This seemed like a simple task at first, but honestly I am struggling. I have a Map of profiles I load at startup, and profiles can be added and deleted at runtime. Those profiles need to be listed as RadioButtons or some other element for selection/editing in my UI.
I've tried using createQMLObject() while looping trough a QVariantMap getter:
profile.h
#ifndef PROFILE_H
#define PROFILE_H
#include <QObject>
class Profile final : public QObject
{
Q_OBJECT
public:
Profile(QObject *parent = nullptr);
~Profile(){}
Profile(QString profileName = "default", QObject *parent = nullptr);
QString getProfileName() const;
void setProfileName(const QString &value);
private:
QString profileName;
};
#endif // PROFILE_H
profile.cpp
#include "profile.h"
Profile::Profile(QString profileName, QObject *parent)
: QObject(parent), profileName{ profileName }{}
QString Profile::getProfileName() const
{
return profileName;
}
void Profile::setProfileName(const QString &value)
{
profileName = value;
}
controller.h
#ifndef CONTROLLER_H
#define CONTROLLER_H
#include "profile.h"
#include <QObject>
#include <QQmlEngine>
class Controller : public QObject
{
Q_OBJECT
public:
Controller(QObject *parent = nullptr);
~Controller(){}
static QObject* controllerSingletonProvider(QQmlEngine *engine, QJSEngine *scriptEngine);
static Controller* instance();
Q_INVOKABLE void addProfile(QString profileName);
Q_INVOKABLE QVariantList getLoadedProfiles(){
QVariantList rval;
foreach (QString key, loadedProfiles.keys()) {
rval.append(QVariant::fromValue<Profile*>(loadedProfiles[key].get()));
}
return rval;
};
private:
QMap<QString, std::shared_ptr<Profile>> loadedProfiles;
signals:
};
#endif // CONTROLLER_H
controller.cpp
#include "controller.h"
Controller::Controller(QObject *parent) : QObject(parent){}
void Controller::addProfile(QString profileName)
{
std::shared_ptr<Profile> profile{std::make_shared<Profile>(profileName)};
loadedProfiles[profile->getProfileName()] = profile;
}
QObject* Controller::controllerSingletonProvider(QQmlEngine *engine, QJSEngine *scriptEngine)
{
Q_UNUSED(engine)
Q_UNUSED(scriptEngine)
return Controller::instance();
}
Controller* Controller::instance(){
static Controller* controller = new Controller();
return controller;
}
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <controller.h>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
qmlRegisterSingletonType<Controller>("com.controller", 1, 0, "Controller", Controller::controllerSingletonProvider);
Controller::instance()->addProfile("Profile1");
const QUrl url(QStringLiteral("qrc:/main.qml"));
QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.load(url);
return app.exec();
}
main.qml
import QtQuick 2.12
import QtQuick.Window 2.12
import com.controller 1.0
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Column {
id: radioButtonColumn
Component.onCompleted: {
for(var profile in Controller.getLoadedProfiles()){
var obj = Qt.createQmlObject('import QtQuick 2.12; RadioButton { id: '+ profile.getProfileName() +';
text: '+ profile.getProfileName() +'; }', radioButtonColumn, "dynamicSnippet1");
}
}
}
}
I've tried using a signal sent from my Controller Singleton using Connections, but the parameter of the signal does not arrive. I can however call my Controllers c++ functions from qml. I'll only post the changes to the previous code sample:
main.qml changes:
Connections {
target: Controller
onProfileAdded: {
var obj = Qt.createQmlObject('import QtQuick 2.12; RadioButton { id: '+ profileName +';
text: '+ profileName +'; }', radioButtonColumn, "dynamicSnippet1");
console.log("Value changed")
}
}
controller.h changes:
signals:
void profileAdded(QString &profileName);
};
controller.cpp changes:
void Controller::addProfile(QString profileName)
{
std::shared_ptr<Profile> profile{std::make_shared<Profile>(profileName)};
loadedProfiles[profile->getProfileName()] = profile;
emit profileAdded(profileName);
}
main.cpp changes:
engine.load(url);
Controller::instance()->addProfile("Profile2");
return app.exec();
Edit: Curious, that I had to change my onProfileAdded in controller.h to profileAdded for the signal to work. However, I still do not receive the parameter profileName in my qml.
