Why is my button only click-able in selected areas? - swiftui

I have a button but it seems to be clickable only in select areas. I have tried playing around with frames etc but to no avail.
Button(action: {
print("HELLO")
}){
Text("HELLO")
.foregroundColor(.red)
.font(.title)
.fontWeight(.light)
.frame(width: 300, height: 100, alignment: .center)
.background(Rectangle().stroke(Color.red, lineWidth: 1.0))
}

Try adding a .contentShape modifier:
Button(action:, label:)
.contentShape(RoundedRectangle(cornerRadius: 8))

Related

SwiftUI: Text mis-alignment when inside Button (bug?)

So this is a weird one, and it looks like a bug. When placed inside a button, title that cannot fit on one line mis-aligns. It should be aligned to the left, but shows up centered.
Everything latest, XCode 13.2.1
MRE is below, any tips much appreciated!
HStack {
HStack{
Image(systemName: "square.and.pencil")
.resizable()
.scaledToFit()
.frame(width: 20, height: 20)
Text("Some kind of title") // <- aligned properly
.fontWeight(.bold)
.minimumScaleFactor(0.2)
} //: HStack
.padding(.horizontal, 12)
.frame(maxWidth: .infinity, alignment: .leading)
.frame(height: 35)
.font(.headline)
.foregroundColor(Color.green)
.background(Color.green.opacity(0.2))
.cornerRadius(6)
Button(action: {
// some action
}){
HStack{
Image(systemName: "square.and.pencil")
.resizable()
.scaledToFit()
.frame(width: 20, height: 20)
Text("Some kind of title") // <- not aligned properly
.fontWeight(.bold)
.minimumScaleFactor(0.2)
} //: HStack
.padding(.horizontal, 12)
.frame(maxWidth: .infinity, alignment: .leading)
.frame(height: 35)
.font(.headline)
.foregroundColor(Color.green)
.background(Color.green.opacity(0.2))
.cornerRadius(6)
} //: Button
} //: HStack
You can fix it by adding the multilineTextAlignment modifier to the Text view:
Button(action: {
// some action
}){
HStack{
Image(systemName: "square.and.pencil")
.resizable()
.scaledToFit()
.frame(width: 20, height: 20)
Text("Some kind of title")
.fontWeight(.bold)
.minimumScaleFactor(0.2)
.multilineTextAlignment(.leading) // <- will align to the left
} //: HStack
.padding(.horizontal, 12)
.frame(maxWidth: .infinity, alignment: .leading)
.frame(height: 35)
.font(.headline)
.foregroundColor(Color.green)
.background(Color.green.opacity(0.2))
.cornerRadius(6)
} //: Button
As to why it happens, I have a theory. By default Text on buttons is centered, while plain Text by default is left-aligned. I didn't see it explicitly mentioned in the documentation, but a simple experiment shows this behavior:

Custom navigation bar's button doesn't work (SwiftUI)

I am currently learning SwiftUI and I followed this video to create a custom NavigationBar.
Learn how to create a custom navigation bar with a logo in SwiftUI framework and Xcode - Part 2
The buttons doesn't work when I click on it unless I don't use padding() and ignoreSafeArea(), but without using it, the navigationBar would appear on middle of the page. (I also tried use Spacer() but it didn't work)
Is there anyway to fix this issue?
Code for HomePage()
VStack{
NavigationBarView()
.padding(.horizontal, 15)
.padding(.bottom)
.padding(.top, UIApplication.shared.windows.first?.safeAreaInsets.top)
.shadow(color: Color.black.opacity(0.1), radius: 5, x: 0, y: 5)
.ignoresSafeArea(.all, edges: .top)
Code for NavigationBarView()
HStack{
NavigationLink(
destination: PersonalMenuPage()
,label: {
ZStack {
Image("Profile")
.renderingMode(.original)
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 40, height: 40)
.padding(.horizontal, 10)
Circle()
.fill(Color.red)
.frame(width:14, height: 14, alignment: .center)
.offset(x: 13, y: -10)
}
}
)
}//: hStack
Here is sample output
Sample output

SwiftUI bug or code issue with onTapGesture combine with other View?

