How to execute CMD command with CreateProcess - c++

I wanted to execute cmd command like "wmic logicaldisk get name > file.log". I have written the following function but it doesn't work and my program will crash.
bool Information::ExecuteConsoleCommand(QString arg_console_command)
{
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
// Start the child process.
if(!CreateProcess(NULL,
(WCHAR*)arg_console_command.toStdWString().c_str(),
NULL, NULL, FALSE,
NORMAL_PRIORITY_CLASS | CREATE_NO_WINDOW,
NULL, NULL, &si, &pi))
{
return false;
}
else
{
return true;
}
// Wait until child process exits.
WaitForSingleObject( pi.hProcess, INFINITE );
// Close process and thread handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
}
How should I fix this function in the order it can execute cmd command? Also, I didn't want to use system() to run my commands because it show console window.

I see tag Qt and parameter's type QString in your question. So, you can use QProcess and QFile, here is example:
#include <QProcess>
#include <QDebug>
#include <QFile>
int main(int /*argc*/, char* /*argv*/[])
{
QProcess process;
process.start("wmic logicaldisk get name");
process.waitForFinished();
auto output = process.readAll();
QFile outputFile("file.log");
outputFile.open(QIODevice::WriteOnly);
outputFile.write(output);
outputFile.close();
return 0;
}
If you want to use CreateProcess, you can do it like this (based on your source):
#include <QString>
#include <Windows.h>
bool ExecuteConsoleCommand(QString arg_console_command)
{
arg_console_command.prepend("/C ");
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
// Start the child process.
if(!CreateProcessW(L"C:\\Windows\\System32\\cmd.exe",
(WCHAR*)arg_console_command.toStdWString().c_str(),
NULL, NULL, FALSE,
NORMAL_PRIORITY_CLASS | CREATE_NO_WINDOW,
NULL, NULL, &si, &pi))
{
return false;
}
// Wait until child process exits.
WaitForSingleObject( pi.hProcess, INFINITE );
// Close process and thread handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
return true;
}
int main(int /*argc*/, char* /*argv*/[])
{
ExecuteConsoleCommand("wmic logicaldisk get name > file.log");
return 0;
}

Related

How to execute external programm in the parent C++ programm in Windows?

int system(const char *str);
declared in stdlib.h
As I know, this code will spawn a new process not within parent process and in Task Manager will be two processes - parent and child.
How to spawn child process in the parent process? ie in Task Manager must be only one - parent - process.
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
void _tmain( int argc, TCHAR *argv[] )
{
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
if( argc != 2 )
{
printf("Usage: %s [cmdline]\n", argv[0]);
return;
}
// Start the child process.
if( !CreateProcess( NULL, // No module name (use command line)
argv[1], // Command line
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // Set handle inheritance to FALSE
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&si, // Pointer to STARTUPINFO structure
&pi ) // Pointer to PROCESS_INFORMATION structure
)
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
return;
}
// Wait until child process exits.
WaitForSingleObject( pi.hProcess, INFINITE );
// Close process and thread handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
}
Source: MSDN

CreateProcess() compiling error?

i'm trying to figure out how to use the CreateProcess() function, and i'm not too proficient in C++. i've tried a few things to try making the error go away, but then it appears that the application doesn't do what i expect it to do thereafter.
what I want to do is pass "cmd.exe /c ipconfig > C:\test.txt" to it and have it execute that as expected.
the errors that i'm getting (in dev C++) are:
6 C:\Dev-Cpp\project\test\Untitled1.cpp main' must returnint'
C:\Dev-Cpp\project\test\Untitled1.cpp In function `int main(...)':
28 C:\Dev-Cpp\project\test\Untitled1.cpp return-statement with no value, in function returning 'int'
any help would be greatly appreciated.
here's the code i'm using (taken from microsoft's example):
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
void _tmain( int argc, TCHAR *argv[] )
{
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
// Start the child process.
if( !CreateProcess( NULL, // No module name (use command line)
argv[1], // Command line
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // Set handle inheritance to FALSE
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&si, // Pointer to STARTUPINFO structure
&pi ) // Pointer to PROCESS_INFORMATION structure
)
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
return;
}
// Wait until child process exits.
WaitForSingleObject( pi.hProcess, INFINITE );
// Close process and thread handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
}
Change
void _tmain( int argc, TCHAR *argv[] )
to
int _tmain( int argc, TCHAR *argv[] )
and return an exit code in your program, that is, change
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
return;
}
to
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
return 1;
}