I would like to ask what is the best way to handle a requirement like this. Maybe there is another, simpler way?
Im new to both c++ and QT, so please bear with my perhaps trivial question, but my research didnt yield me anything, that I could understand at least.
Related
I have problem when display value of 2D array QString on QML from C++
I have data and a qmlRegisterType to use on QML.
This is QML file:
import QtQuick 2.12
import QtQuick.Window 2.2
import io.myserial 1.0
import QtQuick.Controls 2.3
Window {
visible: true
width: 8*square_size
height: 8*square_size
title: qsTr("Matrix LDR Value")
property int square_size: 50
Grid {
id: grid
columns: 8
Repeater{
id: rpt
model: 8*8
Rectangle{
width: square_size
height: square_size
border.color: "black"
border.width: 1
Text {
id: txt
anchors.centerIn: parent
}
MSerial{
onModelDataChanged:{
txt.text = Serial.model_data[i]
}
}
}
}
}
}
This is main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include "serial.h"
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
qmlRegisterType<Serial>("io.myserial", 1, 0, "MSerial");
QQmlApplicationEngine engine;
Serial mySerial(&engine);
engine.rootContext()->setContextProperty("Serial", &mySerial);
const QUrl url(QStringLiteral("qrc:/main.qml"));
QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.load(url);
return app.exec();
}
serial.h
#ifndef SERIAL_H
#define SERIAL_H
#include <QtSerialPort/QSerialPort>
#include <QtSerialPort/QSerialPortInfo>
#include <QQmlApplicationEngine>
#include <QSerialPort>
#include <QSerialPortInfo>
#include <QtDebug>
#include <QObject>
#include <QString>
#include <QString>
#include "toInt16.h"
class Serial: public QObject
{
Q_OBJECT
Q_PROPERTY(QList<QString> modelData READ modelData WRITE setModelData NOTIFY modelDataChanged)
public:
explicit Serial(QObject *parent = nullptr);
QList<QString> modelData();
Q_INVOKABLE void setModelData(const QList<QString> &modelData);
void ReadSerial();
void setUpSerial();
QByteArray serialData;
QSerialPort stm32;
QString portName;
QString buffer;
bool isStm32Avaiable;
private slots:
void readSerial();
signals:
void modelDataChanged();
private:
QList<QString> myModelData;
public slots:
};
#endif // SERIAL_H
serial.cpp
#include "serial.h"
#include "toInt16.h"
Serial::Serial(QObject *parent) : QObject(parent)
{
setUpSerial();
}
QList<QString> Serial::modelData()
{
return myModelData;
}
void Serial::setUpSerial(){
buffer = "";
isStm32Avaiable = false;
portName = "";
qDebug()<<"Num port: "<<QSerialPortInfo::availablePorts().length();
foreach (const QSerialPortInfo &serialPortInfor,QSerialPortInfo::availablePorts()) {
qDebug()<<"Has Vendo ID: "<<serialPortInfor.hasVendorIdentifier();
if(serialPortInfor.hasVendorIdentifier()){
qDebug()<<"Vendo ID: "<<serialPortInfor.vendorIdentifier();
}
qDebug()<<"Has Product ID: "<<serialPortInfor.hasProductIdentifier();
if(serialPortInfor.hasProductIdentifier()){
qDebug()<<"Product ID: "<<serialPortInfor.productIdentifier();
portName = serialPortInfor.portName();
}
if(QSerialPortInfo::availablePorts().length() >0){
isStm32Avaiable = true;
}
}
if(isStm32Avaiable){
stm32.setPortName(portName);
stm32.open(QSerialPort::ReadWrite);
stm32.setBaudRate(QSerialPort::Baud115200);
stm32.setDataBits(QSerialPort::Data8);
stm32.setParity(QSerialPort::NoParity);
stm32.setStopBits(QSerialPort::OneStop);
stm32.setFlowControl(QSerialPort::NoFlowControl);
QObject::connect(&stm32, SIGNAL(readyRead()),this,SLOT(readSerial()));
}else{
qDebug()<<"warning: Port Error . Couldn't find kit";
}
}
void Serial::setModelData(const QList<QString> &modelData)
{
if (modelData == myModelData)
return;
myModelData = modelData;
emit modelDataChanged();
}
void Serial::ReadSerial()
{
serialData.clear();
serialData = stm32.readAll();
QByteArray buffer;
qDebug()<< "Serial Data: "<<serialData;
buffer = serialData;//.split(',');
// QStringList buffer2;
//uint16_t data[64];
union INT_TO_BYTE receivedData[64];
for(int i=0; i<64; i++){
receivedData[i].b[0] = buffer.data()[i*2];
receivedData[i].b[1] = buffer.data()[i*2+1];
receivedData[i].i = (uint16_t)receivedData[i].b[0]|(uint16_t)receivedData[i].b[1]<<8;
qDebug() << "This is data "<<i<<" "<<receivedData[i].i;
myModelData.append(QString::number(receivedData[i].i));
}
//setModelData(myModelData);
emit modelDataChanged();
}
toInt16.h
#ifndef TOINT16_H
#define TOINT16_H
#include <QTextCodec>
union INT_TO_BYTE
{
uint16_t i;
char b[2];
};
//union INT_TO_BYTE receivedData[128];
#endif // TOINT16_H
I received data but I cannot display it on QML whenever data is changed. I set it change 1view/sec.
