I want to set the selected row in a List programmatically.
In my example below via 2 Buttons.
struct ContentView: View {
#State private var selection = 2
var body: some View {
VStack {
List() {
//List(selection: $selection) {. // does not compile
Text("Line 0").tag(1)
Text("Line 1").tag(1)
Text("Line 2").tag(2)
Text("Line 3").tag(3)
Text("Line 4").tag(4)
Text("Line 5").tag(5)
}
.listStyle(SidebarListStyle())
Text("Selected Item :\(self.selection)")
HStack {
Button(action: {if (self.selection < 5 ) { self.selection += 1 }} ) {Text("⬇︎")}
Button(action: {if (self.selection > 0 ) { self.selection -= 1 }} ) {Text("⬆︎")}
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
trying to make the List selectable like this:
List(selection: $selection)
does not compile.
Compiler complains: Unable to infer complex closure return type; add explicit type to disambiguate
Selection type must be optional. Find below fixed code.
struct TestListSelectionOnAction: View {
#State private var selection: Int? = 2 // optional !!
var body: some View {
VStack {
List(selection: $selection) {
Text("Line 0").tag(0)
Text("Line 1").tag(1)
Text("Line 2").tag(2)
Text("Line 3").tag(3)
Text("Line 4").tag(4)
Text("Line 5").tag(5)
}
.listStyle(SidebarListStyle())
Text("Selected Item :\(self.selection ?? -1)")
HStack {
Button(action: {
if (self.selection! < 5 ) { self.selection! += 1 }} ) {Text("⬇︎")}
Button(action: {
if (self.selection! > 0 ) { self.selection! -= 1 }} ) {Text("⬆︎")}
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
thanks to Introspect: https://github.com/siteline/SwiftUI-Introspect
handle iPad Sidebar unable to set default row & make selected style visible in initial:
Example:
struct TempData: Identifiable {
var id: Int
var title: String
}
struct TempView: View {
// handle selection nil: when detail view pushs view, selection == nil
#State private var keepSelection: Int = 2
// bind list selected row
#State private var selection: Int? = 2 // set default row
private var dataArr: [TempData] = [TempData(id: 1, title: "one"),
TempData(id: 2, title: "two"),
TempData(id: 3, title: "three")]
var body: some View {
List(selection: $selection) {
ForEach(dataArr.indices) { index in
NavigationLink(destination: Text("\(dataArr[index].title)").onAppear {
keepSelection = (selection != nil ? selection! : keepSelection)
}, tag: dataArr[index].id, selection: $selection) {
HStack {
Text("\(dataArr[index].title)")
}
}
.introspectTableViewCell(customize: { cell in
// import Introspect
// https://github.com/siteline/SwiftUI-Introspect
cell.selectionStyle = .none
cell.backgroundColor = .systemGroupedBackground
})
.tag(dataArr[index].id) // or use enum
.listRowBackground(keepSelection == dataArr[index].id ? Color.accentColor.cornerRadius(10.0): Color(UIColor.systemGroupedBackground).cornerRadius(10))
}
}
}
}
It won't compile because the tags are not unique. You are setting tag 1 twice. It can not identify the value, thats why List(selection: $selection) does not work either.
List() {
//List(selection: $selection) {. // should compile now
Text("Line 0").tag(0)
Text("Line 1").tag(1)
Text("Line 2").tag(2)
Text("Line 3").tag(3)
Text("Line 4").tag(4)
Text("Line 5").tag(5)
}
Related
I am trying to make a stock control system in SwiftUI where users can add an ingredient and then ad an amount and then select a unit of measurement(kg, g, l ,ml).
The app allows them to click a button which allows them to add an ingredient to a text-box which is created and then their input is added to a list.
