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I want to create some variables in a loop,e.g.
for(int i = 0; i < _vector.size(); i++) //_vector is a vector struct
{
auto v = _vector.at(i);
auto xi = get_name(v); //how to create x0,x1,x2,x3.....dynamically in this loop
}
anyone knows how to do it like that?
thanks very much!
If you want to reference these variables as x1, x2, etc., it would be better to create a vector to store these.
The code below is written to support integers, however, this can be replaced with another data type.
vector<int> x;
for(int i = 0; i < _vector.size(); i++) //_vector is a vector struct
{
auto v = _vector.at(i);
x.push_back(get_name(v)); //sets the value of x.at(0), x.at(1)...
}
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I was looking at a solution for this problem:
Given a string s, find the length of the longest substring without repeating characters.
The following solution was posted, but I am having trouble understanding what dict does. I've tried looking for documentation in C++. However, I have not found anything. Can someone explain how it works, and where I can find documentation?
int lengthOfLongestSubstring(string s) {
vector<int> dict(256, -1);
int maxLen = 0, start = -1;
for (int i = 0; i != s.length(); i++) {
if (dict[s[i]] > start)
start = dict[s[i]];
dict[s[i]] = i;
maxLen = max(maxLen, i - start);
}
return maxLen;
}
dict is just the name that was used for this vector<int>, first parameter is the the size of vector, second is value that should be assigned to all of its positions.
This is one of the possible ways to use its constructor, check the example on this page.
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Im trying to opptimise this peice of code as its a small section of a longer code for speed rather than memory. How best would I do that. I was thinking to use set the v_vtx vector to be able to just to define the chitemp array.
double chitemp[nvert1][2];
for (int i=0;i<nvert1;i++){
chitemp[i][1]=v_vtx[i];
chitemp[i][0]=chi2->at(v_vtx[i]);
}
for (int k = 0; k < nvert1; k++){
for( int p = k+1; p < nvert1; p++){
if( chitemp[k][0] > chitemp[p][0]){
swap(chitemp[k][0], chitemp[p][0]);
swap(chitemp[k][1], chitemp[p][1]);
}
}
}
edit:
Im trying to sort chi2 (double) into order and know which v_vtx (int) links to the chi2 value
You could instead store your values as pairs (using std::array is optional, but offers a richer interface than an inbuilt array):
std::array<std::pair<double>, nvert1> chitemp;
for (size_t i = 0; i < nvert1; ++i) {
chitemp[i].second = v_vtx[i];
chitemp[i].first = chi2->at(v_vtx[i]);
}
Then, use...
std::sort(chitemp.begin(), chitemp.end());
...instead of your (inefficient) home-grown bubble-sort.
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I'm trying to find the closest Healthpacks or enemy from a player's position. I have wrote this like:
for(auto &hp : model->getAllHealthPacks()){
if(!hp->getUsed()){
int x = hp->getXPos();
int y = hp->getYPos();
int q = (x*x)+(y*y);
if(q < smallest){
smallest = z;
hpfound = hp;
foundAHp++;
}
}
}
Now I was wondering, this is actually not proper. Are there better and profesional way's to improve my code? (Lambda,...)?
The code in general is not bad, but there is some room for improvement. First, you could make the variable hp a constant since you are not modifying its contents.
You could also create a class to store the coordinates in a single object like this
class Coordinate{
std::pair<int,int> coords;
...
};
The final code could look like this:
for(const auto &hp : model->getAllHealthPacks()){
if(!hp->getUsed()){
Coordinate coord(hp->getCoord());
int q = coord.getX()*coord.getX()+coord.getY()*coord.getY();
if(q < smallest){
smallest = z;
hpfound = hp;
foundAHp++;
}
}
}
You should also rename q to something more clear for future reference.
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How to Threshold image between certain range?
i have done this but it doesn't work.
for (int i=0;i<s.size().height;i++)
{
for(int j=0;j<s.size().width;j++)
{
int k=int (s.at<uchar>(j,i));
if (k>6 && k<10)
k=255;
else k=0;
s.at<uchar>(j,i)=k;
}
}
You get an uchar value, and convert it to integer. Try this :
uchar k= s.at<uchar>(j,i);
if (k>6 && k<10) {
k=255;
}else {
k=0;
}
s.at<uchar>(j,i)=k;
I think it may work.
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can someone look at this code and tell me if I am creating the pointer and object correctly please.
int main()
{
Square<int>* originalSquare = new Square<int>(3, 3);
for(int r = 0; r < originalSquare -> rowSize; r++)
{
for(int c = 0; c < originalSquare -> colSize; c++)
{
int num= 0;
originalSquare -> setElement(r, c, num);
}
}
return 0;
}
//quick_sort function
void quick_sort(Square<int>* square)
{
//nothing yet.
}
I keep getting a access violation error for somer reason... Program works fine before I changed this from stack to heap...
Any help will be greatful.
Thanks
This is not the code that shows your problem. Although, I would guess Square allocates a dynamically sized array, and setElement sets it? Can we see your constructor, and the code for setElement?