How to make classes inherit each other? - c++

I have two classes ClassOne, ClassTwo each one in a separated file .h and .cpp as follow:
// ClassOne.h file
#include <ClassTwo.h>
class ClassOne : public ClassTwo {
protected:
type m_string; // Required for "ClassTwo"
}
// ClassTwo.h file
#include <ClassOne.h>
class ClassTwo : public ClassOne {
public:
method1(); // <---|
method2(); // <- Required to be available in class ClassOne.
method3(); // <---|
}
As you saw in the previous code the two classes inherit each other, but that code occurs errors error C2504: 'ClassOne': base class undefined and error C2504: 'ClassTwo': base class undefined.
The purpose of that is I want the member's functions of "ClassTow" to be available in "ClassOne" but also "ClassTwo" needs a member variable in "ClassOne".
How to make the two classes inherit from each other?

Maybe the CRTP would solve your problem. First, create the class ClassOne as a template that uses a type ClassTwo as a parameter. This type shall be the class that inherits from ClassOne:
template<typename ClassTwo>
class ClassOne
{
public:
void methodOne() {
if (you need to use methods of ClassTwo)
static_cast<ClassTwo*>(this)->methodTwo();
}
};
Then define ClassTwo as the one that inherits ClassOne specifying the template parameter with itself:
class ClassTwo : public ClassOne<ClassTwo>
{
public:
void methodTwo() {
if (you need to use methods of ClassOne)
methodOne();
}
};
Update: that is a hard way to solve the problem. There are other even simpler ones, for example to use virtual methods:
class ClassOne
{
public:
void methodOne() {
if (you need to use methods of ClassTwo)
methodTwo();
}
virtual void methodTwo() = 0;
};
class ClassTwo : public ClassOne
{
public:
void methodTwo() override {
if (you need to use methods of ClassOne)
methodOne();
}
};
Both approaches have their own pros and cons. We need to know your task in details to advise which one is better.

How to make classes inherit each other?
A class cannot possibly inherit its child. A base can only be specified in the class definition, and a class cannot be used as a base unless it has been specified. There is no way to order the two definitions in such way that both are before each other. Thus, this is not possible.
Such inheritance would also be paradoxical because a class object contains the base as a sub object within itself. As such, you would end in situation where there is One inside Two inside One inside Two inside One inside Two inside One inside Two inside One inside Two inside One inside Two inside ... can you see where this is going? It is going nowhere. The object is infinitely large because it contains infinitely deep inheritance hierarchy.
To express this in another way: Inheritance hierarchy can be seen as a directed graph. An inheritance hierarchy graph cannot contain a cycle.
The purpose of that is I want the member's functions of "ClassTow" to be available in "ClassOne" but also "ClassTwo" needs a member variable in "ClassOne".
You can have two classes, both of which having access to all of the data members and the functions like this:
struct ClassOne {
// all the member functions
// all the data members
};
struct ClassTwo : ClassOne {
// nothing here
};
Now you have two classes, both of which have access to the same data members and member functions.

Related

Are C++ nested classes the right approach for encapsulation?

