C++ Template instancing with mutual reference - c++

Is there a way to allow two or more templates instanciations to mutually refer to each other ?
Example :
/* invalid C++ */
/* we suppose MyTemplate1 and MyTemplate2 are declared */
typedef MyTemplate1<MyInstance2> MyInstance1;
typedef MyTemplate2<MyInstance1> MyInstance2;
I suppose there is none, still asking just in case I missed something.
Adding more precision, I want to achieve such a construction :
/* invalid C++ */
#include <iostream>
template <typename typeT> struct MyStruct1 {
static void print(unsigned i) {
std::cout << "MyStruct1 : " << i << std::endl;
if (i > 0) {
typeT::print(i - 1);
}
}
};
template <typename typeT> struct MyStruct2 {
static void print(unsigned i) {
std::cout << "MyStruct2 : " << i << std::endl;
if (i > 0) {
typeT::print(i - 1);
}
}
};
/* of course this is invalid, since you can't reference MyInstance2
before it is declared */
typedef MyStruct1<MyInstance2> MyInstance1;
typedef MyStruct2<MyInstance1> MyInstance2;
int main() {
MyInstance1::print(5);
return 0;
}
output should be :
MyStruct1 : 5
MyStruct2 : 4
MyStruct1 : 3
MyStruct2 : 2
MyStruct1 : 1
MyStruct2 : 0
Please note I'm not trying to achieve a similar output, but a similar construct, where two (or more) templates instances refer to each other
with as few as possible additional code : it shall be easy to do mutual reference instantiation. However, for the implementation code of the two templates, I don't care if they are complicated.

Here's a solution that at least gives the correct output. If it's also a viable solution for your use case is not very clear though but maybe it can at least help you clarify your question a bit more.
#include <iostream>
template <template <typename> typename TemplateT> struct TemplateType {
template <typename typeT>
static void print(unsigned i) {
TemplateT<typeT>::print(i);
}
};
template <typename typeT> struct MyStruct1 {
static void print(unsigned i) {
std::cout << "MyStruct1 : " << i << std::endl;
if (i > 0) {
typeT::template print<TemplateType<MyStruct1>>(i - 1);
}
}
};
template <typename typeT> struct MyStruct2 {
static void print(unsigned i) {
std::cout << "MyStruct2 : " << i << std::endl;
if (i > 0) {
typeT::template print<TemplateType<MyStruct2>>(i - 1);
}
}
};
typedef MyStruct1<TemplateType<MyStruct2>> MyInstance1;
int main() {
MyInstance1::print(5);
return 0;
}

One way is to use class forward declaration:
template<typename T> class M
{
static int foo(int i) { return i ? T::foo(i - 1) : 0; }
};
struct A;
struct B;
struct A : M<B>{};
struct B : M<A>{};
Not same code exactly but you have recursion.

I finally found a satisfying construct, which involves using a tierce struct acting as a context to declare subs elements. It isn't forcibly the best solution for anyone, and I will probably have to adapt it a bit more to fit my very need, but here is the code :
#include <iostream>
#include <type_traits>
template <typename K, typename T> struct TypePair {
typedef K key;
typedef T type;
};
template <typename Context, typename P0, typename... PN> struct TypeMap {
template <typename K> struct get {
typedef typename std::conditional<
std::is_same<typename P0::key, K>::value,
typename P0::type::template actual<Context>,
typename TypeMap<Context, PN...>::template get<K>::type>::type type;
};
};
struct TypeNotFound {};
template <typename Context, typename P> struct TypeMap<Context, P> {
template <typename K> struct get {
typedef
typename std::conditional<std::is_same<typename P::key, K>::value,
typename P::type::template actual<Context>,
TypeNotFound>::type type;
};
};
/* defining a context to link all classes together */
template <typename... TN> struct Context {
template <typename K> struct Access {
typedef typename TypeMap<Context<TN...>, TN...>::template get<K>::type type;
};
};
/* templates we want to cross ref, note that context is passed as a parameter*/
template <typename ContextT, typename Id2> struct MyStruct1Actual {
static void print(unsigned i) {
std::cout << "MyStruct1 : " << i << std::endl;
if (i > 0) {
ContextT::template Access<Id2>::type::print(i - 1);
}
}
};
template <typename ContextT, typename Id1> struct MyStruct2Actual {
static void print(unsigned i) {
std::cout << "MyStruct2 : " << i << std::endl;
if (i > 0) {
ContextT::template Access<Id1>::type::print(i - 1);
}
}
};
/* wrappers to not have to always pass context when instancing templates */
template <typename type> struct MyStruct1 {
template <typename ContextT> using actual = MyStruct1Actual<ContextT, type>;
};
template <typename type> struct MyStruct2 {
template <typename ContextT> using actual = MyStruct2Actual<ContextT, type>;
};
/* Enum and dummy id, could simply use Enum actually, but using classes a Id
can prove to be more elegant with complex structures, expecially as it could be
used to automatically create pairs instead of having to precise Id */
enum Ids : int { Struct1, Struct2 };
template <Ids id> struct Id {};
// instancing all stuff withing context
// clang-format off
typedef Context<
TypePair< Id<Struct1>, MyStruct1< Id<Struct2> > >,
TypePair< Id<Struct2>, MyStruct2< Id<Struct1> > >
> Ctx;
// clang-format on
typedef Ctx::Access<Id<Struct1>>::type S1;
int main() {
S1::print(5);
return 0;
}
Shortening names an giving more meaning than Context or TypePair will be mandatory, but the idea is here.

