scenePhase changing unexpectedly - swiftui

I am trying to use the new App protocol for a new SwiftUI App and I need to detect a scenePhase change into .background at App level in order to persist little App data into a .plist file. I don't know if it is a bug or I am doing something wrong but it doesn't work as expected. As soon as a button is tapped, scenePhase change to .background when the scene is still active! In order to show an example of this weird behaviour, I am showing this simple code:
class DataModel: ObservableObject {
#Published var count = 0
}
#main
struct TestAppProtocolApp: App {
#Environment(\.scenePhase) private var scenePhase
#StateObject private var model: DataModel = DataModel()
var body: some Scene {
WindowGroup {
ContentView().environmentObject(model)
}
.onChange(of: scenePhase) { newScenePhase in
switch newScenePhase {
case .active:
print("Scene is active.")
case .inactive:
print("Scene is inactive.")
case .background:
print("Scene is in the background.")
#unknown default:
print("Scene is in an unknown state.")
}
}
}
}
struct ContentView: View {
#EnvironmentObject var model: DataModel
var body: some View {
VStack {
Button(action: { model.count += 1 }) {
Text("Increment")
}
.padding()
Text("\(model.count)")
}
}
}
When the increment button is tapped, scenePhase changes to .background and then, when the App is really sent to background, scenePhase is not changed.
I found out that moving the .onChange(of: scenePhase) to the View (ContentView) works fine as I expect but Apple announced you can monitor any scenePhase change at App level and this is what I really want not at View level.

I also had a similar issue with scenePhase not working at all, then it worked but not as expected. Try removing only "#StateObject private" from your property and you will probably have other results. I hope new betas will fix this.

By the way, the recommended way of persisting little App-wide data in SwiftUI 2+ is through #AppStorage property wrapper which itself rests on UserDefaults. Here is how we can detect the first launch and toggle the flag:
struct MainView: View {
#AppStorage("isFirstLaunch") var isFirstLaunch: Bool = true
var body: some View {
Text("Hello, world!")
.sheet(isPresented: $isFirstLaunch, onDismiss: { isFirstLaunch = false }) {
Text("This is the first time app is launched. The sheet will not be shown again once dismissed.")
}
}
}

Xcode12 beta 6 seems to solve the issue. Now it works as expected.

Related

Unable to RE-navigate through SwiftUI app

I’m writing a workout app for Apple Watch but am running into issues with navigation. I have a version which includes the behaviour I’m looking for but am trying to simplify the navigation through the app which is leading to issues.
The “working” version of the app (code below) has the user select a workout from a launch page. When the workout is started, a tabbed view is displayed which contains controls on one page and metrics on another, cut down here for the purpose of demonstration. When End on the controls page is pressed, a boolean is set to true forcing a summary view to be displayed. When Done is pressed here, the view is dismissed returning the user to the launch page. A new workout can then be initiated.
As mentioned above, I’m trying to simplify the app, doing away with the workout selection and immediately leading to a start page. From there the functionality is basically the same. However, when I return to the start page, I am unable to initiate another workout without re-launching the app.
I’m just starting out on my SwiftUI journey so can only presume I’m misusing the NavigationStack or misunderstanding the concepts behind it but have not been able to see the issue.
Any assistance would be greatly appreciated.
Thanks much.
struct ContentView: View {
#StateObject private var workoutManager = WorkoutManager()
var body: some View {
NavigationStack {
List(Workout.workouts) { workout in
NavigationLink(value: workout) {
Text(workout.shortName)
}
}
.navigationDestination(for: Workout.self) { workout in
WorkoutSetupView()
}
.navigationDestination(isPresented: $workoutManager.showingSummaryView) {
SummaryView()
}
}
.environmentObject(workoutManager)
}
}
struct Workout: Identifiable, Hashable {
var id: String
var shortName: String
static var workouts: [Workout] {
[
Workout(id: "WORKOUT1", shortName: "Workout 1"),
Workout(id: "WORKOUT2", shortName: "Workout 2")
]
}
}
class WorkoutManager: NSObject, ObservableObject {
#Published var showingSummaryView: Bool = false
func endWorkout() {
showingSummaryView = true
}
}
struct SummaryView: View {
#Environment(\.dismiss) var dismiss
var body: some View {
ScrollView {
VStack{
Text("Results: 2")
Button("Done") {
dismiss()
}
}
}
.navigationTitle("Summary")
.navigationBarBackButtonHidden(true)
}
}
struct WorkoutSetupView: View {
var body: some View {
NavigationLink(
destination: SessionPagingView()) {
Image(systemName: "play")
}
}
}
struct SessionPagingView: View {
#EnvironmentObject var workoutManager: WorkoutManager
#State private var selection: Tab = .session
enum Tab {
case controls, session
}
var body: some View {
TabView(selection: $selection) {
Button {
workoutManager.endWorkout()
} label: {
Text("End")
}.tag(Tab.controls)
Text("0:10").tag(Tab.session)
}
.navigationBarBackButtonHidden(true)
}
}
If I replace the NavigationStack block in ContentView with the code below, the app works in a simplified way as expected but a new workout cannot be initiated without relaunching the app.
NavigationStack {
NavigationLink(
destination: SessionPagingView()) {
Image(systemName: "play")
}
.navigationDestination(isPresented: $workoutManager.showingSummaryView) {
SummaryView()
}
}
I've tried resetting showingSummaryView to false on pressing Done in SummaryView and also tried using a NavigationPath but neither had any noticeable effect.
Thanks