how to save executed output cmd line in file in c++

I have this code for execute CMD line in c++
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
void _tmain( int argc, TCHAR *argv[] )
{
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
if( argc != 2 )
{
printf("Usage: %s [cmdline]\n", argv[0]);
return;
}
// Start the child process.
if( !CreateProcess( NULL, // No module name (use command line)
argv[1], // Command line
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // Set handle inheritance to FALSE
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&si, // Pointer to STARTUPINFO structure
&pi ) // Pointer to PROCESS_INFORMATION structure
)
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
return;
}
// Wait until child process exits.
WaitForSingleObject( pi.hProcess, INFINITE );
// Close process and thread handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
}
I want save executed output in file.but how?
In CreateProcess you pass a STARTUPINFO-structure. You can set the STARTF_USESTDHANDLES in si.dwFlags and then fill out the hStdInput, hStdOutput, and hStdError-fields with valid file-descriptors, especially hStdOutput should be a handle to a previously opened file (returned by successful CreateFile) which will then receive the std-output of the started process.
Edit:
This was kind of mean answer, because it needs more work to make that thing work: You need to create that file with the right SECURITY_ATTRIBUTES and have to set the Set handle inheritance to TRUE in CreateProcess. So it's also kind of purists nightmare to do it that way.
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
void _tmain( int argc, TCHAR *argv[] )
{
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
si.dwFlags |=STARTF_USESTDHANDLES ;
si.hStdInput=GetStdHandle(STD_INPUT_HANDLE);
si.hStdError=GetStdHandle(STD_ERROR_HANDLE);
SECURITY_ATTRIBUTES sa;
ZeroMemory( &sa, sizeof(sa) );
sa.nLength=sizeof(sa);
sa.bInheritHandle=TRUE;
si.hStdOutput=CreateFile ("log.txt", GENERIC_READ|GENERIC_WRITE, 0, &sa, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
ZeroMemory( &pi, sizeof(pi) );
if( argc != 2 )
{
printf("Usage: %s [cmdline]\n", argv[0]);
return;
}
// Start the child process.
if( !CreateProcess( NULL, // No module name (use command line)
argv[1], // Command line
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
TRUE, // Set handle inheritance to TRUE
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&si, // Pointer to STARTUPINFO structure
&pi ) // Pointer to PROCESS_INFORMATION structure
)
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
return;
}
// Wait until child process exits.
WaitForSingleObject( pi.hProcess, INFINITE );
// Close process and thread handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
CloseHandle (si.hStdOutput);
}
Either redirect stdout to a file with
freopen("file.txt", "w", stdout);
Or, pipe the output to a file with windows
cmd> prg.exe > file.txt

How to Create a process in c++ to execute exe?

I have to execute an .exe which is available on some drive. How can I do this using C++?
I am doing it like this:
#include <stdio.h>
#include <conio.h>
#include <windows.h>
void main()
{
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
if(!CreateProcess(L"c:\\DOTNET.exe",NULL,NULL, NULL,FALSE, 0,NULL,NULL,&si,&pi ) )
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
}
else
{
printf("Prcess Creation Success");
}
WaitForSingleObject( pi.hProcess, INFINITE );
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
getch();
}
But every time, it is showing this error:
process creation failed with error code 2 (i.e can not find the path specified)
But I place the DOTNET.exe at c:\DOTNET.exe only.
What is wrong in this code?
I've just tested your code and it's working here with :
if(!CreateProcess(L"C:\\Program Files\\Mozilla Firefox\\firefox.exe",NULL,NULL, NULL,FALSE, 0,NULL,NULL,&si,&pi ) )
A C++/Win32 solution for your C/Win32 code :)
void ExecuteAndWait (wstring toto)
{
STARTUPINFO si = { sizeof(si) };
PROCESS_INFORMATION pi;
vector<TCHAR> V( toto.length() + 1);
for (int i=0;i< (int) toto.length();i++)
V[i] = toto[i];
CreateProcess(NULL, &V[0],0, 0, FALSE, 0, 0, 0, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
}
I think you need to call CreateProcess() differently.
Try this;
if (!CreateProcess( NULL, L"C:\\DOTNET.exe", NULL, NULL, FALSE, NULL, NULL, NULL, &si, &pi))
Are you building a Unicode executable? Try _T("C:\\DOTNET.exe") instead.
Or does your DOTNET.exe have some dependent DLLs which are not being found?