Related

passing template for later use in other struct/class context

I have some classes which need to define a template which can be used in generic code parts as type later.
In real world code the forwarded templates have a lot more parameters and it is not really nice to read the code.
Q: Is it possible to define the template in some syntax instead of writing it as alias template as given in the following example? I simple would avoid repeating of all the template parameters two times of each alias declaration.
The real world template also have some non type template parameters so simply using <PARMS...> will not work.
Example:
#include <iostream>
template < typename T>
struct A
{
static void Do(T t) { std::cout << "A " << t << std::endl;}
};
template < typename T>
struct B
{
static void Do(T t) { std::cout << "B " << t << std::endl;}
};
struct UseA
{
// using the alias template works as expected, but...
template < typename T>
using USE = A<T>;
// is there any chance to write something like:
// using USE = A;
// to simply avoid replication of template parameters?
};
struct UseB
{
template < typename T>
using USE = B<T>;
};
int main()
{
UseA::USE<int>::Do(1);
UseB::USE<std::string>::Do("Hallo");
}
What you are asking cannot be done. You always have to define the whole type list. The reason is, that one could have default overloads for the same type. For example, in the following A<int, 3>, A<int> and A<> are all valid. The compiler does not know which one you want:
template <class T, int Value = 42>
struct A {};
auto test() {
auto a = A<int, 3>{};
auto b = A<int>{};
auto c = A<>{};
}
If you don't want to write the type lists, I would recommend you to switch to templatizing more of your classes, so they don't need to know about the implementation details. Like:
#include <iostream>
template < typename T>
struct A
{
static void Do(T t) { std::cout << "A " << t << std::endl;}
};
template < typename T>
struct B
{
static void Do(T t) { std::cout << "B " << t << std::endl;}
};
template < typename T>
struct Use
{
using USE = T;
};
int main()
{
Use<A<int>>::USE::Do(1);
Use<B<std::string>>::USE::Do("Hallo");
}
Or alternatively, use containers for your non template type values:
#include <iostream>
template < int Value >
struct INT
{
static constexpr int value = Value;
};
template < bool Value >
struct BOOL
{
static constexpr bool value = Value;
};
template < typename T, typename Value >
struct A
{
static void Do(T t) { std::cout << "A " << t << Value::value << std::endl;}
};
template < typename T, typename Value>
struct B
{
static void Do(T t) { if (Value::value) std::cout << "B " << t << std::endl;}
};
template <template<typename...> class T, typename ...Param>
using USE = T<Param...>;
int main()
{
USE<A, int, INT<42>>::Do(1);
USE<B, std::string, BOOL<true>>::Do("Hallo");
}

How to detect whether there is actually a specific member variable in class?