I am having trouble allowing the user to also type in a number in a text-box next to the ingredient text-box and making the picker clickable
Here is my code
import SwiftUI
struct UploadView2: View {
#State var ingredients = [String]()
#State var amount = [String]()
#State var choices = ["g", "kg", "ml", "l"]
#State var choosen: String = ""
#EnvironmentObject var viewRouter: ViewRouter
func getBinding(forIndex index: Int) -> Binding<String> {
return Binding<String>(get: { ingredients[index] },
set: { ingredients[index] = $0 })
}
var body: some View {
VStack{
HStack{
Button {
print("Going Back")
viewRouter.currentPage = .UploadView
} label: {
Image(systemName: "arrow.left")
.font(.system(size: 30))
.foregroundColor(.black)
}
.padding(.horizontal)
Spacer()
Text("Add Ingredients")
.font(.system(size: 30))
.fontWeight(.bold)
Spacer()
Button {
print("Saved")
} label: {
Image(systemName: "bookmark")
.font(.system(size: 30))
.foregroundColor(.black)
}
.padding()
}
Form {
ForEach(0..<ingredients.count, id: \.self) { index in
HStack {
Button(action: { ingredients.remove(at: index) }) {
Image(systemName: "minus.circle.fill")
.foregroundColor(.red)
.padding(.horizontal)
}
TextField("Ingredient", text: getBinding(forIndex: index))
Picker("", selection: $choosen){
ForEach(choices, id: \.self) { i in
Text("\(i)").tag(i)
}
}
}
}
Button(action: { ingredients.append("") }) {
HStack {
Image(systemName: "plus")
.foregroundColor(.black)
.padding(.horizontal)
Text("add an ingredient")
.foregroundColor(.black)
}
}
}
Button {
//change view router
//add data to data class
viewRouter.currentPage = .UploadView3
} label: {
Label("next", systemImage: "arrow.right")
}
.padding()
.frame(width: 100)
.foregroundColor(Color.white)
.background(Color.red)
.cornerRadius(8)
}
}
}
struct UploadView2_Previews: PreviewProvider {
static var previews: some View {
UploadView2()
.previewDevice(PreviewDevice(rawValue: "iPhone 13"))
.previewInterfaceOrientation(.portrait)
UploadView2()
.previewDevice(PreviewDevice(rawValue: "iPhone 8"))
}
}
When i click on my click it removes the text-box like the dismiss button
My overall goal is to have a text-box to enter an ingredient and then a text-box to enter an amount and then a picker to select a unit of measurement.
How can I achieve this using my current code as much as I can?
to be able to "select" your Picker, you could try this approach, as shown in this example code:
struct ContentView: View {
#State var ingredient = ""
#State var amount = ""
#State var choosen = ""
#State var choices = ["g", "kg", "ml", "l"]
var body: some View {
HStack {
TextField("Ingredient", text: $ingredient) // <-- or your getBinding thing
TextField("Amount", text: $amount)
Picker("", selection: $choosen){
ForEach(choices, id: \.self) { i in
Text("\(i)").tag(i)
}
}
.pickerStyle(.inline)
.frame(width: 55)
.clipped() // <-- here
}
}
}
Problem:
I am unable to force my alpha, beta, or gamma buttons to turn ON when an input parameter is passed from Landing.swift.
I do not understand why when onAppear fires in the stack, the output becomes:
gamma is the title
beta is the title
alpha is the title
gamma is the title
beta is the title
alpha is the title
Confused -> Why is this outputting 2x when the ForEach loop has only 3 elements inside?
Background:
I am trying to pass a parameter from one view (Landing.swift) to another (ContentView.swift) and then based on that parameter force the correct button (in ContentView) to trigger an ON state so it's selected. I have logic shown below in ButtonOnOff.swift that keeps track of what's selected and not.
For instance, there are 3 buttons in ContentView (alpha, beta, and gamma) and based on the selected input button choice from Landing, the respective alpha, beta, or gamma button (in ContentView) should turn ON.
I am dynamically generating these 3 buttons in ContentView and want the flexibility to extend to possibly 10 or more in the future. Hence why I'm using the ForEach in ContentView. I need some help please understanding if I'm incorrectly using EnvironmentObject/ObservedObject or something else.
Maintaining the ON/OFF logic works correctly with the code. That is, if you manually press alpha, it'll turn ON but the other two will turn OFF and so forth.
