
//Get rid of this so you can keep the single source
//var buttonNames = ["alpha","beta","gamma"]
//When you want to add buttons just add them here it will all adjust
#Published var buttonBrand:[String:Bool] = [
"alpha":false,
"beta":false,
"gamma":false
]
func changeState(buttonName:String) -> Void {
for (key,_) in buttonBrand{
if key == buttonName && buttonBrand[buttonName] == true{
buttonBrand[buttonName] = false
} else{
buttonBrand[key] = (key == buttonName) ? true : false
}
}
print(buttonBrand)
}
}
I have the following view and I'm attempting to have it scroll to the bottom on button click as elements are added to the list. I've searched and found that ScrollViewReader is the option to use however my implementation doesn't appear to be working.
My attempts at fixing have included explicitly setting the id of the cell on both the inner views as well as the outer HStack{} I even attempted to set the id to a reference of itself, kind of knowing that's a bad idea, but for brevity. I also removed any extra views inside of the list such as HStack{}, Spacer(), etc.. and just left my ColorsChosenView().id(i) thinking that extra views might cause it, but I digress the issue still persists.
var body: some View {
VStack {
ScrollViewReader { reader in
List {
ForEach(0..<vm.guesses.count, id: \.self) { i in
HStack{
Spacer()
ColorsChosenView(locationCorrect: 1,
locationIncorrect: 3,
color1: vm.guesses[i][0],
color2: vm.guesses[i][1],
color3: vm.guesses[i][2],
color4: vm.guesses[i][3])
Spacer()
}.id(i)
}
}.listStyle(InsetListStyle())
Divider()
.frame(maxWidth: 250)
ColorChoicePicker(vm: vm)
Divider()
.frame(maxWidth: 250)
HStack {
Spacer()
FABButton(text: "SUBMIT")
.onTapGesture {
vm.submit()
reader.scrollTo(vm.guesses.count - 1)
}
}.padding()
}
}
.navigationBarHidden(true)
.navigationBarHidden(true)
.onAppear(perform: {
vm.resetGame()
})
}
To simplify things, I found that this works just fine. Yet my implementation doesn't feel much different.
var body: some View {
ScrollViewReader { proxy in
VStack {
Button("Jump to #50") {
proxy.scrollTo(50)
}
List(0..<100, id: \.self) { i in
Text("Example \(i)")
.id(i)
}
}
}
}
Since you're modifying the array, this should work:
1: call the function in the main thread (DispatchQueue.main.async)
-> this will "kinda" work, it will scroll but not to the current but the previous last item
2: (Workaround) handle scrolling in a change-handler (you could also remove the shouldScroll variable if all changes should make it scroll to the bottom)
class NumbersContainer: ObservableObject {
#Published var numbers: [Int] = Array(0..<25)
func submit() {
self.numbers.append(self.numbers.count)
}
}
struct ContentView: View {
#StateObject var nc = NumbersContainer()
#State var shouldScroll: Bool = false
var body: some View {
VStack {
ScrollViewReader { reader in
Button("Submit", action: {
DispatchQueue.main.async {
nc.submit()
}
self.shouldScroll = true
})
List {
ForEach(0..<nc.numbers.count, id: \.self) { i in
HStack {
Spacer()
Text("Row \(i)")
Spacer()
}.id(i)
}
}
.onChange(of: nc.numbers) { newValue in
if shouldScroll {
reader.scrollTo(newValue.count - 1)
shouldScroll = false
}
}
}
}
}
}
Another Possibility would be to use the ScrollReaderProxy as a parameter of the submit function:
class NumbersContainer: ObservableObject {
#Published var numbers: [Int] = Array(0..<25)
func submit(reader: ScrollViewProxy) {
let dispatchGroup = DispatchGroup()
dispatchGroup.enter() // All leaves must have an enter
DispatchQueue.main.async {
self.numbers.append(self.numbers.count)
dispatchGroup.leave() // Notifies the DispatchGroup
}
dispatchGroup.notify(queue: .main) {
reader.scrollTo(self.numbers.count - 1)
}
}
}
struct ContentView: View {
#StateObject var nc = NumbersContainer()
var body: some View {
VStack {
ScrollViewReader { reader in
Button("Submit", action: {
nc.submit(reader: reader)
})
List {
ForEach(0..<nc.numbers.count, id: \.self) { i in
HStack {
Spacer()
Text("Row \(i)")
Spacer()
}.id(i)
}
}
}
}
}
}
UIKit used to support TableView Cell that enabled a Blue info/disclosure button. The following was generated in SwiftUI, however getting the underlying functionality to work is proving a challenge for a beginner to SwiftUI.
