I'm trying to understand pointers and I encounter this example.
If I have int MAX_VALUE = 90; the program behaves like I expected. But with const int MAX_VALUE = 90; it doesn't.
What is the explication?
#include <iostream>
using namespace std;
int main()
{
const int MAX_VALUE = 90;
cout << "Create variable in the heap." << endl;
int* a = new int;
*a = 2;
cout << "Point a to MAX_VALUE" << endl;
a = (int*)&MAX_VALUE; // Now a points to MAX_VALUE
cout << "Change content of a" << endl;
*a = 6; // Shouldn't this change the value of MAX_VALUE ??
cout << "Content of a: "<< *a << endl;
cout << "MAX_VALUE: " << MAX_VALUE << endl;
return 0;
}
Result:
Content of a: 6
MAX_VALUE: 90
But shouldn't MAX_VALUE change when I did *a = 6;?
I know you can't change const, but how does C++ handle it?
I have a pointing to MAX_VALUE, how can I change a and not MAX_VALUE?
As others have said, you're exploiting undefined behavior. In your case, your program is able to execute without crashing because your compiler's linker allocated space for the "constant" MAX_VALUE in RAM, and it was allocated in a RAM region whose attributes are not set as "read-only". I.e. it's being placed in writable RAM, even though you've declared it as const.
On another system, MAX_VALUE might be allocated in ROM (e.g. in an embedded system where the entire program is stored in memory-mapped flash space, and never copied to RAM). On such a system, you could try to write to MAX_VALUE all you wanted and it would never change, unless you knew the magic incantation pattern to trigger the flash memory's erase/program operations, in which case, yes it would change, but not to the value you wanted to change it to. (And if you triggered an erase operation, a whole lot of bytes around it would quickly change to all 0xFF's!) But that's really only possible on primitive embedded systems where the ROM address space isn't write-protected by an MMU, MPU, or by its chip-select configuration.
On yet another system, MAX_VALUE might be allocated in RAM, but in a section that's marked as read-only in the MMU/MPU. So even though the hardware would be physically capable of allowing its value to change at runtime, it is configured to trap/catch any attempt to do so, and will crash your program for an illegal access attempt (or other similar wording).
But as I said, on your system, since you can change the value of MAX_VALUE at runtime (bypassing compiler safety by casting away its const attribute), we know that on your system MAX_VALUE is allocated in writable RAM.
But then you're of course asking, how could the line...
cout << "MAX_VALUE: " << MAX_VALUE << endl;
...print 90 when you had previously changed its value to 6? Well, the compiler is allowed to optimize that line by not even performing a read of MAX_VALUE, using instead the initialization value from its definition, since in this compilation unit its initialization value is known. The const qualifier is a promise to the compiler that you won't be changing it, and at the same time, a request to the compiler that it alert you if you ever mistakenly try to change it. But by casting away the const attribute, you're bypassing that safety and the result is undefined behavior according to the C++ standard. In your case, your system will execute the code without crashing for the reasons I mentioned above.
It is because of compiler optimization. Since you have declared it as 'const', the compiler has optimized the "cout" to the actual value 90. So, it will not really use the value stored as MAX_VALUE. But I don't know why it is done even if we switch off the optimization.
If you watch the disassembly, you can see that the real value pushed is '5A' which is hex of 90
The problem is not so much that you are not allowed to change the value of *a but that the assignment of a const int* to an int* is not allowed by the C++ standard. If you remove your c-style cast the compiler will tell you so:
error: invalid conversion from ‘const int*’ to ‘int
15 | a = &MAX_VALUE; // Now a points to MAX_VALUE
| ^~~~~~~~~~
| |
| const int*
The reason that the compiler accepts your original code but produces a result that differs from your expectation is that casting away constness can lead to undefined behaviour (as it does in this situation).
The standard states in [dcl.type.cv] 10.1.7.:
Except that any class member declared mutable (10.1.1) can be modified, any attempt to modify a const object during its lifetime (6.8) results in undefined behavior.
(emphasis added)
And in your code MAX_VALUE refers to a const object, regardless of how you access it (e.g. through a).