Thanks for your help in advance! :)
Testing.swift
import SwiftUI
#main
struct Testing: App {
#StateObject var buttonsEnvironmentObject = ButtonOnOff()
var body: some Scene {
WindowGroup {
Landing().environmentObject(buttonsEnvironmentObject)
}
}
}
Landing.swift
import SwiftUI
struct Landing: View {
#State private var tag:String? = nil
var body: some View {
NavigationView {
ZStack{
HStack{
NavigationLink(destination: ContentView(landingChoice:tag ?? ""), tag: tag ?? "", selection: $tag) {
EmptyView()
}
Button(action: {
self.tag = "alpha"
}) {
HStack {
Text("alpha")
}
}
Button(action: {
self.tag = "beta"
}) {
HStack {
Text("beta")
}
}
Button(action: {
self.tag = "gamma"
}) {
HStack {
Text("gamma")
}
}
}
.navigationBarHidden(true)
}
.navigationViewStyle(StackNavigationViewStyle())
}
}
}
ContentView.swift
import SwiftUI
struct ContentView: View {
var btnName:String
#EnvironmentObject var buttonEnvObj:ButtonOnOff
init(landingChoice:String){
self.btnName = landingChoice
print("\(self.btnName) is the input string")
}
var body: some View {
VStack{
Form{
Section{
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing:10) {
ForEach(0..<buttonEnvObj.buttonNames.count) { index in
BubbleButton(label: "\(buttonEnvObj.buttonNames[index])")
.padding(EdgeInsets(top: 5, leading: 5, bottom: 5, trailing: 0))
.onAppear {
print("\(buttonEnvObj.buttonNames[index]) is the title")
}
}
}
}.frame(height: 50)
}
}
}
}
}
struct BubbleButton: View{
#EnvironmentObject var buttonBrandButtons:ButtonOnOff
var label: String
var body: some View{
HStack{
Button(action: {
print("Button action")
buttonBrandButtons.changeState(buttonName: self.label)
}) {
ZStack {
VStack{
HStack {
Spacer()
Text(label)
.font(.system(size: 12,weight:.regular, design: .default))
.foregroundColor(buttonBrandButtons.buttonBrand[self.label]! ? Color.white : Color.gray)
Spacer()
}
}
.frame(height:30)
.fixedSize()
}
}
.background(buttonBrandButtons.buttonBrand[self.label]! ? Color.blue : .clear)
.cornerRadius(15)
.overlay(buttonBrandButtons.buttonBrand[self.label]! ?
RoundedRectangle(cornerRadius: 15).stroke(Color.blue,lineWidth:1) : RoundedRectangle(cornerRadius: 15).stroke(Color.gray,lineWidth:1))
.animation(.linear, value: 0.15)
}
}
}
ButtonOnOff.swift
import Foundation
class ButtonOnOff:ObservableObject{
var buttonNames = ["alpha","beta","gamma"]
#Published var buttonBrand:[String:Bool] = [
"alpha":false,
"beta":false,
"gamma":false
]
func changeState(buttonName:String) -> Void {
for (key,_) in buttonBrand{
if key == buttonName && buttonBrand[buttonName] == true{
buttonBrand[buttonName] = false
} else{
buttonBrand[key] = (key == buttonName) ? true : false
}
}
print(buttonBrand)
}
}
For a short answer just add
.onAppear(){
buttonEnvObj.changeState(buttonName: self.btnName)
}
to ContentView that will highlight the button that was selected.
As for a solution that can be expanded at will. I would suggest a single source of truth for everything and a little simplifying.
struct Landing: View {
#EnvironmentObject var buttonEnvObj:ButtonOnOff
#State private var tag:String? = nil
var body: some View {
NavigationView {
ZStack{
HStack{
NavigationLink(destination: ContentView(), tag: tag ?? "", selection: $tag) {
EmptyView()
}
//Put your buttons here
HStack{
//Use the keys of the dictionary to create the buttons
ForEach(buttonEnvObj.buttonBrand.keys.sorted(by: <), id: \.self){ key in
//Have the button set the value when pressed
Button(action: {
self.tag = key
buttonEnvObj.changeState(buttonName: key)
}) {
Text(key)
}
}
}
}
.navigationBarHidden(true)
}
.navigationViewStyle(StackNavigationViewStyle())
}
}
}
struct ContentView: View {
#EnvironmentObject var buttonEnvObj:ButtonOnOff
var body: some View {
VStack{
Form{
Section{
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing:10) {
//Change this to use the dictionary
ForEach(buttonEnvObj.buttonBrand.sorted(by: {$0.key < $1.key }), id:\.key) { key, value in
BubbleButton(key: key, value: value)
.padding(EdgeInsets(top: 5, leading: 5, bottom: 5, trailing: 0))
.onAppear {
print("\(value) is the title")
}
}
}
}.frame(height: 50)
}
}
}
}
}
struct BubbleButton: View{
#EnvironmentObject var buttonBrandButtons:ButtonOnOff
var key: String
var value: Bool
var body: some View{
HStack{
Button(action: {
print("Button action")
buttonBrandButtons.changeState(buttonName: key)
}) {
ZStack {
VStack{
HStack {
Spacer()
Text(key)
.font(.system(size: 12,weight:.regular, design: .default))
.foregroundColor(value ? Color.white : Color.gray)
Spacer()
}
}
.frame(height:30)
.fixedSize()
}
}
.background(value ? Color.blue : .clear)
.cornerRadius(15)
.overlay(value ?
