This question already has answers here:
Writing function definition in header files in C++
(6 answers)
Closed 2 years ago.
My problem is that I have header-file (custom unit-test framework) with function definitions in it. For example:
unit_test.h:
#pragma once
...
void Assert(bool b, const string& hint = {})
{
AssertEqual(b, true, hint);
}
...
it's convenient for me to keep some functions defined right in the header, because I often use this functional by simply including (unit_test.h is located in separate directory C:/Dev/include). But if I am dealing with a project where multiple cpp files use this functionality, I get a multiple definition error as expected.
Simple project looks like:
main.cpp:
#include "unit_test.h"
void foo();
int main()
{
Assert(1);
foo();
return 0;
}
foo.cpp:
#include "unit_test.h"
void foo()
{
Assert(2);
}
So I want to know if there is a right way to keep function definitions in a header file and use it in project without getting an multiple definition error? (Or would it be better to move the function definitions to the source and compile it separately each time, or compile unit_test into a static library?)
Easiest way to achieve it, is to add inline keyword in function definiton, but it's not a best solution.
Best option is to move definition to source file, but only it it's not a template.
I would use anonymous namespace with inline:
namespace {
inline void Assert(bool b, const string& hint = {})
{
AssertEqual(b, true, hint);
}
}
This error is beacuse whenever you will include the file it will define the function again. The solution is make a header file unit_test.h with declaration only and create a source file unit_test.cpp for definition. Now you can include header file it will not give error. Don't forget to add #ifndef in header as follow
unit_test.h
#ifndef UNIT_TEST_H_
#define UNIT_TEST_H_
// Declare you function
// and end with:
#endif
Related
I'm too much confused why it's an error to write the same function in two different cpp files?
what if both want to use that function? and why this should ever cause an error, the function is written in to separate files...
a.cpp:
#include "test.h"
b.cpp:
#include "test.h"
test.h
int getMin(int x,int y)
{
return x;
}
plus, why changing test.h to the following won't fix the problem:
#ifndef UNTITLED1_A_H
#define UNTITLED1_A_H
int getMin(int x,int y)
{
return x;
}
#endif
If you define a function twice, the linker will see 2 definitions of the same function, which is not allowed. (even though each .cpp that includes this header file sees only one definition, which is why adding header guards doesn't help here).
One option is to only write the declaration of the function in the .h file, and write the definition in a separate .cpp file. (this is the more common implementation).
If you want to define the function inside the header file, then it needs to be inline, like this:
inline int getMin(int x,int y)
{
return x;
}
Note that if you do the second option, then all files that include this header will need to be recompiled, if you change the internals of this function (this is probably not a good idea, when the interface doesn't change).
You need to make this function "inline" and it will work.
This question already has answers here:
Is it a good practice to place C++ definitions in header files?
(17 answers)
Closed 2 years ago.
I'm wondering if it's a good practice to store C++ regular functions, not methods(the ones in classes) inside header files.
Example:
#ifndef FUNCTIONS_H_INCLUDED
#define FUNCTIONS_H_INCLUDED
int add(int a, int b)
{
return a + b;
}
#endif
And Use it like this:
#include <iostream>
#include "Functions.h"
int main(int argc, char* args[])
{
std::cout << add(5, 8) << std::endl;
return 1;
}
Is this a good a good practice?
Thanks in advance!
If you want to use a function in multiple source files (or rather, translation units), then you place a function declaration (i.e. a function prototype) in the header file, and the definition in one source file.
Then when you build, you first compile the source files to object files, and then you link the object files into the final executable.
Example code:
Header file
#ifndef FUNCTIONS_H_INCLUDED
#define FUNCTIONS_H_INCLUDED
int add(int a, int b); // Function prototype, its declaration
#endif
First source file
#include "functions.h"
// Function definition
int add(int a, int b)
{
return a + b;
}
Second source file
#include <iostream>
#include "functions.h"
int main()
{
std::cout << "add(1, 2) = " << add(1, 2) << '\n';
}
How you build it depends very much on your environment. If you are using an IDE (like Visual Studio, Eclipse, Xcode etc.) then you put all files into the project in the correct places.
If you are building from the command line in, for example, Linux or OSX, then you do:
$ g++ -c file1.cpp
$ g++ -c file2.cpp
$ g++ file1.o file2.o -o my_program
The flag -c tells the compiler to generate an object file, and name it the same as the source file but with a .o suffix. The last command links the two object files together to form the final executable, and names it my_program (that's what the -o option does, tells the name of the output file).
No. After preprocessing, each source file will contain the header file. Then, at the linking stage you will end up with a multiple definition error because you will have multiple definitions of the same function.