How do I call ::CreateProcess in c++ to launch a Windows executable?

Looking for an example that:
Launches an EXE
Waits for the EXE to finish.
Properly closes all the handles when the executable finishes.
Something like this:
STARTUPINFO info={sizeof(info)};
PROCESS_INFORMATION processInfo;
if (CreateProcess(path, cmd, NULL, NULL, TRUE, 0, NULL, NULL, &info, &processInfo))
{
WaitForSingleObject(processInfo.hProcess, INFINITE);
CloseHandle(processInfo.hProcess);
CloseHandle(processInfo.hThread);
}
There is an example at http://msdn.microsoft.com/en-us/library/ms682512(VS.85).aspx
Just replace the argv[1] with your constant or variable containing the program.
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
void _tmain( int argc, TCHAR *argv[] )
{
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
if( argc != 2 )
{
printf("Usage: %s [cmdline]\n", argv[0]);
return;
}
// Start the child process.
if( !CreateProcess( NULL, // No module name (use command line)
argv[1], // Command line
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // Set handle inheritance to FALSE
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&si, // Pointer to STARTUPINFO structure
&pi ) // Pointer to PROCESS_INFORMATION structure
)
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
return;
}
// Wait until child process exits.
WaitForSingleObject( pi.hProcess, INFINITE );
// Close process and thread handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
}
If you application is a Windows GUI application then using the code below to do the waiting is not ideal as messages for your application will not be getting processing. To the user it will look like your application has hung.
WaitForSingleObject(&processInfo.hProcess, INFINITE)
Something like the untested code below might be better as it will keep processing the windows message queue and your application will remain responsive:
//-- wait for the process to finish
while (true)
{
//-- see if the task has terminated
DWORD dwExitCode = WaitForSingleObject(ProcessInfo.hProcess, 0);
if ( (dwExitCode == WAIT_FAILED )
|| (dwExitCode == WAIT_OBJECT_0 )
|| (dwExitCode == WAIT_ABANDONED) )
{
DWORD dwExitCode;
//-- get the process exit code
GetExitCodeProcess(ProcessInfo.hProcess, &dwExitCode);
//-- the task has ended so close the handle
CloseHandle(ProcessInfo.hThread);
CloseHandle(ProcessInfo.hProcess);
//-- save the exit code
lExitCode = dwExitCode;
return;
}
else
{
//-- see if there are any message that need to be processed
while (PeekMessage(&message.msg, 0, 0, 0, PM_NOREMOVE))
{
if (message.msg.message == WM_QUIT)
{
return;
}
//-- process the message queue
if (GetMessage(&message.msg, 0, 0, 0))
{
//-- process the message
TranslateMessage(&pMessage->msg);
DispatchMessage(&pMessage->msg);
}
}
}
}
if your exe happens to be a console app, you might be interested in reading the stdout and stderr -- for that, I'll humbly refer you to this example:
http://support.microsoft.com/default.aspx?scid=kb;EN-US;q190351
It's a bit of a mouthful of code, but I've used variations of this code to spawn and read.
On a semi-related note, if you want to start a process that has more privileges than your current process (say, launching an admin app, which requires Administrator rights, from the main app running as a normal user), you can't do so using CreateProcess() on Vista since it won't trigger the UAC dialog (assuming it is enabled). The UAC dialog is triggered when using ShellExecute(), though.
Here is a new example that works on windows 10. When using the windows10 sdk you have to use CreateProcessW instead. This example is commented and hopefully self explanatory.
#ifdef _WIN32
#include <Windows.h>
#include <iostream>
#include <stdio.h>
#include <tchar.h>
#include <cstdlib>
#include <string>
#include <algorithm>
class process
{
public:
static PROCESS_INFORMATION launchProcess(std::string app, std::string arg)
{
// Prepare handles.
STARTUPINFO si;
PROCESS_INFORMATION pi; // The function returns this
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
//Prepare CreateProcess args
std::wstring app_w(app.length(), L' '); // Make room for characters
std::copy(app.begin(), app.end(), app_w.begin()); // Copy string to wstring.
std::wstring arg_w(arg.length(), L' '); // Make room for characters
std::copy(arg.begin(), arg.end(), arg_w.begin()); // Copy string to wstring.
