I have tried blurring the first VStack when a view from the second one is active.
But when doing so, the "Enable Blur" Button's background colour changes every time it is tapped.
I am not sure where I'm going wrong here and would like to know if there's a better way to do this.
struct ContentView: View {
#State private var showWindow = false
var body: some View {
ZStack{
VStack{
Button(action: {self.showWindow.toggle()}){
Text("Enable Blur")
.foregroundColor(.white)
.padding()
.background(Color.black)
.cornerRadius(5)
}
}.blur(radius: showWindow ? 5 : 0)
VStack{
if(showWindow){
DatePickerView(showWindow: self.$showWindow)
}
}
}
}
}
struct DatePickerView: View {
#Binding var showWindow: Bool
var body: some View{
VStack{
Button(action: {self.showWindow.toggle()}){
Text("Done").foregroundColor(.white)
}
}
}
}
The blur effect accumulates because VStack content is not determined as changed by SwiftUI rendering engine, so its cached rendered variant is used to next redraw.. and so on.
To fix this we need to mark VStack to refresh. Here is possible solution. Tested with Xcode 11.4 / iOS 13.4
VStack{
Button(action: {self.showWindow.toggle()}){
Text("Enable Blur")
.foregroundColor(.white)
.padding()
.background(Color.black)
.cornerRadius(5)
}
}.id(showWindow) // << here !!
.blur(radius: showWindow ? 5 : 0)
Related
Before Slide
After Slide
struct SlideView: View {
#State var isClicked = false
var body: some View {
HStack{
Rectangle()
.fill(.gray)
.ignoresSafeArea()
.frame(width: isClicked ? UIScreen.main.bounds.width * 0.75 : 0)
VStack{
Text("This gets squished")
HStack{
Button{
withAnimation(.spring()) {
isClicked.toggle()
}
} label: {
Image(systemName: "menucard.fill")
.padding(.leading)
}
Spacer()
}
Spacer()
}
}
}
}
So I have this view that kind of "slides in" and it's pretty close to what I want but not exactly, the view that slides in ends up squishing the other view and compressing it to be about 25% of it's size. Of course this makes sense because it's all in a HStack and I end up taking 75% of the HStack's space but I was wondering if anybody had an idea of how I could do something like this but without squishing the second view that gets pushed away? So basically keep it the same size and just have the first 1/4 of the view visible and the other 3/4 just be gone I guess.
The problem is the view that gets squished has no explicit width. Understand how views get sized in SwiftUI. The parent view proposes a size, and the child view responds with the size it wants. Before you click the button, the parent view (the HStack) is proposing 100% to the view. That view says that I can do 100%, so no squishing. However, when you make the other view 75% of the parent, the parent can only offer 25% to the first view. The view responds, I can fit if I squish, so it does. See Laying out a simple view.
To fix it, you simply need to explicitly set the width of the first view to 100%, and then it will get pushed over like you were expecting without compression.
struct SlideInView: View {
#State var isClicked = false
var body: some View {
// I swapped out UIScreen.main.bounds for a GeometryReader
// UIScreen.main.bounds.width always returns the width of the screen
// even if the parent view does not have that much space to offer, and
// can lead to some interesting results.
GeometryReader { geometry in
HStack{
Rectangle()
.fill(.gray)
.ignoresSafeArea()
.frame(width: isClicked ? geometry.size.width * 0.75 : 0)
VStack{
Text("This gets squished")
HStack{
Button{
withAnimation(.spring()) {
isClicked.toggle()
}
} label: {
Image(systemName: "menucard.fill")
.padding(.leading)
}
Spacer()
}
Spacer()
}
.frame(width: geometry.size.width) // Explicitly set width here
}
}
}
}
Personally, I think it would make more sense to just use .offset, and put them in a ZStack:
ZStack {
VStack {
HStack {
Spacer()
Text("yellow")
Spacer()
}
Spacer()
}
.background(.yellow)
VStack {
Text("red")
HStack {
Button{
withAnimation(.spring()) {
isClicked.toggle()
}
} label: {
Image(systemName: "menucard.fill")
.padding(.leading)
}
Spacer()
}
Spacer()
}
.background(.red)
.offset(.init(width: isClicked ? UIScreen.main.bounds.width * 0.75 : 0, height: 0))
}
And you can add another .offset modifier to the yellow one to make it looks slidein:
VStack {
//...
}
.background(.yellow)
.offset(.init(width: isClicked ? 0 : -UIScreen.main.bounds.width * 0.75, height: 0))
Edit: Substitute your "system name:" of choice. "pencil.circle" works fine. "edit" is not a valid SF Symbol.