Undefined behaviour means that while the compiler accepts the program and turns it into something, it is not defined what the result of this conversion is. For any program that exhibits undefined behaviour, the compiler is allowed to do literally anything it sees fit with your code. See also nasal demons.
As,you make MAX_VALUE as constant integer.You cannot change its value if once its value is specified.
You can learn more about constants here:
http://www.cplusplus.com/doc/tutorial/constants
Remove const from your code and problem will be solved
Constants refer to as fixed values, unlike variables whose value can be altered, constants - as the name implies does not change, they remain constant. Constant must have to be initialized at the time of creating it, and new values cannot be assigned later to it.
You can use the Variables if you want to alter the Value in it.
A variable provides us with named storage that our programs can manipulate and the set of operations that can be applied to the variable.
Related
This is the code.
int main()
{int v=2;
const int *p=&v;
++v; //Option 1: Does work, but why should it?
// ++*p; //Option 2: Does not work
}
The compiler throws an error for option 2, as expected. But it goes with option 1, when it is modifying the content of a pointer to a constant integer. Why? Or, am I understanding something wrong about the implication of const? Is it applicable only for variables on the heap as opposed to the stack?
Or, am I understanding something wrong about the implication of const?
Yes.
When you have:
int v = 2;
const int *p=&v;
You are not allowed to modify the object through p but you are still allowed to modify the object directly through v. You may also modify the object through another pointer.
int* p2 = &v
*p2 = 10; // OK.
const doesn't really mean 'constant', it basically means "read only". When you define a pointer to a const object, it doesn't mean that object can never change--it just means that you can't write to that object via that pointer.
In fact, it's perfectly allowable (and sometimes meaningful) to specify that an object is both const (so you can't change it) and volatile (indicating that something else might change it). For example, back in the MS-DOS days, the BIOS maintained a timer at a an address of 40:6c (offset 0x6c in segment 0x40), which was updated every ~55 ms, but you shouldn't write it directly, so you could define a pointer to it like:
long const volatile *bios_timer = MK_FP(0x40, 0x6c);
So, attempting to write to this location (at least via this pointer) was not allowed, but the value you'd read from it would change on a regular and ongoing basis.
[Note that contrary to how it may sound above: this (presumably) still exists--but with a protected mode OS, attempting to access it directly in user mode will undoubtedly fail.]
I have encountered a problem in my learning of C++, where a local variable in a function is being passed to the local variable with the same name in another function, both of these functions run in main().
When this is run,
#include <iostream>
using namespace std;
void next();
void again();
int main()
{
int a = 2;
cout << a << endl;
next();
again();
return 0;
}
void next()
{
int a = 5;
cout << a << endl;
}
void again()
{
int a;
cout << a << endl;
}
it outputs:
2
5
5
I expected that again() would say null or 0 since 'a' is declared again there, and yet it seems to use the value that 'a' was assigned in next().
Why does next() pass the value of local variable 'a' to again() if 'a' is declared another time in again()?
http://en.cppreference.com/w/cpp/language/ub
You're correct, an uninitialized variable is a no-no. However, you are allowed to declare a variable and not initialize it until later. Memory is set aside to hold the integer, but what value happens to be in that memory until you do so can be anything at all. Some compilers will auto-initialize variables to junk values (to help you catch bugs), some will auto-initialize to default values, and some do nothing at all. C++ itself promises nothing, hence it's undefined behavior. In your case, with your simple program, it's easy enough to imagine how the compiler created assembly code that reused that exact same piece of memory without altering it. However, that's blind luck, and even in your simple program isn't guaranteed to happen. These types of bugs can actually be fairly insidious, so make it a rule: Be vigilant about uninitialized variables.
An uninitialized non-static local variable of *built-in type (phew! that was a mouthful) has an indeterminate value. Except for the char types, using that value yields formally Undefined Behavior, a.k.a. UB. Anything can happen, including the behavior that you see.
Apparently with your compiler and options, the stack area that was used for a in the call of next, was not used for something else until the call of again, where it was reused for the a in again, now with the same value as before.
But you cannot rely on that. With UB anything, or nothing, can happen.
