How to make a .exe that gives the compiler commands [duplicate] - c++
We are required to use a Makefile to pull everything together for our project, but our professor never showed us how to.
I only have one file, a3driver.cpp. The driver imports a class from a location, "/user/cse232/Examples/example32.sequence.cpp".
That's it. Everything else is contained with the .cpp.
How would I go about making a simple Makefile that creates an executable called a3a.exe?
Since this is for Unix, the executables don't have any extensions.
One thing to note is that root-config is a utility which provides the right compilation and linking flags; and the right libraries for building applications against root. That's just a detail related to the original audience for this document.
Make Me Baby
or You Never Forget The First Time You Got Made
An introductory discussion of make, and how to write a simple makefile
What is Make? And Why Should I Care?
The tool called Make is a build dependency manager. That is, it takes care of knowing what commands need to be executed in what order to take your software project from a collection of source files, object files, libraries, headers, etc., etc.---some of which may have changed recently---and turning them into a correct up-to-date version of the program.
Actually, you can use Make for other things too, but I'm not going to talk about that.
A Trivial Makefile
Suppose that you have a directory containing: tool tool.cc tool.o support.cc support.hh, and support.o which depend on root and are supposed to be compiled into a program called tool, and suppose that you've been hacking on the source files (which means the existing tool is now out of date) and want to compile the program.
To do this yourself you could
Check if either support.cc or support.hh is newer than support.o, and if so run a command like
g++ -g -c -pthread -I/sw/include/root support.cc
Check if either support.hh or tool.cc are newer than tool.o, and if so run a command like
g++ -g -c -pthread -I/sw/include/root tool.cc
Check if tool.o is newer than tool, and if so run a command like
g++ -g tool.o support.o -L/sw/lib/root -lCore -lCint -lRIO -lNet -lHist -lGraf -lGraf3d -lGpad -lTree -lRint \
-lPostscript -lMatrix -lPhysics -lMathCore -lThread -lz -L/sw/lib -lfreetype -lz -Wl,-framework,CoreServices \
-Wl,-framework,ApplicationServices -pthread -Wl,-rpath,/sw/lib/root -lm -ldl
Phew! What a hassle! There is a lot to remember and several chances to make mistakes. (BTW-- the particulars of the command lines exhibited here depend on our software environment. These ones work on my computer.)
Of course, you could just run all three commands every time. That would work, but it doesn't scale well to a substantial piece of software (like DOGS which takes more than 15 minutes to compile from the ground up on my MacBook).
Instead you could write a file called makefile like this:
tool: tool.o support.o
g++ -g -o tool tool.o support.o -L/sw/lib/root -lCore -lCint -lRIO -lNet -lHist -lGraf -lGraf3d -lGpad -lTree -lRint \
-lPostscript -lMatrix -lPhysics -lMathCore -lThread -lz -L/sw/lib -lfreetype -lz -Wl,-framework,CoreServices \
-Wl,-framework,ApplicationServices -pthread -Wl,-rpath,/sw/lib/root -lm -ldl
tool.o: tool.cc support.hh
g++ -g -c -pthread -I/sw/include/root tool.cc
support.o: support.hh support.cc
g++ -g -c -pthread -I/sw/include/root support.cc
and just type make at the command line. Which will perform the three steps shown above automatically.
The unindented lines here have the form "target: dependencies" and tell Make that the associated commands (indented lines) should be run if any of the dependencies are newer than the target. That is, the dependency lines describe the logic of what needs to be rebuilt to accommodate changes in various files. If support.cc changes that means that support.o must be rebuilt, but tool.o can be left alone. When support.o changes tool must be rebuilt.
The commands associated with each dependency line are set off with a tab (see below) should modify the target (or at least touch it to update the modification time).
Variables, Built In Rules, and Other Goodies
At this point, our makefile is simply remembering the work that needs doing, but we still had to figure out and type each and every needed command in its entirety. It does not have to be that way: Make is a powerful language with variables, text manipulation functions, and a whole slew of built-in rules which can make this much easier for us.
Make Variables
The syntax for accessing a make variable is $(VAR).
The syntax for assigning to a Make variable is: VAR = A text value of some kind
(or VAR := A different text value but ignore this for the moment).
You can use variables in rules like this improved version of our makefile:
CPPFLAGS=-g -pthread -I/sw/include/root
LDFLAGS=-g
LDLIBS=-L/sw/lib/root -lCore -lCint -lRIO -lNet -lHist -lGraf -lGraf3d -lGpad -lTree -lRint \
-lPostscript -lMatrix -lPhysics -lMathCore -lThread -lz -L/sw/lib -lfreetype -lz \
-Wl,-framework,CoreServices -Wl,-framework,ApplicationServices -pthread -Wl,-rpath,/sw/lib/root \
-lm -ldl
tool: tool.o support.o
g++ $(LDFLAGS) -o tool tool.o support.o $(LDLIBS)
tool.o: tool.cc support.hh
g++ $(CPPFLAGS) -c tool.cc
support.o: support.hh support.cc
g++ $(CPPFLAGS) -c support.cc
which is a little more readable, but still requires a lot of typing
Make Functions
GNU make supports a variety of functions for accessing information from the filesystem or other commands on the system. In this case we are interested in $(shell ...) which expands to the output of the argument(s), and $(subst opat,npat,text) which replaces all instances of opat with npat in text.
Taking advantage of this gives us:
CPPFLAGS=-g $(shell root-config --cflags)
LDFLAGS=-g $(shell root-config --ldflags)
LDLIBS=$(shell root-config --libs)
SRCS=tool.cc support.cc
OBJS=$(subst .cc,.o,$(SRCS))
tool: $(OBJS)
g++ $(LDFLAGS) -o tool $(OBJS) $(LDLIBS)
tool.o: tool.cc support.hh
g++ $(CPPFLAGS) -c tool.cc
support.o: support.hh support.cc
g++ $(CPPFLAGS) -c support.cc
which is easier to type and much more readable.