Using inline or static will get rid of the linking error. Unless you want the function to be inline, it is best to declare the function in the header and define it in a single source file and link it.
If you declare the function as inline, then each of its function call in the source file will be replaced with the code inside the inlined function. So, there's no extra symbol defined.
If you declare the function as static, then the function symbol will not be exported from the translation unit. Therefore, no duplicate symbols.
Adding to what is said above, a function defined entirely inside a class/struct/union definition, whether it's a member function or a non-member friend function , is implicitly an inline function. So you do not need to explicitly write inline for the mentioned situations.
No. If you import the same header from two files, you get redefinition of function.
However, it's usual if the function is inline. Every file needs it's definition to generate code, so people usually put the definition in header.
Using static also works because of fact that static functions are not exported from object file and in this way can't interfere with other functions with the same name during linkage.
It's also OK to define member functions inside the class in header as C++ standard considers them as inline.
This question already has answers here:
Is it a good practice to place C++ definitions in header files?
(17 answers)
Closed 2 years ago.
I'm wondering if it's a good practice to store C++ regular functions, not methods(the ones in classes) inside header files.
Example:
#ifndef FUNCTIONS_H_INCLUDED
#define FUNCTIONS_H_INCLUDED
int add(int a, int b)
{
return a + b;
}
#endif
And Use it like this:
#include <iostream>
#include "Functions.h"
int main(int argc, char* args[])
{
std::cout << add(5, 8) << std::endl;
return 1;
}
Is this a good a good practice?
Thanks in advance!
If you want to use a function in multiple source files (or rather, translation units), then you place a function declaration (i.e. a function prototype) in the header file, and the definition in one source file.
Then when you build, you first compile the source files to object files, and then you link the object files into the final executable.
Example code:
Header file
#ifndef FUNCTIONS_H_INCLUDED
#define FUNCTIONS_H_INCLUDED
int add(int a, int b); // Function prototype, its declaration
#endif
First source file
#include "functions.h"
// Function definition
int add(int a, int b)
{
return a + b;
}
Second source file
#include <iostream>
#include "functions.h"
int main()
{
std::cout << "add(1, 2) = " << add(1, 2) << '\n';
}
How you build it depends very much on your environment. If you are using an IDE (like Visual Studio, Eclipse, Xcode etc.) then you put all files into the project in the correct places.
If you are building from the command line in, for example, Linux or OSX, then you do:
$ g++ -c file1.cpp
$ g++ -c file2.cpp
$ g++ file1.o file2.o -o my_program
The flag -c tells the compiler to generate an object file, and name it the same as the source file but with a .o suffix. The last command links the two object files together to form the final executable, and names it my_program (that's what the -o option does, tells the name of the output file).
No. After preprocessing, each source file will contain the header file. Then, at the linking stage you will end up with a multiple definition error because you will have multiple definitions of the same function.
Using inline or static will get rid of the linking error. Unless you want the function to be inline, it is best to declare the function in the header and define it in a single source file and link it.
If you declare the function as inline, then each of its function call in the source file will be replaced with the code inside the inlined function. So, there's no extra symbol defined.
If you declare the function as static, then the function symbol will not be exported from the translation unit. Therefore, no duplicate symbols.
Adding to what is said above, a function defined entirely inside a class/struct/union definition, whether it's a member function or a non-member friend function , is implicitly an inline function. So you do not need to explicitly write inline for the mentioned situations.
No. If you import the same header from two files, you get redefinition of function.
However, it's usual if the function is inline. Every file needs it's definition to generate code, so people usually put the definition in header.
Using static also works because of fact that static functions are not exported from object file and in this way can't interfere with other functions with the same name during linkage.
It's also OK to define member functions inside the class in header as C++ standard considers them as inline.
I have a function that is the same across all my header files and main.cpp if I define it in main.cpp will they all be able to use it once they are included or will they have a compiler issue?
Still new to this whole header file business. Thanks in advance.
In the header file (myfunction.h), you need to have only declaration of the function:
int foo(int param);
In the main.cpp (or any other cpp file - better choice would be myfunction.cpp - just make sure definition is included in exactly one file!) file, you need to have definition of the function:
int foo(int param)
{
return 1;
}
In all other source (cpp) files where you're using function foo, just include myfunction.h and use function:
#include "myfunction.h"
void someotherfunction()
{
std::cout << foo(1) << std::endl;
}
Compiler only needs to see declaration of the function before it is used. Linker will connect definition of the function with the places you've used the function. If you forget to write definition in main.cpp file, you will not get compiler, but a linker error. It may be worth of mentioning that compiler is compiling each cpp file separately, and linker's job is to combine all compiler object files and to produce final output file. On most setups, linker will be called automatically after compiling, so you may not be familiar with it.
