So the question explains the problem...
Background:
I'm trying to solve this problem from HackerRank.
It's basically an html tag parser. Valid input guaranteed, attributes are strings only.
My Approach
I created a custom Tag class that can store a map<string,Tag> of other Tag's, as well as a map<string,string> of attributes. The parsing seems to be working correctly.
The Problem
During the querying part, I get a BAD_ACCESS error on the following query/html combo:
4 1
<a value = "GoodVal">
<b value = "BadVal" size = "10">
</b>
</a>
a.b~size
The error occurs when I try to access the b Tag from a. Specifically, it's in the t=t.tags[tag_name], Line 118 below.
Code
#include <cmath>
#include <cstdio>
#include <vector>
#include <iostream>
#include <algorithm>
#include <sstream>
#include <map>
#include <stack>
using namespace std;
class Tag {
public:
Tag(){};
Tag(string name):name(name){};
string name;
map<string,Tag> tags = map<string, Tag>();
map<string,string> attribs=map<string,string>();
};
int main() {
int lines, queries;
std::cin>>lines>>queries;
std:string str;
getline(cin, str);
stack<string> open;
auto tags = map<string, Tag>();
for (int i = 0; i < lines; i++) {
getline(cin, str);
if (str.length()>1){
// If it's not </tag>, then it's an opening tag
if (str[1] != '/') {
// Parse tag name
auto wordidx = str.find(" ");
if (wordidx == -1) {
wordidx = str.length()-1.f;
}
string name = str.substr(1,wordidx-1);
auto t = Tag(name);
string sub = str.substr(wordidx);
auto equalidx=sub.find("=");
// Parse Attributes
while (equalidx != std::string::npos) {
string key = sub.substr(1,equalidx-2);
sub = sub.substr(equalidx);
auto attrib_start = sub.find("\"");
sub = sub.substr(attrib_start+1);
auto attrib_end = sub.find("\"");
string val = sub.substr(0, attrib_end);
sub = sub.substr(attrib_end+1);
t.attribs[key] = val;
equalidx=sub.find("=");
}
// If we're in a tag, push to that, else push to the base tags
if (open.size() == 0) {
tags[name] = t;
} else {
tags[open.top()].tags[name]=t;
}
open.push(name);
} else {
// Pop the stack if we reached a closing tag
auto wordidx = str.find(">");
string name = str.substr(2,wordidx-2);
// Sanity check, but we're assuming valid input
if (name.compare(open.top())) {
cout<<"FUCK"<<name<<open.top()<<endl;
return 9;
}
open.pop();
}
} else {
std::cout<<"FUCK\n";
}
}
//
// Parse in queries
//
for (int i = 0; i < queries; i++) {
getline(cin, str);
Tag t = Tag();
bool defined = false;
auto next_dot = str.find(".");
while (next_dot!=string::npos) {
string name = str.substr(0,next_dot);
if (defined && t.tags.find(name) == t.tags.end()) {
//TAG NOT IN T
cout<<"Not Found!"<<endl;
continue;
}
t = !defined ? tags[name] : t.tags[name];
defined = true;
str = str.substr(next_dot+1);
next_dot = str.find(".");
}
auto splitter = str.find("~");
string tag_name = str.substr(0,splitter);
string attrib_name = str.substr(splitter+1);
if (!defined) {
t = tags[tag_name];
} else if (t.tags.find(tag_name) == t.tags.end()) {
//TAG NOT IN T
cout<<"Not Found!"<<endl;
continue;
} else {
t = t.tags[tag_name];
}
// T is now set, check the attribute
if (t.attribs.find(attrib_name) == t.attribs.end()) {
cout<<"Not Found!"<<endl;
} else {
cout<<t.attribs[attrib_name]<<endl;
}
}
return 0;
}
What I've tried
This is fixed by just defining Tag x = t.tags[tag_name]; in the line above as a new variable, and then doing t = x; but why is this even happening?
Also, the following query also then fails: a.b.c~height, but it fails on Line 99 when it tried to get a.tags["b"]. No idea why. I was gonna just go with the hacky fix above, but this seems like a big core issue that i'm doing wrong.
I would suggest running this on an IDE and verifying that the parsing is indeed correct.
t=t.tags[tag_name]
This expression is unsafe because you are copy-assigning an object that is owned by that object over the owning object.