I want SwiftUI could understand where I am tapping on my app, therefore I gave .onTapGesture possibility to my Views, in this codes a View is bigger than its parent View but I could fix the issue with clip, the issue get fixed visually, but in codes SwiftUI see the Rec in original size, I wanted to know if this miss-behaviour is a bug in SwiftUI, or code we solve it with some magic codes? thanks for all.
gif:
struct ContentView: View {
var body: some View {
ZStack {
Color.white.ignoresSafeArea()
.onTapGesture { print("you tapped on Screen!") }
Circle()
.fill(Color.red)
.frame(width: 300, height: 300, alignment: .center)
.overlay(
Rectangle()
.fill(Color.yellow)
.frame(width: 100, height: UIScreen.main.bounds.height, alignment: .center)
.onTapGesture { print("you tapped on Rectangle!") }
)
.clipShape(Circle())
.onTapGesture { print("you tapped on Circle!") }
}
}
}
Just use contentShape(Circle()) before the onTapGesture and it is fixed
Circle()
.fill(Color.red)
.frame(width: 300, height: 300, alignment: .center)
.overlay(
Rectangle()
.fill(Color.yellow)
.frame(width: 100, height: UIScreen.main.bounds.height, alignment: .center)
.onTapGesture { print("you tapped on Rectangle!") }
)
.clipShape(Circle())
.contentShape(Circle()) //<< contentShape here
.onTapGesture { print("you tapped on Circle!") }

swiftui edgesIgnoreSafeArea only showing on canvas and not working on actual device

Im using .edgesIgnoringSafeArea(.top) to ignore the safe area on the top. this seems to work, and show the image going over the safe area on the top as expected on the canvas. But when I run this on a iPhone 11 plus simulator or iPhone x device (i also tested on other devices on the simulator) it doesn't seem to ignore the edges.
I have tried excluding:
.navigationBarTitle("")
.navigationBarBackButtonHidden(true)
But I need the above so I can use a custom back button.
var body: some View {
VStack (alignment: .leading ) {
Image("user1")
.resizable()
.frame(width: (UIScreen.main.bounds.width), height: ((UIScreen.main.bounds.height) / 2) + 50)
ScrollView {
HStack {
Text("\(userData.username), 30")
.fontWeight(.semibold)
.font(.system(.largeTitle, design: .rounded))
.padding([.leading,.top])
Spacer()
Image(systemName: "paperplane")
.aspectRatio(contentMode: .fill)
.frame(width: 65, height: 65)
.background(Color("message-background"))
.foregroundColor(.white)
.cornerRadius(25)
.font(.system(size: 25))
.padding(.top)
}.padding(.trailing)
HStack {
Text("Singer, London")
.fontWeight(.light)
.padding([.leading])
Spacer()
}
HStack {
Text("all the bio info will go there all the bio info will go thereall the bio info will go thereall the bio info will go there all the bio info will go there.")
.fontWeight(.light)
.padding([.leading])
.padding(.top)
.frame(width: (UIScreen.main.bounds.width - 20))
Spacer()
}.padding(.bottom,50)
}
}.edgesIgnoringSafeArea(.top)
.navigationBarTitle("")
.navigationBarBackButtonHidden(true)
.navigationBarItems(leading: Button(action: {
self.presentationMode.wrappedValue.dismiss()
}){
Image(systemName: "arrow.left")
.aspectRatio(contentMode: .fill)
.frame(width: 40, height: 40)
.background(Color("message-background"))
.foregroundColor(.white)
.cornerRadius(15)
.font(.system(size: 15))
.padding(.top,20)
})
}
Your code works for me on the simulator as expected. I just added the Text "This works" to demonstrate it:
So your problem must be somewhere outside the code which you presented in your question.