I have a global class TRK that has many members and methods. I wanted to organize these by sorting them into different named categories, e.g. Fitting, such that the namespace of the main class isn't overcrowded. In a perfect world, I would want this example to work:
class TRK
{
public:
// constructors
TRK(...);
...
TRK();
~TRK();
// nested classes
class Fitting;
// and many other methods...
private:
...
};
class TRK::Fitting
{
public:
// constructors/destructor
TRK& trk;
Fitting();
~Fitting();
// and many other methods...
private:
...
};
The key thing here that I need is to be able to:
Instance some TRK object using one of the TRK class' constructors, and I need the TRK constructors to be able to also automatically instantiate accompanying nested classes e.g. Fitting, for that instance of TRK. I then need to be able to instantiate/give values to members of these nested classes, within the TRK constructors. For example, if Fitting has some member x, I need to be able to initialize the value for x for that instance of TRK within the TRK constructor, given the arguments to the constructor. What I'm unclear on is how exactly to go about this; how and where can I instantiate these nested classes?
Access members of the nested classes from TRK instances and methods, and vice versa. I already can do the latter by passing TRK by reference to the nest classes, as shown, but I'm not sure how to do the former.
For example, I have methods of Fitting that need to use members of whatever TRK instance that that instance of Fitting was created within. Similarly, I have methods of Fitting that methods of TRK need to be able to call.
Should I even be using nested classes for this? I tried using namespaces and inheritance but I couldn't get things to work the way that I wanted. My core issue here is attempting
Constructing instances of nested classes
If you want the constructor of TRK to in turn cause the construction of a TRK::Fitting variable, the definition of TRK::Fitting must be completely known to it, a forward declaration is not enough. However, once you do that, you can intialize member variables of the nested class type just like you would always do. Here is an example:
class TRK {
class Fitting {
int x;
public:
Fitting(int x): x(x) {}
};
Fitting fitting;
public:
TRK(int y): fitting(y) {}
};
Having nested classes access the parent class
A nested class is just a regular class, only its name is nested. It does not automatically know where the non-static member variables of the parent are. A simple solution is to provide the nested class with a reference to the instance of the parent class, like so:
class TRK {
class Fitting {
TRK &parent;
int x;
public:
Fitting(TRK &parent, int x): parent(parent), x(x) {}
void foo() {
// Use something from the parent class
parent.bar();
}
};
Fitting fitting;
public:
TRK(int y): fitting(*this, y) {}
void bar() {}
};
Another option is to not store a reference to the parent in the child class, but rather to explicitly pass a reference to the parent to every member function of the child class:
class TRK {
class Fitting {
void foo(TRK &parent) {
// Use something from the parent class
parent.bar();
}
};
Fitting fitting;
public:
TRK(int y): fitting(y) {}
void bar() {}
void quux() {
fitting.bar(*this);
}
};
Calling a member function of the child class from the parent class is easy, as shown in TRK::quux().
If you want to use inheritance and have the base class be able to call functions in the derived class, then the curiously recurring template pattern can be used, like so:
template <typename Derived>
class TRK {
...
void bar() {}
void quux() {
// We need to static_cast<> ourself to get an object of type Derived
static_cast<Derived>(*this)::foo();
}
};
class Derived: TRK<Derived> {
...
void foo() {
// We can directly call any base class member functions here
bar();
}
}

Prevent public uses of a class used as a private base class

How can ensure that only "my" code can use a class, even if it is used a base class? (If it's not used as a base class I can make it a private or protected nested class of one of my classes)
If I want to indicate that use of a base class for one of my classes is a mere implementation detail, I can use a private base class:
class Base
{
...
}
class Derived: private Base
{
public:
Derived(...): Base{...} {... };
...
}
To clients of my Derived class, that I used the Base class is not apparent:
#include "Derived.h"
void client() {
Derived d{...};
Base *b = static_cast< Base * >(&d);// error
...
}
But imagine that the Base class is so specialised, or confusing, or tricky to use, that I don't want it to be possible for clients of my code to use it as a base class or create objects of that class. I want it to be "private", in some sense, to some of my code, so client code like this fails:
#include "Derived.h"
class Client: Base// error wanted here
{
public:
Client(...): Base{...} {...};
...
}
void client()
{
Derived d{...};// OK
Base b{...};// error wanted here
Client c{...};// error wanted here
}
How can I do that?
In effect, I am asking how can I achieve something like Java's package-private classes, which are accessible to only other classes in the same "package" (module), but can not be used by code outside the "package".
You can "enforce" this by convention, by placing the "private" entities into a detail namespaces. Many popular libraries (e.g. Boost) do this:
namespace detail
{
class Base { /* ... */ };
}
class Derived : private detail::Base
{
/* ... */
};
When modules will be standardized this problem will be solved properly, as you will be able to control what entities get exported and which ones are implementation details.
This can't be done directly as you would do in Java. If it's only a matter of avoiding confusion you can move Base inside a namespace which is meant to be ignored by clients of your code, eg:
namespace hidden {
class Base {
..
};
}
class Derived : private hidden::Base {
...
};
If instead you really want to avoid the possibility of using Base then it's quite a difficult story if you plan to use Base as a parent of multiple classes (which amount could vary over time). You could give Base a private constructor, and indicate that each of your derived classes is a friend of Base:
class Hider {
private:
Hider() = delete;
class Base {
..
};
friend class Derived;
};
class Derived : Hider::Base {
..
};
Of course this requires manual maintenance for each new class you want to derive from Base.
If you want to enforce it 100%, and don't like the python method of" please don't use things that start with '_'" then I believe this is your port of call:
class Dave;
class MyPrivateBaseClasses {
private:
MyPrivateBaseClasses(); // ensure nothing can use this class
class BaseClassA {};
friend Dave;
};
class Dave : public/private MyPrivateBaseClasses::BaseClassA
{};
Sure - it means you have to friend everything that wants to use it, but it does give you exactly what you wanted; 100% protection against people using BaseClassA.