Consider what happens on this line:
The map lookup is performed and returns a Tag&.
You try to copy-assign this to t, invoking the implicit copy-assigment operator.
This operator copy-assigns t.tags from the tags attribute of the copy source -- which lives in t.tags.
The result is that the object you're copying into t is destroyed in the middle of that copy. This causes undefined behavior, and an immediate crash is honestly the best possible outcome as it told you exactly where the problem was. (This kind of problem frequently manifests at some point later in the program, at which point you've lost the state necessary to figure out what caused the UB.)
One workaround would be to move the source object into a temporary and then move-assign that temporary over t:
t = Tag{std::move(t.tags[tag_name])};
This lifts the data we want to assign to t out of t before we try to put it in t. Then, when t's assignment operator goes to replace t.tags, the data you're trying to assign to t doesn't live there anymore.
However, this overall approach involves a lot of unnecessary copying. It would be better to declare t as Tag const *t; instead -- have it be a pointer to a tag. Then you can just move that pointer around to point at other tags in your data structure without making copies.
Side note: I just did this problem the other day! Here's a hint that might help you simplify things: do you actually need a structure of tags? Is there a simpler type of lookup structure that would work instead of nested tags?
Related
In C++, the interface for this file says
*If no soup left returns OUT_OF_SOUP
* If personID not found in my_customers AND numbBowlsSoupLeft>0 then give this person a bowl of soup (return BOWL_OF_SOUP)
* and record it by creating new customer struct using personID, numbBowlsSoup=1 and adding this struct to my_customers, be sure to decrement numbBowlsSoupLeft.
for my implementation, I'm trying to put
int Soupline::getSoup(int personID) {
if (numBowlsSoupLeft == 0) {
return OUT_OF_SOUP;
}
if (!(personID : my_customers) && numbBowlsSoupLeft > 0) {
}
But that second if statement is giving me syntax errros, I just want to know how to check to see if the personID is IN my_customers?
my_customers was created in the soupline interface using:
std::vector<customer> my_customers; // keeps track of customers
First you want to use find() to search a vector.
Second, please handle the case if numbBowlsSoupLeft < 0, because that can be a huge source of problem.
Third, your syntax error is the (personID : my_customers), the : is for iteration.
int Soupline::getSoup(int personID) {
if (numBowlsSoupLeft <= 0) { // handles negative numBowlsSoupLeft
return OUT_OF_SOUP;
}
bool found_customer = false;
for (auto c : my_customers) {
if (personID == c.person_id()) { // This is my guess on how the id is stored in customer class
// Logic to process soup for customer
found_customer = true;
break;
}
}
if (!found_customer) {
// Logic to process non-customer asking for soup?
}
}
Sorry i dunno what is the return integer is supposed to be, so it is not defined in my code example.
I am currently learning C++ / making a simple movie database. I use classes and I have a method Delete Movie. Unfortunately, when I try to delete object Movie from a vector database, there's this error.
for (size_t num {}; num < database.size(); ++num)
if ((database.at(num)).getname() == name) {
database.erase(num); // <--- error here
return true;
}
Can someone hopefully tell me, what am I making wrong?
If you need more information, I can send the whole file.
erase accepts iterator as said pptaszni
Replace your for code by this:
auto it = std::remove_if(database.begin(), database.end(), [&name](const Movie& item) -> bool { return item.getname() == name; });
database.erase(it, database.end());
Or change just 1 line (database.erase(num)) like this:
database.erase(database.begin() + num);
How to correct return created std::list through function argument? Now, I try so:
bool DatabaseHandler::tags(std::list<Tag> *tags)
{
QString sql = "SELECT * FROM " + Tag::TABLE_NAME + ";";
QSqlQueryModel model;
model.setQuery(sql);
if(model.lastError().type() != QSqlError::NoError) {
log(sql);
tags = NULL;
return false;
}
const int count = model.rowCount();
if(count > 0)
tags = new std::list<Tag>(count);
else
tags = new std::list<Tag>();
//some code
return true;
}
After I can use it:
std::list<Tag> tags;
mDB->tags(&tags);
Now, I fix my function:
bool DatabaseHandler::tags(std::list<Tag> **tags)
{
QString sql = "SELECT * FROM " + Tag::TABLE_NAME + ";";
QSqlQueryModel model;
model.setQuery(sql);
if(model.lastError().type() != QSqlError::NoError) {
log(sql);
*tags = NULL;
return false;
}
const int count = model.rowCount();
if(count > 0)
*tags = new std::list<Tag>(count);
else
*tags = new std::list<Tag>();
for(int i = 0; i < count; ++i) {
auto record = model.record(i);
Tag tag(record.value(Table::KEY_ID).toInt());
(*tags)->push_back(tag);
}
return true;
}
It works but list return size 4 although loop executes only 2 iterations and empty child objects (if I just called their default constructor). The Tag class hasn't copy constructor.
