When creating a class conforming to ReferenceFileDocument, how do you indicate the document needs saving. i.e. the equivalent of the NSDocument's updateChangeCount method?
I've met the same problem that the SwiftUI ReferenceFileDocument cannot trigger the update. Recently, I've received feedback via the bug report and been suggested to register an undo.
Turns out the update of ReferenceFileDocument can be triggered, just like UIDocument, by registering an undo action. The difference is that the DocumentGroup explicitly implicitly setup the UndoManager via the environment.
For example,
#main
struct RefDocApp: App {
var body: some Scene {
DocumentGroup(newDocument: {
RefDocDocument()
}) { file in
ContentView(document: file.document)
}
}
}
struct ContentView: View {
#Environment(\.undoManager) var undoManager
#ObservedObject var document: RefDocDocument
var body: some View {
TextEditor(text: Binding(get: {
document.text
}, set: {
document.text = $0
undoManager?.registerUndo(withTarget: document, handler: {
print($0, "undo")
})
}))
}
}
I assume at this stage, the FileDocument is actually, on iOS side, a wrapper on top of the UIDocument, the DocumentGroup scene explicitly implicitly assign the undoManager to the environment. Therefore, the update mechanism is the same.
The ReferenceFileDocument is ObservableObject, so you can add any trackable or published property for that purpose. Here is a demo of possible approach.
import UniformTypeIdentifiers
class MyTextDocument: ReferenceFileDocument {
static var readableContentTypes: [UTType] { [UTType.plainText] }
func snapshot(contentType: UTType) throws -> String {
defer {
self.modified = false
}
return self.storage
}
#Published var modified = false
#Published var storage: String = "" {
didSet {
self.modified = true
}
}
}
ReferenceFileDocument exists for fine grained controll over the document. In comparison, a FileDocument has to obey value semantics which makes it very easy for SwiftUI to implement the undo / redo functionality as it only needs to make a copy before each mutation of the document.
As per the documentation of the related DocumentGroup initializers, the undo functionality is not provided automatically. The DocumentGroup will inject an instance of an UndoManger into the environment which we can make use of.
However an undo manager is not the only way to update the state of the document. Per this documentation AppKit and UIKit both have the updateChangeCount method on their native implementation of the UI/NSDocument object. We can reach this method by grabbing the shared document controller on macOS from within the view and finding our document. Unfortunately I don't have a simple solution for the iOS side. There is a private SwiftUI.DocumentHostingController type which holds a reference to our document, but that would require mirroring into the private type to obtain the reference to the native document, which isn't safe.
Here is a full example:
import SwiftUI
import UniformTypeIdentifiers
// DOCUMENT EXAMPLE
extension UTType {
static var exampleText: UTType {
UTType(importedAs: "com.example.plain-text")
}
}
final class MyDocument: ReferenceFileDocument {
// We add `Published` for automatic SwiftUI updates as
// `ReferenceFileDocument` refines `ObservableObject`.
#Published
var number: Int
static var readableContentTypes: [UTType] { [.exampleText] }
init(number: Int = 42) {
self.number = number
}
init(configuration: ReadConfiguration) throws {
guard
let data = configuration.file.regularFileContents,
let string = String(data: data, encoding: .utf8),
let number = Int(string)
else {
throw CocoaError(.fileReadCorruptFile)
}
self.number = number
}
func snapshot(contentType: UTType) throws -> String {
"\(number)"
}
func fileWrapper(
snapshot: String,
configuration: WriteConfiguration
) throws -> FileWrapper {
// For the sake of the example this force unwrapping is considered as safe.
let data = snapshot.data(using: .utf8)!
return FileWrapper(regularFileWithContents: data)
}
}
// APP EXAMPLE FOR MACOS
#main
struct MyApp: App {
var body: some Scene {
DocumentGroup.init(
newDocument: {
MyDocument()
},
editor: { file in
ContentView(document: file.document)
.frame(width: 400, height: 400)
}
)
}
}
struct ContentView: View {
#Environment(\.undoManager)
var _undoManager: UndoManager?