My logic is: Whenever data change, QML display new data
In your code I see the following errors:
Or you register a type with qmlRegisterType or set it as contextProperty, not both. I recommend you check Choosing the Correct Integration Method Between C++ and QML.
In your repeater you are creating N MySerial but you can only have 1, the idea is that you create a MySerial and the information is passed to the model.
Do not use QList<QString> but QStringList.
Your data should not be written from QML so it is not necessary for the modelData property to be Writeble.
Considering the above and avoiding the part of the decoding of the data since I do not know the format that will replace it creating random data the solution is the following:
serial.cpp
#ifndef SERIAL_H
#define SERIAL_H
#include <QObject>
#include <QSerialPort>
class Serial : public QObject
{
Q_OBJECT
Q_PROPERTY(QStringList modelData READ modelData NOTIFY modelDataChanged)
public:
explicit Serial(QObject *parent = nullptr);
QStringList modelData() const;
Q_SIGNALS:
void modelDataChanged();
private Q_SLOTS:
void readSerial();
private:
void setUpSerial();
QStringList m_modelData;
bool isStm32Avaiable;
QString portName;
QSerialPort stm32;
};
#endif // SERIAL_H
serial.cpp
#include "serial.h"
#include "toInt16.h"
#include <QSerialPortInfo>
#include <QDebug>
Serial::Serial(QObject *parent) : QObject(parent){
m_modelData.reserve(64);
setUpSerial();
}
QStringList Serial::modelData() const{
return m_modelData;
}
void Serial::setUpSerial(){
isStm32Avaiable = false;
portName = "";
qDebug()<<"Num port: "<<QSerialPortInfo::availablePorts().length();
for (const QSerialPortInfo &serialPortInfor : QSerialPortInfo::availablePorts()) {
qDebug()<<"Has Vendo ID: "<<serialPortInfor.hasVendorIdentifier();
if(serialPortInfor.hasVendorIdentifier()){
qDebug()<<"Vendo ID: "<<serialPortInfor.vendorIdentifier();
}
if(serialPortInfor.hasProductIdentifier()){
qDebug()<<"Product ID: "<<serialPortInfor.productIdentifier();
portName = serialPortInfor.portName();
}
if(!QSerialPortInfo::availablePorts().isEmpty()){
isStm32Avaiable = true;
break;
}
}
if(isStm32Avaiable){
stm32.setPortName(portName);
stm32.open(QSerialPort::ReadWrite);
stm32.setBaudRate(QSerialPort::Baud115200);
stm32.setDataBits(QSerialPort::Data8);
stm32.setParity(QSerialPort::NoParity);
stm32.setStopBits(QSerialPort::OneStop);
stm32.setFlowControl(QSerialPort::NoFlowControl);
connect(&stm32, &QIODevice::readyRead, this, &Serial::readSerial);
}else{
qDebug()<<"warning: Port Error . Couldn't find kit";
}
}
void Serial::readSerial(){
m_modelData.clear();
// FIXME
static int counter;
for(int i=0; i<64; i++){
m_modelData.append(QString::number(counter));
counter++;
}
//
emit modelDataChanged();
}
main.cpp
#include "serial.h"
#include <QGuiApplication>
#include <QQmlApplicationEngine>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
qmlRegisterType<Serial>("io.myserial", 1, 0, "MSerial");
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
const QUrl url(QStringLiteral("qrc:/main.qml"));
QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.load(url);
return app.exec();
}
main.qml
import QtQuick 2.12
import QtQuick.Window 2.12
import io.myserial 1.0
Window {
visible: true
width: 8*square_size
height: 8*square_size
title: qsTr("Matrix LDR Value")
property int square_size: 50
MSerial{
id: serial
}
Grid {
columns: 8
Repeater{
model: serial.modelData
Rectangle{
width: square_size
height: square_size
border.color: "black"
border.width: 1
Text {
id: txt
anchors.centerIn: parent
text: model.modelData
}
}
}
}
}
I have a small problem. Can someone show me how can I update a qml text from c++. I have an example using threads but I don't want to apply this method because I don't know how to set a
parameter in run() function.To fully understand me here is my code.In the main function when I start the thread I want to put my custom text or a string variable that has a text.
