How to put a button/view on top of the SwiftUI Map? - swiftui

I can't find a way to get my buttonView (just a Button) on top of the map so I can tap it.
In another more complicated setup, the button somehow turns-up on top and I can tap it, but this is by luck not by design. How to get my buttonView on the map so I can tap it?
Note, I think the issue maybe that my buttonView is "under" some map layer, hence the map captures the tap events and does not pass them to my buttonView.
Xcode 12 beta-3, mac catalina, target ios 14.
import Foundation
import SwiftUI
import MapKit
import CoreLocation
#main
struct TestMapApp: App {
var body: some Scene {
WindowGroup {
MapViewer()
}
}
}
struct MapViewer: View {
#State var cityAnno = [CityMapLocation(title: "Tokyo", subtitle: "Japan", lat: 35.685, lon: 139.7514)]
#State var region = MKCoordinateRegion(center: CLLocationCoordinate2D(latitude: 35.685, longitude: 139.7514),span: MKCoordinateSpan(latitudeDelta: 1.0, longitudeDelta: 1.0))
var body: some View {
Map(coordinateRegion: $region, annotationItems: cityAnno) { city in
MapAnnotation(coordinate: city.coordinate) {
buttonView(cityName: city.title!)
// tried this, does not work
// Image(systemName:"dot.circle.and.cursorarrow").foregroundColor(.white).scaleEffect(2.2)
// .onTapGesture { print("----> onTapGesture") }
}
}
}
func buttonView(cityName: String) -> some View {
Button(action: {print("----> buttonView action")}) {
VStack {
Text(cityName)
Image(systemName: "dot.circle.and.cursorarrow")
}.foregroundColor(.red).scaleEffect(1.2)
}.frame(width: 111, height: 111)
// tried combinations of these, without success
// .background(Color.gray).opacity(0.8)
// .border(Color.white)
// .contentShape(Rectangle())
// .clipShape(Rectangle())
// .zIndex(1)
// .buttonStyle(PlainButtonStyle())
// .layoutPriority(1)
// .allowsHitTesting(true)
// .onTapGesture {
// print("----> onTapGesture")
// }
}
}
class CityMapLocation: NSObject, MKAnnotation, Identifiable {
var id = UUID().uuidString
var title: String?
var subtitle: String?
dynamic var coordinate: CLLocationCoordinate2D
init(title: String?, subtitle: String?, lat: Double, lon: Double) {
self.id = UUID().uuidString
self.title = title
self.subtitle = subtitle
self.coordinate = CLLocationCoordinate2D(latitude: lat, longitude: lon)
}
}

Just wrap them in ZStack:
ZStack {
Map(coordinateRegion: $region, annotationItems: cityAnno){...}
Button(action: {print("----> buttonView action")}) {...}
}

You could get the onTapGesture on Just Vstack. Try bellow code by replacing body of MapViewer.
var body: some View {
Map(coordinateRegion: $region, annotationItems: cityAnno) { city in
MapAnnotation(coordinate: city.coordinate) {
VStack {
Text(city.title ?? "")
Image(systemName: "dot.circle.and.cursorarrow")
}
.foregroundColor(.red).scaleEffect(1.2)
.frame(width: 111, height: 111)
.onTapGesture {
print("Clicked")
}
}
}
}

Related

swiftUI Mapkit and Corelocation causing problems

I'm reposting my question of yesterday and now adding a clean code example to demonstrate the problem
I have a MyCustomMapView, embedding a MKMApView and it starts at a fixed location. I have a function called gotoCoordinate, which accepts a coordinate and then navigates the mapview's center to that coordinate.
In the sample code that can be simulated by clicking on the red button labelleing "Click here to change map position".
This all works great. Until....
in the app I'm working on I also need to have a user location so I have a LocationViewModel handling the request. Once you have given request to access your location, click the button no longer moves the center of the map to that new coordinate.
Once you comment the #StateObject var locationViewModel = LocationViewModel() it is working again.