I am purposely using the very same title as this question because I feel that the answer that was accepted does not account for a problem that I am stuck into.
I am looking for a way to detect if some class has some member variable. It is fundamental to note that I am looking for a variable, not a member function or anything else.
Here is the example provided in the question I linked:
template<typename T> struct HasX {
struct Fallback { int x; }; // introduce member name "x"
struct Derived : T, Fallback { };
template<typename C, C> struct ChT;
template<typename C> static char (&f(ChT<int Fallback::*, &C::x>*))[1];
template<typename C> static char (&f(...))[2];
static bool const value = sizeof(f<Derived>(0)) == 2;
};
struct A { int x; };
struct B { int X; };
int main() {
std::cout << HasX<A>::value << std::endl; // 1
std::cout << HasX<B>::value << std::endl; // 0
}
But we will get the very same output if we do something like
template<typename T> struct HasX {
struct Fallback { int x; }; // introduce member name "x"
struct Derived : T, Fallback { };
template<typename C, C> struct ChT;
template<typename C> static char (&f(ChT<int Fallback::*, &C::x>*))[1];
template<typename C> static char (&f(...))[2];
static bool const value = sizeof(f<Derived>(0)) == 2;
};
struct A {
void x()
{
}
};
struct B { int X; };
int main() {
std::cout << HasX<A>::value << std::endl; // 1
std::cout << HasX<B>::value << std::endl; // 0
}
(Please note that in the second example the int x in A was substituted with a member function void x()).
I have no real idea on how to work around this problem. I partially fixed this by doing something like
template <bool, typename> class my_helper_class;
template <typename ctype> class my_helper_class <true, ctype>
{
static bool const value = std :: is_member_object_pointer <decltype(&ctype :: x)> :: value;
};
template <typename ctype> class my_helper_class <false, ctype>
{
static bool const value = false;
};
template <typename T> struct HasX
{
// ...
static bool const value = my_helper_class <sizeof(f <Derived>(0)) == 2, T> :: value;
};
Which actually selects if I am using an object. However, the above doesn't work if there are more overloaded functions with the same name x in my class.
For example if I do
struct A
{
void x()
{
}
void x(int)
{
}
};
Then the pointer is not resolved successfully and the a call to HasX <A> doesn't compile.
What am I supposed to do? Is there any workaround or simpler way to get this done?
The problem is that HasX only checks if the name x exists. The ... gets selected if &C::x is ambiguous (which happens if it matches both in Fallback and T). The ChT<> overload gets selected only if &C::x is exactly Fallback::x. At no point are we actually checking the type of T::x - so we never actually check if x is a variable or function or whatever.
The solution is: use C++11 and just check that &T::x is a member object pointer:
template <class T, class = void>
struct HasX
: std::false_type
{ };
template <class T>
struct HasX<T,
std::enable_if_t<
std::is_member_object_pointer<decltype(&T::x)>::value>
>
: std::true_type { };
If &T::x doesn't exist, substitution failure and we fallback to the primary template and get false_type. If &T::x exists but is an overloaded name, substitution failure. If &T::x exists but is a non-overloaded function, substitution failure on enable_if_t<false>. SFINAE for the win.
That works for all of these types:
struct A {
void x()
{
}
void x(int)
{
}
};
struct B { int X; };
struct C { int x; };
struct D { char x; };
int main() {
static_assert(!HasX<A>::value, "!");
static_assert(!HasX<B>::value, "!");
static_assert(HasX<C>::value, "!");
static_assert(HasX<D>::value, "!");
}