SwiftUI Button tap only on text portion

The background area of my button is not detecting user interaction. Only way to interact with said button is to tap on the Text/ Label area of the button. How to make entire Button tappable?
struct ScheduleEditorButtonSwiftUIView: View {
#Binding var buttonTagForAction : ScheduleButtonType
#Binding var buttonTitle : String
#Binding var buttonBackgroundColor : Color
let buttonCornerRadius = CGFloat(12)
var body: some View {
Button(buttonTitle) {
buttonActionForTag(self.buttonTagForAction)
}.frame(minWidth: (UIScreen.main.bounds.size.width / 2) - 25, maxWidth: .infinity, minHeight: 44)
.buttonStyle(DefaultButtonStyle())
.lineLimit(2)
.multilineTextAlignment(.center)
.font(Font.subheadline.weight(.bold))
.foregroundColor(Color.white)
.border(Color("AppHighlightedColour"), width: 2)
.background(buttonBackgroundColor).opacity(0.8)
.tag(self.buttonTagForAction)
.padding([.leading,.trailing], 5)
.cornerRadius(buttonCornerRadius)
}
}
The proper solution is to use the .contentShape() API.
Button(action: action) {
HStack {
Spacer()
Text("My button")
Spacer()
}
}
.contentShape(Rectangle())
You can change the provided shape to match the shape of your button; if your button is a RoundedRectangle, you can provide that instead.
I think this is a better solution, add the .frame values to the Text() and the button will cover the whole area 😉
Button(action: {
//code
}) {
Text("Click Me")
.frame(minWidth: 100, maxWidth: .infinity, minHeight: 44, maxHeight: 44, alignment: .center)
.foregroundColor(Color.white)
.background(Color.accentColor)
.cornerRadius(7)
}
You can define content Shape for hit testing by adding modifier: contentShape(_:eoFill:)
And important thing is you have to apply inside the content of Button.
Button(action: {}) {
Text("Select file")
.frame(width: 300)
.padding(100.0)
.foregroundColor(Color.black)
.contentShape(Rectangle()) // Add this line
}
.background(Color.green)
.cornerRadius(4)
.buttonStyle(PlainButtonStyle())
Another
Button(action: {}) {
VStack {
Text("Select file")
.frame(width: 100)
Text("Select file")
.frame(width: 200)
}
.contentShape(Rectangle()) // Add this inside Button.
}
.background(Color.green)
.cornerRadius(4)
.buttonStyle(PlainButtonStyle())
This fixes the issue on my end:
var body: some View {
GeometryReader { geometry in
Button(action: {
// Action
}) {
Text("Button Title")
.frame(
minWidth: (geometry.size.width / 2) - 25,
maxWidth: .infinity, minHeight: 44
)
.font(Font.subheadline.weight(.bold))
.background(Color.yellow).opacity(0.8)
.foregroundColor(Color.white)
.cornerRadius(12)
}
.lineLimit(2)
.multilineTextAlignment(.center)
.padding([.leading,.trailing], 5)
}
}
Is there a reason why you are using UIScreen instead of GeometryReader?
Short Answer
Make sure the Text (or button content) spans the length of the touch area, AND use .contentShape(Rectangle()).
Button(action:{}) {
HStack {
Text("Hello")
Spacer()
}
.contentShape(Rectangle())
}
Long Answer
There are two parts:
The content (ex. Text) of the Button needs to be stretched
The content needs to be considered for hit testing
To stretch the content (ex. Text):
// Solution 1 for stretching content
HStack {
Text("Hello")
Spacer()
}
// Solution 2 for stretching content
Text("Hello")
.frame(maxWidth: .infinity, alignment: .leading)
// Alternatively, you could specify a specific frame for the button.
To consider content for hit testing use .contentShape(Rectangle()):
// Solution 1
Button(action:{}) {
HStack {
Text("Hello")
Spacer()
}
.contentShape(Rectangle())
}
// Solution 2
Button(action:{}) {
Text("Hello")
.frame(maxWidth: .infinity, alignment: .leading)
.contentShape(Rectangle())
}
You might be doing this:
Button { /*to do something on button click*/}
label: { Text("button text").foregroundColor(Color.white)}
.frame(width: 45, height: 45, alignment: .center)
.background(Color.black)
Solution:
Button(action: {/*to do something on button click*/ })
{
HStack {
Spacer()
Text("Buttton Text")
Spacer() } }
