Hide class implementation using static lib c++ - c++

I am working on a project and I need to make a class which I will share using a static library. So far I wrote the implementation inside a .cpp file and shared only de .h and .lib files. If I use those inside another project and I try to debug something that uses my class I am able to see the full implementation written in the .cpp file. Is there any way I could hide the implementation?

If I use those inside another project and I try to debug something that uses my class I am able to see the full implementation written in the .cpp file. Is there any way I could hide the implementation?
You can only see the implementation in .cpp because:
.lib has debug information not stripped.
.cpp file happens to be in a location mentioned in the debug information (i.e. there is no copy of .cpp inside .lib).
If you remove any of the above conditions you won't be able to see the source in the debugger.

You can use the pimpl idiom to hide the implementation.By switching to pimpl idiom, you can change your implementation anytime without affecting the way your client uses library.
But to your question, if you are distributing your header and library file only, then others won't be able to see your implementation. The library has embedded info about your source files in your machine. That's why you are able to debug like that.

Related

C++ project folder External Dependencies contains only .h and .hpp files

I'm working on a C++ project in Visual Studio, the bulk of which was designed by someone else, and I have limited knowledge of computer programming outside of writting simple classes and using them. In the solution explorer, there's a folder called "External Dependencies", and it contains a ton of .h and .hpp files, but no .cpp files.
In the code editor, if I go to some block of code containing a function call to a function declared in a file in the External Dependencies folder, and I right-click>go-to definition on that function, it will take me to the declaration, not the definition. It's as if the project doesn't know where the .cpp files are, but it must, otherwise these functions wouldn't work.
What kind of folder is External Dependencies?
What is the process of setting one of these up in Visual Studio so that the compiler knows the definition of the functions your using in your program?
If I understand your question correctly, you need to include the appropriate header files with the methods you're using in your program? I think you still need to have all of the appropriate #include directives. So, if you include the header files
#include <library>
or
#include "header_file.h"
that would enable the compiler to have access to the methods of the class you're trying to use.
If the header files don't include the actual implementation (it's a common practice I think to split classes into .h header files and .cpp implementation files), you also need to put the include directives in the .cpp implementation files.

Wrong files compiled in a C++ program using Dev-C++5.11

I want to ask something that might sound stupid but I dont know how to get over it.
I wrote a C++ program with some header files and 2 cpp files, one of which includes main.In the header files there are the definitions of some classes I created that have some inline functions and some functions that I declared in the classes and defined in one of the cpp files (not the one with main).
The program compiled and run fine but I wanted to change a few details in some of the inline functions of the classes. I did those changes and the program compiled and ran BUT it was using the previous version of the header files and not the new one.
I have tried creating a new project using the new files but even then the program will actually use their old version.
I am using Dec-C++5.11 in windows 10.
Solved. Looks like I needed to change the file name. Thank you very much!!
Some build systems will only perform "incremental" builds, so if you change a source file then that source file is recompiled, but unless you rebuild the whole project your original header content may still be used. This is even more so the case if you are using precompiled headers, and it may also affect inline functions in that their content has already been "inlined" into source files for whom a rebuild is not being triggered.
Changing the header's filename will work around this "cache" in many cases, but the correct (and far more user-friendly) approach is to ensure that you instruct your IDE to rebuild the entire project from scratch. In Dev-C++, that option is called "Rebuild All". I would generally recommend this option whenever you alter a header file.
(If you were using GNU Makefiles, you would perform make clean before your next make all).

Error in finding the body of a function in VC++

I am new to programming with C++. So I am trying to inspect other's code to learn. I started inspecting a new prototype which has a function named myFcn. Its comment lines describe it requires mk.h, mk.lib and mk.dll files to be compiled. The project was successfully built. But when I go over the calling line of myFcn and press F12 (go to definition), the declaration prototype of myFcn appears and hitting again F12 does not bring me the body of the myFcn. I guess the function definition is in the mk.lib or mk.dll files. How can I find the body of the function?
EDIT 1:
If I had several dll and lib files, could I recognize the file that myFcn was compiled in?
It seems that the function you are trying to use is compiled in the library which you use.
The purpose of this system is to let people use your functions without the need for them to edit them or understand their source code. This means that the author of the library has written the function, and compiled it into a library (.dll, .lib and .h).
By including the .h file in your project, and linking the .lib at compilation and the .dll at runtime, you can use this function without the need to ever see more than the header file.
If you wish to understand the code of this function, go to their website, and see if they provide the full source code.
Edit based on edit of question: As far as I know there is no direct way to see which header file links to which library. It is possible to view which functions are in a certain library. On Linux this is the 'nm' command for .a files (gcc libraries). For Windows some methods are described here: How to view DLL functions?.
The function body is likely to be compiled, if then you can't see the source code of it.