C++ template specialization by type groups combined with basic type

I would like to specialize template by group of types and also by extra definition for some specific simple types. Is it in C++11 and boost 1.60 possible? Following pseudocode illustrates my intention:
template <typename T> // Universal definition
struct convert
{ ... }
template <> /* Definition for integral types like defined by std::type_traits */
struct convert<integral_types>
{ ... }
template <> /* Definition for floating point types like defined by type_traits */
struct convert<floating_types>
{ ... }
template <> /* Exception from integral types - specific definition */
struct convert<char>
{ ... }
I think this could be solved by tag dispatcher, but I'm not sure if it's best solution. Another option is enable_if, combined with is_integral (and similar groups) , but simple char type is problem...
You may do something like:
template <typename T, typename Enabler = void> // Universal definition
struct convert
{ ... };
template <typename T> /* Definition for integral types like defined by std::type_traits */
struct convert<T, std::enable_if_t<std::is_integral<T>::value>>
{ ... };
template <> /* Exception from integral types - specific definition */
struct convert<char, void>
{ ... };
Here is an alternative solution without using std::enable_if_t:
// g++ -Wall -std=c++11 -o typetraitstest typetraitstest.C
#include <iostream>
#include <type_traits>
#include <cstdint>
template <typename T, bool isFloatingPoint, bool isSigned>
struct _Numeric;
template <typename T>
struct _Numeric<T, true, true>
{
void doit() { std::cout << "FloatingPoint " << sizeof (T) << " byte\n"; }
};
template <typename T>
struct _Numeric<T, false, true>
{
void doit() { std::cout << "SignedInt " << sizeof(T) << " byte\n"; }
};
template <typename T>
struct _Numeric<T, false, false>
{
void doit() { std::cout << "UnsignedInt " << sizeof(T) << " byte\n"; }
};
template <>
struct _Numeric<char, false, true>
{
void doit() { std::cout << "special case char\n"; }
};
template <typename T>
struct Numeric :
_Numeric<T, std::is_floating_point<T>::value, std::is_signed<T>::value>
{};
int
main()
{
Numeric<float> f;
Numeric<int32_t> i32;
Numeric<uint64_t> u64;
Numeric<char> c;
f.doit();
i32.doit();
u64.doit();
c.doit();
return 0;
}
This is the output (note that char seems to be signed):
% ./typetraitstest
FloatingPoint 4 byte
SignedInt 4 byte
UnsignedInt 8 byte
special case char