RoundedRectangle(cornerRadius: 15).stroke(Color.blue,lineWidth:1) : RoundedRectangle(cornerRadius: 15).stroke(Color.gray,lineWidth:1))
.animation(.linear, value: 0.15)
}
}
}
class ButtonOnOff:ObservableObject{
//Get rid of this so you can keep the single source
//var buttonNames = ["alpha","beta","gamma"]
//When you want to add buttons just add them here it will all adjust
#Published var buttonBrand:[String:Bool] = [
"alpha":false,
"beta":false,
"gamma":false
]
func changeState(buttonName:String) -> Void {
for (key,_) in buttonBrand{
if key == buttonName && buttonBrand[buttonName] == true{
buttonBrand[buttonName] = false
} else{
buttonBrand[key] = (key == buttonName) ? true : false
}
}
print(buttonBrand)
}
}
This is my second post and I need your help as much as possible. I am creating a favorite button on my parent view and detail view. I need both buttons to work correspondent to each other. When I marked favorite on the ForEach loop of my parent view, I want to show the item is favorited in my detail view. Also, I can unfavorite or favorite from my detail view vice vasa. It is really hard for me to figure out how to bind those two ForEach loops. Below I provide an example of my codes. If you want to test with my full code, you can access it here: Making favorite button from several layers and binding two list using EnvironmentObject
struct Data: Identifiable {
let id = UUID()
let number: Int
var name1: String
let name2: String
}
public struct DataList {
static var dot = [
Data(number: 1,
name1: "Pasian Phatna",
name2: "Praise God, from whom All Blessings Flow"),
Data(number: 2,
name1: "Itna Kumpi, Ka Tuu-Cing Pa",
name2: "The King of Love My Shephaerd Is (Dominus Regit Me)"),
Data(number: 3,
name1: "Kumpipa Bia Un",
name2: "O Worship the King"),
Data(number: 4,
name1: "Pa Tung Min Than'na Om Hen",
name2: "Gloria Patri (1st Tune)"),
Data(number: 5,
name1: "Pa Tung Min Than'na Om Hen",
name2: "Gloria Patri (2nd Tune)")
]
}
struct ParentView: View {
#State var datas: [Data] = DataList.dot
var body: some View {
NavigationView {
ScrollView (.vertical, showsIndicators: false) {
LazyVStack(spacing: 5) {
ForEach (datas, id: \.id) { data in
MainData(data: data)
Divider()
.padding(.all)
}
}
}
.navigationBarHidden(true)
}
.navigationViewStyle(StackNavigationViewStyle())
}
}
struct MainData: View {
#State var data: Data
#State var selectedFavoriteSong: Bool = false
var body: some View {
HStack {
Button(action: {
self.selectedFavoriteSong.toggle()
}, label: {
if selectedFavoriteSong {
Image(systemName: "suit.heart.fill")
.foregroundColor(.red)
.padding(.horizontal)
} else {
Image(systemName: "suit.heart")
.padding(.horizontal)
}
})
Spacer()
Text("\(data.number)")
Spacer()
}
.padding(.top)
VStack {
Text(data.name1)
.font(.title2.smallCaps())
.fontWeight(.bold)
.foregroundColor(.primary)
Text(data.name2)
.font(.title3)
.fontWeight(.medium)
.foregroundColor(.secondary)
.italic()
}
.padding(.horizontal)
.multilineTextAlignment(.center)
}
}
Please consider, the Search() below will pop up when I tapped the search icon (which is not presented here). My point is the Search() is not directly connect to the ParentView() but the DetailView() is embedded in the Search().