C++03: Add fields to several derived classes

I have several derived classes (e.g. DerivedX, where x is derived class number) that differ in fields and member functions.
Than I want to extend each derived class with some set of properties (can be organised as a field Extension ex), preserving each DerivedX class. The latter means, that we could create "clear" DerivedX objects that would not contain the property Extension ex.
The derived objects are created in some code place (e.g., in function main()), than, if they possess an extended functionality, this functionality should be used (get,set, other methods are called from main()).
The first idea was to add this new property to every derived class forming new class (ExtendedX) for each of derived classes. But I feel the code would become bulky, it seems, this approach is bad:
class Base
{
protected:
int b;
...
}
class Derived1: public Base
{
protected:
int d1;
...
};
class Derived2: public Base
{
protected:
int d2;
...
}
...X classes defined
class Extended1: public Derived1
{
protected:
Extension ex;
public:
int getExProperty1(){return ex.getProperty1();} // the realization could differ: we could also return copy of Extension object, pointer, set every field separately or the whole Extension object
}
class Extended2: public Derived2
{
protected:
Extension ex;
public:
int getExProperty1(){return ex.getProperty1();} // the realization could differ: we could also return copy of Extension object, pointer, set every field separately or the whole Extension object
}
...X classes defined
The demanded functionality is repeated in each class in that case. It's highly deprecated practice.
The other (second) idea was to declare "class Extension" that would contain the property considered ("Extension ex" in the example) and create its objects on-demand along with the objects of classes DerivedX, when we need DerivedX objects to possess this property.
The third idea was to include pointer to Extension as a field to the Base class and simply initialize it to NULL when we don't want to use the extended functionality. But then, how can we call methods of Extension class from main()?
Extended functionality could also be different in the future (derived classes are extended in accordance with the kind of problem being solved), that's why the second and the third ideas are also better, than the first.
Is there any good solution to add pack of properties and functionality to multiple derived classes?
EDIT1:
I tried to implement mixin through CRTP, as suggested by Deduplicator.
However, the code fails with:
«class Base» has no member named «getProperty1»
«class Base» has no member named «setProperty1»
The code:
#include <iostream>
using namespace std;
class Base {
int a;
public:
virtual ~Base(){}
};
class Derived1: public Base
{
public:
virtual ~Derived1(){}
};
template <class T> class Extension: public T
{
int prop1;
public:
void setProperty1(int _p){prop1=_p;}
int getProperty1(){return prop1;}
};
int main()
{
Base* der = new Derived1();
Base* e = new Extension<Derived1>();
e->setProperty1(10);
cout<< e->getProperty1();
delete der;
delete e;
return 0;
}
Changing
e->
to
static_cast<Extension<Derived1> *>(e)->
makes the code working.
How to use Extension class objects right in this case?
Use the CRTP:
// Classes implementing additions
template<class T> class Extended : public T /*, potentially additional bases */ {
// Common extension here.
}
Another option, if you can redefine the various Derived classes but can't change the definition of Base, is to shove Extension into the class hierarchy between them and Base:
class Base
{ // ...
};
class Extension: public Base
{ // ...
};
class Derived1: public Extension
{ // ...
};
class Derived2: public Extension
{ // ...
};
This way, anything that doesn't need the new APIs in Extension can continue to use Base*, and the parts that need the new API can use Extension* (or dynamic_cast<Extension>(baseptr)) instead.
This assumes Extension needs access to Base. If it doesn't, then you can just implement Extension as a mixin:
class Base
{ // ...
};
class Extension
{ // ...
};
class Derived1: public Base, Extension
{ // ...
};
class Derived2: public Base, Extension
{ // ...
};
Composition or inheritance ?
when we need Derived objects to possess this property.
This sounds as if an object and its extended property have a "has-a" and not and "is-a" relationship. This would suggest composition rather than inheritance as solution.
"on demand" , "if we don't want" ...
These suggest an optional relationship. It sounds as if you'd decide at runtime and for each object if the extension is needed or not. This reinforces the preference for composition over inheritance.
To achieve this kind of behaviour with inheritance needs polymorphism, and you'd have to use pointers/references everytime you need to work with an object.
Extended functionality could also be different in the future (derived
classes are extended in accordance with the kind of problem being
solved),
In the future, could there be further derivation for the derived ? If yes, how would this further derivation relate to the extension ? If you'd say that further derivation would be independent of the extension, then composition should definitively be the choice.
Now which one of 2 and 3 to prefer ?
Looking at all the arguments above, the third option could be very interesting for both your current needs for a common extension, but also future needs.
Here is the general idea:
class Base {
...
protected:
Extension *ex;
void setExtension(Extension *e); // to be called by ctor or the derived.
public:
bool isExtended() { return ex!=nullptr; }
int getExProperty1(){ if (isExtend()) return ex->getProperty1();} // common member functions
};
But for this to remain extensible for future evolutions, Extension should define its member functions virtual. Then later some derived class could use a derivation of Extension:
class MyDerivedExtension : public Extension { // specially for Derived1 extensions
protected:
string myspecificproperty; // specific for Derived1
public:
int getPropery1 () { /* calculate it differently than for basic Extension */ }
string getProperty2 () { /*...*/ } // specific to Derived1
};
class Derived1: public Base
{
...
protected:
void setExtension(MyDerivedExtension *e) { Base::setExtension(e); } // to be called by ctor.
public:
string getExProperty2(){ if (isExtend()) return ex->getProperty2();} // non common member
};