Select template return type from parameter

I have something working but it seems awfully verbose.
#include <array>
#include <iostream>
#include <type_traits>
using DataArrayShort = std::array<unsigned char, 4>;
using DataArrayLong = std::array<unsigned char, 11>;
// Two base classes the later template stuff should choose between
class Short
{
public:
Short(const DataArrayShort & data) { /* do some init */}
};
class Long
{
public:
Long(const DataArrayLong & data) { /* do some init */}
};
// Concrete derived of the two bases
class S1 : public Short
{
public:
using Short::Short;
operator std::string() { return "S1!";}
};
class S2 : public Short
{
public:
using Short::Short;
operator std::string() { return "S2!";}
};
class L1 : public Long
{
public:
using Long::Long;
operator std::string() { return "L1!";}
};
class L2 : public Long
{
public:
using Long::Long;
operator std::string() { return "L2!";}
};
// Variables that will be modified by parsing other things before calling parse<>()
bool shortDataSet = false;
bool longDataSet = false;
DataArrayShort shortData;
DataArrayLong longData;
// Begin overly verbose template stuff
template<bool IsShort, bool IsLong>
bool getFlag();
template<>
bool getFlag<true, false>()
{
return shortDataSet;
}
template<>
bool getFlag<false, true>()
{
return longDataSet;
}
template<bool IsShort, bool IsLong>
struct RetType
{};
template<>
struct RetType<true, false>
{
typedef DataArrayShort & type;
};
template<>
struct RetType<false, true>
{
typedef DataArrayLong & type;
};
template<bool IsShort, bool IsLong>
typename RetType<IsShort, IsLong>::type getData();
template<>
DataArrayShort & getData<true, false>()
{
return shortData;
}
template<>
DataArrayLong & getData<false, true>()
{
return longData;
}
template<typename T>
inline std::string parse()
{
// First test if I can create the type with initialized data
if (getFlag<std::is_base_of<Short, T>::value, std::is_base_of<Long, T>::value>())
{
// If it's initialized, Then create it with the correct array
T t(getData<std::is_base_of<Short, T>::value, std::is_base_of<Long, T>::value>());
return t;
}
else
{
return "with uninitialized data";
}
}
// End overly verbose template stuff
int main(int argc, const char * argv[])
{
// Something things that may or may not set shortDataSet and longDataSet and give shortData and longData values
std::cout << parse<S1>() << std::endl;
shortDataSet = true;
std::cout << parse<S1>() << std::endl;
std::cout << parse<L2>() << std::endl;
longDataSet = true;
std::cout << parse<L2>() << std::endl;
}
The syntax that's important to me is parse(). Within parse, I want to make sure I route to the correct flag and data to instantiate ConcreteType with.
I'm starting to think I can't use a function template to do what I want - I'm better off using a class template with static function members.
Using std::is_base_of seems clumsy - can I use built-in inheritance with overloads rather than is_base_of with overloads based on Short and Long?
RetType seems unnecessary but there seemed to be no other way to declare getData().
Part of the difficulty is that I need to determine the data to initialize t with before instantiating it.
I don't like the separate template bools for IsShort and IsLong - it won't scale.
What can I do to tighten this up?
You should just forward to a dispatcher that is SFINAE-enabled. Start with an inheritance tree:
template <int I> struct chooser : chooser<I-1> { };
template <> struct chooser<0> { };
Forward to it:
template <typename T>
std::string parse() { return parse_impl<T>(chooser<2>{}); }
And write your cases:
template <typename T,
typename = std::enable_if_t<std::is_base_of<Short, T>::value>
>
std::string parse_impl(chooser<2> ) { // (1)
// we're a Short!
if (shortDataSet) {
return T{shortData};
}
else {
return "with uninitialized data";
}
}
template <typename T,
typename = std::enable_if_t<std::is_base_of<Long, T>::value>
>
std::string parse_impl(chooser<1> ) { // (2)
// we're a Long!
if (longDataSet) {
return T{longData};
}
else {
return "with uninitialized data";
}
}
template <typename >
std::string parse_impl(chooser<0> ) { // (3)
// base case
return "with uninitialized data";
}
If T inherits from Short, (1) is called. Else, if it inherits from Long, (2) is called. Else, (3) is called. This is a handy way to do SFINAE on multiple potentially-overlapping criteria (since you can, after all, inherit from both Short and Long right?)
A little bit of refactoring goes a long way:
template<class T, bool IsShort = std::is_base_of<Short, T>::value,
bool IsLong = std::is_base_of<Long, T>::value>
struct data_traits { };
template<class T>
struct data_traits<T, true, false> {
static bool getFlag() { return shortDataSet; }
static DataArrayShort & getData() { return shortData; }
};
template<class T>
struct data_traits<T, false, true> {
static bool getFlag() { return longDataSet; }
static DataArrayLong & getData() { return longData; }
};
template<typename T>
inline std::string parse()
{
using traits = data_traits<T>;
// First test if I can create the type with initialized data
if (traits::getFlag())
{
// If it's initialized, Then create it with the correct array
T t(traits::getData());
return t;
}
else
{
return "with uninitialized data";
}
}
I can suggest to use traits technique, like other answer. But my solution is better in the way that it allows scability of this solution, I mean no more true, false, ... flags in your code;)
So starting from this comment:
// Variables that will be modified by parsing other things before calling parse<>()
Change your code to more scalable version.
First connect base types with data types:
template <typename BaseType>
class BaseDataTypeTraits;
template <> struct BaseDataTypeTraits<Short>
{
typedef DataArrayShort DataType;
};
template <> struct BaseDataTypeTraits<Long>
{
typedef DataArrayLong DataType;
};
Then define your base type traits:
template <typename BaseType>
struct BaseParseTypeTraits
{
static bool dataSet;
typedef typename BaseDataTypeTraits<BaseType>::DataType DataType;
static DataType data;
};
template <typename BaseType>
bool BaseParseTypeTraits<BaseType>::dataSet = false;
template <typename BaseType>
typename BaseParseTypeTraits<BaseType>::DataType BaseParseTypeTraits<BaseType>::data;
And parse traits for each specific base type:
template <typename T, typename EnableIf = void>
class ParseTypeTraits;
template <typename T>
class ParseTypeTraits<T, typename std::enable_if<std::is_base_of<Short, T>::value>::type>
: public BaseParseTypeTraits<Short>
{};
template <typename T>
class ParseTypeTraits<T, typename std::enable_if<std::is_base_of<Long, T>::value>::type>
: public BaseParseTypeTraits<Long>
{};
And your parse is then almost identical to other "traits" answer:
template<typename T>
inline std::string parse()
{
typedef ParseTypeTraits<T> TTraits;
// First test if I can create the type with initialized data
if (TTraits::dataSet)
{
// If it's initialized, Then create it with the correct array
T t(TTraits::data);
return t;
}
else
{
return "with uninitialized data";
}
}
int main(int argc, const char * argv[])
{
// Something things that may or may not set shortDataSet and longDataSet and give shortData and longData values
std::cout << parse<S1>() << std::endl;
BaseParseTypeTraits<Short>::dataSet = true;
std::cout << parse<S1>() << std::endl;
std::cout << parse<L2>() << std::endl;
BaseParseTypeTraits<Long>::dataSet = true;
std::cout << parse<L2>() << std::endl;
}
Working example: ideone
[UPDATE]
In this example code I also added what is required to add new base and data type.
I mean you have this:
using DataArrayNew = std::array<unsigned char, 200>;
class New
{
public:
New(const DataArrayNew & data) { /* do some init */}
};
class N1 : public New
{
public:
using New::New;
operator std::string() { return "N1!";}
};
And to make these types be supported by your parse - you need only these two specialization:
template <> struct BaseDataTypeTraits<New>
{
typedef DataArrayNew DataType;
};
template <typename T>
class ParseTypeTraits<T, typename std::enable_if<std::is_base_of<New, T>::value>::type>
: public BaseParseTypeTraits<New>
{};
This can be enclosed in a macro:
#define DEFINE_PARSE_TRAITS_TYPE(BaseTypeParam, DataTypeParam) \
template <> struct BaseDataTypeTraits<BaseTypeParam> \
{ \
typedef DataTypeParam DataType; \
}; \
template <typename T> \
class ParseTypeTraits<T, \
typename std::enable_if< \
std::is_base_of<BaseTypeParam, T>::value>::type> \
: public BaseParseTypeTraits<BaseTypeParam> \
{}
So support for new types is as simple as this:
DEFINE_PARSE_TRAITS_TYPE(New, DataArrayNew);
The more simplification can be achieved when we can require that base type has its datatype defined within its class definition - like here:
class New
{
public:
typedef DataArrayNew DataType;
New(const DataArrayNew & data) { /* do some init */}
};
Then we can have generic BaseDataTypeTraits definition:
template <typename BaseType>
struct BaseDataTypeTraits
{
typedef typename BaseType::DataType DataType;
};
So for new type - you only require to add specialization for DataTypeTraits:
template <typename T>
class ParseTypeTraits<T, typename std::enable_if<std::is_base_of<New, T>::value>::type>
: public BaseParseTypeTraits<New>
{};