Create objective-c wrapper for .dylib file

I have paid for an expensive .dylib file however, the code is non objective-c in short, horrendous! I am thinking of creating a wrapper of some sort like an API to make interfacing with this .dylib nightmare free. How is this done? Here is what I was going to do:
Create a customDylibSDKWrapper .h and .m file, and have the appropriate function names that will keep things simple, and in the .m file, add all the c++ functions inside each objective-c function. So then all I would need to do in the future is, call the objective-c function and that will automatically call the C++ code.
Is this the correct way of creating a wrapper?
If it is, this does not create a private hidden wrapper, all the code will still be visibile. Is there anyway to package the .dylib file along with my objective-c .m files exposing only the objective-c .h file?
If anyone is curious to see the horrendous code feel free to look at this link: link to hard to decipher code
You can create both a dynamic library and a static library with Xcode.
Creating dynamic libraries isn't officially supported, and it requires editing some XML, and apps that include dynamic libraries won't be approved by Apple, so I'm not going to bother with dynamic libraries in this answer.
You can however easily create static libraries.
Step one: start a new project, being sure to select Cocoa Touch Static Library when you create the project:
Step two: Write your code.
Step three: Push the run button. Since your static library should have any code that will actually run, nothing should actually run. Instead, Xcode builds the library.
In the view on the left that shows all your folders and files and such, you should see a .a file, which is the compiled library. You can find on your computer by right-clicking and clicking "Show in Finder".
Now all that's left is distributing the .h/.a files to whoever you want.

C++ static and shared libraries

I would like to create a static library in C++ to store my functions.
I'm aware this question has been asked on the Cplusplus forums but I could really use a
more accurate description of what to do.
As far as I'm aware you create a new Win32 program and then add the header file (.h) and the
code file (.cpp).
So in fact I have a few questions.
1 - How do I put my code into these files?
Do I use the .cpp?
2 - I did manage to make a simple library with an add function alone, but after compiling
and building it I was unable to #include it in a program. Why is this?
Could someone please write out a step-by-step approach to making this so I can finally do it.
I am aware MSDN has a tutorial for this, and I have looked at it.
The thing is it uses a OOP approach to making the static library, and the calls to the
functions within the library use the :: operator (think its an operator), too often which is what I want to avoid.
Would like to start simple, basically.
Thanks for any help given.
The idea of a static library, is that you write your code as usual, but you compile it as a static library. The users of a static library still need your header files, but they don't need your .CPP files anymore, because the actual implementation is contained in your static library file.
To use a library, you include the header files you need, and then link the library file with your program.
Here is a link to the microsoft walkthrough.
http://msdn.microsoft.com/en-us/library/vstudio/ms235627.aspx
How to create and use a static library using Visual Studio
Here is excactly how you do it in Visual Studio 2012.
To create a library, create a new C++ project. In the wizard, at Application Settings, choose Static library. Uncheck Precompiled header.
Create your library as you want. Don't forget to declare everything in header files.
Compile the project as you usually would. This creates a .lib file in the debug folder of your solution
To use the library, create an application as you usually would.
To link the library with your project, drag the .lib file to your project in visual studio.
To let visual studio find your header files, right click your project. Choose Properties->Configuration properties->C/C++. There is a input box called Additional Include Directories. Here, you have to write the path to the header files of you library.
You can now use the header files as if they where made by your project directly. The implementation of your library is taken from the .lib file, and everything should compile and run well.
Another option, is referencing the whole libary project in your application. To do this, you must get the library project in your solution. Right click your solution in Visual Studio->Add->Existing Project. Then you have to reference the project. Right click your project->References->Common Properties->Framework and References->Add New Reference->Choose your project. Now you can edit your library in this solution and use it directly in your application.