Where to define functors used by many derived classes?

A common scenario in my code is that I got a functor that is used by many classes in a hierachy.
To make it accessible by all classes and stay DRY, I usually define it as a protected inner struct of my base class like that:
class Base
{
protected:
struct CommonFunctor
{
bool operator()()
{
return true;
}
};
};
class DerivedA : public Base
{
void FooA()
{
bool test = CommonFunctor()();
}
};
class DerivedB : public Base
{
void FooB()
{
bool test = CommonFunctor()();
}
};
I don't like that solution because it clutters my base class with many small functors, that are internal only and even if they are not accessible to the public, they decrease readability of my base class.
Do you know any other solutions for this scenario?
Just implement your functors in new files (BaseClassFunctors.cpp + BaseClassFunctors.h). Put them inside your namespace with an optional subnamespaces (e.g. namespace main.internal).
Now you include the header file in any derived classes you want, without cluttering the base class header.
As much as I (and, apparently, everyone else) hate multiple inheritance, it would come in handy here.
Just create a second class that contains all your functors and in your child classes derived from Base, inherit both Base and this new class.
You can just implement the functor elsewhere and still keep it as a member of the Base:
class Base
{
protected:
struct CommonFunctor;
};
struct Base::CommonFunctor
{
bool operator()()
{
return true;
}
};