So it seems that once you are using a location manager with a delegate the map no longer moves when changing it's region
Is this a bug or am I doing something wrong?
import SwiftUI
struct ContentView: View {
#StateObject var locationViewModel = LocationViewModel()
var body: some View {
switch locationViewModel.authorizationStatus {
case .notDetermined:
AnyView(RequestLocationView())
.environmentObject(locationViewModel)
case .restricted:
ErrorView(errorText: "Location use is restricted.")
case .denied:
ErrorView(errorText: "The app does not have location permissions. Please enable them in settings.")
default:
EmptyView()
}
GeometryReader { geometry in
DisplayMapView(size:geometry.size)
}
}
}
import SwiftUI
import CoreLocation
import MapKit
struct MyCustomMapView: UIViewRepresentable {
var map = MKMapView() // << constructor contract !!
let coordinate: CLLocationCoordinate2D = CLLocationCoordinate2D(latitude:31,longitude: -86 )
func makeUIView(context: Context) -> MKMapView {
map.delegate = context.coordinator
map.showsUserLocation = true
map.showsCompass = true
let region = MKCoordinateRegion(
center: CLLocationCoordinate2D(latitude: coordinate.latitude,longitude: coordinate.longitude),
span: MKCoordinateSpan(latitudeDelta: 0.1, longitudeDelta: 0.1))
map.setRegion(region, animated: true)
return map
}
func gotoCoordinate(_ newCoordinate: CLLocationCoordinate2D ){
let region = MKCoordinateRegion(center: newCoordinate, span: MKCoordinateSpan(latitudeDelta: 0.2, longitudeDelta: 0.2))
map.setRegion(region, animated: true)
}
func updateUIView(_ uiView: MKMapView, context: Context) {
}
func makeCoordinator() -> MyCustomMapView.Coordinator {
return MyCustomMapView.Coordinator(parent1: self)
}
final class Coordinator: NSObject, MKMapViewDelegate {
var parent:MyCustomMapView
init(parent1:MyCustomMapView){
parent = parent1
}
}//class Coordinator
}
import SwiftUI
import CoreLocation
import MapKit
struct DisplayMapView: View {
#Environment(\.presentationMode) var presentationMode
var size: CGSize
var startCoordinate: CLLocationCoordinate2D = CLLocationCoordinate2D(latitude:40.741895,longitude: -73.989308)
var map = MyCustomMapView()
var body: some View {
ZStack(alignment:.top){
map
VStack(alignment:.leading){
HStack {
HStack {
Text("Click here to change map position")
.onTapGesture(){
map.gotoCoordinate(startCoordinate)
}
}
.padding(EdgeInsets(top: 8, leading: 6, bottom: 8, trailing: 6))
.foregroundColor(.black)
.background(Color(.red))
.cornerRadius(10.0)
}
}.padding(.top,50).padding(.leading,20).padding(.trailing,20)
}.ignoresSafeArea()
}
}
import Foundation
import SwiftUI
import CoreLocation
class LocationViewModel: NSObject, ObservableObject, CLLocationManagerDelegate {
#Published var authorizationStatus: CLAuthorizationStatus
#Published var lastSeenLocation: CLLocation?
#Published var currentPlacemark: CLPlacemark?
private let locationManager: CLLocationManager
static let shared = LocationViewModel()
override init() {
locationManager = CLLocationManager()
authorizationStatus = locationManager.authorizationStatus
super.init()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.distanceFilter = 0.4
locationManager.startUpdatingLocation()
}
func requestPermission() {
locationManager.requestWhenInUseAuthorization()
}
func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) {
authorizationStatus = manager.authorizationStatus
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
lastSeenLocation = locations.first
}
}
struct RequestLocationView: View {
#EnvironmentObject var locationViewModel: LocationViewModel
var body: some View {
VStack(spacing:50) {
Image(systemName: "location.circle")
.resizable()
.frame(width: 100, height: 100, alignment: .center)
.foregroundColor(Color.init(red: 0.258, green: 0.442, blue: 0.254))
Button(action: {
locationViewModel.requestPermission()
}, label: {
Label(LocalizedStringKey("allowLocationAccess"), systemImage: "location")
})
.padding(10)
.foregroundColor(.white)
.background(.green)
.clipShape(RoundedRectangle(cornerRadius: 8))
Text("We need your permission to give you the best experience.")