std::wstring input = app_w + L" " + arg_w;
wchar_t* arg_concat = const_cast<wchar_t*>( input.c_str() );
const wchar_t* app_const = app_w.c_str();
// Start the child process.
if( !CreateProcessW(
app_const, // app path
arg_concat, // Command line (needs to include app path as first argument. args seperated by whitepace)
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // Set handle inheritance to FALSE
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&si, // Pointer to STARTUPINFO structure
&pi ) // Pointer to PROCESS_INFORMATION structure
)
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
throw std::exception("Could not create child process");
}
else
{
std::cout << "[ ] Successfully launched child process" << std::endl;
}
// Return process handle
return pi;
}
static bool checkIfProcessIsActive(PROCESS_INFORMATION pi)
{
// Check if handle is closed
if ( pi.hProcess == NULL )
{
printf( "Process handle is closed or invalid (%d).\n", GetLastError());
return FALSE;
}
// If handle open, check if process is active
DWORD lpExitCode = 0;
if( GetExitCodeProcess(pi.hProcess, &lpExitCode) == 0)
{
printf( "Cannot return exit code (%d).\n", GetLastError() );
throw std::exception("Cannot return exit code");
}
else
{
if (lpExitCode == STILL_ACTIVE)
{
return TRUE;
}
else
{
return FALSE;
}
}
}
static bool stopProcess( PROCESS_INFORMATION &pi)
{
// Check if handle is invalid or has allready been closed
if ( pi.hProcess == NULL )
{
printf( "Process handle invalid. Possibly allready been closed (%d).\n");
return 0;
}
// Terminate Process
if( !TerminateProcess(pi.hProcess,1))
{
printf( "ExitProcess failed (%d).\n", GetLastError() );
return 0;
}
// Wait until child process exits.
if( WaitForSingleObject( pi.hProcess, INFINITE ) == WAIT_FAILED)
{
printf( "Wait for exit process failed(%d).\n", GetLastError() );
return 0;
}
// Close process and thread handles.
if( !CloseHandle( pi.hProcess ))
{
printf( "Cannot close process handle(%d).\n", GetLastError() );
return 0;
}
else
{
pi.hProcess = NULL;
}
if( !CloseHandle( pi.hThread ))
{
printf( "Cannot close thread handle (%d).\n", GetLastError() );
return 0;
}
else
{
pi.hProcess = NULL;
}
return 1;
}
};//class process
#endif //win32
Perhaps this is the most complete?
http://goffconcepts.com/techarticles/createprocess.html
Bear in mind that using WaitForSingleObject can get you into trouble in this scenario. The following is snipped from a tip on my website:
The problem arises because your application has a window but isn't pumping messages. If the spawned application invokes SendMessage with one of the broadcast targets (HWND_BROADCAST or HWND_TOPMOST), then the SendMessage won't return to the new application until all applications have handled the message - but your app can't handle the message because it isn't pumping messages.... so the new app locks up, so your wait never succeeds.... DEADLOCK.
If you have absolute control over the spawned application, then there are measures you can take, such as using SendMessageTimeout rather than SendMessage (e.g. for DDE initiations, if anybody is still using that). But there are situations which cause implicit SendMessage broadcasts over which you have no control, such as using the SetSysColors API for instance.
The only safe ways round this are:
split off the Wait into a separate thread, or
use a timeout on the Wait and use PeekMessage in your Wait loop to ensure that you pump messages, or
use the MsgWaitForMultipleObjects API.
Here is a solution for CreateProcessA
STARTUPINFOW initInfo = { 0 };
initInfo.cb = sizeof(initInfo);
PROCESS_INFORMATION procInfo = { 0 };
CreateProcessA(PATH_FOR_EXE, NULL, NULL, NULL, FALSE, 0, NULL, NULL, (LPSTARTUPINFOA)&initInfo, &procInfo);
#include <Windows.h>
void my_cmd()
{
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
// CMD command here
char arg[] = "cmd.exe /c E:/Softwares/program.exe";
// Convert char string to required LPWSTR string
wchar_t text[500];
mbstowcs(text, arg, strlen(arg) + 1);
LPWSTR command = text;
// Run process
CreateProcess (NULL, command, NULL, NULL, 0,
CREATE_NO_WINDOW, NULL, NULL, &si, &pi);
}
This works fine for me. No popup windows and cmd command runs as expected. Just needed to convert the CHAR pointer into WCHAR pointer and add extra "cmd.exe /c" before every command.