Since you passed an already instantiated list as a pointer to the function, there is no need to create another list.
In that sense, you question is pretty unclear. I'd suggest you read up a bit on pointers, references and function calls in general.
http://www.cplusplus.com/doc/tutorial/pointers/
http://www.cplusplus.com/doc/tutorial/functions/
UPDATE: I still strongly suggest you read up on the mentioned topics, since you don't know these fundamental points.
Anyway, this is what you probably want to do (event though I would suggest using references, here is the solution with pointers):
bool someFunc(std::list<Tag> **tags) {
// by default null the output argument
*tags = nullptr;
if (error) {
return false;
}
// dereference tags and assign it the address to a new instance of list<Tag>
*tags = new std::list<Tag>();
return true
}
std::list<Tag> *yourList;
if (someFunc(&yourList)) {
// then yourList is valid
} else {
// then you had an error and yourList == nullptr
}
However, this is not idiomatic C++. Please read a modern book or tutorial.
Use a reference.
bool DatabaseHandler::tags(std::list<Tag>& tags);
std::list<Tag> tags;
mDB->tags(tags);
You'll have to change all the -> to ., of course. Every operation done on the reference in the function will be done to the original tags list it was called with.
EDIT: If you want to create the list inside the function and return it, you have a couple options. The closest, I think, is to just return a list pointer, and return nullptr if the function fails.
//beware, pseudocode ahead
std::list<Tag>* DatabaseHandler::tags() //return new list
{
if (success)
return new std::list<Tag>(...); //construct with whatever
else
return nullptr; //null pointer return, didn't work
}
std::list<Tag> tags* = mDB->tags();
You could alternatively have it return an empty list instead, depending on how you want it to work. Taking a reference to a pointer would work the same way, too.
bool DatabaseHandler::tags(std::list<Tag>*&); //return true/false
std::list<Tag>* tags;
mDB->tags(tags); //tags will be set to point to a list if it worked
I am using jsoncpp to read settings from a JSON file.
I would like to have two cascading settings file, say MasterSettings.json and LocalSettings.json where LocalSettings is a subset of MasterSettings. I would like to load MasterSettings first and then LocalSettings. Where LocalSettings has a value that differs from MasterSettings, that value would overwrite the one from MasterSettings. Much like the cascade in CSS.
Is there any elegant way to do this with jsoncpp?
I'm going to assume your settings files are JSON objects.
As seen here, when JSONCpp parses a file, it clears the contents of the root node. This mean that trying to parse a new file on top of the old one won't preserve the old data. However, if you parse both files into separate Json::Value nodes, it's straight forward to recursively copy the values yourself by iterating over the keys in the second object using getMemberNames.
// Recursively copy the values of b into a. Both a and b must be objects.
void update(Json::Value& a, Json::Value& b) {
if (!a.isObject() || !b.isObject()) return;
for (const auto& key : b.getMemberNames()) {
if (a[key].isObject()) {
update(a[key], b[key]);
} else {
a[key] = b[key];
}
}
}
I know it has been a while. but...