thread.h
#ifndef THREAD_H
#define THREAD_H
#include <QThread>
class Thread : public QThread
{
Q_OBJECT
public:
Thread(QObject *parent=nullptr);
~Thread() override;
Q_SLOT void stop();
Q_SIGNAL bool textChanged(const QString & text);
protected:
void run() override;
};
#endif // THREAD_H
thread.c
#include "thread.h"
#include <QDebug>
Thread::Thread(QObject *parent):
QThread(parent)
{
}
Thread::~Thread()
{
}
void Thread::stop()
{
requestInterruption();
wait();
}
void Thread::run() //here I want to specify a QString variable such that in main function to call the function with my text, and not specified the text from here
{
int i=0;
while(!isInterruptionRequested()){
QString text;
text = QString("I changed the text"); // I don't want to declare from here the text.
Q_EMIT textChanged(text);
QThread::msleep(20);
qDebug() <<i++;
}
}
main.cpp
...
Thread thread;
QQmlApplicationEngine engine;
QObject::connect(&app, &QGuiApplication::aboutToQuit, &thread, &Thread::stop);
thread.start();
engine.rootContext()->setContextProperty("thread", &thread);
engine.load(QUrl("qrc:/main.qml"));
thread.stop();
...
main.qml
.....
Text {
objectName: "myLabel"
id: txt
width: 200
height: 29
color: "#faf9f9"
text: qsTr("Text")
font.pixelSize: 12
}
Connections{
target: thread
onTextChanged: txt.text = text
}
.....
You can send data from C++ to qml using signals, like this:
//main.cpp
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
// Class init
YourClass yourObject;
// Embedding C++ Objects into QML with Context Properties
QQmlContext* ctx = engine.rootContext();
ctx->setContextProperty("yourObject", &yourObject);
return app.exec();
}
//main.qml
import QtQuick 2.6
Window {
id: mainWindow
Connections {
target: gapi
onSignalData: {
console.log("Data: " + data)
textToChange.text = "Changed to: " + data
}
}
Text {
id: textToChange
text: "beforeChange"
}
}
//yourClass.h
class YourClass : public QObject
{
signals:
// Signal from YourClass to QML
void signalData(QString data);
}
//yourClass.cpp
emit signalData("Hello QML"); // Signal from GAPI to QML
This page https://felgo.com/cross-platform-development/how-to-expose-a-qt-cpp-class-with-signals-and-slots-to-qml have a complete tutorial about "How to Expose a Qt C++ Class with Signals and Slots to QML"
I have created a minimal working example. I hope it will be understandable. My problem is that I cannot create a model for my top level item in order to access items further. This is how the classes objects architecture looks like:
CTop
x times CMiddle
y times CBottom
This is a tree architecture. Here is the code:
CBottom.h:
#ifndef CBOTTOM_H
#define CBOTTOM_H
#include <QObject>
#include <QtQml>
class CBottom : public QObject
{
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
public:
CBottom(QObject *parent = nullptr) : QObject(parent)
{
}
CBottom(const QString& name, QObject *parent = nullptr) : QObject(parent)
{
qmlRegisterType<CBottom>("Bottom", 1, 0, "Bottom");
m_name = name;
}
QString name()
{
return m_name;
}
void setName(const QString& name)
{
if (name != m_name)
{
m_name = name;
emit nameChanged();
}
}
signals:
void nameChanged();
private:
QString m_name;
};
#endif // CBOTTOM_H
CMiddle.h:
#ifndef CMIDDLE_H
#define CMIDDLE_H
#include <QObject>
#include <QtQml>
#include <QVector>
#include "cbottom.h"