.foregroundColor(.gray)
.font(.caption)
}
}
}
struct ErrorView: View {
var errorText: String
var body: some View {
VStack {
Image(systemName: "xmark.octagon")
.resizable()
.frame(width: 100, height: 100, alignment: .center)
Text(errorText)
}
.padding()
.foregroundColor(.white)
.background(Color.red)
.clipShape(RoundedRectangle(cornerRadius: 12))
}
}
Declare your coordinates as a stateful variable, either as #State or as #Published within an observable object:
struct DisplayMapView: View {
#State var coordinates = CLLocationCoordinate2D(latitude:40.741895,longitude: -73.989308)
Then pass the coordinates in as an argument to your view - no need to store your view as a variable:
ZStack(alignment: .top) {
MyMapView(coordinates: coordinates)
VStack(alignment: .leading) {
// etc.
Then you’ll need to do some rejigging in your UIViewRepresentable. You mustn't retain map as a separate instance outside makeUIView and updateUIView - SwiftUI structs can be recreated at will, so that would release your MKMapView instance and create a new one. Instead, the object returned by makeUIView is retained for you by the system. You do need to declare a variable that will accept the coordinates argument above, and then respond to any changes in it in updateUIView.
struct MyMapView: UIViewRepresentable {
var coordinates: CLLocationCoordinate2D
func makeUIView(context: Context) -> MKMapView {
let map = MKMapView()
map.delegate = context.coordinator
// etc.
return map
}
func updateUIView(_ uiView: MKMapView, context: Coordinator) {
let region = MKCoordinateRegion(center: coordinates, span: MKCoordinateSpan(latitudeDelta: 0.2, longitudeDelta: 0.2))
uiView.setRegion(region, animated: true)
}
}
Now, when the user taps, instead of calling a function inside your view, you update the DisplayMapView’s coordinates variable and the UIViewRepresentable’s update logic should redraw the map in the correct position.

How to add tooltip to Map Annotation in order to show the location name on the Map using MapKit (SwiftUI)

I'm trying to figure out how I can display the title/name of a MapAnnotation when I hover over the Annotation/Marker or when I simply tap on the annotation/Marker. Is there a simple way to do this?
I tried using .help(), but it doesn't display anything on the map...
Here is the relevant code...
Map(coordinateRegion: $viewModel.region, showsUserLocation: true, annotationItems: viewModel.locations){ location in
MapAnnotation(coordinate: location.coordinate) {
Image(systemName: "mappin.circle")
.help("\(location.name)")
}
}
Actually, .help() will work as long as you use it with a button.
This is a quick paste from a current project I’ve got.
Note:
This works with the Mac version and I have not tested anywhere else
import SwiftUI
import MapKit
struct SwiftUIMapViewTest: View {
#EnvironmentObject var modelData: ModelData
#State var region: MKCoordinateRegion = MKCoordinateRegion(
center: CLLocationCoordinate2D(latitude: 29.548460, longitude: -98.481556),
span: MKCoordinateSpan(latitudeDelta: 0.1, longitudeDelta: 0.1))
#Binding var selectedListing: Place?
#Binding var results: [Place]
#State var image: String = "mappin"
var body: some View {
Map(
coordinateRegion: $region,
annotationItems: results,
annotationContent: {
listing in
MapAnnotation(coordinate: listing.coordinate,
content: {Button(action: {
self.selectedListing = listing as Place?
},
label: {
VStack{
Image(systemName: "mappin.circle.fill")
.foregroundColor(.red)
.contentShape(Circle())
}
}).help("\(listing.company) \n\(listing.street) \n\(String(listing.zipCode))")
}
)})
}
}
struct SwiftUIMapViewTest_Previews: PreviewProvider {
static var modelData = [ModelData().places]
static var modelPlace = ModelData().places
static var previews: some View {
SwiftUIMapViewTest(
selectedListing: .constant(modelPlace[0]),
results: .constant(modelData[0])
)
}
}
Although not very pritty, this is the result.
Hope this helps someone.