* Or more generally of POD type, Plain Old Data. The standard's specification of this is somewhat complicated. In C++11 it starts with §8.5/11, “If no initializer is specified for an object, the object is default-initialized; if no initialization is performed, an object with automatic or dynamic storage duration has indeterminate value.”. Where “automatic … storage duration” includes the case of local non-static variable. And where the “no initialization” can occur in two ways via §8.5/6 that defines default initialization, namely either via a do-nothing default constructor, or via the object not being of class or array type.
This is completely coincidental and undefined behavior.
What's happened is that you have two functions called immediately after one another. Both will have more or less identical function prologs and both reserve a variable of exactly the same size on the stack.
Since there are no other variables in play and the stack is not modified between the calls, you just happen to end up with the local variable in the second function "landing" in the same place as the previous function's local variable.
Clearly, this is not good to rely upon. In fact, it's a perfect example of why you should always initialize variables!
As we know the value of constant variable is immutable. But we can use the pointer of constant variable to modify it.
#include <iostream>
int main()
{
const int integer = 2;
void* tmp = (void*)&integer;
int* pointer = (int*)tmp;
(*pointer)++;
std::cout << *pointer << std::endl;
std::cout << integer << std::endl;
return 0;
}
the output of that code is:
3
2
So, I am confusing what i modified on earth? what does integer stand for?
Modifying consts is undefined. The compiler is free to store const values in read only portions of memory and throw error when you try to change them (free to, not obliged to).
Undefined behavior is poor, undesirable and to be avoided. In summary, don't do that.
PS integer and pointer are variable names in your code, tho not especially good names.
You have used unsafe, C-style casts to throw away the constness. C++ is not an inherently safe language, so you can do crazy stuff like that. It does not mean you should. In fact, you should not use C-style casts in C++ at all--instead use reinterpret_cast, const_cast, static_cast, and dynamic_cast. If you do that, you will find that the way to modify const values is to use const_cast, which is exactly how the language is designed.
This is an undefined behavior. The output you get is compiler dependent.
One possible explanation for this behavior is as follows.
When you declares integer as a constant, and use it in an expression, a compiler optimization and substitute it with the constant literal you have assigned to it.
But, the actual content of the memory location pointed by &integer is changed. Compiler merely ignore this fact because you have defined it as a constant.
See Const Correctness in C++. Give some attention to the assembler output just above the 'The Const_cast Operator' section of this page.
You're wading into Undefined Behavior territory.
If you write
void* tmp = &integer;
the compiler would give you an error. If you wrote good C++ code and wrote
void* tmp = static_cast<void*>(&integer);
the compiler would still give you an error. But you went ahead and used a C-style unprotected cast which left the compiler no option but to do what you told it.
There are several ways the compiler could deal with this, not least of which:
It might take the address of a location in the code segment where the value was, e.g., being loaded into a register.
It might take the address of a location of a similar value.
It might create a temporary by pushing the value onto the stack, taking the address of the location, and then popping the stack.
You would have to look at the assembly produced to see which variant your compiler prefers, but at the end of the day: don't do it it is undefined and that means next time you upgrade your compiler or build on a different system or change optimizer settings, the behavior may well change.
Consider
const char h = 'h';
const char* hello = "hello";
const unsigned char num = 2 * 50 + 2 * 2; // 104 == 'h'
arg -= num; // sub 104, eax
char* ptr = (char*)(&h);
The compiler could choose to store an 'h' specially for the purpose of 'ptr', or it could choose to make 'ptr' point to the 'h' in hello. Or it could choose to take the location of the value 104 in the instruction 'sub 104, eax'.
The const key word is just a hint for compiler. Compiler checks whether a variable is const or not and if you modify a const variable directly, compiler yield a wrong to you. But there is no mechanism on variable storage to protect const variables. So operating system can not know which variable is const or not.
I was asked how can a value of a const variable can be changed.