struct Search: View {
#State var datas: [Data] = DataList.dot
var body: some View {
NavigationView {
ScrollView (.vertical, showsIndicators: false) {
LazyVStack(alignment: .leading, spacing: 10) {
ForEach (datas, id: \.id) { data in
NavigationLink(
destination: DetailView(data: data),
label: {
Text("Search")
})
}
}.padding(.horizontal)
}
}
}
}
struct DetailView: View {
#State var data: Data
#State var selectedFavoriteSong: Bool = false
var body: some View {
HStack {
Button(action: {
self.selectedFavoriteSong.toggle()
}, label: {
if selectedFavoriteSong {
Image(systemName: "suit.heart.fill")
.foregroundColor(.red)
.padding(.horizontal)
} else {
Image(systemName: "suit.heart")
.padding(.horizontal)
}
})
Spacer()
Text("\(data.name1)")
Spacer()
}
.padding(.top)
VStack {
Text(data.name2)
.font(.title2.smallCaps())
.fontWeight(.bold)
.foregroundColor(.primary)
}
.padding(.horizontal)
.multilineTextAlignment(.center)
Spacer()
}
}
So, I want to connect the parent view and the detail view with some kind of binding property. But there is impossible to connect these two. I can store
#State var selectedFavoriteSong: Bool = false
inside the EnvironmentObject. But when I click favorite, all the items inside the ForEach loop are selected. Please help me on this issue. If you need a full code, the above link will direct to my first post. Thank you.
I'd suggest storing all of your data in an ObservableObject that is owned by the parent view and then can get passed into subviews (either explicitly or via an EnvironmentObject):
class DataSource : ObservableObject {
#Published var data : [Data] = DataList.dot
#Published var favoritedItems: Set<UUID> = []
func favoriteBinding(forID id: UUID) -> Binding<Bool> {
.init {
self.favoritedItems.contains(id)
} set: { newValue in
if newValue {
self.favoritedItems.insert(id)
} else {
self.favoritedItems.remove(id)
}
}
}
}
For example:
struct ParentView : View {
#StateObject var dataSource = DataSource()
var body: some View {
VStack {
Search(dataSource: dataSource)
}
}
}
Note that the data source stores a list of IDs that have been favorited. It uses a custom binding that can pass the boolean value down to a detail view:
struct Search: View {
#ObservedObject var dataSource : DataSource
var body: some View {
NavigationView {
ScrollView (.vertical, showsIndicators: false) {
LazyVStack(alignment: .leading, spacing: 10) {
ForEach (dataSource.data, id: \.id) { data in
NavigationLink(
destination: DetailView(data: data,
selectedFavoriteSong: dataSource.favoriteBinding(forID: data.id)),
label: {
Text(data.name1)
})
}
}.padding(.horizontal)
}
}
}
}
struct DetailView: View {
var data : Data
#Binding var selectedFavoriteSong : Bool
var body: some View {
HStack {
Button(action: {
self.selectedFavoriteSong.toggle()
}, label: {
if self.selectedFavoriteSong {
Image(systemName: "suit.heart.fill")
.foregroundColor(.red)
.padding(.horizontal)
} else {
Image(systemName: "suit.heart")
.padding(.horizontal)
}
})
Spacer()
Text("\(data.name1)")
Spacer()
}
.padding(.top)
VStack {
Text(data.name2 ?? "")
.font(.title2.smallCaps())
.fontWeight(.bold)
.foregroundColor(.primary)
}
.padding(.horizontal)
.multilineTextAlignment(.center)
Spacer()
}
}
My Custom button does not tap and passes to next view called AddCreditCardView.
I have tested the button action with print statement and it won't work too.
I copied my code below in separate.
This is my ContentView
import SwiftUI
struct ContentView: View {
let membershipRows = MembershipData.listData()
let corporateRows = CorporateData.listData()
let otherOperationRows = OtherOperationsData.listData()
#State var selectedCard = CreditCard(id: "", cardOwnerName: "", cardNumber: "", cardExpMonth: "", cardExpYear: "", ccv: "")
#State var shown: Bool = false
var body: some View {
NavigationView {
VStack {
List {
Section(header: Text("Bireysel")) {
ForEach(membershipRows) { row in
NavigationLink(destination: CreditCardView()) {
RowElementView(row: row)
}
}
}
if self.corporateRows.count == 0
{
Rectangle()
.background(Color(.white))
.edgesIgnoringSafeArea(.all)
.foregroundColor(.white)
.padding(.vertical,32)
}
else {
Section(header: Text("Kurumsal")) {
ForEach(corporateRows) { row in
RowElementView(row: row)
}
}
}
Section(header: Text("Diger Islemler")) {
ForEach(otherOperationRows) { row in