Sheet is Only Presented Once in SwiftUI

I have an app which presents a sheet. It works for the first time but when I click on it again it does not work. I am making isPresented false when you dismiss a sheet but when I tap on the Filter button again, it does not show the sheet.
ContentView
struct ContentView: View {
#State private var isPresented: Bool = false
var body: some View {
NavigationView {
List(1...20, id: \.self) { index in
Text("\(index)")
}.listStyle(.plain)
.navigationTitle("Hotels")
.toolbar {
Button("Filters") {
isPresented = true
}
}
.sheet(isPresented: $isPresented) {
isPresented = false
} content: {
FilterView()
}
}
}
}
FilterView:
import SwiftUI
struct FilterView: View {
#Environment(\.presentationMode) private var presentationMode
var body: some View {
ZStack {
Text("FilterView")
Button {
// action
presentationMode.wrappedValue.dismiss()
} label: {
Text("Dismiss")
}
}
}
}
struct FilterView_Previews: PreviewProvider {
static var previews: some View {
FilterView()
}
}
A couple of things to note from my experience.
Firstly, when using the isPresented binding to show a sheet, you don't need to reset the bound value in a custom onDismiss handler to reset it to false - that's handled for you internally by SwiftUI as part of the dismiss action.
So your modifier can be simplified a little:
.sheet(isPresented: $isPresented) {
FilterView()
}
Secondly, when running an app in the Simulator I've noticed that when you come back to the main view after dismissing a sheet you have to interact with the app somehow before clicking on the toolbar button, or the action won't trigger.
In cases like this, just scrolling the list up or down a little would be enough, and then the toolbar button works as you'd expect.
I've not encountered the same thing while running apps on a physical device – whether that's because the bug isn't present, or just that it's a lot easier to interact with the app in some microscopic form of gesture, I couldn't say.

SwiftUI: Updating ui when view is not present causes "Unable to present view. Please file a bug."

I get the following error: Unable to present view. Please file a bug whenever I make an asynchronous call on a view and leave the view (e.g. navigate to another view in the navigation stack) before it can make changes to the ui. Consequently, the next view in the navigation stack is unable to update its view. How can I fix this problem?
An example of the problem occurring is when I switch from view1 to view2 before my GetIoTThingIndex() call finishes and makes an update to the ui.
GetIoTThingIndex.query(device) { error in
DispatchQueue.main.async { [self] in
...
}
}
EDIT:
After doing more investigating, I found that this problem is due to the fact that I am implementing my logic in an MVVM pattern. When I moved my logic directly into the the view and called the functions and state variables inside the view, everything worked fine. It's interesting because when I started building my app with just a few pages with minimal logic and dependencies, this MVVM pattern worked fine without any bugs. However, when my project grew to 20+ pages with more logic and dependencies, the MVVM pattern causes this bug. Is this just a problem I see or has anyone seen anything like this before and have any recommendations for fixing it?
This is the way I had things with MVVM.
View
struct DeviceView: View {
#ObservedObject var viewModel = DeviceViewModel()
var body: some View {
Text(viewModel.name)
...
}
}
View Model
class DeviceViewModel: ObservableObject {
#Published var name = ""
public func updateUI() {
...
}
...
}
This is the way I have things now (which works without this bug).
View
struct DeviceView: View {
var body: some View {
Text(name)
...
}
#State var name = ""
public func updateUI() {
...
}
...
}
Are you sure this is what is happening?
I've tested the idea of navigating to another view
before the parent can make a change to its view. And all works well.
This is the code I used for the test, click on the button first, then within 3 sec click on the NavigationLink.
import SwiftUI
#main
struct TestApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct ContentView: View {
#State var thingToUpdate = ""
var body: some View {
NavigationView {
VStack (spacing: 40) {
Text("text \(thingToUpdate)")
Button("click me first") {
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
thingToUpdate = " is updated now"
}
}
NavigationLink(destination: Text("the detail view")) {
Text("then to DetailView")
}
}
}
}
}
Edit update using ObservableObject that works for me:
class DeviceViewModel: ObservableObject {
#Published var name = "no name"
public func updateUI() {
// simulated delay on the main thread
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
self.name = "success"
}
}
}
struct ContentView: View {
#ObservedObject var viewModel = DeviceViewModel()
var body: some View {
NavigationView {
VStack (spacing: 40) {
Text("viewModel name is \(viewModel.name)")
Button("click me first") {
viewModel.updateUI()
}
NavigationLink(destination: Text("DetailView")) {
Text("then to DetailView")
}
}
}
}
}

How to fire `onAppear` method when a view comes back from `App Settings` changing a notifications setting?