You don't add a tooltip to a map annotation. You make your own custom view. You can display it however you want, and show and hide child views as desired. As an example:
import SwiftUI
import CoreLocation
import MapKit
struct MapAnnotationsView: View {
#State private var region = MKCoordinateRegion(center: CLLocationCoordinate2D(latitude: 38.889499, longitude: -77.035230), span: MKCoordinateSpan(latitudeDelta: 0.01, longitudeDelta: 0.01))
let placeArray: [Place] = [Place(title: "Washington Monument", coordinate: CLLocationCoordinate2D(latitude: 38.889499, longitude: -77.035230))]
var body: some View {
Map(coordinateRegion: $region, annotationItems: placeArray) { annotation in
// This makes a generic annotation that takes a View
MapAnnotation(coordinate: annotation.coordinate) {
// This is your custom view
AnnotationView(placeName: annotation.title)
}
}
}
}
struct AnnotationView: View {
let placeName: String
#State private var showPlaceName = false
var body: some View {
VStack(spacing: 0) {
Text(placeName)
.font(.callout)
.padding(5)
.background(Color.white)
.cornerRadius(10)
// Prevents truncation of the Text
.fixedSize(horizontal: true, vertical: false)
// Displays and hides the place name
.opacity(showPlaceName ? 1 : 0)
// You can use whatever you want here. This is a custom annotation marker
// made to look like a standard annotation marker.
Image(systemName: "mappin.circle.fill")
.font(.title)
.foregroundColor(.red)
Image(systemName: "arrowtriangle.down.fill")
.font(.caption)
.foregroundColor(.red)
.offset(x: 0, y: -5)
}
.onTapGesture {
withAnimation(.easeInOut) {
showPlaceName.toggle()
}
}
}
}
struct Place: Identifiable {
let id = UUID()
var title: String
var coordinate: CLLocationCoordinate2D
}

Looped value is showing the same result for tap

I have imported JSON for countries:
Countries.json (sample)
[
{
display_name: "France",
timezone: "placeholder",
longitude: 13.33,
latitude: 15.34
},
{
display_name: "California",
timezone: "EST",
longitude: 33.33,
latitude: 12.34
},
]
I have a function getAnnotated that iterates through the countries to make an array of AnnotatedItem. That is used in Map and gets looped through as item to actually create the MapAnnotation. Then item is passed into a helper function getCountry. I filter through countries to get the country that has the same display_name field as item.
The desired behavior is to have an annotation/marker over each country and tapping on that annotation will pop up a modal/sheet that gives info on the country.
My issue is that if I am zoomed in and on screen is only a single annotation/marker, the proper country is displayed when clicking on it.
If I zoom out on the map and there are multiples annotations, every annotation I tap pops up the same country info for each one. I assume there is something wrong with the way I am looping.
var countries = Bundle.main.decode("Countries.json")
struct AnnotatedItem: Identifiable {
let id = UUID()
var name: String
var coordinate: CLLocationCoordinate2D
}
struct MapView: View {
#State var showSheet = false
#State private var region = MKCoordinateRegion(
center: CLLocationCoordinate2D(
latitude: 25.7617,
longitude: 80.1918
),
span: MKCoordinateSpan(
latitudeDelta: 10,
longitudeDelta: 10
)
)
func getAnnotated() -> [AnnotatedItem] {
var pointsOfInterest = [AnnotatedItem]()
for i in countries {
pointsOfInterest.append(AnnotatedItem(name: i.display_name, coordinate: .init(latitude: i.latitude, longitude: i.longitude)))
}
return pointsOfInterest
}
func getCountry(newItem: AnnotatedItem) -> Country {
let country = countries.filter{ $0.display_name == newItem.name }
return country[0]
}
var body: some View {
Map(coordinateRegion: $region, annotationItems: getAnnotated()) { item in
MapAnnotation(coordinate: item.coordinate) {
Button(action: {
showSheet.toggle()
}){
Image(systemName: "airplane")
.foregroundColor(.white)
.padding()
}
.background(Circle())
.foregroundColor(Color.green)
.sheet(isPresented: $showSheet) {
SheetView(country: getCountry(newItem: item))
}
}
}
}
}
I would try something like this to achieve the desired behaviour:
class SelectedCountry: ObservableObject {
#Published var item: AnnotatedItem = AnnotatedItem(name: "no name", coordinate: CLLocationCoordinate2D())
}
struct MapView: View {
#ObservedObject var selected = SelectedCountry() // <--- here
#State var showSheet = false
...