.frame(width: 45, height: 45, alignment: .center)
.foregroundColor(Color.white)
.background(Color.black).contentShape(Rectangle())
A bit late to the answer, but I found two ways to do this —
Option 1: Using Geometry Reader
Button(action: {
}) {
GeometryReader { geometryProxy in
Text("Button Title")
.font(Font.custom("SFProDisplay-Semibold", size: 19))
.foregroundColor(Color.white)
.frame(width: geometryProxy.size.width - 20 * 2) // horizontal margin
.padding([.top, .bottom], 10) // vertical padding
.background(Color.yellow)
.cornerRadius(6)
}
}
Option 2: Using HStack with Spacers
HStack {
Spacer(minLength: 20) // horizontal margin
Button(action: {
}) {
Text("Hello World")
.font(Font.custom("SFProDisplay-Semibold", size: 19))
.frame(maxWidth:.infinity)
.padding([.top, .bottom], 10) // vertical padding
.background(Color.yellow)
.foregroundColor(Color.white)
.cornerRadius(6)
}
Spacer(minLength: 20)
}.frame(maxWidth:.infinity)
My thought process here is that although option 1 is more succinct, I would choose option 2 since it's less coupled to its parent's size (through GeometryReader) and more in line of how I think SwiftUI is meant to use HStack, VStack, etc.
I was working with buttons and texts that need user interaction when I faced this same issue. After looking and testing many answers (including some from this post) I ended up making it works in the following way:
For buttons:
/* WITH IMAGE */
Button {
print("TAppeD")
} label: {
Image(systemName: "plus")
.frame(width: 40, height: 40)
}
/* WITH TEXT */
Button {
print("TAppeD")
} label: {
Text("My button")
.frame(height: 80)
}
For Texts:
Text("PP")
.frame(width: 40, height: 40)
.contentShape(Rectangle())
.onTapGesture {
print("TAppeD")
}
In the case of the texts, I only need the .contentShape(Rectangle()) modifier when the Text doesn't have a .background in order to make the entire Text frame responsive to tap gesture, while with buttons I use my Text or Image view with a frame and neither a .background nor a .contentShape is needed.
Image of the following code in preview (I'm not allowed to include pictures yet )
import SwiftUI
struct ContentView: View {
#State var tapped: Bool = true
var body: some View {
VStack {
RoundedRectangle(cornerRadius: 19)
.frame(width: 40, height: 40)
.foregroundColor(tapped ? .red : .green)
Spacer()
HStack (spacing: 0) {
Text("PP")
.frame(width: 40, height: 40)
.contentShape(Rectangle())
.onTapGesture {
tapped.toggle()
}
Button {
print("TAppeD")
tapped.toggle()
} label: {
Image(systemName: "plus")
.frame(width: 40, height: 40)
}
.background(Color.red)
Button {
print("TAppeD")
tapped.toggle()
} label: {
Text("My button")
.frame(height: 80)
}
.background(Color.yellow)
}
Spacer()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
this way makes the button area expand properly
but if the color is .clear, it dosen't work🤷‍♂️
Button(action: {
doSomething()
}, label: {
ZStack {
Color(.white)
Text("some texts")
}
})
When I used HStack then it worked for button whole width that's fine, But I was facing issue with whole button height tap not working at corners and I fixed it in below code:
Button(action:{
print("Tapped Button")
}) {
VStack {
//Vertical whole area covered
Text("")
Spacer()
HStack {
//Horizontal whole area covered
Text("")
Spacer()
}
}
}
If your app needs to support both iOS/iPadOS and macOS, you may want to reference my code!
Xcode 14.1 / iOS 14.1 / macOS 13.0 / 12-09-2022
Button(action: {
print("Saved to CoreData")
}) {
Text("Submit")
.frame(minWidth: 100, maxWidth: .infinity, minHeight: 44, maxHeight: 60, alignment: .center)
.foregroundColor(Color.white)
#if !os(macOS)
.background(Color.accentColor)
#endif
}
#if os(macOS)
.background(Color.accentColor)
#endif
.cornerRadius(7)
Easier work around is to add .frame(maxWidth: .infinity) modifier.
and wrap your button inside a ContainerView. you can always change the size of the button where it's being used.
Button(action: tapped) {
HStack {
if let icon = icon {
icon
}
Text(title)
}
.frame(maxWidth: .infinity) // This one
}