Notice that
We are still stating explicitly the dependencies for each object file and the final executable
We've had to explicitly type the compilation rule for both source files
Implicit and Pattern Rules
We would generally expect that all C++ source files should be treated the same way, and Make provides three ways to state this:
suffix rules (considered obsolete in GNU make, but kept for backwards compatibility)
implicit rules
pattern rules
Implicit rules are built in, and a few will be discussed below. Pattern rules are specified in a form like
%.o: %.c
$(CC) $(CFLAGS) $(CPPFLAGS) -c $<
which means that object files are generated from C source files by running the command shown, where the "automatic" variable $< expands to the name of the first dependency.
Built-in Rules
Make has a whole host of built-in rules that mean that very often, a project can be compile by a very simple makefile, indeed.
The GNU make built in rule for C source files is the one exhibited above. Similarly we create object files from C++ source files with a rule like $(CXX) -c $(CPPFLAGS) $(CFLAGS).
Single object files are linked using $(LD) $(LDFLAGS) n.o $(LOADLIBES) $(LDLIBS), but this won't work in our case, because we want to link multiple object files.
Variables Used By Built-in Rules
The built-in rules use a set of standard variables that allow you to specify local environment information (like where to find the ROOT include files) without re-writing all the rules. The ones most likely to be interesting to us are:
CC -- the C compiler to use
CXX -- the C++ compiler to use
LD -- the linker to use
CFLAGS -- compilation flag for C source files
CXXFLAGS -- compilation flags for C++ source files
CPPFLAGS -- flags for the c-preprocessor (typically include file paths and symbols defined on the command line), used by C and C++
LDFLAGS -- linker flags
LDLIBS -- libraries to link
A Basic Makefile
By taking advantage of the built-in rules we can simplify our makefile to:
CC=gcc
CXX=g++
RM=rm -f
CPPFLAGS=-g $(shell root-config --cflags)
LDFLAGS=-g $(shell root-config --ldflags)
LDLIBS=$(shell root-config --libs)
SRCS=tool.cc support.cc
OBJS=$(subst .cc,.o,$(SRCS))
all: tool
tool: $(OBJS)
$(CXX) $(LDFLAGS) -o tool $(OBJS) $(LDLIBS)
tool.o: tool.cc support.hh
support.o: support.hh support.cc
clean:
$(RM) $(OBJS)
distclean: clean
$(RM) tool
We have also added several standard targets that perform special actions (like cleaning up the source directory).
Note that when make is invoked without an argument, it uses the first target found in the file (in this case all), but you can also name the target to get which is what makes make clean remove the object files in this case.
We still have all the dependencies hard-coded.
Some Mysterious Improvements
CC=gcc
CXX=g++
RM=rm -f
CPPFLAGS=-g $(shell root-config --cflags)
LDFLAGS=-g $(shell root-config --ldflags)
LDLIBS=$(shell root-config --libs)
SRCS=tool.cc support.cc
OBJS=$(subst .cc,.o,$(SRCS))
all: tool
tool: $(OBJS)
$(CXX) $(LDFLAGS) -o tool $(OBJS) $(LDLIBS)
depend: .depend
.depend: $(SRCS)
$(RM) ./.depend
$(CXX) $(CPPFLAGS) -MM $^>>./.depend;
clean:
$(RM) $(OBJS)
distclean: clean
$(RM) *~ .depend
include .depend
Notice that
There are no longer any dependency lines for the source files!?!
There is some strange magic related to .depend and depend
If you do make then ls -A you see a file named .depend which contains things that look like make dependency lines
Other Reading
GNU make manual
Recursive Make Considered Harmful on a common way of writing makefiles that is less than optimal, and how to avoid it.
Know Bugs and Historical Notes
The input language for Make is whitespace sensitive. In particular, the action lines following dependencies must start with a tab. But a series of spaces can look the same (and indeed there are editors that will silently convert tabs to spaces or vice versa), which results in a Make file that looks right and still doesn't work. This was identified as a bug early on, but (the story goes) it was not fixed, because there were already 10 users.
(This was copied from a wiki post I wrote for physics graduate students.)
I've always thought this was easier to learn with a detailed example, so here's how I think of makefiles. For each section you have one line that's not indented and it shows the name of the section followed by dependencies. The dependencies can be either other sections (which will be run before the current section) or files (which if updated will cause the current section to be run again next time you run make).
Here's a quick example (keep in mind that I'm using 4 spaces where I should be using a tab, Stack Overflow won't let me use tabs):
a3driver: a3driver.o
g++ -o a3driver a3driver.o
a3driver.o: a3driver.cpp
g++ -c a3driver.cpp
When you type make, it will choose the first section (a3driver). a3driver depends on a3driver.o, so it will go to that section. a3driver.o depends on a3driver.cpp, so it will only run if a3driver.cpp has changed since it was last run. Assuming it has (or has never been run), it will compile a3driver.cpp to a .o file, then go back to a3driver and compile the final executable.
Since there's only one file, it could even be reduced to:
a3driver: a3driver.cpp
g++ -o a3driver a3driver.cpp
The reason I showed the first example is that it shows the power of makefiles. If you need to compile another file, you can just add another section. Here's an example with a secondFile.cpp (which loads in a header named secondFile.h):
a3driver: a3driver.o secondFile.o
g++ -o a3driver a3driver.o secondFile.o
a3driver.o: a3driver.cpp
g++ -c a3driver.cpp
secondFile.o: secondFile.cpp secondFile.h
g++ -c secondFile.cpp
This way if you change something in secondFile.cpp or secondFile.h and recompile, it will only recompile secondFile.cpp (not a3driver.cpp). Or alternately, if you change something in a3driver.cpp, it won't recompile secondFile.cpp.
Let me know if you have any questions about it.
It's also traditional to include a section named "all" and a section named "clean". "all" will usually build all of the executables, and "clean" will remove "build artifacts" like .o files and the executables:
all: a3driver ;
clean:
# -f so this will succeed even if the files don't exist
rm -f a3driver a3driver.o
EDIT: I didn't notice you're on Windows. I think the only difference is changing the -o a3driver to -o a3driver.exe.
Why does everyone like to list out source files? A simple find command can take care of that easily.