My my obvious answer was "pointers!" but I tried the next piece of code and I'm puzzled...
int main()
{
const int x = 5;
int *ptr = (int *)(&x); // "Cast away" the const-ness..
cout << "Value at " << ptr << ":"<< (*ptr) <<endl;
*ptr = 6;
cout << "Now the value of "<< ptr << " is: " << (*ptr) <<endl;
cout << "But the value of x is still " << x <<endl;
return 0;
}
And the output was:
Value at <some address> :5
Now the value of <same address> is: 6
But the value of x is still 5
Now, I'm not sure exactly what is returned from '&x' but it's definitely not the actual address of x, since the value at x wasn't changed!
But on the over hand, ptr did contain the value of x at the beginning!
So, what is it exactly?
EDIT compiled with VS2010
Your program invokes undefined behavior (writing to a const variable through a pointer is undefined behavior), so anything might happen. That being said here's the most likely explanation why you get the behavior you see on your particular implementation:
When you do &x, you do get the address of x. When you do *ptr = 6, you do write 6 to x's memory location. However when you do cout << x, you don't actually read from x's memory location because your compiler optimized the code by replacing x with 5 here. Since x is const the compiler is allowed to do that since there is no legal C++ program in which doing so would change the program's behavior.
Compiler caches x in a register, so the value in memory changes, but the last print-out is still the same. Check out generated assembly (compile with -s).
First of all, this behavior is undefined. That said, here's what's probably going on:
When you do this:
int *ptr = (int *)(&x);
The 5 is stored at some address at somewhere. That's why the pointer seems to work properly. (although casting away the const is still undefined behavior)
However, due to compiler optimizations x = 5 is just inlined as a literal in the final print statement. The compiler thinks it's safe because x is declared const.
cout << "But the value of x is still " << x <<endl;
That's why you print out the original value 5.
Maybe you are experiencing a side effect of code optimization, try to run the same code by disabling all optimization, or check at the asm generated code. I guess the compiler is reusing the value it has in some registry along the function since he bet on the const, so even if you are actually changing the value, the changed value is not propagated properly. The reasons for that as Keith noticed in the comemnts, is that you are palying with an undefined behavior.
What is returned from &x is a pointer to const int (i.e. int const*). Now pointers are inded implemented as holding the address, but pointers are not addresses, and your example shows quite nicely why: The type of the pointer, even though not present at run time, still plays an important role.
In your case, you are casting away the const, and thus lying to the compiler "this pointer points to a non-const int". However the compiler knows from the declaration that the value of x cannot change (it was declared const), and makes freely use of that fact (and the standard allows it: Your attempt to change it through a pointer to non-const int is undefined behaviour and therefore the compiler is allowed to do anything).
I just realised that this program compiles and runs (gcc version 4.4.5 / Ubuntu):
#include <iostream>
using namespace std;
class Test
{
public:
// copyconstructor
Test(const Test& other);
};
Test::Test(const Test& other)
{
if (this == &other)
cout << "copying myself" << endl;
else
cout << "copying something else" << endl;
}
int main(int argv, char** argc)
{
Test a(a); // compiles, runs and prints "copying myself"
Test *b = new Test(*b); // compiles, runs and prints "copying something else"
}
I wonder why on earth this even compiles. I assume that (just as in Java) arguments are evaluated before the method / constructor is called, so I suspect that this case must be covered by some "special case" in the language specification?
Questions:
Could someone explain this (preferably by referring to the specification)?
What is the rationale for allowing this?
Is it standard C++ or is it gcc-specific?
EDIT 1: I just realised that I can even write int i = i;
EDIT 2: Even with -Wall and -pedantic the compiler doesn't complain about Test a(a);.
EDIT 3: If I add a method
Test method(Test& t)
{
cout << "in some" << endl;
return t;
}
I can even do Test a(method(a)); without any warnings.
The reason this "is allowed" is because the rules say an identifiers scope starts immediately after the identifier. In the case
int i = i;
the RHS i is "after" the LHS i so i is in scope. This is not always bad:
void *p = (void*)&p; // p contains its own address
because a variable can be addressed without its value being used. In the case of the OP's copy constructor no error can be given easily, since binding a reference to a variable does not require the variable to be initialised: it is equivalent to taking the address of a variable. A legitimate constructor could be:
struct List { List *next; List(List &n) { next = &n; } };
where you see the argument is merely addressed, its value isn't used. In this case a self-reference could actually make sense: the tail of a list is given by a self-reference. Indeed, if you change the type of "next" to a reference, there's little choice since you can't easily use NULL as you might for a pointer.