#ObservedObject
var document: MyDocument
var body: some View {
VStack {
Text(String("\(document.number)"))
Button("randomize") {
if let undoManager = _undoManager {
let currentNumber = document.number
undoManager.registerUndo(withTarget: document) { document in
document.number = currentNumber
}
}
document.number = Int.random(in: 0 ... 100)
}
Button("randomize without undo") {
document.number = Int.random(in: 0 ... 100)
// Let the system know that we edited the document, which will
// eventually trigger the auto saving process.
//
// There is no simple way to mimic this on `iOS` or `iPadOS`.
let controller = NSDocumentController.shared
if let document = controller.currentDocument {
// On `iOS / iPadOS` change the argument to `.done`.
document.updateChangeCount(.changeDone)
}
}
}
}
}
Unfortunatelly SwiftUI (v2 at this moment) does not provide a native way to mimic the same functionality, but this workaround is still doable and fairly consice.
Here is a gist where I extended the example with a custom DocumentReader view and a DocumentProxy which can be extended for common document related operations for more convenience: https://gist.github.com/DevAndArtist/eb7e8aa5e7134610c20b1a7aca358604
Related
Whenever I am using a pre-configured NSFetchRequest like so:
extension Note {
static var requestPrivateDBNotesByDate: NSFetchRequest<Note> {
let request = Note.fetchRequest()
request.sortDescriptors = [NSSortDescriptor(keyPath: \Note.createdDate, ascending: true)]
request.affectedStores = [PersistenceController.shared.privatePersistentStore]
return request
}
to do a #FetchRequest within a SwiftUI view:
#FetchRequest(fetchRequest: Note.requestPrivateDBNotesByDate)
private var notes: FetchedResults<Note>
the SwiftUI view is not updating when I add a Note entity to CoreData:
func addNote(name: String, context: NSManagedObjectContext) {
context.perform {
let note = Note(context: context)
note.displayName = name
note.createdDate = .now
try? context.save()
}
}
If I use a simple #FetchRequest within my SwiftUI view like so:
#FetchRequest(sortDescriptors: [SortDescriptor(\.displayName, order: .forward)]
) private var notes: FetchedResults<Note>
the view updates whenever I add a now Note.
Why is the pre-configured #FetchRequest not updating my SwiftUI view?
Note: I can force a view update by adding context.refresh(chat, mergeChanges: false) after context.save() but then my question would be, why do I need to force a refresh with a pre-configured #FetchRequest while it is not necessary with a simple #FetchRequest.
Is the forced refresh the only/correct way to go?
Am I missing something?
Update:
This is how I get the privatePersistentStore for the affectedStores property in the pre-configured NSFetchRequest.
var privatePersistentStore: NSPersistentStore {
var privateStore: NSPersistentStore?
let descriptions = persistentContainer.persistentStoreDescriptions
for description in descriptions {
if description.cloudKitContainerOptions?.databaseScope == .private {
guard let url = description.url else { fatalError("NO STORE URL!") }
guard let store = persistentContainer.persistentStoreCoordinator.persistentStore(for: url) else { fatalError("NO STORE!") }
privateStore = store
}
}
guard let privateStore else { fatalError("NO PRIVATE STORE!") }
return privateStore
}
you forgot to assign the new note to the store you are fetching from, e.g.
context.assign(to: PersistenceController.shared.privatePersistentStore)
try? context.save()
To provide some context, Im writing an order tracking section of our app, which reloads the order status from the server every so-often. The UI on-screen is developed in SwiftUI. I require an optional image on screen that changes as the order progresses through the statuses.
When I try the following everything works...
My viewModel is an ObservableObject:
internal class MyAccountOrderViewModel: ObservableObject {
This has a published property:
#Published internal var graphicURL: URL = Bundle.main.url(forResource: "tracking_STAGEONE", withExtension: "gif")!
