How do you customize the Picker element in swiftui? - swiftui

I'm trying to create a simple form, and I need a segmented picker. But I can't get the text to wrap and have the longest text elements go on several lines.
Text("QQQ")
Picker("QQQ", selection: pBody) {
ForEach(0..<array.count) { index in
Text(array[index]).tag(index)
}
}
Is this even possible?

not sure what your are after, but if you want a segmented picker, try this:
struct ContentView: View {
#State var array = ["aaa","bbb", "ccc", "ddd", "eee", "fff", "ggg", "hhhhhhh", "iiiiiii", "jjjjjjjjjjjjjj", "kkkkk", "lllll", "mmmmmmmm","nnn","ooooooooo","ppppp"]
#State var pBody = ""
var body: some View {
VStack {
Text("QQQ")
ScrollView (.horizontal) {
Picker("QQQ", selection: $pBody) {
ForEach(0..<array.count) { index in
Text(self.array[index]).tag(index)
}
}.pickerStyle(SegmentedPickerStyle()) // <--- segmented picker
}
}
}

Related

Picker scroll through one element horizontally

I have a SwiftUI Picker in which an item is selected. The text of one element can be large, so I used UIKit UIPickerView and set the manual height to 100, but at some point it became not enough. Is it possible to make scrolling horizontal for each element?
I want to get something like this:
Picker("Items", select: self._selectItem) {
ForEach(self.items, id: \.self) { item in
ScrollView(.horizontal, showsIndicators: false) {
Text(item.description)
}
.tag(item)
}
}
That should work fine. If you only want to scroll one item, you would have to insert a check of the item length.
let items = [
"A long item text.",
"And a even longer item text which is really going further.",
"Another item text which is really going further."
]
struct ContentView: View {
#State private var select = ""
var body: some View {
VStack {
Text("Make your selection!")
List(items, id: \.self) { item in
ScrollView(.horizontal) {
Text(item)
}
.listRowBackground(item == select ? Color.red : Color.white)
.onTapGesture {
select = item
}
}
}
}
}
I would strongly suggest to separate the picking from the text display and scrolling, e.g. like this:
struct ContentView: View {
#State private var select = items[0]
var body: some View {
VStack {
Text("Make your selection!")
Picker("Items", selection: $select) {
ForEach(items) { item in
Text(item.title)
.tag(item)
}
}
ScrollView {
Text(select.text)
}
.padding()
.frame(height: 200)
}
}
}

Can I set the text color of individual items in a SwiftUI Segmented Picker?

I have a segmented picker in SwiftUI. I'd like each element in the picker to have its own color.
I've tried this:
struct ContentView: View {
#State private var selectedColorIndex = 0
var body: some View {
VStack {
Picker("Favorite Color", selection: $selectedColorIndex, content: {
Text("Red").foregroundColor(.red).tag(0)
Text("Green").tag(1).foregroundColor(.green)
Text("Blue").tag(2).foregroundColor(.blue)
})
.pickerStyle(.segmented)
Text("Selected color: \(selectedColorIndex)")
}
}
}
but the items in the picker don't change color. I find this strange, since items are just simple Text views.....

SwiftUI: Picker content does not display when selected in a list

I am trying to make a list of selectionable rows in Swift UI, the rows including a Picker. Everything works fine, except that the content of the Picker disappears when selected, see attached screenshot (but is actually visible when the window of the app is not active (i.e. when I click on another window))
I tried everything I could think of, I could not solve this issue. Below a minimal code to reproduce the problem. Anyone has any idea, how to get around this problem
SelectionList.swift
struct SelectionList: View {
#State var dudes: [String] = ["Tim", "Craig", "Phil"]
#State var selectedRow = Set<String>()
var body: some View {
return List(selection: $selectedRow) {
ForEach(self.dudes, id: \.self) { item in
SelectionRow()
}
}
}
}
SelectionRow.swift
struct SelectionRow: View {
#State var selectedFruit = 0
let fruits = ["Apples", "Oranges", "Bananas", "Pears"]
var body: some View {
Picker(selection: self.$selectedFruit, label: EmptyView()) {
ForEach(0 ..< fruits.count, id: \.self) {
Text(self.fruits[$0])
}
}
}
}

SwiftUI selection in lists not working on reused cells

Consider the following project with two views. The first view presents the second one:
import SwiftUI
struct ContentView: View {
private let data = 0...1000
#State private var selection: Set<Int> = []
#State private var shouldShowSheet = false
var body: some View {
self.showSheet()
//self.showPush()
}
private func showSheet() -> some View {
Button(action: {
self.shouldShowSheet = true
}, label: {
Text("Selected: \(selection.count) items")
}).sheet(isPresented: self.$shouldShowSheet) {
EditFormView(selection: self.$selection)
}
}
private func showPush() -> some View {
NavigationView {
Button(action: {
self.shouldShowSheet = true
}, label: {
NavigationLink(destination: EditFormView(selection: self.$selection),
isActive: self.$shouldShowSheet,
label: {
Text("Selected: \(selection.count) items")
})
})
}
}
}
struct EditFormView: View {
private let data = 0...1000
#Binding var selection: Set<Int>
#State private var editMode: EditMode = .active
init(selection: Binding<Set<Int>>) {
self._selection = selection
}
var body: some View {
List(selection: self.$selection) {
ForEach(data, id: \.self) { value in
Text("\(value)")
}
}.environment(\.editMode, self.$editMode)
}
}
Steps to reproduce:
Create an app with the above two views
Run the app and present the sheet with the editable list
Select some items at random indexes, for example a handful at index 0-10 and another handful at index 90-100
Close the sheet by swiping down/tapping back button
Open the sheet again
Scroll to indexes 90-100 to view the selection in the reused cells
Expected:
The selected indexes as you had will be in “selected state”
Actual:
The selection you had before is not marked as selected in the UI, even though the binding passed to List contains those indexes.
This occurs both on the “sheet” presentation and the “navigation link” presentation.
If you select an item in the list, the “redraw” causes the original items that were originally not shown as selected to now be shown as selected.
Is there a way around this?
It looks like EditMode bug, worth submitting feedback to Apple. The possible solution is to use custom selection feature.
Here is a demo of approach (modified only part). Tested & worked with Xcode 11.4 / iOS 13.4
struct EditFormView: View {
private let data = 0...1000
#Binding var selection: Set<Int>
init(selection: Binding<Set<Int>>) {
self._selection = selection
}
var body: some View {
List(selection: self.$selection) {
ForEach(data, id: \.self) { value in
self.cell(for: value)
}
}
}
// also below can be separated into standalone view
private func cell(for value: Int) -> some View {
let selected = self.selection.contains(value)
return HStack {
Image(systemName: selected ? "checkmark.circle" : "circle")
.foregroundColor(selected ? Color.blue : nil)
.font(.system(size: 24))
.onTapGesture {
if selected {
self.selection.remove(value)
} else {
self.selection.insert(value)
}
}.padding(.trailing, 8)
Text("\(value)")
}
}
}