C++ Functions for an Abstract Base Class

Suppose I want to have an inheritance hierarchy like this.
class Base
class DerivedOne : public Base
class DerivedTwo : public Base
The base class is not meant to be instantiated, and thus has some pure virtual functions that the derived classes must define, making it an abstract base class.
However, there are some functions that you would like your derived classes to get from your base class. These functions modify private data members that both DerivedOne and DerivedTwo will have.
class Base {
public:
virtual void MustDefine() =0; // Function that derived classes must define
void UseThis(); // Function that derived classes are meant to use
};
However, the UseThis() function is meant to modify private data members. That's where the question comes in. Should I give the Base class dummy private data members? Should I give it protected data members (and thus the derived classes won't declare their own private data members). I know the second approach will decrease encapsulation.
What is the best approach to a situation like this? If a more detailed explanation is needed I'd be happy to provide it.
If those member variables are supposed to exist in all derived classes then you should declare them in the base class. If you are worried about encapsulation, you can make them private and provide protected accessor methods for derived classes.
Another five cents: the good practice is to have abstract interface class which has no other members, but only public pure virtual methods and often public virtual destructor. Then you create base implementation which can also be abstract but can have protected fields, etc.
In you case it would be something like:
class IBlaBla;
class BlaBlaBase : public IBlaBla;
class DerivedOne : public BlaBlaBase
class DerivedTwo : public BlaBlaBase
This allows you to have more flexibility in the future if you decide that Base is no longer good for some specialized task.
Should I give the Base class dummy
private data members?
If you can implement a part of functionality without exposing the details to the derived classes, then do it in base class. If your derived classes would need access to these members, provide setters and getters. However, it is not convenient to have setters available for derived classes because your code becomes tightly coupled.
Encapsulation is sometimes overrated. If your base class and derived classes need to access those members, then they should probably be protected, not private. If it really is something that needs to be encapsulated, then you may want to make them private but provide getters and setters (either make them private to Base, with getters and setters defined there, or private to the derived classes, with pure virtual getters and setters in Base).
It's a bit hard to give you more specific advice without knowing about the actual problem you're trying to solve.
You will have to define Base::UseThis(), in the body of which you will make use of Base's fields (which you will also need to declare in the class definition above). If you only need to access them in UseThis, they can be private. If DerivedOne/Two will need access to them, you should make them protected.
Here is a possible resolution to your dilemna:
class Base {
public:
virtual ~Base() {}
virtual void redefine_me() = 0;
void utility_function();
private:
virtual int get_data_member() = 0;
virtual void set_data_member(int v) = 0;
};
class Derived1 : public Base {
public:
virtual void redefine_me() { do_d1_stuff(); }
private:
int my_private_idaho_;
virtual int get_data_member() { return my_private_idaho_; }
virtual void set_data_member(int v) { my_rpviate_idaho_ = v; }
};
class Derived2 : public Base {
public:
virtual void redefine_me() { do_d2_stuff(); }
private:
int gomer_pyle_;
virtual int get_data_member() { return gomer_pyle_; }
virtual void set_data_member(int v) { gomer_pyle_ = v; }
};
void Base::utility_function()
{
set_data_member(get_data_member() + 1);
}
It's biggest disadvantage is that now access to the private data member is mediated by a virtual function call, which isn't the cheapest thing around. It's also hidden from the optimizer.
This means that if you choose it, you should adopt a pattern where you fetch the private data member into a local variable at the beginning of your utility function and set it from the local variable before you return. Of course some utility functions may call out to functions that require the object state to be updated before they're called, and this pattern would then have to be modified to account for that. But then again, such utility functions are likely not to be able to satisfy the strong exception handling guarantee and should be rethought anyway.
It looks as if you need some interface for client code, and some 'convenient' functionality for implementors of the interface, which they can only use if they follow the rule of calling the useThis function of the convenience layer, which will tweak their private members.
Whenever I gave in to the temptation of putting the convenience functionality in my abstract base class, I regretted it (soon!) afterwards. It takes away a lot of flexibility. The solution proposed by AlexKR makes this situation slightly better.
An alternative way of doing this is providing some convenience class that implementers of the interface can aggregate instead of inheriting it. It can provide a function taking the implementer's members as arguments.
class Interface { public: virtual void f() = 0; };
class Convenience {
public:
void tweakMyMembers( int& member1, float& member2 );
bool somestate;
};
class Implementor : public Interface {
int m1; float m2;
public: Implementor( bool b ): conv( b ) {}
virtual void f() { conv.tweakMyMembers( m1, m2 ); if( m1<m2 ) dothis(); }
};