In SwiftUI use the property as follows:
GIFViewer(imageURL: $viewModel.graphicURL)
My issue is that the graphicURL property has a potentially incorrect placeholder value, and my requirements were that it was optional. Changing the published property to: #Published internal var graphicURL: URL? causes an issue for my GIFViewer which rightly does not accept an optional URL:
Cannot convert value of type 'Binding<URL?>' to expected argument type 'Binding<URL>'
Attempting the obvious unwrapping of graphicURL produces this error:
Cannot force unwrap value of non-optional type 'Binding<URL?>'
What is the right way to make this work? I don't want to have to put a value in the property, and check if the property equals placeholder value (Ie treat that as if it was nil), or assume the property is always non-nil and unsafely force unwrap it somehow.
Below is an extension of Binding you can use to convert a type like Binding<Int?> to Binding<Int>?. In your case, it would be URL instead of Int, but this extension is generic so will work with any Binding:
extension Binding {
func optionalBinding<T>() -> Binding<T>? where T? == Value {
if let wrappedValue = wrappedValue {
return Binding<T>(
get: { wrappedValue },
set: { self.wrappedValue = $0 }
)
} else {
return nil
}
}
}
With example view:
struct ContentView: View {
#StateObject private var model = MyModel()
var body: some View {
VStack(spacing: 30) {
Button("Toggle if nil") {
if model.counter == nil {
model.counter = 0
} else {
model.counter = nil
}
}
if let binding = $model.counter.optionalBinding() {
Stepper(String(binding.wrappedValue), value: binding)
} else {
Text("Counter is nil")
}
}
}
}
class MyModel: ObservableObject {
#Published var counter: Int?
}
Result:
I've created a trivial project to try to understand this better. Code below.
I have a source of data (DataSource) which contains a #Published array of MyObject items. MyObject contains a single string. Pushing a button on the UI causes one of the MyObject instances to update immediately, plus sets off a timer to update a second one a few seconds later.
If MyObject is a struct, everything works as I imagine it should. But if MyObject is a class, then the refresh doesn't fire.
My expectation is that changing a struct's value causes an altered instance to be placed in the array, setting off the chain of updates. However, if MyObject is a class then changing the string within a reference type leaves the same instance in the array. Array doesn't realise there has been a change so doesn't mention this to my DataSource. No UI update happens.
So the question is – what needs to be done to cause the UI to update when the MyObject class's property changes? I've attempted to make MyObject an ObservableObject and throw in some didchange.send() instructions but all without success (I believe these are redundant now in any case).
Could anyone tell me if this is possible, and how the code below should be altered to enable this? And if anyone is tempted to ask why I don't just use a struct, the reason is because in my actual project I have already tried doing this. However I am using collections of data types which modify themselves in closures (parallel processing of each item in the collection) and other hoops to jump through. I tried re-writing them as structs but ran in to so many challenges.
import Foundation
import SwiftUI
struct ContentView: View
{
#ObservedObject var source = DataSource()
var body: some View
{
VStack
{
ForEach(0..<5)
{i in
HelloView(displayedString: self.source.results[i].label)
}
Button(action: {self.source.change()})
{
Text("Change me")
}
}
}
}
struct HelloView: View
{
var displayedString: String
var body: some View
{
Text("\(displayedString)")
}
}
class MyObject // Works if declared as a Struct
{
init(label: String)
{
self.label = label
}
var label: String
}
class DataSource: ObservableObject
{
#Published var results = [MyObject](repeating: MyObject(label: "test"), count: 5)
func change()
{
print("I've changed")
results[3].label = "sooner"
_ = Timer.scheduledTimer(withTimeInterval: 2, repeats: false, block: {_ in self.results[1].label = "Or later"})
}
}
struct ContentView_Previews: PreviewProvider
{
static var previews: some View
{
ContentView()
}
}
When MyObject is a class type the results contains references, so when you change property of any instance inside results the reference of that instance is not changed, so results is not changed, so nothing published and UI is not updated.
In such case the solution is to force publish explicitly when you perform any change of internal model
class DataSource: ObservableObject
{
#Published var results = [MyObject](repeating: MyObject(label: "test"), count: 5)
func change()
{
print("I've changed")
results[3].label = "sooner"
self.objectWillChange.send() // << here !!
_ = Timer.scheduledTimer(withTimeInterval: 2, repeats: false) {[weak self] _ in
self?.results[1].label = "Or later"
self?.objectWillChange.send() // << here !!