Problem with SFINAE

Why this code (fnc value in class M) do not get resolved by SFINAE rules? I'm getting an error:
Error 1 error C2039: 'type' : is not a member of
'std::tr1::enable_if<_Test,_Type>'
Of course type is not a member, it isn't defined in this general ver of enable_if but isn't the whole idea behind this to enable this ver of fnc if bool is true and do not instantiate it if it's false? Could please someone explain that to me?
#include <iostream>
#include <type_traits>
using namespace std;
template <class Ex> struct Null;
template <class Ex> struct Throw;
template <template <class> class Policy> struct IsThrow;
template <> struct IsThrow<Null> {
enum {value = 0};
};
template <> struct IsThrow<Throw> {
enum {value = 1};
};
template <template <class> class Derived>
struct PolicyBase {
enum {value = IsThrow<Derived>::value};
};
template<class Ex>
struct Null : PolicyBase<Null> { };
template<class Ex>
struct Throw : PolicyBase<Throw> { } ;
template<template< class> class SomePolicy>
struct M {
//template<class T>
//struct D : SomePolicy<D<T>>
//{
//};
static const int ist = SomePolicy<int>::value;
typename std::enable_if<ist, void>::type value() const
{
cout << "Enabled";
}
typename std::enable_if<!ist, void>::type value() const
{
cout << "Disabled";
}
};
int main()
{
M<Null> m;
m.value();
}
SFINAE does not work for non-template functions. Instead you can e.g. use specialization (of the class) or overload-based dispatching:
template<template< class> class SomePolicy>
struct M
{
static const int ist = SomePolicy<int>::value;
void value() const {
inner_value(std::integral_constant<bool,!!ist>());
}
private:
void inner_value(std::true_type) const { cout << "Enabled"; }
void inner_value(std::false_type) const { cout << "Disabled"; }
};
There is no sfinae here.
After M<Null> is known the variable ist is known also.
Then std::enable_if<ist, void> is well-defined too.
One of your function is not well-defined.
SFINAE works only for the case of template functions.
Where are template functions?
Change your code to
template<int> struct Int2Type {}
void value_help(Int2Type<true> ) const {
cout << "Enabled";
}
void value_help(Int2Type<false> ) const {
cout << "Disabled";
}
void value() const {
return value_help(Int2Type<ist>());
}