Here's an example of a dirt simple C++ Makefile. Just drop it in a directory containing .C files and then type make...
appname := myapp
CXX := clang++
CXXFLAGS := -std=c++11
srcfiles := $(shell find . -name "*.C")
objects := $(patsubst %.C, %.o, $(srcfiles))
all: $(appname)
$(appname): $(objects)
$(CXX) $(CXXFLAGS) $(LDFLAGS) -o $(appname) $(objects) $(LDLIBS)
depend: .depend
.depend: $(srcfiles)
rm -f ./.depend
$(CXX) $(CXXFLAGS) -MM $^>>./.depend;
clean:
rm -f $(objects)
dist-clean: clean
rm -f *~ .depend
include .depend
You had two options.
Option 1: simplest makefile = NO MAKEFILE.
Rename "a3driver.cpp" to "a3a.cpp", and then on the command line write:
nmake a3a.exe
And that's it. If you're using GNU Make, use "make" or "gmake" or whatever.
Option 2: a 2-line makefile.
a3a.exe: a3driver.obj
link /out:a3a.exe a3driver.obj
I used friedmud's answer. I looked into this for a while, and it seems to be a good way to get started. This solution also has a well defined method of adding compiler flags. I answered again, because I made changes to make it work in my environment, Ubuntu and g++. More working examples are the best teacher, sometimes.
appname := myapp
CXX := g++
CXXFLAGS := -Wall -g
srcfiles := $(shell find . -maxdepth 1 -name "*.cpp")
objects := $(patsubst %.cpp, %.o, $(srcfiles))
all: $(appname)
$(appname): $(objects)
$(CXX) $(CXXFLAGS) $(LDFLAGS) -o $(appname) $(objects) $(LDLIBS)
depend: .depend
.depend: $(srcfiles)
rm -f ./.depend
$(CXX) $(CXXFLAGS) -MM $^>>./.depend;
clean:
rm -f $(objects)
dist-clean: clean
rm -f *~ .depend
include .depend
Makefiles seem to be very complex. I was using one, but it was generating an error related to not linking in g++ libraries. This configuration solved that problem.
Your Make file will have one or two dependency rules depending on whether you compile and link with a single command, or with one command for the compile and one for the link.
Dependency are a tree of rules that look like this (note that the indent must be a TAB):
main_target : source1 source2 etc
command to build main_target from sources
source1 : dependents for source1
command to build source1
There must be a blank line after the commands for a target, and there must not be a blank line before the commands. The first target in the makefile is the overall goal, and other targets are built only if the first target depends on them.
So your makefile will look something like this.
a3a.exe : a3driver.obj
link /out:a3a.exe a3driver.obj
a3driver.obj : a3driver.cpp
cc a3driver.cpp
I suggest (note that the indent is a TAB):
tool: tool.o file1.o file2.o
$(CXX) $(LDFLAGS) $^ $(LDLIBS) -o $#
or
LINK.o = $(CXX) $(LDFLAGS) $(TARGET_ARCH)
tool: tool.o file1.o file2.o
The latter suggestion is slightly better since it reuses GNU Make implicit rules. However, in order to work, a source file must have the same name as the final executable (i.e.: tool.c and tool).
Notice, it is not necessary to declare sources. Intermediate object files are generated using implicit rule. Consequently, this Makefile work for C and C++ (and also for Fortran, etc...).
Also notice, by default, Makefile use $(CC) as the linker. $(CC) does not work for linking C++ object files. We modify LINK.o only because of that. If you want to compile C code, you don't have to force the LINK.o value.
Sure, you can also add your compilation flags with variable CFLAGS and add your libraries in LDLIBS. For example:
CFLAGS = -Wall
LDLIBS = -lm
One side note: if you have to use external libraries, I suggest to use pkg-config in order to correctly set CFLAGS and LDLIBS:
CFLAGS += $(shell pkg-config --cflags libssl)
LDLIBS += $(shell pkg-config --libs libssl)
The attentive reader will notice that this Makefile does not rebuild properly if one header is changed. Add these lines to fix the problem:
override CPPFLAGS += -MMD
include $(wildcard *.d)
-MMD allows to build .d files that contains Makefile fragments about headers dependencies. The second line just uses them.
For sure, a well written Makefile should also include clean and distclean rules:
clean:
$(RM) *.o *.d
distclean: clean
$(RM) tool
Notice, $(RM) is the equivalent of rm -f, but it is a good practice to not call rm directly.
The all rule is also appreciated. In order to work, it should be the first rule of your file:
all: tool
You may also add an install rule:
PREFIX = /usr/local
install:
install -m 755 tool $(DESTDIR)$(PREFIX)/bin
DESTDIR is empty by default. The user can set it to install your program at an alternative system (mandatory for cross-compilation process). Package maintainers for multiple distribution may also change PREFIX in order to install your package in /usr.
One final word: Do not place source files in sub-directories. If you really want to do that, keep this Makefile in the root directory and use full paths to identify your files (i.e. subdir/file.o).