}
}
}
Can anyone share how we can implement AVSpeechSynthesizerDelegate in SwiftUI.
how we can listen to delegate callbacks methods in SwiftUI app.
Thanks
One solution would be to define a class which conforms to ObservableObject. The idea would be to use an #Published property to enable SwiftUI to make updates to your UI. Here's an example of a simple way to keep track of the state of an AVSpeechSynthesizer (I'm unsure of your actual use case):
final class Speaker: NSObject, ObservableObject {
#Published var state: State = .inactive
enum State: String {
case inactive, speaking, paused
}
override init() {
super.init()
synth.delegate = self
}
func speak(words: String) {
synth.speak(.init(string: words))
}
private let synth: AVSpeechSynthesizer = .init()
}
Then, make this class conform to AVSpeechSynthesizerDelegate like so:
extension Speaker: AVSpeechSynthesizerDelegate {
func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didStart utterance: AVSpeechUtterance) {
self.state = .speaking
}
func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didPause utterance: AVSpeechUtterance) {
self.state = .paused
}
func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didFinish utterance: AVSpeechUtterance) {
self.state = .inactive
}
// etc...
}
Here, I've simply used the delegate callbacks to update a single #Published property, but you could update however you like here depending on your use case. The main point to bear in mind with ObservableObjects is using the #Published property wrapper for any properties you wish to drive UI updates upon a change in value. Here's an example view:
struct MyView: View {
#ObservedObject var speaker: Speaker
var body: some View {
// 1
Text("State = \(speaker.state.rawValue)")
.onReceive(speaker.$state) { state in
// 2
}
}
}
Note how there's two ways to use #Published properties in SwiftUI Views. 1: Simply read the value. SwiftUI will update your view upon a value change. 2: Access the #Published property's publisher with the $ prefix. Using Views onReceive method, you can execute code whenever the publisher emits a value.
Suppose I have the following ObservableObject, which generates a random String every second:
import SwiftUI
class SomeObservable: ObservableObject {
#Published var information: String = ""
init() {
Timer.scheduledTimer(
timeInterval: 1.0,
target: self,
selector: #selector(updateInformation),
userInfo: nil,
repeats: true
).fire()
}
#objc func updateInformation() {
information = String("RANDOM_INFO".shuffled().prefix(5))
}
}
And a View, which observes that:
struct SomeView: View {
#ObservedObject var observable: SomeObservable
var body: some View {
Text(observable.information)
}
}
The above will work as expected.
The View redraws itself when the ObservableObject changes:
Now for the question:
How could I do the same (say calling a function) in a "pure" struct that also observes the same ObservableObject? By "pure" I mean something that does not conform to View:
struct SomeStruct {
#ObservedObject var observable: SomeObservable
// How to call this function when "observable" changes?
func doSomethingWhenObservableChanges() {
print("Triggered!")
}
}
(It could also be a class, as long as it's able to react to the changes on the observable.)
It seems to be conceptually very easy, but I'm clearly missing something.
(Note: I'm using Xcode 11, beta 6.)
Update (for future readers) (paste in a Playground)
Here is a possible solution, based on the awesome answer provided by #Fabian:
import SwiftUI
import Combine
import PlaygroundSupport
class SomeObservable: ObservableObject {
#Published var information: String = "" // Will be automagically consumed by `Views`.
let updatePublisher = PassthroughSubject<Void, Never>() // Can be consumed by other classes / objects.
// Added here only to test the whole thing.
var someObserverClass: SomeObserverClass?
init() {
// Randomly change the information each second.
Timer.scheduledTimer(
timeInterval: 1.0,
target: self,
selector: #selector(updateInformation),
userInfo: nil,
repeats: true
).fire() }
#objc func updateInformation() {
// For testing purposes only.
if someObserverClass == nil { someObserverClass = SomeObserverClass(observable: self) }
// `Views` will detect this right away.
information = String("RANDOM_INFO".shuffled().prefix(5))
// "Manually" sending updates, so other classes / objects can be notified.
updatePublisher.send()
}
}
class SomeObserverClass {
#ObservedObject var observable: SomeObservable
// More on AnyCancellable on: apple-reference-documentation://hs-NDfw7su
var cancellable: AnyCancellable?
init(observable: SomeObservable) {
self.observable = observable
// `sink`: Attaches a subscriber with closure-based behavior.
cancellable = observable.updatePublisher
.print() // Prints all publishing events.