(I've simplified my code so you can cut and paste. That's why you see .frame, resizable, etc. where much simpler code might your first instinct.)
I have created a view which is a vertical list of row items (table view).
Each row item has a horizontal view with two images inside it.
The images take up too much space and do not fit correctly on the screen:
import SwiftUI
#main
struct StackOverflowDemoApp: App {
var body: some Scene {
WindowGroup {
TandemView()
}
}
}
struct PaddedImageView: View {
let color: Color = .red
var body: some View {
ZStack {
color
Image(systemName: "edit")
.resizable()
.padding()
}
Spacer()
}
}
struct TandemView: View {
var body: some View {
HStack {
Spacer()
Image(systemName: "pencil")
.resizable()
.background(Color.orange)
.frame(height: 80)
.aspectRatio(1, contentMode: .fill)
PaddedImageView()
.frame(width: 200, height: 80)
}
.padding()
.fixedSize()
}
}
struct TandemView_Previews: PreviewProvider {
static var previews: some View {
TandemView()
}
}
The above is the closest I can get to the desired layout (it just needs to fit horizontally). I experimented with GeometryReader but that did not produce desired results.
Here are some things I tried:
The code as provided
NoConstraintsOnPencilOrHStack
NoConstraintsOnTandemView
NoConstraintsOnImageInPaddedViewButWithFrameConstraint
I am trying to get a row view which consists of two Images (my actual source consists of UIImage objects) that fits within the width of the screen.
Edit:
After Accepting cedricbahirwe's spot-on response, I was able to simplify the code further. New results:
I added at the top level
TandemView()
.padding(.horizontal)
I removed:
// Spacer()
at the end of PaddedImageView
updated TandemView -- changed both frames and removed 3 lines:
struct TandemView: View {
var body: some View {
HStack {
Spacer()
Image(systemName: "pencil")
.resizable()
.background(Color.orange)
.frame(width: 80, height: 80)
// .aspectRatio(1, contentMode: .fill)
PaddedImageView()
.frame(height: 80)
}
// .padding()
// .fixedSize()
}
}
This is happening because of the layout of PaddedImageView View, you can actually remove the Spacer since it is not needed there.
So change
struct PaddedImageView: View {
let color: Color = .red
var body: some View {
ZStack {
color
Image(systemName: "edit")
.resizable()
.padding()
}
Spacer()
}
}
to
struct PaddedImageView: View {
let color: Color = .red
var body: some View {
ZStack {
color
Image(systemName: "edit")
.resizable()
.padding()
}
}
}
Note:
SwiftUI Engine infers the layout of your view from the implementation of the body property. It's recommended to have one Parent View inside the body property.
I'm having trouble centering that second "Date" Text within the HStack. As you can see, in the image, it is a bit farther to the left. I want only the second view to be centered in the HStack. I want the first View to be latched to leading.
Here is the code.
import SwiftUI
struct DaySummariesBarChart: View {
var body: some View {
HStack {
Text("Date")
.font(.footnote)
Text("Date")
Spacer()
}
}
}
struct BarChart_Previews: PreviewProvider {
static var previews: some View {
DaySummariesBarChart()
.previewLayout(.sizeThatFits)
}
}
This is a pretty clean way to do it:
var body: some View {
ZStack {
Text("Date")
.font(.footnote)
.frame(maxWidth: .infinity, alignment: .leading)
Text("Date")
}
}
The first Text gets a maxWidth of infinity, so it takes up the whole space, but is aligned to .leading.
The second Text is centered by default in the ZStack.
The Spacer() moves the Views to the left. Your problem should be solved by adding another Spacer() on the other side.
struct DaySummariesBarChart: View {
var body: some View {
HStack {
Spacer()
Text("Date")
.font(.footnote)
Text("Date")
Spacer()
}
}
}
You can use a GeometryReader to make the width of the Views exactly half and therefore center the second one.
struct DaySummariesBarChart: View {
var body: some View {
GeometryReader { geometry in
HStack {
Text("Date")
.font(.footnote)
.frame(width: geometry.size.width / 2)
Text("Date")
.frame(width: geometry.size.width / 2)
}
}
}
}
I'm making a WatchOS app that displays a bunch of real-time arrival times. I want to place a view, a real-time indicator I designed, on the trailing end of each cell of a List that will be continuously animated.
The real-time indicator view just has two image whose opacity I'm continuously animating. This View by itself seems to work fine:
animated view by itself
However, when embedded inside a List then inside an HStack the animation seems to be affecting the position of my animated view not only its opacity.
animated view inside a cell
The distance this view travels seems to only be affected by the height of the HStack.