So to summarise, your full Makefile should look like:
LINK.o = $(CXX) $(LDFLAGS) $(TARGET_ARCH)
PREFIX = /usr/local
override CPPFLAGS += -MMD
include $(wildcard *.d)
all: tool
tool: tool.o file1.o file2.o
clean:
$(RM) *.o *.d
distclean: clean
$(RM) tool
install:
install -m 755 tool $(DESTDIR)$(PREFIX)/bin
Related
Shared libraries C++ Makefile
I need to compile fat binary file to be able use it on another linux machine. But there are some libraries missing so as I understand I should compile it with some -shared options. But I don't understand how to configure a Makefile for that. Currently my makefile looks like this: CC = g++ CC_FLAGS = -std=c++11 -O2 -static -Wall EXEC = cpp_server SOURCES = $(wildcard *.cpp) OBJECTS = $(SOURCES:.cpp=.o) LIBS = -lpthread -lmicrohttpd -lz $(EXEC): $(OBJECTS) $(CC) $(OBJECTS) -o $(EXEC) $(LIBS) %.o: %.cpp $(CC) -c $(CC_FLAGS) $< -o $# clean: rm -f $(EXEC) $(OBJECTS)
You'll better take advantage of the many built-in rules of GNU make. Run once make -p to learn them. So you should use CXX instead of CC and replace CC_FLAGS with CXXFLAGS. You may want to build a statically linked executable. Then you should pass -static into your linking command, using LINKFLAGS So try with ## untested Makefile for GNU make # variables known to make CXX= g++ CXXFLAGS= -std=c++11 -O2 -Wall -Wextra LINKFLAGS= -static LIBS= -lpthread -lmicrohttpd -lz # this project needs: MYEXEC= cpp_server MYSOURCES= $(wildcard *.cpp) MYOBJECTS= $(SOURCES:.cpp=.o) .PHONY: all clean all: $(MYEXEC) $(MYEXEC): $(MYOBJECTS) $(LINK.cc) $^ $(LOADLIBES) $(LDLIBS) -o $# clean: rm -f $(MYEXEC) $(MYOBJECTS) AFAIK you don't need anything more in your Makefile (provided you use a GNU make, not e.g. a BSD one). Of course you need appropriate TAB characters in your Makefile (so you need to use some editor able to insert them). You could want to statically link only -lmicrohttpd (and dynamically link the other libraries; however, you might want to also statically link the C++ standard library, which depends upon the compiler and could change when the compiler changes; linking also the C++ library statically is left as an exercise). You could do that with removing the LINKFLAGS line and using LIBS= -Bstatic -lmicrohttpd -Bdynamic -lz -lpthread BTW the -shared linker option is need to build from position-independent code object files a shared library (not to use one). See this and that. You may want to use make --trace (or remake -x, using remake) to debug your Makefile If you want to understand what actual files are linked, add -v -Wl,--verbose to LINKFLAGS perhaps by running make 'LINKFLAGS=-v -Wl,--verbose' on your terminal. You might want to make clean before anything else.
Why does GNU make always re-link my project?
I have the following Makefile in a directory full of .cpp and .h files: CFLAGS=-g -std=c++0x -Wall -pedantic -Wextra -D __STDC_LIMIT_MACROS -D __STDC_FORMAT_MACROS -O0 CXX=g++ LDFLAGS=-lgmp -lmathsat -lz3 all: Foo.o Bar.o $(CXX) $(CFLAGS) -o myexe Foo.o Bar.o $(LDFLAGS) depend: .depend .depend: $(wildcard *.cpp) rm -f ./.depend $(CXX) $(CFLAGS) -MM $^ > ./.depend include .depend %.o: %.cpp $(CXX) $(CFLAGS) $(INCLUDE) $< -c clean: rm -f *.o myexe When I hit make, it invariably executes the last step (linking) even when none of the .o files have changed. How can I prevent make from doing that? I'd expect make to output Everything up-to-date or something similar. I'm on a i686 GNU/Linux machine with GNU Make 3.82 and g++ version 4.8.2.
Make relinks your project because it tries to build all. The rule for all does not create any file named all. Instead it produces myexe. Next time you run make, it will see that there's no all, but there's a rule to build one, so it dutifully executes that rule which happens to link myexe every time you run make. In order to fix your problem you need to change your makefile to look roughly like this: all: myexe echo Build done myexe: <myexe dependencies go here> $(CXX) $(CFLAGS) -o myexe $(wildcard *.o) $(LDFLAGS)
Make always tries to build the top rule. For you, this is all. Since your all rule doesn't actually make an all file it will always be run. Your probably want your all rule to be a myexe rule and, if you want an explicit all rule, have a dependency only rule: all: myexe. (With GNU Make, you might want to explicitly declare those targets which aren't supposed to generate a real file with a .PHONY rule. e.g. .PHONY: all depend clean.)
make is a rule-based expert system. You give it a heap of rules and a target (default target is the first one listed), and then it builds a complete dependency tree. All parts are rebuilt iff they are non-existent resp. older than their dependencies, recursively. The rule you are stumbling over is this: Because the target all does not create an output file all, make invokes the non-existent-or-outdated rule. You can correct this by making the target all not do any work but instead just depend on the output file. Marking it .PHONY is also a good idea.
Makefile does not read the rest
I have a problem with make file. It does not continue to read after creating the first .o file. Here is my make file: CC = g++ CFLAGS = -g LDFLAGS = -lm PokerEval.o: PokerEval.cpp ${CC} ${CFLAGS} -c PokerEval.cpp random.o: random.cpp random.h ${CC} ${CFLAGS} -c random.cpp myprogram: random.o PokerEval.o ${CC} ${CFLAGS} PokerEval.o random.o ${LDFLAGS} -o myprogram clean: rm -f myprogram *.o .PHONY: all clean So when I run it all I get is this: $ make g++ -g -c PokerEval.cpp
Make normally1 builds the first target in the makefile unless you specify a target on the command line. Therefore, you normally specify your main target (e.g., the executable) first, then whatever it depends upon after that. Note that you can (and frequently do) define macros before the first target -- they don't count as a target. "Normally" in this case meaning "always, with a properly designed make utility". The exception is an ancient Microsoft tool that they called make, but which built everything, regardless. Their current nmake ("new make") that works (at least semi-) correctly has been around for decades now though.