class CMiddle : public QObject
{
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
public:
CMiddle(QObject *parent = nullptr) : QObject(parent)
{
}
CMiddle(const QString& name, const QStringList& bottoms, QObject *parent = nullptr) : QObject(parent)
{
qmlRegisterType<CMiddle>("Middle", 1, 0, "Middle");
m_name = name;
foreach (auto bottom, bottoms)
{
m_bottoms.append(new CBottom(bottom));
}
}
QString name()
{
return m_name;
}
void setName(const QString& name)
{
if (name != m_name)
{
m_name = name;
emit nameChanged();
}
}
signals:
void nameChanged();
private:
QString m_name;
QVector<CBottom*> m_bottoms;
};
#endif // CMIDDLE_H
CTop.h:
#ifndef CTOP_H
#define CTOP_H
#include <QObject>
#include <QtQml>
#include "cmiddle.h"
class CTop : public QObject
{
Q_OBJECT
public:
CTop(QObject *parent = nullptr) : QObject(parent)
{
}
CTop(const QStringList& middles, QObject *parent = nullptr) : QObject(parent)
{
qmlRegisterType<CTop>("Top", 1, 0, "Top");
int i = 0;
foreach (auto middle, middles)
{
QStringList bottoms;
bottoms.append("A" + QString(i));
bottoms.append("B" + QString(i));
bottoms.append("C" + QString(i));
i++;
m_middles.append(new CMiddle(middle, bottoms));
}
}
Q_INVOKABLE QVector<CMiddle*>& middles()
{
return m_middles;
}
Q_INVOKABLE CMiddle* middle(const int index)
{
return m_middles[index];
}
private:
QVector<CMiddle*> m_middles;
};
#endif // CTOP_H
main.c:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QString>
#include <QVector>
#include <QStringList>
#include <QVariant>
#include <QQmlContext>
#include "ctop.h"
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QStringList middles;
middles.append("FirstMiddle");
middles.append("SecondMiddle");
CTop* top = new CTop(middles);
QQmlApplicationEngine engine;
QQmlContext *ctxt = engine.rootContext();
ctxt->setContextProperty("theTop", QVariant::fromValue(top));
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
main.qml:
import QtQuick 2.9
import QtQuick.Window 2.2
import Top 1.0
Window
{
width: 600
height: 400
visible: true
Repeater
{
model: theTop.middles();
delegate: txtComp;
}
Component
{
id: txtComp;
Text
{
text: name;
}
}
}
The question is: Why isn't the name of the one of the CMiddle objects displayed in the QML code? I wanted to obtain the CMiddle components (to act as a model) from the exported to QML CTop components. If this code worked, I would then go further and made another model for accessing the CBottom objects within each CMiddle object.
For instance, I noticed that this QML code works:
import QtQuick 2.9
import QtQuick.Window 2.2
import Top 1.0
Window
{
width: 600
height: 400
visible: true
Repeater
{
model: theTop;
delegate: txtComp;
}
Component
{
id: txtComp;
Text
{
text: middle(0).name;
}
}
}
It doesnt make much sense, but shows that the CTop component is exposed correctly to the QML part.
Why cant the output Qvector of CMiddle pointers act as a model in the QML part?
QML does not know QList<CMiddle *>, instead you should use QList<QObject *>:
CTop.h
// ...
Q_INVOKABLE QList<QObject*> middles(){
QList<QObject*> objects;
for(CMiddle *m : qAsConst(m_middles)){
objects << m;
}
return objects;
}
// ...
Also another error is that top should not necessarily be a pointer, and you can pass it without using QVariant::fromValue() since it is a QObject:
main.cpp
// ...