Conditionally Text in SwiftUI depending on Array value

I want make placeholder custom style so i try to use the method of Mojtaba Hosseini in SwiftUI. How to change the placeholder color of the TextField?
if text.isEmpty {
Text("Placeholder")
.foregroundColor(.red)
}
but in my case, I use a foreach with a Array for make a list of Textfield and Display or not the Text for simulate the custom placeholder.
ForEach(self.ListeEquip.indices, id: \.self) { item in
ForEach(self.ListeJoueurs[item].indices, id: \.self){idx in
// if self.ListeJoueurs[O][O] work
if self.ListeJoueurs[item][index].isEmpty {
Text("Placeholder")
.foregroundColor(.red)
}
}
}
How I can use dynamic conditional with a foreach ?
Now I have a another problem :
i have this code :
struct EquipView: View {
#State var ListeJoueurs = [
["saoul", "Remi"],
["Paul", "Kevin"]
]
#State var ListeEquip:[String] = [
"Rocket", "sayans"
]
var body: some View {
VStack { // Added this
ForEach(self.ListeEquip.indices) { item in
BulleEquip(EquipName: item, ListeJoueurs: self.$ListeJoueurs, ListeEquip: self.$ListeEquip)
}
}
}
}
struct BulleEquip: View {
var EquipName = 0
#Binding var ListeJoueurs :[[String]]
#Binding var ListeEquip :[String]
var body: some View {
VStack{
VStack{
Text("Équipe \(EquipName+1)")
}
VStack { // Added this
ForEach(self.ListeJoueurs[EquipName].indices) { index in
ListeJoueurView(EquipNamed: self.EquipName, JoueurIndex: index, ListeJoueurs: self.$ListeJoueurs, ListeEquip: self.$ListeEquip)
}
HStack{
Button(action: {
self.ListeJoueurs[self.EquipName].append("") //problem here
}){
Text("button")
}
}
}
}
}
}
struct ListeJoueurView: View {
var EquipNamed = 0
var JoueurIndex = 0
#Binding var ListeJoueurs :[[String]]
#Binding var ListeEquip :[String]
var body: some View {
HStack{
Text("Joueur \(JoueurIndex+1)")
}
}
}
I can run the App but I have this error in console when I click the button :
ForEach, Int, ListeJoueurView> count (3) != its initial count (2). ForEach(_:content:) should only be used for constant data. Instead conform data to Identifiable or use ForEach(_:id:content:) and provide an explicit id!
Can someone enlighten me?
TL;DR
You need a VStack, HStack, List, etc outside each ForEach.
Updated
For the second part of your question, you need to change your ForEach to include the id parameter:
ForEach(self.ListeJoueurs[EquipName].indices, id: \.self)
If the data is not constant and the number of elements may change, you need to include the id: \.self so SwiftUI knows where to insert the new views.
Example
Here's some example code that demonstrates a working nested ForEach. I made up a data model that matches how you were trying to call it.
struct ContentView: View {
// You can ignore these, since you have your own data model
var ListeEquip: [Int] = Array(1...3)
var ListeJoueurs: [[String]] = []
// Just some random data strings, some of which are empty
init() {
ListeJoueurs = (1...4).map { _ in (1...4).map { _ in Bool.random() ? "Text" : "" } }
}
var body: some View {
VStack { // Added this
ForEach(self.ListeEquip.indices, id: \.self) { item in
VStack { // Added this
ForEach(self.ListeJoueurs[item].indices, id: \.self) { index in
if self.ListeJoueurs[item][index].isEmpty { // If string is blank
Text("Placeholder")
.foregroundColor(.red)
} else { // If string is not blank
Text(self.ListeJoueurs[item][index])
}
}
}.border(Color.black)
}
}
}
}
Explanation
Here's what Apple's documentation says about ForEach:
A structure that computes views on demand from an underlying collection of of [sic] identified data.
So something like
ForEach(0..2, id: \.self) { number in
Text(number.description)
}
is really just shorthand for
Text("0")
Text("1")
Text("2")
So your ForEach is making a bunch of views, but this syntax for declaring views is only valid inside a View like VStack, HStack, List, Group, etc. The technical reason is because these views have an init that looks like
init(..., #ViewBuilder content: () -> Content)
and that #ViewBuilder does some magic that allows this unique syntax.