var body: some View {
Map(coordinateRegion: $region, annotationItems: getAnnotated()) { item in
MapAnnotation(coordinate: item.coordinate) {
Button(action: {
selected.item = item // <--- here
showSheet.toggle()
}){
Image(systemName: "airplane")
.foregroundColor(.white)
.padding()
}
.background(Circle())
.foregroundColor(Color.green)
}
}
// ---> put the sheet here
.sheet(isPresented: $showSheet) {
SheetView(country: getCountry(newItem: selected.item))
}
}

Having user add multiple Images to SwiftUI view

I am practicing with SwiftUI and making a meme maker which has labels that are produced from a textField and can be moved and resized. I also want to be able to do this with images from the users Photo library. I am able to get one image, but if I try and get more it just replaces the first image. I tried having the images added to an array, but then the images will not show up on the memeImageView.
Image property
#State private var image = UIImage()
Button
Button {
self.isShowPhotoLibrary = true
} label: {
Text("Add Image")
.foregroundColor(Color.yellow)
}.sheet(isPresented: $isShowPhotoLibrary) {
ImagePicker(sourceType: .photoLibrary, selectedImage: self.$image)
}
MemeUmageView
var memeImageView: some View {
ZStack {
KFImage(URL(string: meme.url ?? ""))
.placeholder {
ProgressView()
}
.resizable()
.aspectRatio(contentMode: .fit)
.frame(height: UIScreen.main.bounds.height / 2.5)
ForEach(addedLabels, id:\.self) { label in
DraggableLabel(text: label)
}
DraggableImage(image: image)
}
.clipped()
}
Attempt with using an array. I also tried making three buttons to add up to three images, each as its own property thinking that the initial property was being overridden.
My image array
#State private var addedImages = [UIImage?]()
Button
Button {
self.isShowPhotoLibrary = true
addedImages.append(image)
} label: {
Text("Add Image")
.foregroundColor(Color.yellow)
}.sheet(isPresented: $isShowPhotoLibrary) {
ImagePicker(sourceType: .photoLibrary, selectedImage: self.$image)
}
var memeImageView: some View {
ZStack {
KFImage(URL(string: meme.url ?? ""))
.placeholder {
ProgressView()
}
.resizable()
.aspectRatio(contentMode: .fit)
.frame(height: UIScreen.main.bounds.height / 2.5)
ForEach(addedLabels, id:\.self) { label in
DraggableLabel(text: label)
}
ForEach(0..<addedImages.count) { index in
DraggableImage(image: addedImages[index]!)
}
}
.clipped()
}
Where I call MemeImageView.
var body: some View {
VStack(spacing: 12) {
memeImageView
ForEach(0..<(meme.boxCount ?? 0)) { i in
TextField("Statement \(i + 1)", text: $addedLabels[i])
.padding(.horizontal, 8)
.padding(.vertical, 4)
.background(Color.gray.opacity(0.25))
.cornerRadius(5)
.onTapGesture {
self.endEditing()
}
}
.padding(.horizontal)
}.onTapGesture {
self.endEditing()
}
// Gets a new Image
Button {
self.isShowPhotoLibrary = true
addedImages.append(image)
} label: {
Text("Add Image")
.foregroundColor(Color.yellow)
}.sheet(isPresented: $isShowPhotoLibrary) {
ImagePicker(sourceType: .photoLibrary, selectedImage: self.$image)
}
Spacer()
// Saves Image
Button {
// takes a screenshot and crops it
if let image = memeImageView.takeScreenshot(origin: CGPoint(x: 0, y: UIApplication.shared.windows[0].safeAreaInsets.top + navBarHeight + 1), size: CGSize(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height / 2.5)) {
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
presentationMode.wrappedValue.dismiss() // dismisses the view
}
}
label: {
Text("Save image")
.foregroundColor(Color.yellow)
}.frame( width: 150, height: 50)
.overlay(
RoundedRectangle(cornerRadius: 25)
.stroke(Color.red, lineWidth: 3)
)
.navigationBarTitle(meme.name ?? "Meme", displayMode: .inline)
.background(NavBarAccessor { navBar in
self.navBarHeight = navBar.bounds.height
})
}
For Reproducing(as close to how mine actual project is setup):
Content View
import SwiftUI
struct ContentView: View {
var body: some View {
DragImageView()
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
DragImageView:
import SwiftUI
struct DragImageView: View {
//===================
// MARK: Properties
//===================