.sink(receiveValue: { [weak self] _ in
guard let self = self else { return }
self.doSomethingWhenObservableChanges()
})
}
func doSomethingWhenObservableChanges() {
print(observable.information)
}
}
let observable = SomeObservable()
struct SomeObserverView: View {
#ObservedObject var observable: SomeObservable
var body: some View {
Text(observable.information)
}
}
PlaygroundPage.current.setLiveView(SomeObserverView(observable: observable))
Result
(Note: it's necessary to run the app in order to check the console output.)
The old way was to use callbacks which you registered. The newer method is to use the Combine framework to create publishers for which you can registers further processing, or in this case a sink which gets called every time the source publisher sends a message. The publisher here sends nothing and so is of type <Void, Never>.
Timer publisher
To get a publisher from a timer can be done directly through Combine or creating a generic publisher through PassthroughSubject<Void, Never>(), registering for messages and sending them in the timer-callback via publisher.send(). The example has both variants.
ObjectWillChange Publisher
Every ObservableObject does have an .objectWillChange publisher for which you can register a sink the same as you do for Timer publishers. It should get called every time you call it or every time a #Published variable changes. Note however, that is being called before, and not after the change. (DispatchQueue.main.async{} inside the sink to react after the change is complete).
Registering
Every sink call creates an AnyCancellable which has to be stored, usually in the object with the same lifetime the sink should have. Once the cancellable is deconstructed (or .cancel() on it is called) the sink does not get called again.
import SwiftUI
import Combine
struct ReceiveOutsideView: View {
#if swift(>=5.3)
#StateObject var observable: SomeObservable = SomeObservable()
#else
#ObservedObject var observable: SomeObservable = SomeObservable()
#endif
var body: some View {
Text(observable.information)
.onReceive(observable.publisher) {
print("Updated from Timer.publish")
}
.onReceive(observable.updatePublisher) {
print("Updated from updateInformation()")
}
}
}
class SomeObservable: ObservableObject {
#Published var information: String = ""
var publisher: AnyPublisher<Void, Never>! = nil
init() {
publisher = Timer.publish(every: 1.0, on: RunLoop.main, in: .common).autoconnect().map{_ in
print("Updating information")
//self.information = String("RANDOM_INFO".shuffled().prefix(5))
}.eraseToAnyPublisher()
Timer.scheduledTimer(
timeInterval: 1.0,
target: self,
selector: #selector(updateInformation),
userInfo: nil,
repeats: true
).fire()
}
let updatePublisher = PassthroughSubject<Void, Never>()
#objc func updateInformation() {
information = String("RANDOM_INFO".shuffled().prefix(5))
updatePublisher.send()
}
}
class SomeClass {
#ObservedObject var observable: SomeObservable
var cancellable: AnyCancellable?
init(observable: SomeObservable) {
self.observable = observable
cancellable = observable.publisher.sink{ [weak self] in
guard let self = self else {
return
}
self.doSomethingWhenObservableChanges() // Must be a class to access self here.
}
}
// How to call this function when "observable" changes?
func doSomethingWhenObservableChanges() {
print("Triggered!")
}
}
Note here that if no sink or receiver at the end of the pipeline is registered, the value will be lost. For example creating PassthroughSubject<T, Never>, immediately sending a value and aftererwards returning the publisher makes the messages sent get lost, despite you registering a sink on that subject afterwards. The usual workaround is to wrap the subject creation and message sending inside a Deferred {} block, which only creates everything within, once a sink got registered.
A commenter notes that ReceiveOutsideView.observable is owned by ReceiveOutsideView, because observable is created inside and directly assigned. On reinitialization a new instance of observable will be created. This can be prevented by use of #StateObject instead of #ObservableObject in this instance.