CTop top(middles);
QQmlApplicationEngine engine;
QQmlContext *ctxt = engine.rootContext();
ctxt->setContextProperty("theTop", &top);
Also in a Repeater to obtain the item of the model using modelData:
main.qml
//...
Component{
id: txtComp;
Text{
text: modelData.name
}
}
//...
The complete project can be found here
I have 2 classes, MyApp and MyAppView. MyApp class will hold other classes and the implementation will be here. (you can call it Manager class or System class). MyAppView class only interacts with main.qml like it'll have lots of "Q_PROPERTY"ies. I think you understand the point. I don't want MyApp will have "Q_PROPERTY"ies.
The scenerio is as the following;
//------------------------------------
//---------------------------main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include "myapp.h"
#include "myappview.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
qmlRegisterType<MyAppView>("org.myappview", 1, 0, "MyAppView");
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/qml/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
MyApp myApp;
return app.exec();
}
//------------------------------------
//---------------------------myappview.h
#include <QObject>
class MyAppView : QObject
{
Q_OBJECT
Q_PROPERTY(QString myString READ getMyString NOTIFY myStringChanged)
public:
MyAppView();
QString getMyString() { return m_myString; }
void setMyString(QString newString)
{
m_myString = newString;
emit myStringChanged;
}
signals:
void myStringChanged();
private:
QString m_myString;
}
//------------------------------------
//---------------------------main.qml
import QtQuick 2.0
import QtQuick.Window 2.0
import org.myappview 1.0
Window {
visible: true
MyAppView {
id: backend
}
Text {
text: qsTr(backend.myString)
}
}
//------------------------------------
//---------------------------myapp.h
#include <QObject>
#include "myappview.h"
class MyApp : QObject
{
Q_OBJECT
public:
MyApp();
private:
MyAppView appView;
void changeMyStringInAppView()
{
// This will automatically update main.qml
appView.setMyString("This is new string");
}
}
Also it is okay to reaching existing QML instance from MyApp, instead of instantiating QML from MyApp. So the main point is instantiating or reaching View class from Manager class so that I can control it easily. Maybe at some part, my logic is wrong. Please tell me if I am. I'm okay with all the suggestions.
The problem in your code is that the MyAppView of MyApp is different from the one created in QML, so if you update the appView text it will not be reflected in the backend text, so the solution is to expose an object from MyApp to QML with setContextProperty() and will call a function to establish the MyAppView created in QML (Keep in mind to create only one MyApp but you will have the same problem)
// myappview.h
#ifndef MYAPPVIEW_H
#define MYAPPVIEW_H
#include <QObject>
class MyAppView : public QObject
{
Q_OBJECT
Q_PROPERTY(QString myString READ getMyString NOTIFY myStringChanged)
public:
explicit MyAppView(QObject *parent = nullptr) : QObject(parent)
{}
QString getMyString() const { return m_myString; }
void setMyString(const QString & newString)
{
if(m_myString != newString){
m_myString = newString;
emit myStringChanged();
}
}
signals:
void myStringChanged();
private:
QString m_myString;
};
#endif // MYAPPVIEW_H
// myapp.h
#ifndef MYAPP_H
#define MYAPP_H
#include "myappview.h"
#include <QObject>
class MyApp : public QObject
{
Q_OBJECT
public:
explicit MyApp(QObject *parent = nullptr) : QObject(parent),
appView(nullptr)
{}
Q_INVOKABLE void setAppView(MyAppView *value){
appView = value;
}
void changeMyStringInAppView()
{
if(appView)
appView->setMyString("This is new string");
}
private:
MyAppView *appView;
};
#endif // MYAPP_H
// main.cpp
#include "myapp.h"
#include "myappview.h"
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include <QTimer>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
qmlRegisterType<MyAppView>("org.myappview", 1, 0, "MyAppView");
MyApp myapp;
QTimer::singleShot(1000, &myapp, &MyApp::changeMyStringInAppView);
QQmlApplicationEngine engine;
engine.rootContext()->setContextProperty("myapp", &myapp);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
// main.qml
import QtQuick 2.9
import QtQuick.Window 2.2
import org.myappview 1.0
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
MyAppView {
id: backend
}
Text {
text: qsTr(backend.myString)
}
Component.onCompleted: myapp.setAppView(backend)
}
I am trying to expose QList with custom objects (Sample) into QML. Whenever I store those custom objects (they inherits form QObject) into QList<QObject *>, they show up, but without info, but when I try expose them as a QList<Sample *>, they don't.