#State private var addedImages = [UIImage?]()
#State private var isShowPhotoLibrary = false
#State private var image = UIImage()
var body: some View {
VStack(spacing: 12) {
imageView
}
// Gets a new Image
Button {
self.isShowPhotoLibrary = true
addedImages.append(image)
} label: {
Text("Add Image")
.foregroundColor(Color.yellow)
}.sheet(isPresented: $isShowPhotoLibrary) {
ImagePicker(sourceType: .photoLibrary, selectedImage: self.$image)
}
Spacer()
}
var imageView: some View {
ZStack {
DraggableImage(image: image)
}
//.clipped()
}
// This will dismiss the keyboard
private func endEditing() {
UIApplication.shared.endEditing()
}
}
// Allows fot the keyboard to be dismissed
extension UIApplication {
func endEditing() {
sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil)
}
}
DraggableImage:
import SwiftUI
struct DraggableImage: View {
// Drag Gesture
#State private var currentPosition: CGSize = .zero
#State private var newPosition: CGSize = .zero
// Roation Gesture
#State private var rotation: Double = 0.0
// Scale Gesture
#State private var scale: CGFloat = 1.0
// The different states the frame of the label could be
private enum WidthState: Int {
case full, half, third, fourth
}
#State private var widthState: WidthState = .full
#State private var currentWidth: CGFloat = 100 //UIScreen.main.bounds.width
var image: UIImage
var body: some View {
VStack {
Image(uiImage: self.image)
.resizable()
.scaledToFill()
.frame(width: self.currentWidth)
.lineLimit(nil)
}
.scaleEffect(scale) // Scale based on our state
.rotationEffect(Angle.degrees(rotation)) // Rotate based on the state
.offset(x: self.currentPosition.width, // Offset from the drag difference from it's current position
y: self.currentPosition.height)
.gesture(
// Two finger rotation
RotationGesture()
.onChanged { angle in
self.rotation = angle.degrees // keep track of the angle for state
}
// We want it to work with the scale effect, so they could either scale and rotate at the same time
.simultaneously(with:
MagnificationGesture()
.onChanged { scale in
self.scale = scale.magnitude // Keep track of the scale
})
// Update the drags new position to be wherever it was last dragged to. (we don't want to reset it back to it's current position)
.simultaneously(with: DragGesture()
.onChanged { value in
self.currentPosition = CGSize(width: value.translation.width + self.newPosition.width,
height: value.translation.height + self.newPosition.height)
}
.onEnded { value in
self.newPosition = self.currentPosition
})
)
/// Have to do double tap first or else it will never work with the single tap
.onTapGesture(count: 2) {
// Update our widthState to be the next on in the 'enum', or start back at .full
self.widthState = WidthState(rawValue: self.widthState.rawValue + 1) ?? .full
self.currentWidth = UIScreen.main.bounds.width / CGFloat(self.widthState.rawValue)
}
}
}
ImagePicker:
import UIKit
import SwiftUI
struct ImagePicker: UIViewControllerRepresentable {
var sourceType: UIImagePickerController.SourceType = .photoLibrary
#Binding var selectedImage: UIImage
#Environment(\.presentationMode) private var presentationMode
func makeUIViewController(context: UIViewControllerRepresentableContext<ImagePicker>) -> UIImagePickerController {
let imagePicker = UIImagePickerController()
imagePicker.allowsEditing = false
imagePicker.sourceType = sourceType
imagePicker.delegate = context.coordinator
return imagePicker
}
func updateUIViewController(_ uiViewController: UIImagePickerController, context: UIViewControllerRepresentableContext<ImagePicker>) {
}
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
final class Coordinator: NSObject, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
var parent: ImagePicker
init(_ parent: ImagePicker) {
self.parent = parent
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let image = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
parent.selectedImage = image
}
parent.presentationMode.wrappedValue.dismiss()
}
}
}
I should add this is to make memes, so the user picked images go on top the view that I save to the camera roll.