Updating a legacy C makefile to include a C++ source file
I work in a computational biophysics lab. I am not a programmer, although I do get paid to act like one. Here's my problem: the main product of the lab is a ginormous (50+ source files) C program. I need to get our lab's program to work with another lab's toolkit, which just so happens to be in the form of a series of C++ libraries (.a files). I can get the main library for our program to compile using the following makefile: CC = gcc #CC = icc CFLAGS = -g -Wall #CFLAGS = -xT -openmp -I/opt/local/include -I/usr/local/include -I/opt/GDBM/include #CFLAGS = -O3 -g -Wall -I/opt/GDBM/include -fopenmp LIB = mcce.a AR = ar ARFLAGS = rvs SRC = all.c ddvv.c geom_3v_onto_3v.c ins_res.c strip.c\ app.c del_conf.c geom_apply.c line_2v.c vdotv.c\ avv.c del_prot.c geom_inverse.c load_all_param.c vector_normalize.c\ avvvv.c del_res.c geom_move.c load_param.c vector_vminusv.c\ cpy_conf.c det3.c geom_reset.c mxm4.c vector_vplusv.c\ cpy_prot.c det4.c geom_roll.c new_prot.c vector_vxv.c\ cpy_res.c dll.c get_files.c param_get.c param_exist.c\ db_close.c dvv.c iatom.c param_sav.c\ db_open.c free_strings.c ins_conf.c plane_3v.c pdbline2atom.c\ premcce.c init.c load_pdb.c write_pdb.c rotamers.c assign_rad.c get_connect12.c\ surfw.c vdw.c vdw_conf.c shuffle_n.c cmp_conf.c sort_conf.c sort_res.c id_conf.c\ energies.c assign_crg.c coulomb.c coulomb_conf.c\ get_vdw0.c get_vdw1.c relax_water.c relax_h.c monte.c monte2.c ran2.c\ relaxation.c collect_connect.c torsion.c vdw_fast.c hbond_extra.c swap.c quick_e.c\ check_tpl.c zip.c del_dir.c make_matrices.c\ mem_position.c probe.c add_membrane.c load_pdb_no_param.c ga_engine.c rotamers_ga.c compute_patches.c OBJ = $(SRC:.c=.o) HEADER = mcce.h $(LIB): $(OBJ) $(AR) $(ARFLAGS) $(LIB) $(OBJ) $(OBJ): $(HEADER) .c.o: $(CC) $(CFLAGS) -c $*.c clean: rm -f *.o mcce.a The executable itself then compiles with this makefile: CC = gcc -g -O3 #CC = icc -xT -static-intel -L/opt/local/lib -L/usr/local/lib mcce: mcce.c lib/mcce.h lib/mcce.a # $(CC) -o mcce mcce.c mcce.a /opt/GDBM/lib/libgdbm.a -lm -lz -openmp; cp mcce bin $(CC) -o mcce mcce.c lib/mcce.a -lgdbm -lm -lz -fopenmp; cp mcce bin I can get a standalone version of the other lab's code to compile using this other makefile: OEDIR = ../.. INCDIR = $(OEDIR)/include LIBDIR = $(OEDIR)/lib INCS = -I$(INCDIR) LIBS = -L$(LIBDIR) \ -loezap \ -loegrid \ -loefizzchem \ -loechem \ -loesystem \ -loeplatform \ -lz \ -lpthread -lm CXX = /usr/bin/c++ RM = rm -f CXXFLAGS = -m64 -W -Wall -O3 -fomit-frame-pointer -ffast-math LFLAGS = -m64 -s TEXT2HEX = ../text2hex PROGRAMS = other_labs_code .SUFFIXES: .cpp .SUFFIXES: .o .cpp.o: $(CXX) $(CXXFLAGS) $(INCS) -c $< .SUFFIXES: .txt .SUFFIXES: .itf .txt.itf: $(TEXT2HEX) $< InterfaceData > $# all: $(PROGRAMS) clean: $(RM) $(PROGRAMS) $(RM) ii_files core a.out *.itf $(RM) *.o other_labs_code.o: other_labs_code.cpp other_labs_code.itf other_labs_code: other_labs_code.o $(CXX) other_labs_code.o $(LFLAGS) -o $# $(LIBS) I know that I have to change the paths of the various libs and stuff, but other than that, how do I combine all of these makefiles into one working product? Also, since some of the source files that go into compiling my program's main library (mcce.a) are going to need to be able to call functions from the C++ source file, it's the library's makefile that I need to modify, right? I know extremely little about makefiles, so even if someone can just point me in the direction of a tutorial that covers this kind of problem (writing a makefile for a many source file C and C++ program), that may be sufficient. For bonus points, the C++ FAQ says that: You must use your C++ compiler when compiling main() (e.g., for static initialization) Your C++ compiler should direct the linking process (e.g., so it can get its special libraries) I don't exactly know what those things are supposed to mean, but assuming that I did, are there any other important points like that I should be aware about when combining C and C++?
Preparing the code C programs cannot just use C++ symbols. Unless the authors of the C++ code arranged for that. This is because some features that C++ offers, such as function overloading (having several functions of the same name but with different formal arguments) demand that the function name be mangled in some way. Else the linker would see the same symbol defined several times. C compilers don't understand this name mangling and therefore cannot use C++ symbols. There are, generally, two possible solutions. Declare and define all C++ symbols that the C code wants to use within extern "C" { ... } blocks and let your C++ tools handle the linking. The C code does not need to be changed in this case. Compile the C code with the (exact same) C++ compiler as the C++ code. Fix the C++ compiler's complaints of the C code as they arise. Depending on project size and coding style, this may or may not be a lot of work. Preparing a master Makefile I personally try to avoid becoming intimate with other people's Makefiles, especially if they are subject to change or complex. So, assuming generating a Makefile that orchestrates the bits you already have (as opposed to writing one Makefile incorporating everything) is okay, I'd start out with something similar to this: I'm assuming that One of the above-mentioned options has been implemented The code for mcce.a lies in subdirectory mcce/lib/ other_labs_code.cpp lies in other_labs_code/ The main function you want to use lies in ./mystuff.c the following top-level Makefile may get you started CXX = c++ CXXFLAGS = -m64 # From other_labs_code/Makefile LDFLAGS = -m64 -L<path to OEDIR> # From other_labs_code/Makefile LIBS = -lgdbm -lm -lz # From mcce/lib/Makefile LIBS += -loezap \ # From other_labs_code/Makefile -loegrid \ -loefizzchem \ -loechem \ -loesystem \ -loeplatform \ -lpthread mystuff: mystuff.c mcce/lib/mcce.a other_labs_code/other_labs_code.o $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(LDFLAGS) -o $# $^ $(LIBS) mcce/lib/mcce.a: cd mcce/lib/ && $(MAKE) CC="$(CXX) -m64" mcce.a other_labs_code/other_labs_code.o: cd other_labs_code/ && $(MAKE) other_labs_code.o Makefile: mcce/lib/Makefile other_labs_code/Makefile echo "Warning: `pwd`/$# is out of date" >&2 This Makefile will employ the existing sub-project Makefiles to do the compilations. If the sub-project Makefiles have a newer timestamp than this Makefile, potentially rendering it obsolete, then this will be warned about. The linking basically works by combining the required libraries of both sub-projects. I've removed duplicates. The compiler switches are basially those of the original authors since compiling is delegated to the sub-projects. The code both sub-projects generate must be for the same platform. If your compiler is gcc/g++ then either -m64 is the default and therefore redundant in the second project or should be added to the first project. I have illustrated injecting it into the first project without changing their Makefile (using GNU make). NB: This example also causes the first project to be compiled with the C++ compiler. An extern "C" {...} block located in a C or C++ header file that C code wants to include should look like this /* inclusion guard etc */ #if defined(__cplusplus) extern "C" { #endif /* C declarations */ #if defined(__cplusplus) } #endif /* inclusion guard etc */ Minor points In the first posted Makefile, I suggest changing the bottom part to .c.o: $(CC) $(CFLAGS) -c -o $# $< clean: rm -f $(OBJ) mcce.a .PHONY: clean which is a tiny bit cleaner. The second Makefile is broken. The bottom rule links the binary and then copies it to a directory named bin, if it exists, else a copy of the file is created and named `bin'. If the linking fails, that fact is not propagated to the caller, i.e. the error is ignored. The bottom rule should read mcce: mcce.c lib/mcce.h lib/mcce.a $(CC) -o $# mcce.c lib/mcce.a -lgdbm -lm -lz -fopenmp cp mcce bin/ i.e. the link command should be on its own line and that `bin' is supposed to be a directory should be made explicit.