Generated by the following code:
struct Session: Identifiable {
let date: Date
let dir: String
let instrument: String
let description: String
var id: Date { date }
}
final class SessionsData: ObservableObject {
#Published var sessions: [Session]
init() {
sessions = [Session(date: SessionsData.dateFromString(stringDate: "2016-04-14T10:44:00+0000"),dir:"Rhubarb", instrument:"LCproT", description: "brief Description"),
Session(date: SessionsData.dateFromString(stringDate: "2017-04-14T10:44:00+0001"),dir:"Custard", instrument:"LCproU", description: "briefer Description"),
Session(date: SessionsData.dateFromString(stringDate: "2018-04-14T10:44:00+0002"),dir:"Jelly", instrument:"LCproV", description: " Description")
]
}
static func dateFromString(stringDate: String) -> Date {
let dateFormatter = DateFormatter()
dateFormatter.locale = Locale(identifier: "en_US_POSIX") // set locale to reliable US_POSIX
dateFormatter.dateFormat = "yyyy-MM-dd'T'HH:mm:ssZ"
return dateFormatter.date(from:stringDate)!
}
}
struct SessionList: View {
#EnvironmentObject private var sessionData: SessionsData
var body: some View {
NavigationView {
List {
ForEach(sessionData.sessions) { session in
SessionRow(session: session )
}
}
.navigationTitle("Session data")
}
// without this style modification we get all sorts of UIKit warnings
.navigationViewStyle(StackNavigationViewStyle())
}
}
struct SessionRow: View {
var session: Session
#State private var presentDescription = false
var body: some View {
HStack(alignment: .center){
VStack(alignment: .leading) {
Text(session.dir)
.font(.headline)
.truncationMode(.tail)
.frame(minWidth: 20)
Text(session.instrument)
.font(.caption)
.opacity(0.625)
.truncationMode(.middle)
}
Spacer()
// SessionGraph is a place holder for the Graph data.
NavigationLink(destination: SessionGraph()) {
// if this isn't an EmptyView then we get a disclosure indicator
EmptyView()
}
// Note: without setting the NavigationLink hidden
// width to 0 the List width is split 50/50 between the
// SessionRow and the NavigationLink. Making the NavigationLink
// width 0 means that SessionRow gets all the space. Howeveer
// NavigationLink still works
.hidden().frame(width: 0)
Button(action: { presentDescription = true
print("\(session.dir):\(presentDescription)")
}) {
Image(systemName: "info.circle")
}
.buttonStyle(BorderlessButtonStyle())
NavigationLink(destination: SessionDescription(),
isActive: $presentDescription) {
EmptyView()
}
.hidden().frame(width: 0)
}
.padding(.vertical, 4)
}
}
struct SessionGraph: View {
var body: some View {
Text("SessionGraph")
}
}
struct SessionDescription: View {
var body: some View {
Text("SessionDescription")
}
}
The issue comes in the behaviour of the NavigationLinks for the SessionGraph. Selecting the SessionGraph, which is the main body of the row, propagates to the SessionDescription! hence Views start flying about in an un-controlled manor.
I've seen several stated solutions to this issue, however none have worked using XCode 12.3 & iOS 14.3
Any ideas?
When you put a NavigationLink in the background of List row, the NavigationLink can still be activated on tap. Even with .buttonStyle(BorderlessButtonStyle()) (which looks like a bug to me).
A possible solution is to move all NavigationLinks outside the List and then activate them from inside the List row. For this we need #State variables holding the activation state. Then, we need to pass them to the subviews as #Binding and activate them on button tap.
Here is a possible example:
struct SessionList: View {
#EnvironmentObject private var sessionData: SessionsData
// create state variables for activating NavigationLinks
#State private var presentGraph: Session?
#State private var presentDescription: Session?
var body: some View {
NavigationView {
List {
ForEach(sessionData.sessions) { session in
SessionRow(
session: session,
presentGraph: $presentGraph,
presentDescription: $presentDescription
)
}
}
.navigationTitle("Session data")
// put NavigationLinks outside the List
.background(
VStack {
presentGraphLink
presentDescriptionLink
}
)
}
.navigationViewStyle(StackNavigationViewStyle())
}
#ViewBuilder
var presentGraphLink: some View {
// custom binding to activate a NavigationLink - basically when `presentGraph` is set
let binding = Binding<Bool>(
get: { presentGraph != nil },
set: { if !$0 { presentGraph = nil } }
)
// activate the `NavigationLink` when the `binding` is `true`
NavigationLink("", destination: SessionGraph(), isActive: binding)
}
#ViewBuilder
var presentDescriptionLink: some View {
let binding = Binding<Bool>(
get: { presentDescription != nil },
set: { if !$0 { presentDescription = nil } }
)
NavigationLink("", destination: SessionDescription(), isActive: binding)
}
}
struct SessionRow: View {
var session: Session
// pass variables as `#Binding`...
#Binding var presentGraph: Session?