If you include entire function definition in the header file, that definition will be compiled in each translation unit where header file is included, and you will get multiple symbol definition linker error, or something similar - that's why you need to include only declaration of the function inside header file. However, there are exceptions for this - for example, you may declare your function inline - other answers explain this approach.
So, now myfunction.h contains the function declaration:
#ifndef MY_FUNCTION_H
#define MY_FUNCITON_H
// declaration
int myfunction();
#end if
myfunction.cpp contains the function definition:
int myfunction()
{
return 4;
}
Now, in file1.cpp and in file2.cpp you want to use this function, so you're including myfunction.h:
// file1.cpp
#include "myfunction.h"
// somewhere in the file
void foo()
{
std::cout << myfunction();
}
... and in the second file:
// file2.cpp
#include "myfunction.h"
// somewhere in the file
void bar()
{
/// ...
std::cout << myfunction();
}
Header files in C and C++ are a language artifact. They are the consequence of the fact, that C and C++ can be implemented as a single-pass compiler. In contrast, Pascal - for example - has a two-pass compiler, that skips over unknown entities during the first pass, and fills in the missing bits in a second pass. Consequently, in C and C++ every type, object, and method must be declared before it can be used. This is the main responsibility of header files.
Header files are expanded into any file that includes them. In other words: The preprocessor replaces the statement #include "foo.h" with the contents of the file "foo.h". With this being the case you need to be careful to not violate the single definition rule: An entity must not be defined more than once.
To meet both requirements you have two options: Declare and define the function in the header, using the inline keyword, or declaring it in the header only, and defining it in another compilation unit.
The following code illustrates both solutions:
// foo.h
inline void foo() {
// Method is implemented in this header file.
// It is marked 'inline' to prevent linker errors
// concerning multiply defined symbols.
...
}
Delaration in header only, implementation in another compilation unit:
// foo.h
extern void foo();
// foo.cpp (or another compilation unit)
void foo() {
...
}
Regardless of which solution you go with, you can use foo() from any compilation unit. If you want to use it from "main.cpp" the code would look something like this:
// main.cpp
#include "foo.h"
int main() {
foo();
}
So you have a function which is used in all your header files, why don't you make a utility.h which keeps track of these types of functions and inline the functions in the .h ?
Declare the function prototype in a custom header file:
int add(int a, int b);
let say header file name is myfunction.h and include it wherever you need the function.
now you can define a function on another.cpp or main.cpp
int add(int a, int b){
return a+b;
}
include your custom header file like this:
#include "myfunction.h"
remember your main.cpp and other cpp files and the new header file should be in the same path.
If you have two files:
main.cpp
#include "func.h"
int main(){
hello();
std::cout<<" world!\n";
return 0;
}
& func.h
#ifndef FUNC_H
#define FUNC_H
#include <iostream>
void hello(void){
std::cout<<"hello";
}
#endif
iostreams objects and functions e.t.c will work fine from within main.cpp.
This posts answers sum up #ifndef pretty well if you would like to know more.
I've read a lot for this problem ,but I haven't found a proper solution.
So i have 4 files:
includes.h - which contains all libraries I need in other files + some global functions
cities.h - which contains declarations of 2 classes
cities.cpp - which contains definitions of the 2 classes in cities.h
source.cpp - where is the main functon
And I have(and need) these includes
//cities.h
#include "includes.h"
//cities.cpp
#include "cities.h"
//source.cpp
#include "cities.h"
I've tried almost all combinations of #ifndef in all of the files and the program continues to give me the same error: function_X already declared in cities.obj.And this error repeats for all functions in "includes.h".
Please help me.This makes me a lot of headaches.
As you've described in the comments, you have function definitions in your includes.h header file. When this is included in multiple implementation files, you end up with multiple definitions of those functions in your program. This breaks the one definition rule. You should simply declare functions in includes.h and move their definitions into a includes.cpp file.
Something like this:
// includes.h
void foo();
int bar(int);
// includes.cpp
void foo() {
// implementation
}
int bar(int x) {
// implementation
}
I'm going to try and preempt a question that typically follows this answer. No, your include guards (#ifndef ...) are not meant to prevent this. They only prevent a header being included multiple times in a single translation unit. You are including the header in multiple translation units, which an include guard does not stop.
On top of what #sftrabbit said, If you are making a headers only library where you need to define the functions in the the header file this is possible with the keyword inline.
// includes.h
inline void foo() {
// implementation
}
inline int bar(int x) {
// implementation
}
This use of inline is not to be mistaken with its other use as a compiler suggestion to inline the function call.