I'm not 100% clear on what the exact desired output should be, but this should get you started (explained below):
struct DragImageView: View {
//===================
// MARK: Properties
//===================
#State private var addedImages = [UIImage]()
#State private var isShowPhotoLibrary = false
var bindingForImage: Binding<UIImage> {
Binding<UIImage> { () -> UIImage in
return addedImages.last ?? UIImage()
} set: { (newImage) in
addedImages.append(newImage)
print("Images: \(addedImages.count)")
}
}
var body: some View {
VStack(spacing: 12) {
imageView
}
// Gets a new Image
Button {
self.isShowPhotoLibrary = true
} label: {
Text("Add Image")
.foregroundColor(Color.yellow)
}.sheet(isPresented: $isShowPhotoLibrary) {
ImagePicker(sourceType: .photoLibrary, selectedImage: bindingForImage)
}
Spacer()
}
var imageView: some View {
VStack {
ForEach(addedImages, id: \.self) { image in
DraggableImage(image: image)
}
}
}
// This will dismiss the keyboard
private func endEditing() {
UIApplication.shared.endEditing()
}
}
addedImages is now an array of non-optional UIImages
There's a custom Binding for the image picker. When it receives a new image, it appends it to the end of the array.
In var imageView, there's a VStack instead of a ZStack so that multiple images can get displayed (instead of stacked on top of each other) and a ForEach loop to iterate through the images.

InputAccessoryView / View Pinned to Keyboard with SwiftUI

Is there an equivalent to InputAccessoryView in SwiftUI (or any indication one is coming?)
And if not, how would you emulate the behavior of an InputAccessoryView (i.e. a view pinned to the top of the keyboard)? Desired behavior is something like iMessage, where there is a view pinned to the bottom of the screen that animates up when the keyboard is opened and is positioned directly above the keyboard. For example:
Keyboard closed:
Keyboard open:
iOS 15.0+
macOS 12.0+,Mac Catalyst 15.0+
ToolbarItemPlacement has a new property in iOS 15.0+
keyboard
On iOS, keyboard items are above the software keyboard when present, or at the bottom of the screen when a hardware keyboard is attached.
On macOS, keyboard items will be placed inside the Touch Bar.
https://developer.apple.com
struct LoginForm: View {
#State private var username = ""
#State private var password = ""
var body: some View {
Form {
TextField("Username", text: $username)
SecureField("Password", text: $password)
}
.toolbar(content: {
ToolbarItemGroup(placement: .keyboard, content: {
Text("Left")
Spacer()
Text("Right")
})
})
}
}
iMessage like InputAccessoryView in iOS 15+.
struct KeyboardToolbar<ToolbarView: View>: ViewModifier {
private let height: CGFloat
private let toolbarView: ToolbarView
init(height: CGFloat, #ViewBuilder toolbar: () -> ToolbarView) {
self.height = height
self.toolbarView = toolbar()
}
func body(content: Content) -> some View {
ZStack(alignment: .bottom) {
GeometryReader { geometry in
VStack {
content
}
.frame(width: geometry.size.width, height: geometry.size.height - height)
}
toolbarView
.frame(height: self.height)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
extension View {
func keyboardToolbar<ToolbarView>(height: CGFloat, view: #escaping () -> ToolbarView) -> some View where ToolbarView: View {
modifier(KeyboardToolbar(height: height, toolbar: view))
}
}
And use .keyboardToolbar view modifier as you would normally do.
struct ContentView: View {
#State private var username = ""
var body: some View {
NavigationView{
Text("Keyboar toolbar")
.keyboardToolbar(height: 50) {
HStack {
TextField("Username", text: $username)
}
.border(.secondary, width: 1)
.padding()
}
}
}
}
I got something working which is quite near the wanted result. So at first, it's not possible to do this with SwiftUI only. You still have to use UIKit for creating the UITextField with the wanted "inputAccessoryView". The textfield in SwiftUI doesn't have the certain method.