As usual, the question is backwards. The question is not why an initialisation of a variable can refer to itself, the question is why it can't refer forward. [In Felix, this is possible]. In particular, for types as opposed to variables, the lack of ability to forward reference is extremely broken, since it prevents recursive types being defined other than by using incomplete types, which is enough in C, but not in C++ due to the existence of templates.
I have no idea how this relates to the specification, but this is how I see it:
When you do Test a(a); it allocates space for a on the stack. Therefore the location of a in memory is known to the compiler at the start of main. When the constructor is called (the memory is of course allocated before that), the correct this pointer is passed to it because it's known.
When you do Test *b = new Test(*b);, you need to think of it as two steps. First the object is allocated and constructed, and then the pointer to it is assigned to b. The reason you get the message you get is that you're essentially passing in an uninitialized pointer to the constructor, and the comparing it with the actual this pointer of the object (which will eventually get assigned to b, but not before the constructor exits).
The second one where you use new is actually easier to understand; what you're invoking there is exactly the same as:
Test *b;
b = new Test(*b);
and you're actually performing an invalid dereference. Try to add a << &other << to your cout lines in the constructor, and make that
Test *b = (Test *)0xFOOD1E44BADD1E5;
to see that you're passing through whatever value a pointer on the stack has been given. If not explicitly initialized, that's undefined. But even if you don't initialize it with some sort of (in)sane default, it'll be different from the return value of new, as you found out.
For the first, think of it as an in-place new. Test a is a local variable not a pointer, it lives on the stack and therefore its memory location is always well defined - this is very much unlike a pointer, Test *b which, unless explicitly initialized to some valid location, will be dangling.
If you write your first instantiation like:
Test a(*(&a));
it becomes clearer what you're invoking there.
I don't know a way to make the compiler disallow (or even warn) about this sort of self-initialization-from-nowhere through the copy constructor.
The first case is (perhaps) covered by 3.8/6:
before the lifetime of an object has
started but after the storage which
the object will occupy has been
allocated or, after the lifetime of an
object has ended and before the
storage which the object occupied is
reused or released, any lvalue which
refers to the original object may be
used but only in limited ways. Such an
lvalue refers to allocated storage
(3.7.3.2), and using the properties of
the lvalue which do not depend on its
value is well-defined.
Since all you're using of a (and other, which is bound to a) before the start of its lifetime is the address, I think you're good: read the rest of that paragraph for the detailed rules.
Beware though that 8.3.2/4 says, "A reference shall be initialized to refer to a valid object or function." There is some question (as a defect report on the standard) what "valid" means in this context, so possibly you can't bind the parameter other to the unconstructed (and hence, "invalid"?) a.
So, I'm uncertain what the standard actually says here - I can use an lvalue, but not bind it to a reference, perhaps, in which case a isn't good, while passing a pointer to a would be OK as long as it's only used in the ways permitted by 3.8/5.
In the case of b, you're using the value before it's initialized (because you dereference it, and also because even if you got that far, &other would be the value of b). This clearly is not good.
As ever in C++, it compiles because it's not a breach of language constraints, and the standard doesn't explicitly require a diagnostic. Imagine the contortions the spec would have to go through in order to mandate a diagnostic when an object is invalidly used in its own initialization, and imagine the data flow analysis that a compiler might have to do to identify complex cases (it may not even be possible at compile time, if the pointer is smuggled through an externally-defined function). Easier to leave it as undefined behavior, unless anyone has any really good suggestions for new spec language ;-)
If you crank your warning levels up, your compiler will probably warn you about using uninitialized stuff. UB doesn't require a diagnostic, many things that are "obviously" wrong may compile.
I don't know the spec reference, but I do know that accessing an uninitialized pointer always results in undefined behaviour.
When I compile your code in Visual C++ I get:
test.cpp(20): warning C4700:
uninitialized local variable 'b' used