In addition to the correct answer and the commentary, here is a code version for those who use a older g++ version:
void jsonMerge(Json::Value &a, Json::Value &b) {
if (!a.isObject() || !b.isObject()) return;
vector<string> member_name = b.getMemberNames();
string key = "";
for (unsigned i = 0, len = member_name.size(); i < len; i++) {
key = member_name[i];
if (!a[key].isNull() && a[key].type() == Json::objectValue && b[key].type() == Json::objectValue) {
jsonMerge(a[key], b[key]);
} else {
a[key] = b[key];
}
}
member_name.clear();
}
I have a memory issue with a class of mine. The issue occurs when I create an object in a member function of a class. It is about the class below. I removed the member functions because they aren’t necessary:
class User
{
private:
bool locked;
bool active;
std::vector<City> * userCitys;
UserData userData;
Credentials credentials;
The problem occurs when I call this function:
int User::addCity(CityData cityData)
{
lockUserObject(); //Everything is fine here
City cityToAdd; //When this object is created, the memory of userCitys will get overridden
cityToAdd.activate();
userCitys->push_back(cityToAdd);
int cityID = userCitys->size() - 1;
userCitys->at(cityID).editCityData(cityData);
unlockUserObject();
return cityID;
}
In the first place I created userCitys on the stack. For test purpose I placed it on the Heap. The address of userCitys get overridden by some data. I can’t find the problem. the City is just a basic class:
Part of the header:
class City
{
private:
bool active;
Supplies supplies;
std::vector<Building> buildings;
std::vector<Company> companies;
std::vector<Share> shares;
std::vector<Troop> troops;
CityData cityData;
Constructor:
City::City()
{
active = false;
}
How is it possible that userCitys get overridden? This all happens on a single Thread so that can’t be a problem. I tried a lot of thing, but I can’t get it to work. What is the best approach to find the problem?
Edit:
Lock function:
void User::lockUserObject()
{
for( int i = 0; locked ; i++)
{
crossSleep(Settings::userLockSleepInterval);
if( i >= Settings::userLockMaxTimes )
Error::addError("User lock is over userLockMaxTimes",2);
}
locked = true;
}
I call the code here (Test function):
City * addCity(User * user)
{
Location location;
location.x = 0;
location.y = 1;
CityData citydata;
citydata.location = location;
citydata.villagers = 0;
citydata.cityName = "test city";
int cityID = user->addCity(citydata); //addCity is called here
City * city = user->cityAction(cityID);;
if( city == NULL)
Error::addError("Could not create a city",2);
return city;
}
The add user (Test code):
User * addUser()
{
UserData test;
test.name = "testtest";
Credentials testc("testtest",3);
//Create object user
int userID = UserControle::addUser(test,testc);
User * user = UserControle::UserAction(userID);
if( user == NULL)
Error::addError("Could not create a user",2);
return user;
}
My test function:
void testCode()
{
User * user = addUser();
City * city = addCity(user);
}
This function in called in main:
int main()
{
testCode();
return 0;
}
Here are UserAction and addUser in UserControle:
int UserControle::addUser(UserData userdata, Credentials credentials)
{
int insertID = -1;
for( int i = 0; i < (int)UserControle::users.size(); i++)
{
if( !UserControle::users.at(i).isActive() )
{
insertID = i;
break;
}
}
User userToInsert(userdata,credentials);
if( insertID != -1 )
{
UserControle::users.insert( UserControle::users.begin() + insertID,userToInsert);
return insertID;
}
else
{
UserControle::users.push_back(userToInsert);
return UserControle::users.size() - 1;
}
}
User* UserControle::UserAction(int userID) //check all indexes if greater then 0!
{
if( (int)UserControle::users.size() <= userID )
{
Error::addError("UserAction is out of range",3);
return NULL;
}
if( !UserControle::users.at(userID).isActive())
{
Error::addError("UserAction, the user is not active.",3);
return NULL;
}
return &UserControle::users[userID];
}
There's a few things you could try:
Remove code until the fault goes away. In other words, distill a minimal example from your code. I guess you'll then see the error yourself, otherwise post that small example program here and others will.
Don't use raw pointers. The question with those is always who owns what they point to. Use smart pointers instead, e.g. unique_ptr (C++11) or auto_ptr (C++98) for exclusive ownership.
If you have pointer members like "userCities", you need to think about what happens when copying instances of that class (you already wrote a proper destructor, or?). So, either prevent copying (make copy-constructor and assignment operator private and without implementing it) or implement them in a way that the vectors are properly cloned and not shared between different instances.
Don't use C-style casts. If those are necessary to get anything through the compiler, the code is probably broken.