First I created a new struct:
import UIKit
import SwiftUI
struct InputAccessory: UIViewRepresentable {
func makeUIView(context: Context) -> UITextField {
let customView = UIView(frame: CGRect(x: 0, y: 0, width: 10, height: 44))
customView.backgroundColor = UIColor.red
let sampleTextField = UITextField(frame: CGRect(x: 20, y: 100, width: 300, height: 40))
sampleTextField.inputAccessoryView = customView
sampleTextField.placeholder = "placeholder"
return sampleTextField
}
func updateUIView(_ uiView: UITextField, context: Context) {
}
}
With that I could finally create a new textfield in the body of my view:
import SwiftUI
struct Test: View {
#State private var showInput: Bool = false
var body: some View {
HStack{
Spacer()
if showInput{
InputAccessory()
}else{
InputAccessory().hidden()
}
}
}
}
Now you can hide and show the textfield with the "showInput" state. The next problem is, that you have to open your keyboard at a certain event and show the textfield. That's again not possible with SwiftUI and you have to go back to UiKit and making it first responder. If you try my code, you should see a red background above the keyboard. Now you only have to move the field up and you got a working version.
Overall, at the current state it's not possible to work with the keyboard or with the certain textfield method.
I've solved this problem using 99% pure SwiftUI on iOS 14.
In the toolbar you can show any View you like.
That's my implementation:
import SwiftUI
struct ContentView: View {
#State private var showtextFieldToolbar = false
#State private var text = ""
var body: some View {
ZStack {
VStack {
TextField("Write here", text: $text) { isChanged in
if isChanged {
showtextFieldToolbar = true
}
} onCommit: {
showtextFieldToolbar = false
}
.textFieldStyle(RoundedBorderTextFieldStyle())
.padding()
}
VStack {
Spacer()
if showtextFieldToolbar {
HStack {
Spacer()
Button("Close") {
showtextFieldToolbar = false
UIApplication.shared
.sendAction(#selector(UIResponder.resignFirstResponder),
to: nil, from: nil, for: nil)
}
.foregroundColor(Color.black)
.padding(.trailing, 12)
}
.frame(idealWidth: .infinity, maxWidth: .infinity,
idealHeight: 44, maxHeight: 44,
alignment: .center)
.background(Color.gray)
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
I managed to create a nicely working solution with some help from this post by Swift Student, with quite a lot of modification & addition of functionality you take for granted in UIKit. It is a wrapper around UITextField, but that's completely hidden from the user and it's very SwiftUI in its implementation. You can take a look at it in my GitHub repo - and you can bring it into your project as a Swift Package.
(There's too much code to put it in this answer, hence the link to the repo)
I have a implementation that can custom your toolbar
public struct InputTextField<Content: View>: View {
private let placeholder: LocalizedStringKey
#Binding
private var text: String
private let onEditingChanged: (Bool) -> Void
private let onCommit: () -> Void
private let content: () -> Content
#State
private var isShowingToolbar: Bool = false
public init(placeholder: LocalizedStringKey = "",
text: Binding<String>,
onEditingChanged: #escaping (Bool) -> Void = { _ in },
onCommit: #escaping () -> Void = { },
#ViewBuilder content: #escaping () -> Content) {
self.placeholder = placeholder
self._text = text
self.onEditingChanged = onEditingChanged
self.onCommit = onCommit
self.content = content
}
public var body: some View {
ZStack {
TextField(placeholder, text: $text) { isChanged in
if isChanged {
isShowingToolbar = true
}
onEditingChanged(isChanged)
} onCommit: {
isShowingToolbar = false
onCommit()
}
.textFieldStyle(RoundedBorderTextFieldStyle())
VStack {
Spacer()
if isShowingToolbar {
content()
}
}
}
}
}
You can do it this way without using a UIViewRepresentable.
Its based on https://stackoverflow.com/a/67502495/5718200
.onReceive(NotificationCenter.default.publisher(for: UITextField.textDidBeginEditingNotification)) { notification in
if let textField = notification.object as? UITextField {
let yourAccessoryView = UIToolbar()
// set your frame, buttons here
textField.inputAccessoryView = yourAccessoryView
}
}
}