sample.h
class Sample : public QObject
{
Q_OBJECT
Q_PROPERTY(QString getVar READ getVar WRITE setVar NOTIFY varChanged)
public:
explicit Sample();
//! Returns var
QString getVar() const { return var; }
//! Sets var
void setVar(const QString &a);
signals:
varChanged();
protected:
QString var;
};
Class containing list looks like this
samplecontrol.h
class SampleManager : public QObject
{
Q_OBJECT
Q_PROPERTY(QList<Sample *> getSampleList READ getSampleList NOTIFY sampleListChanged)
public:
SampleManager(const QString &path);
//! Returns sample list
QList<Sample *> getSampleList() const { return sampleList_; }
signals:
sampleListChanged();
protected:
QList<Sample *> sampleList_;
};
I am setting context with
view_->rootContext()->setContextProperty("slabGridModel", QVariant::fromValue(samplecontrol.getSampleList()));
As I said, when i tired
QList<QObject *> datalist;
datalist.append(sampleManager.getSampleList().first());
datalist.append(sampleManager.getSampleList().last());
it worked. How can I make it work with QList<Sample *>?
Thanks for your help!
You can pass a list of QObjects, but the problem is that it will not notify the view if more elements are added, if you want the view to be notified you must use a model that inherits from QAbstractItemModel. On the other hand how are you doing the datamodel as qproperty it is better to expose the SampleManager:
samplemodel.h
#ifndef SAMPLEMODEL_H
#define SAMPLEMODEL_H
#include "sample.h"
#include <QAbstractListModel>
class SampleModel : public QAbstractListModel
{
Q_OBJECT
public:
using QAbstractListModel::QAbstractListModel;
~SampleModel(){
qDeleteAll(mSamples);
mSamples.clear();
}
int rowCount(const QModelIndex &parent = QModelIndex()) const override{
if (parent.isValid())
return 0;
return mSamples.size();
}
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override{
if (!index.isValid())
return QVariant();
if(role == Qt::UserRole){
Sample *sample = mSamples[index.row()];
return QVariant::fromValue(sample);
}
return QVariant();
}
void appendSample(Sample * sample)
{
beginInsertRows(QModelIndex(), rowCount(), rowCount());
mSamples << sample;
endInsertRows();
}
QHash<int, QByteArray> roleNames() const{
QHash<int, QByteArray> roles;
roles[Qt::UserRole] = "sample";
return roles;
}
private:
QList<Sample *> mSamples;
};
#endif // SAMPLEMODEL_H
samplemanager.h
#ifndef SAMPLEMANAGER_H
#define SAMPLEMANAGER_H
#include "samplemodel.h"
#include <QObject>
class SampleManager : public QObject
{
Q_OBJECT
Q_PROPERTY(SampleModel* model READ model WRITE setModel NOTIFY modelChanged)
public:
using QObject::QObject;
SampleModel *model() const{
return mModel.get();
}
void setModel(SampleModel *model){
if(mModel.get() == model)
return;
mModel.reset(model);
}
signals:
void modelChanged();
private:
QScopedPointer<SampleModel> mModel;
};
#endif // SAMPLEMANAGER_H
main.cpp
#include "samplemanager.h"
#include "samplemodel.h"
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include <QTime>
#include <QTimer>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
SampleManager manager;
manager.setModel(new SampleModel);
// test
QTimer timer;
QObject::connect(&timer, &QTimer::timeout, [&manager](){
manager.model()->appendSample(new Sample(QTime::currentTime().toString()));
});
timer.start(1000);
QQmlApplicationEngine engine;
engine.rootContext()->setContextProperty("manager", &manager);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
main.qml
import QtQuick 2.9
import QtQuick.Window 2.2
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
GridView {
anchors.fill: parent
model: manager.model
delegate:
Rectangle {
width: 100
height: 100
color: "darkgray"
Text {
text: sample.getVar
anchors.centerIn: parent
}
}
}
}
The complete example can be found in the following link.