RowElementView(row: row)
}
}
Rectangle()
.foregroundColor(.clear)
.frame(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height )
}
.navigationBarTitle("Odeme Yontemleri", displayMode: .inline)
.font(Font.custom("SFCompactDisplay", size: 16))
Button(action: {
AddCreditCardView(item: self.selectedCard)
}, label: { CustomButton(title: "Odeme Yontemi Ekle", icon: .none, status: .enable)
})
}
}
}
This is my AddCreditCardView
import SwiftUI
struct AddCreditCardView: View {
var item: CreditCard
var body: some View {
NavigationView {
VStack {
TopBar()
Spacer()
CardInfo()
Spacer()
}
.navigationBarTitle("Odeme Yontemi", displayMode: .inline)
}
}
}
struct TopBar : View {
var body: some View {
VStack {
HStack() {
Image("addcreditcard")
Image("line")
Image("locationBar")
Image("line")
Image("check-circle")
}
.padding(.horizontal,62)
VStack {
Text("Kredi Karti Ekle")
.font(Font.custom("SFCompactDisplay-Bold", size: 14))
Text("1. Adim")
.font(Font.custom("SFCompactDisplay", size: 14))
.fontWeight(.regular)
.foregroundColor(.gray)
}
}
.padding()
}
}
struct CardInfo : View {
var body: some View {
VStack {
CustomTextField(tFtext: "Kartin Uzerindeki Isim", tFImage: "user")
.textContentType(.givenName)
CustomTextField(tFtext: "Kredi Kart Numarasi", tFImage: "credit")
.textContentType(.oneTimeCode)
.keyboardType(.numberPad)
HStack {
CreditCardDateTextField(tFtext: "", tFImage: "date")
.textContentType(.creditCardNumber)
Spacer()
Text("|")
.foregroundColor(.black)
.overlay(
Rectangle()
.frame(width: 60, height: 53))
CustomTextField(tFtext: "CCV", tFImage: "")
.textContentType(.creditCardNumber)
}
.foregroundColor(Color(#colorLiteral(red: 0.9647058824, green: 0.9725490196, blue: 0.9882352941, alpha: 1)))
CustomTextField(tFtext: "Kart Ismi", tFImage: "cardEdit")
Spacer()
}
}
}
And Finally, this is my CreditCard Model
import SwiftUI
struct CreditCard: Identifiable {
var id: String = UUID().uuidString
var cardOwnerName : String
var cardNumber: String
var cardExpMonth: String
var cardExpYear: String
var ccv: String
Seems like you are trying to navigate to AddCreditCardView on the button press. The action closure can not present a view automatically like that! You should change that code to something like this:
#State var navigated = false
,,,
NavigationLink("AddCreditCardView", destination: AddCreditCardView(), isActive: $navigated)
Button(action: { self.navigated.toggle() },
label: { CustomButton(title: "Odeme Yontemi Ekle", icon: .none, status: .enable) })
changing the navigated state will show the next page as it seems you wished.
I create a List to show my player information. but my List column didn't fit my cell view. The textfield that disappear in some column. This is strange because most of they has "-1" number. Is somebody know any reason may cause it happen? Demo video: https://youtu.be/vUo9zZZ5olo
struct SelectPlayerCellView: View {
#ObservedObject var player: PlayerGameData
#State var newuniformNumber: Int = 0
var body: some View {
HStack{
Button(action: {
self.player.isPlayer.toggle()
}){
if self.player.isPlayer{
Image(systemName: "checkmark.rectangle")
}
else{
Image(systemName: "rectangle")
}
}
TextField("\(player.uniformNumber)", value: $newuniformNumber, formatter: NumberFormatter())
.font(.system(size: 40))
.frame(width:55)
.padding(5)
Text(player.name)
}
.padding(.horizontal,8)
.cornerRadius(20)
}
}
I put my cell view in the list
struct SelectPlayerView: View {
#EnvironmentObject var teamResult : TeamResult
#ObservedObject var allPlayerList : PlayersGameData = PlayersGameData()
#State var goToNextPage : Bool = false
var selectedPlayerList : PlayersGameData = PlayersGameData()
var body: some View {
VStack {
List{
ForEach(allPlayerList.playersGameDataArray, id: \.userId) { (player) in
SelectPlayerCellView(player: player)
}.onMove(perform: move)
}
NavigationLink(destination: SelectStartingLineupView(selectedPlayerList: self.selectedPlayerList).environmentObject(teamResult),isActive: $goToNextPage){
EmptyView()
}
VStack (spacing: 10){
Button(action: {
self.createPlayersList()
self.goToNextPage.toggle()
}){
Image(systemName: "arrowshape.turn.up.right.circle")
}
}
}.onAppear(perform: getTeamMemberResults)
.onDisappear(perform: clearTeamMemberResults)
.navigationBarItems(trailing: EditButton())
}