http://www.gnu.org/software/make/manual/make.html#Introduction
How to make a SIMPLE C++ Makefile
We are required to use a Makefile to pull everything together for our project, but our professor never showed us how to. I only have one file, a3driver.cpp. The driver imports a class from a location, "/user/cse232/Examples/example32.sequence.cpp". That's it. Everything else is contained with the .cpp. How would I go about making a simple Makefile that creates an executable called a3a.exe?
Since this is for Unix, the executables don't have any extensions. One thing to note is that root-config is a utility which provides the right compilation and linking flags; and the right libraries for building applications against root. That's just a detail related to the original audience for this document. Make Me Baby or You Never Forget The First Time You Got Made An introductory discussion of make, and how to write a simple makefile What is Make? And Why Should I Care? The tool called Make is a build dependency manager. That is, it takes care of knowing what commands need to be executed in what order to take your software project from a collection of source files, object files, libraries, headers, etc., etc.---some of which may have changed recently---and turning them into a correct up-to-date version of the program. Actually, you can use Make for other things too, but I'm not going to talk about that. A Trivial Makefile Suppose that you have a directory containing: tool tool.cc tool.o support.cc support.hh, and support.o which depend on root and are supposed to be compiled into a program called tool, and suppose that you've been hacking on the source files (which means the existing tool is now out of date) and want to compile the program. To do this yourself you could Check if either support.cc or support.hh is newer than support.o, and if so run a command like g++ -g -c -pthread -I/sw/include/root support.cc Check if either support.hh or tool.cc are newer than tool.o, and if so run a command like g++ -g -c -pthread -I/sw/include/root tool.cc Check if tool.o is newer than tool, and if so run a command like g++ -g tool.o support.o -L/sw/lib/root -lCore -lCint -lRIO -lNet -lHist -lGraf -lGraf3d -lGpad -lTree -lRint \ -lPostscript -lMatrix -lPhysics -lMathCore -lThread -lz -L/sw/lib -lfreetype -lz -Wl,-framework,CoreServices \ -Wl,-framework,ApplicationServices -pthread -Wl,-rpath,/sw/lib/root -lm -ldl Phew! What a hassle! There is a lot to remember and several chances to make mistakes. (BTW-- the particulars of the command lines exhibited here depend on our software environment. These ones work on my computer.) Of course, you could just run all three commands every time. That would work, but it doesn't scale well to a substantial piece of software (like DOGS which takes more than 15 minutes to compile from the ground up on my MacBook). Instead you could write a file called makefile like this: tool: tool.o support.o g++ -g -o tool tool.o support.o -L/sw/lib/root -lCore -lCint -lRIO -lNet -lHist -lGraf -lGraf3d -lGpad -lTree -lRint \ -lPostscript -lMatrix -lPhysics -lMathCore -lThread -lz -L/sw/lib -lfreetype -lz -Wl,-framework,CoreServices \ -Wl,-framework,ApplicationServices -pthread -Wl,-rpath,/sw/lib/root -lm -ldl tool.o: tool.cc support.hh g++ -g -c -pthread -I/sw/include/root tool.cc support.o: support.hh support.cc g++ -g -c -pthread -I/sw/include/root support.cc and just type make at the command line. Which will perform the three steps shown above automatically. The unindented lines here have the form "target: dependencies" and tell Make that the associated commands (indented lines) should be run if any of the dependencies are newer than the target. That is, the dependency lines describe the logic of what needs to be rebuilt to accommodate changes in various files. If support.cc changes that means that support.o must be rebuilt, but tool.o can be left alone. When support.o changes tool must be rebuilt. The commands associated with each dependency line are set off with a tab (see below) should modify the target (or at least touch it to update the modification time). Variables, Built In Rules, and Other Goodies At this point, our makefile is simply remembering the work that needs doing, but we still had to figure out and type each and every needed command in its entirety. It does not have to be that way: Make is a powerful language with variables, text manipulation functions, and a whole slew of built-in rules which can make this much easier for us. Make Variables The syntax for accessing a make variable is $(VAR). The syntax for assigning to a Make variable is: VAR = A text value of some kind (or VAR := A different text value but ignore this for the moment). You can use variables in rules like this improved version of our makefile: CPPFLAGS=-g -pthread -I/sw/include/root LDFLAGS=-g LDLIBS=-L/sw/lib/root -lCore -lCint -lRIO -lNet -lHist -lGraf -lGraf3d -lGpad -lTree -lRint \ -lPostscript -lMatrix -lPhysics -lMathCore -lThread -lz -L/sw/lib -lfreetype -lz \ -Wl,-framework,CoreServices -Wl,-framework,ApplicationServices -pthread -Wl,-rpath,/sw/lib/root \ -lm -ldl tool: tool.o support.o g++ $(LDFLAGS) -o tool tool.o support.o $(LDLIBS) tool.o: tool.cc support.hh g++ $(CPPFLAGS) -c tool.cc support.o: support.hh support.cc g++ $(CPPFLAGS) -c support.cc which is a little more readable, but still requires a lot of typing Make Functions GNU make supports a variety of functions for accessing information from the filesystem or other commands on the system. In this case we are interested in $(shell ...) which expands to the output of the argument(s), and $(subst opat,npat,text) which replaces all instances of opat with npat in text. Taking advantage of this gives us: CPPFLAGS=-g $(shell root-config --cflags) LDFLAGS=-g $(shell root-config --ldflags) LDLIBS=$(shell root-config --libs) SRCS=tool.cc support.cc OBJS=$(subst .cc,.o,$(SRCS)) tool: $(OBJS) g++ $(LDFLAGS) -o tool $(OBJS) $(LDLIBS) tool.o: tool.cc support.hh g++ $(CPPFLAGS) -c tool.cc support.o: support.hh support.cc g++ $(CPPFLAGS) -c support.cc which is easier to type and much more readable. Notice that We are still stating explicitly the dependencies for each object file and the final executable We've had to