I'm currently developing an application using SwiftUI.
I'm trying to make an app using Local Notification.
I want to reflect on a set of Allow Notifications in an App Settings to some views.
But when a view comes back from the App Settings using a navigation link I attached(not back button), the onAppear method doesn't fire and I can't show a collect value...
In my codes:
1.Tap Open Settings to navigate to an App Setting
2.Change a Notifications setting
3.Tap NotificationTest button
4.Come back to ContentView then onAppear method doesn't fire
How could I solve this problem?
Here are the codes:
ContentView.swift
import SwiftUI
struct ContentView: View {
#State var isNotification = false
var body: some View {
VStack{
Text(isNotification ? "STATUS:ON" : "STATUS:OFF")
.padding()
Text("Open Settings")
.padding()
.onTapGesture {
UIApplication.shared.open(URL(string:UIApplication.openSettingsURLString)!)
}
}
.onAppear(){
confirmNotification()
}
}
func confirmNotification(){
UNUserNotificationCenter.current()
.requestAuthorization(options: [.alert, .badge, .sound]){
success, error in
if success{
isNotification = true
print("Notification set")
}else{
isNotification = false
}
}
}
}
NotificationTestApp.swift
import SwiftUI
#main
struct NotificationTestApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
Xcode: Version 12.0.1
iOS: 14.0
Life Cycle: SwiftUI App
View has already appeared, just application is in background. Try to use instead (or additionally) scenePhase
struct ContentView: View {
#Environment(\.scenePhase) private var scenePhase
#State var isNotification = false
var body: some View {
VStack{
Text(isNotification ? "STATUS:ON" : "STATUS:OFF")
.padding()
Text("Open Settings")
.padding()
.onTapGesture {
UIApplication.shared.open(URL(string:UIApplication.openSettingsURLString)!)
}
}
.onAppear(){
confirmNotification()
}
.onChange(of: scenePhase) { phase in
switch phase {
case .active:
confirmNotification()
default:
break
}
}
}

Disable drag to dismiss in SwiftUI Modal

I've presented a modal view but I would like the user to go through some steps before it can be dismissed.
Currently the view can be dragged to dismiss.
Is there a way to stop this from being possible?
I've watched the WWDC Session videos and they mention it but I can't seem to put my finger on the exact code I'd need.
struct OnboardingView2 : View {
#Binding
var dismissFlag: Bool
var body: some View {
VStack {
Text("Onboarding here! 🙌🏼")
Button(action: {
self.dismissFlag.toggle()
}) {
Text("Dismiss")
}
}
}
}
I currently have some text and a button I'm going to use at a later date to dismiss the view.
iOS 15+
Starting from iOS 15 we can use interactiveDismissDisabled:
func interactiveDismissDisabled(_ isDisabled: Bool = true) -> some View
We just need to attach it to the sheet. Here is an example from the documentation:
struct PresentingView: View {
#Binding var showTerms: Bool
var body: some View {
AppContents()
.sheet(isPresented: $showTerms) {
Sheet()
}
}
}
struct Sheet: View {
#State private var acceptedTerms = false
var body: some View {
Form {
Button("Accept Terms") {
acceptedTerms = true
}
}
.interactiveDismissDisabled(!acceptedTerms)
}
}
It is easy if you use the 3rd party lib Introspect, which is very useful as it access the corresponding UIKit component easily. In this case, the property in UIViewController:
VStack { ... }
.introspectViewController {
$0.isModalInPresentation = true
}
Not sure this helps or even the method to show the modal you are using but when you present a SwiftUI view from a UIViewController using UIHostingController
let vc = UIHostingController(rootView: <#your swiftUI view#>(<#your parameters #>))
you can set a modalPresentationStyle. You may have to decide which of the styles suits your needs but .currentContext prevents the dragging to dismiss.
Side note:I don't know how to dismiss a view presented from a UIHostingController though which is why I've asked a Q myself on here to find out 😂
I had a similar question here
struct Start : View {
let destinationView = SetUp()
.navigationBarItem(title: Text("Set Up View"), titleDisplayMode: .automatic, hidesBackButton: true)
var body: some View {
NavigationView {
NavigationButton(destination: destinationView) {
Text("Set Up")
}
}
}
}
The main thing here is that it is hiding the back button. This turns off the back button and makes it so the user can't swipe back ether.
For the setup portion of your app you could create a new SwiftUI file and add a similar thing to get home, while also incorporating your own setup code.
struct SetUp : View {
let destinationView = Text("Your App Here")
.navigationBarItem(title: Text("Your all set up!"), titleDisplayMode: .automatic, hidesBackButton: true)
var body: some View {
NavigationView {
NavigationButton(destination: destinationView) {
Text("Done")
}
}
}
}
There is an extension to make controlling the modal dismission effortless, at https://gist.github.com/mobilinked/9b6086b3760bcf1e5432932dad0813c0
A temporary solution before the official solution released by Apple.
/// Example:
struct ContentView: View {
#State private var presenting = false
var body: some View {
VStack {
Button {
presenting = true
} label: {
Text("Present")
}
}
.sheet(isPresented: $presenting) {
ModalContent()
.allowAutoDismiss { false }
// or
// .allowAutoDismiss(false)
}
}
}