Animated view code:
struct RTIndicator: View {
#State var isAnimating = true
private var repeatingAnimation: Animation {
Animation
.spring()
.repeatForever()
}
private var delayedRepeatingAnimation: Animation {
Animation
.spring()
.repeatForever()
.delay(0.2)
}
var body: some View {
ZStack {
Image("rt-inner")
.opacity(isAnimating ? 0.2 : 1)
.animation(repeatingAnimation)
Image("rt-outer")
.opacity(isAnimating ? 0.2 : 1)
.animation(delayedRepeatingAnimation)
}
.frame(width: 16, height: 16, alignment: .center)
.colorMultiply(.red)
.padding(.top, -6)
.padding(.trailing, -12)
.onAppear {
self.isAnimating.toggle()
}
}
}
All code:
struct SwiftUIView: View {
var body: some View {
List {
HStack {
Text("Cell")
.frame(height: 100)
Spacer()
RTIndicator()
}.padding(8)
}
}
}
Here is found workaround. Tested with Xcode 12.
var body: some View {
List {
HStack {
Text("Cell")
.frame(height: 100)
Spacer()
}
.overlay(RTIndicator(), alignment: .trailing) // << here !!
.padding(8)
}
}
Although it's pretty hacky I have found a temporary solution to this problem. It's based on the answer from Asperi.
I have create a separate View called ClearView which has an animation but does not render anything visual and used it as a second overall in the same HStack.
struct ClearView: View {
#State var isAnimating = false
var body: some View {
Rectangle()
.foregroundColor(.clear)
.onAppear {
withAnimation(Animation.linear(duration: 0)) {
self.isAnimating = true
}
}
}
}
var body: some View {
List {
HStack {
Text("Cell")
.frame(height: 100)
Spacer()
}
.overlay(RTIndicator(), alignment: .trailing)
.overlay(ClearView(), alignment: .trailing)
.padding(8)
}
}
Newbie here! I am building a quiz app using Swiftui, I built the view controller by previewing it in an iPhone 11 simulator.
And I thought the controlview would fit other iPhone sizes, like iPhone 8. Because Swiftui has a built-in auto layout.
But when I run the iPhone 8 simulator some of the content in the control view is not visible because they are below the screen.
Is there a way to fix it?
I tried to play with multiple Spacer() and different paddings but I can't seem to make it look good on both screen at the same time.
This is my code:
import SwiftUI
struct questionOne: View {
#State var totalClicked: Int = 0
#State var showDetails = false
#State var isSelected = false
var body: some View {
VStack {
TRpic().frame(width: 350.0, height: 233.0).cornerRadius(10).padding(.top, 80)
Spacer()
Text(verbatim: "What's the capital of Turkey?")
.font(.title)
.padding(.bottom, 60)
.frame(height: 100.0)
Button(action: {}) {
Text("Istanbul")
}.buttonStyle(MyButtonStyle())
Spacer()
Button(action: {self.isSelected.toggle()}) {
Text("Ankara")
}.buttonStyle(SelectedButtonStyle(isSelected: $isSelected))
Spacer()
Button(action: {}) {
Text("Athens")
} .buttonStyle(MyButtonStyle())
Spacer()
NavigationLink(destination: questionTwo()) {
VStack {
Text("Next Question")
Adview().frame(width: 150, height: 60)
}
}
}.edgesIgnoringSafeArea(.top)
}
}
struct MyButtonStyle: ButtonStyle {
func makeBody(configuration:
Self.Configuration) -> some View {
configuration.label
.padding(20)
.foregroundColor(.white)
.background(configuration.isPressed ? Color.red : Color.gray)
.cornerRadius(10.0)
}
}
struct SelectedButtonStyle: ButtonStyle {
#Binding var isSelected: Bool
public func makeBody(configuration: Self.Configuration) -> some View {
configuration.label
.padding(20)
.foregroundColor(.white)
.background(isSelected ? Color.green : Color.gray)
.cornerRadius(10.0)
}
}
enter image description here
Screenshot
Being in the given context I guess you do not want a scroll view, so regarding spacing I suggest using a VStack with spacing parameter VStack(alignment: .center, spacing: n){ ... } and remove the Spacers, if between 2 views you need another distance than n, just use padding to add some extra space.
This should adjust everything to fit the height of any screen, including the image, so do not need a fixed frame for it.
But, you might have a very wide image that could go beyond safe area, so, you could set a maximum width for the image as being the screen width
struct questionOne: View {
var body: some View {
GeometryReader { geometryProxy in
VStack(alignment: .center, spacing: 20) {
TRpic().frame(maxWidth: geometryProxy.size.width, alignment: .center)
.padding([.leading, .trailing], 10)
.......
}
}
}