explicitly type the compilation rule for both source files Implicit and Pattern Rules We would generally expect that all C++ source files should be treated the same way, and Make provides three ways to state this: suffix rules (considered obsolete in GNU make, but kept for backwards compatibility) implicit rules pattern rules Implicit rules are built in, and a few will be discussed below. Pattern rules are specified in a form like %.o: %.c $(CC) $(CFLAGS) $(CPPFLAGS) -c $< which means that object files are generated from C source files by running the command shown, where the "automatic" variable $< expands to the name of the first dependency. Built-in Rules Make has a whole host of built-in rules that mean that very often, a project can be compile by a very simple makefile, indeed. The GNU make built in rule for C source files is the one exhibited above. Similarly we create object files from C++ source files with a rule like $(CXX) -c $(CPPFLAGS) $(CFLAGS). Single object files are linked using $(LD) $(LDFLAGS) n.o $(LOADLIBES) $(LDLIBS), but this won't work in our case, because we want to link multiple object files. Variables Used By Built-in Rules The built-in rules use a set of standard variables that allow you to specify local environment information (like where to find the ROOT include files) without re-writing all the rules. The ones most likely to be interesting to us are: CC -- the C compiler to use CXX -- the C++ compiler to use LD -- the linker to use CFLAGS -- compilation flag for C source files CXXFLAGS -- compilation flags for C++ source files CPPFLAGS -- flags for the c-preprocessor (typically include file paths and symbols defined on the command line), used by C and C++ LDFLAGS -- linker flags LDLIBS -- libraries to link A Basic Makefile By taking advantage of the built-in rules we can simplify our makefile to: CC=gcc CXX=g++ RM=rm -f CPPFLAGS=-g $(shell root-config --cflags) LDFLAGS=-g $(shell root-config --ldflags) LDLIBS=$(shell root-config --libs) SRCS=tool.cc support.cc OBJS=$(subst .cc,.o,$(SRCS)) all: tool tool: $(OBJS) $(CXX) $(LDFLAGS) -o tool $(OBJS) $(LDLIBS) tool.o: tool.cc support.hh support.o: support.hh support.cc clean: $(RM) $(OBJS) distclean: clean $(RM) tool We have also added several standard targets that perform special actions (like cleaning up the source directory). Note that when make is invoked without an argument, it uses the first target found in the file (in this case all), but you can also name the target to get which is what makes make clean remove the object files in this case. We still have all the dependencies hard-coded. Some Mysterious Improvements CC=gcc CXX=g++ RM=rm -f CPPFLAGS=-g $(shell root-config --cflags) LDFLAGS=-g $(shell root-config --ldflags) LDLIBS=$(shell root-config --libs) SRCS=tool.cc support.cc OBJS=$(subst .cc,.o,$(SRCS)) all: tool tool: $(OBJS) $(CXX) $(LDFLAGS) -o tool $(OBJS) $(LDLIBS) depend: .depend .depend: $(SRCS) $(RM) ./.depend $(CXX) $(CPPFLAGS) -MM $^>>./.depend; clean: $(RM) $(OBJS) distclean: clean $(RM) *~ .depend include .depend Notice that There are no longer any dependency lines for the source files!?! There is some strange magic related to .depend and depend If you do make then ls -A you see a file named .depend which contains things that look like make dependency lines Other Reading GNU make manual Recursive Make Considered Harmful on a common way of writing makefiles that is less than optimal, and how to avoid it. Know Bugs and Historical Notes The input language for Make is whitespace sensitive. In particular, the action lines following dependencies must start with a tab. But a series of spaces can look the same (and indeed there are editors that will silently convert tabs to spaces or vice versa), which results in a Make file that looks right and still doesn't work. This was identified as a bug early on, but (the story goes) it was not fixed, because there were already 10 users. (This was copied from a wiki post I wrote for physics graduate students.)
I've always thought this was easier to learn with a detailed example, so here's how I think of makefiles. For each section you have one line that's not indented and it shows the name of the section followed by dependencies. The dependencies can be either other sections (which will be run before the current section) or files (which if updated will cause the current section to be run again next time you run make). Here's a quick example (keep in mind that I'm using 4 spaces where I should be using a tab, Stack Overflow won't let me use tabs): a3driver: a3driver.o g++ -o a3driver a3driver.o a3driver.o: a3driver.cpp g++ -c a3driver.cpp When you type make, it will choose the first section (a3driver). a3driver depends on a3driver.o, so it will go to that section. a3driver.o depends on a3driver.cpp, so it will only run if a3driver.cpp has changed since it was last run. Assuming it has (or has never been run), it will compile a3driver.cpp to a .o file, then go back to a3driver and compile the final executable. Since there's only one file, it could even be reduced to: a3driver: a3driver.cpp g++ -o a3driver a3driver.cpp The reason I showed the first example is that it shows the power of makefiles. If you need to compile another file, you can just add another section. Here's an example with a secondFile.cpp (which loads in a header named secondFile.h): a3driver: a3driver.o secondFile.o g++ -o a3driver a3driver.o secondFile.o a3driver.o: a3driver.cpp g++ -c a3driver.cpp secondFile.o: secondFile.cpp secondFile.h g++ -c secondFile.cpp This way if you change something in secondFile.cpp or secondFile.h and recompile, it will only recompile secondFile.cpp (not a3driver.cpp). Or alternately, if you change something in a3driver.cpp, it won't recompile secondFile.cpp. Let me know if you have any questions about it. It's also traditional to include a section named "all" and a section named "clean". "all" will usually build all of the executables, and "clean" will remove "build artifacts" like .o files and the executables: all: a3driver ; clean: # -f so this will succeed even if the files don't exist rm -f a3driver a3driver.o EDIT: I didn't notice you're on Windows. I think the only difference is changing the -o a3driver to -o a3driver.exe.