#Binding var presentDescription: Session?
var body: some View {
HStack {
Button {
presentGraph = session // ...and activate them manually
} label: {
VStack(alignment: .leading) {
Text(session.dir)
.font(.headline)
.truncationMode(.tail)
.frame(minWidth: 20)
Text(session.instrument)
.font(.caption)
.opacity(0.625)
.truncationMode(.middle)
}
}
.buttonStyle(PlainButtonStyle())
Spacer()
Button {
presentDescription = session
print("\(session.dir):\(presentDescription)")
} label: {
Image(systemName: "info.circle")
}
.buttonStyle(PlainButtonStyle())
}
.padding(.vertical, 4)
}
}
Since, the onDelete and onMove are features of List/form I cannot use them when I have custom interfaces without them. I have used a VStack inside a ForEach. I am quite new to swiftUI and unsure on how I can implement custom code for onDelete and onMove.
Here's my code:
struct Trying: View {
#State private var numbers = [0,1,2,3,4,5,6,7,8,9]
var body: some View {
NavigationView {
VStack (spacing: 10) {
ForEach(numbers, id: \.self) { number in
VStack {
Text("\(number)")
}
.frame(width: 50, height: 50)
.background(Color.red)
}.onDelete(perform: removeRows)
}
.navigationTitle("Trying")
.navigationBarItems(trailing: EditButton())
}
}
func removeRows(at offsets: IndexSet) {
numbers.remove(atOffsets: offsets)
}
}
The way it works right now:
Here is a simple demo of possible approach to implement custom delete (of course with move it would be more complicated due to drag/drop, but idea is the same). Tested with Xcode 12 / iOS 14.
struct DemoCustomDelete: View {
#State private var numbers = [0,1,2,3,4,5,6,7,8,9]
var body: some View {
NavigationView {
VStack (spacing: 10) {
ForEach(numbers, id: \.self) { number in
VStack {
Text("\(number)")
}
.frame(width: 50, height: 50)
.background(Color.red)
.overlay(
DeleteButton(number: number, numbers: $numbers, onDelete: removeRows)
, alignment: .topTrailing)
}.onDelete(perform: removeRows)
}
.navigationTitle("Trying")
.navigationBarItems(trailing: EditButton())
}
}
func removeRows(at offsets: IndexSet) {
withAnimation {
numbers.remove(atOffsets: offsets)
}
}
}
struct DeleteButton: View {
#Environment(\.editMode) var editMode
let number: Int
#Binding var numbers: [Int]
let onDelete: (IndexSet) -> ()
var body: some View {
VStack {
if self.editMode?.wrappedValue == .active {
Button(action: {
if let index = numbers.firstIndex(of: number) {
self.onDelete(IndexSet(integer: index))
}
}) {
Image(systemName: "minus.circle")
}
.offset(x: 10, y: -10)
}
}
}
}
Based on #Asperi's answer, I just generalized it to accept any Equatable sequence.
struct DeleteButton<T>: View where T: Equatable {
#Environment(\.editMode) var editMode
let number: T
#Binding var numbers: [T]
let onDelete: (IndexSet) -> ()
var body: some View {
VStack {
if self.editMode?.wrappedValue == .active {
Button(action: {
if let index = numbers.firstIndex(of: number) {
self.onDelete(IndexSet(integer: index))
}
}) {
Image(systemName: "minus.circle")
}
.offset(x: 10, y: -10)
}
}
}
}
I recently had the need to delete a row and I couldn't use a LIST. Instead I had a scroll view... But I was able to implement the edit to simulate the same onDelete behavior as if it was a list. Initially I couldn't get my code to work. It wasn't until I closely examined my implementation and experimented that I stumbled on why mine worked. I'm coding for an iPad so my NavigationView uses,
.navigationViewStyle(StackNavigationViewStyle())
Once I added this to the struct's NavigationView, when you click on the EditButton it activates editMode?.wrappedValue to .active / .inactive
Below is my implementation for the code sample above...
struct Trying: View {
#State var num: Int = 0
#Environment(\.editMode) var editMode
#State private var numbers = [0,1,2,3,4,5,6,7,8,9]
var body: some View {
NavigationView {
VStack {
ForEach(numbers, id: \.self) { number in
HStack {
if editMode?.wrappedValue == .active {
Button(action: { num = number
removeRows(numbr: num)
}, label: {
Image(systemName: "minus.circle.fill")
.foregroundColor(.red)
})
} // END IF editMode?wrappedValue == .active
Text("\(number)")
.frame(width: 50, height: 50)
.background(Color.red)
}
}
// .onDelete(perform: removeRows)
}
.navigationTitle("Trying")
.navigationBarItems(trailing: EditButton())
}
// FOR SOME REASON THIS ALLOWS THE EditButton() to activate editMode without a LIST being present.
.navigationViewStyle(StackNavigationViewStyle())
}
func removeRows(numbr: Int) {
print("removing \(numbr)")
}
}
It looks like: