Getting Started with ANTLR4 and C++ - c++

First time question asker here, so bear with me. So I've got a grammar file from the grammars repository that I'm trying to use with C++. (Developing on macOS). I have no issue generating the lexer and parser using ANTLR. But after that, I have no idea how to run/use the resulting .cpp and .h files. I understand that there is an antlr runtime that I must download, and I have done so from the antlr.org website (gives me two folders, antlr4-runtime and lib), but my novice understanding of C++ seems to be preventing me from getting any further than that. How do I use the runtime to work with these files? I'm not using an IDE, just g++ from the command line. Thank you for any help!

I found this guide helpful: Getting Started with ANTLR in C++. (Ah, saw #ggorlen's comment after.)
If you scroll down on that page to a little past halfway, there's a section titled How to Use ANTLR in C++. I think that's where you are.
I'll copy that example over as SO generally prefers this. Say this is your main.cpp:
#include <iostream>
#include "antlr4-runtime/antlr4-runtime.h"
#include "antlr4-runtime/SceneLexer.h"
#include "antlr4-runtime/SceneParser.h"
#include "ImageVisitor.h"
using namespace std;
using namespace antlr4;
int main(int argc, const char* argv[]) {
std::ifstream stream;
stream.open("input.scene");
ANTLRInputStream input(stream);
SceneLexer lexer(&input);
CommonTokenStream tokens(&lexer);
SceneParser parser(&tokens);
SceneParser::FileContext* tree = parser.file();
ImageVisitor visitor;
Scene scene = visitor.visitFile(tree);
scene.draw();
return 0;
}
You want to include your lexer and parser .h (header) files instead of the SceneLexer/Parser in the example, and also include antlr4-runtime.h. Then run g++ on all your .cpp files, e.g.
$ g++ main.cpp YourLexer.h YourParser.h

Related

libclang not finding headers in <> brackets on Mac with Xcode

Edit:
This program compiles. It's only when run does it fail to find iostream. I'm using the libclang.dylib that is bundled with Xcode.
I've written a small tool to begin working with libclang. I'm trying to parse TranslationUnits. The following program is saved in the file tool.cpp. Once compiled and run, it tries to parse tool.cpp as a TU. It's failing to get a clean run with default headers as it cannot find iostream on my Mac. After several attempts to supply arguments that point to the file, it still doesn't work. Any ideas?
#include "tool.h"
#include <iostream>
int main(int argc, char* argv[]) {
CXIndex index = clang_createIndex(0,0);
const char *args[] = {
"-I/usr/include",
"-I/usr/local/include",
"-I.",
"-I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include",
//Should be here
"-I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/4.2.1"
}
;
Output:
tool.cpp 6:10: 'iostream' file not found
I've got the same issue. I am trying to add CPP to iOS Objective-C. It's not working. I found that this is about next "pain" from Apple because they do not use standard C++ library anymore. I've tried everything that mentioned on this site but haven't found any solution:

Compilation error after including jsoncpp

When I try to build test sources I get an error like after this.
stl_tree.h:542:14: error: ‘__node’ does not name a type
::new(__node) _Rb_tree_node<_Val>;
Executor's content.
#include <CppUTest/TestHarness.h>
#include <CppUTest/CommandLineTestRunner.h>
#include <CppUTest/UtestMacros.h>
#include <CppUTestExt/MockSupport.h>
int main(int argc, char** argv) {
MemoryLeakWarningPlugin::turnOffNewDeleteOverloads();
return CommandLineTestRunner::RunAllTests(argc, argv);
}
My test' s source code starts with below includes.
#include <CppUTest/TestHarness.h>
#include <CppUTest/CommandLineTestRunner.h>
#include <CppUTest/UtestMacros.h>
#include <CppUTestExt/MockSupport.h>
#include <iostream>
#include "common/data_util_astro_cfg.h"
TEST_GROUP(ASTRO_UTIL_TEST) {
void setup() { }
void teardown() { }
};
And the "common/data_util_astro_cfg.h" file has following includes.
#include "../data/data_type_file.h"
#include <json/json.h>
static AstroConfigs toAstroConfigs(std::string content)
My problem is I get compilation error with these includes, when I remove line json.h include everything is fine I can get binary output.
I think the problem is about new operator' s conflict. The solution is offered by Cpputest side and it is located on http://cpputest.github.io/manual.html#memory_leak_detection. But it isn't clear somehow. :(
The question has been already defined on Compilation error after including <map>. It is so similar to mine but the problem has solved with creating new project. In that case I have no option for that. I'm using Yocto project and the project has created with auto generation tools as well.
Can you help me on this? (Thank you for your time.)
Unfortunately, I solved the problem after a while. It seems something wrong with CPPUTest. At the top of the test file, I have several includes. Some of them belong to CPPUTest library, some of them are mine. My includes are following CPPUTest that's why I’m getting an error. If I changed their places, it would be working correctly. It seems meaningless, but it is the correct solution. ”PROBLEM SHOULD BE RESOLVED WITH DEFINE CPPUTEST LIBRARIES AT THE BOTTOM OF YOUR INCLUDE LIST.”

OpenCV Mat 'expected ")"' in method parameter

I am currently developing a Mac application which involves mixing C++ and Objective C. I am trying to separate part of the application into a cpp source file and I can't get the damn thing to compile.
Bear in mind I am very new to using c++ so forgive me if I have made a really stupid error.
I've managed to pare it down to the most minimal example I possibly can. For some reason when I use the Mat data type within a method declaration, I get
expected ')'
My header file
#ifndef MATCHTEMPLATES_H
#define MATCHTEMPLATES_H
#include "opencv2/opencv.hpp"
class Matcher {
public:
Matcher(cv::Mat& template);
};
#endif
my source file
#include "Matcher.hpp"
using namespace cv;
Matcher::Matcher(Mat& template) { }
compile commands
clang++ -isystem /usr/local/Cellar/opencv3/3.1.0_3/include/opencv -isystem /usr/local/Cellar/opencv3/3.1.0_3/include -o CMakeFiles/Tracker.dir/source/cpp/Matcher.cpp.o -c {project location}/source/cpp/Matcher.cpp
Yeah, stupid mistake.
Apparently 'template' is a reserved word in c++
Thanks Sebastian Hoffman for pointing that out...

Compile C++ with static lib

this will probably a dumb question for you guy's but I have no experience in C++ what so ever. I'm using an open source project osrm (which is awesome). Still to request a route, you have make an http request. To reduce the running time, I would like to build a wrapper around the code and call it using the command line. So I googled a bit and found that osrm already creates a static lib (.a file) when compiling the project. I also found a piece of code that points me in the right directions for building a wrapper. So to begin I build a simple hello world program (see below) that includes some files from that static lib. To compile I followed this tutorial.
My directory structure looks like this:
./helloWorld.cpp
./libs/libOSRM.a
And the command to compile is this:
gcc –static helloworld.cpp –L ./libs –l libOSRM.a
The code it selve:
#include "Router.h"
#include "boost/filesystem/path.hpp"
#include "ServerPaths.h"
#include "ProgramOptions.h"
#include <InternalDataFacade.h>
#include <viaroute.hpp>
#include <iostream.h>
main()
{
cout << "Hello World!";
return 0;
}
the exact error I got:
fatal error: ServerPaths.h: No such file or directory #include "ServerPaths.h"
Add the -IPathToTheHeaderFiles to the compiler options. So it will find the files to be included. Replace PathToTheHeaderFiles with the path where your file ServPaths.h resides.
Edit: Add as many -I as you need for further header files.
Additionally it would be worth to read a book about C++ or/and the GCC manual1
1 Section 3.11 will help.

undefined reference to function code blocks

main.cpp
#include <iostream>
#include <string>
using namespace std;
void echo(string);
int main()
{
echo("hello");
cout << "Hello world!" << endl;
return 0;
}
print.cpp
#include <iostream>
#include <string>
void echo(string code){
cout << code;
}
After compiling the code in code blocks 12.11, it gives me that error:
undefined reference to `echo(std::string)
I use windows 7 x64.
I have added the directory; Project>build options > search directories and added the current working directory.
All the files are in one console project in code blocks
I believe you should read up a bit more on namespaces usage. You are missing std in print.cpp.
Generally, while starting to learn cpp or getting a grip of the language you should always try writing full names of the classes along with the namespaces. Eventually with practice and some oversights (like now) you will learn why you really need them. In a nutshell namespaces are great:
When you are writing code over multiple files
Compartmentalize your code into separate blocks.
Also, using namespace std; should be used within cpp files mostly (otherwise headers get mangled up.
Anyways, try changing your code to this:
#include <iostream>
#include <string>
void echo(std::string code){
std::cout << code;
}
Then your results will look like this:
> g++ main.cpp print.cpp -o a.out
> ./a.out
helloHello world!
You should get more than that linker error, since you use string without any namespace in your print.cpp file. And if that source file doesn't compile it can't be linked with, and you will get the linker error you have.
Change to e.g.
void echo(std::string code) { ... }
And you do try to link with the object file created from print.cpp ?
I know this is old, but for anyone looking to solve this issue, the following may be a solution for you. If you have g++ follow c++ 11 under project->build options (check your options anyway) then you must check that box for all files you make in the project for the error to be cleared up. I had that annoying undefined reference thing too but now it is gone!
Try "Project/Properties/Build Targets tab". There you should find "Build target files" field. In that filed find "print.cpp" and click the checkbox (now the compiler will build print.cpp).
Some usefull information on Project management in CB
http://www.codeblocks.org/docs/main_codeblocks_en.html
When dealing with strings in C++ its best to sue std::string and your code seems to be wrong with a changes like using std::cout instead of plain cout another thing you need to be careful is linking your files especially files in different directories you need to tell code blocks were to find this print.cpp by going to build option and go for the search tab directory and point to where print.cpp is other wise the other approach is to just build a project which will have the main.cpp and and then add print.cpp class to current project I hope this will be of some help