Why does everyone like to list out source files? A simple find command can take care of that easily. Here's an example of a dirt simple C++ Makefile. Just drop it in a directory containing .C files and then type make... appname := myapp CXX := clang++ CXXFLAGS := -std=c++11 srcfiles := $(shell find . -name "*.C") objects := $(patsubst %.C, %.o, $(srcfiles)) all: $(appname) $(appname): $(objects) $(CXX) $(CXXFLAGS) $(LDFLAGS) -o $(appname) $(objects) $(LDLIBS) depend: .depend .depend: $(srcfiles) rm -f ./.depend $(CXX) $(CXXFLAGS) -MM $^>>./.depend; clean: rm -f $(objects) dist-clean: clean rm -f *~ .depend include .depend
You had two options. Option 1: simplest makefile = NO MAKEFILE. Rename "a3driver.cpp" to "a3a.cpp", and then on the command line write: nmake a3a.exe And that's it. If you're using GNU Make, use "make" or "gmake" or whatever. Option 2: a 2-line makefile. a3a.exe: a3driver.obj link /out:a3a.exe a3driver.obj
I used friedmud's answer. I looked into this for a while, and it seems to be a good way to get started. This solution also has a well defined method of adding compiler flags. I answered again, because I made changes to make it work in my environment, Ubuntu and g++. More working examples are the best teacher, sometimes. appname := myapp CXX := g++ CXXFLAGS := -Wall -g srcfiles := $(shell find . -maxdepth 1 -name "*.cpp") objects := $(patsubst %.cpp, %.o, $(srcfiles)) all: $(appname) $(appname): $(objects) $(CXX) $(CXXFLAGS) $(LDFLAGS) -o $(appname) $(objects) $(LDLIBS) depend: .depend .depend: $(srcfiles) rm -f ./.depend $(CXX) $(CXXFLAGS) -MM $^>>./.depend; clean: rm -f $(objects) dist-clean: clean rm -f *~ .depend include .depend Makefiles seem to be very complex. I was using one, but it was generating an error related to not linking in g++ libraries. This configuration solved that problem.
Your Make file will have one or two dependency rules depending on whether you compile and link with a single command, or with one command for the compile and one for the link. Dependency are a tree of rules that look like this (note that the indent must be a TAB): main_target : source1 source2 etc command to build main_target from sources source1 : dependents for source1 command to build source1 There must be a blank line after the commands for a target, and there must not be a blank line before the commands. The first target in the makefile is the overall goal, and other targets are built only if the first target depends on them. So your makefile will look something like this. a3a.exe : a3driver.obj link /out:a3a.exe a3driver.obj a3driver.obj : a3driver.cpp cc a3driver.cpp
I suggest (note that the indent is a TAB): tool: tool.o file1.o file2.o $(CXX) $(LDFLAGS) $^ $(LDLIBS) -o $# or LINK.o = $(CXX) $(LDFLAGS) $(TARGET_ARCH) tool: tool.o file1.o file2.o The latter suggestion is slightly better since it reuses GNU Make implicit rules. However, in order to work, a source file must have the same name as the final executable (i.e.: tool.c and tool). Notice, it is not necessary to declare sources. Intermediate object files are generated using implicit rule. Consequently, this Makefile work for C and C++ (and also for Fortran, etc...). Also notice, by default, Makefile use $(CC) as the linker. $(CC) does not work for linking C++ object files. We modify LINK.o only because of that. If you want to compile C code, you don't have to force the LINK.o value. Sure, you can also add your compilation flags with variable CFLAGS and add your libraries in LDLIBS. For example: CFLAGS = -Wall LDLIBS = -lm One side note: if you have to use external libraries, I suggest to use pkg-config in order to correctly set CFLAGS and LDLIBS: CFLAGS += $(shell pkg-config --cflags libssl) LDLIBS += $(shell pkg-config --libs libssl) The attentive reader will notice that this Makefile does not rebuild properly if one header is changed. Add these lines to fix the problem: override CPPFLAGS += -MMD include $(wildcard *.d) -MMD allows to build .d files that contains Makefile fragments about headers dependencies. The second line just uses them. For sure, a well written Makefile should also include clean and distclean rules: clean: $(RM) *.o *.d distclean: clean $(RM) tool Notice, $(RM) is the equivalent of rm -f, but it is a good practice to not call rm directly. The all rule is also appreciated. In order to work, it should be the first rule of your file: all: tool You may also add an install rule: PREFIX = /usr/local install: install -m 755 tool $(DESTDIR)$(PREFIX)/bin DESTDIR is empty by default. The user can set it to install your program at an alternative system (mandatory for cross-compilation process). Package maintainers for multiple distribution may also change PREFIX in order to install your package in /usr. One final word: Do not place source files in sub-directories. If you really want to do that, keep this Makefile in the root directory and use full paths to identify your files (i.e. subdir/file.o). So to summarise, your full Makefile should look like: LINK.o = $(CXX) $(LDFLAGS) $(TARGET_ARCH) PREFIX = /usr/local override CPPFLAGS += -MMD include $(wildcard *.d) all: tool tool: tool.o file1.o file2.o clean: $(RM) *.o *.d distclean: clean $(RM) tool install: install -m 755 tool $(DESTDIR)$(PREFIX)/bin