Is it possible to delete signal - c++

Is it possible to delete / unmap / remap a signal?
For exemple, ctrl-c actually send a SIGINT signal.
Can i modify this, so that ctrl-c keypress doesn't throw a signal but write its ascii value on stdin as any other key?
I don't know if I'm very clear, don't hesitate to ask for more informations
EDIT:
I want my terminal to stop responding to ctrl-c as a signal

On a POSIX system, you can control which character sends SIGINT, or set it to no character.
struct termios t;
if (tcgetattr(STDIN_FILENO, &t) == 0) {
t.c_cc[VINTR] = 0; // set the INT character to 0 (disable)
tcsetattr(STDIN_FILENO, TCSANOW, &t);
} else {
// stdin is not a terminal
}
See General Terminal Interface, tcgetattr, tcsetattr

You can catch signals inside your code and handle them as you wish.
Here is a basic example, what you need to do is to register the callback to handle the signal you want to catch. In this case, the SIGINT:
#include<stdio.h>
#include<signal.h>
#include<unistd.h>
void sig_handler(int signo)
{
if (signo == SIGINT) {
printf("received SIGINT\n");
}
}
int main(void)
{
if (signal(SIGINT, sig_handler) == SIG_ERR) {
printf("\ncan't catch SIGINT\n");
}
// A long long wait so that we can easily issue a signal to this process
while(1) {
sleep(1);
}
return 0;
}
So, in this example the sig_handler() function is registered to handle the SIGINT signal by using the signal(SIGINT, sig_handler) call.
More examples in here.

Related

How to interrupt getchar in second thread with SIGINT

I need to handle SIGINT in my console application, I found many examples about sa_flags = 0; of sigaction structure - and it's mean getchar will be aborted and return -1. But this is not working with multithreading
Look at my code
int p[2];
FILE *stdin_writer = nullptr;
void int_handler(int signum)
{
//////do nothing
//////or write something into stdin..... also no help
//write(fileno(stdin), s, sizeof s - 1);
//////using pipes deadlocks application
//stdin_writer = fdopen(p[1], "w");
//fputc('g', stdin_writer);
}
void run()
{
//pipe(p);
//dup2(p[0], STDIN_FILENO);
printf("before getchar\n");
auto c = getchar();
printf("after getchar\n");
}
int main()
{
//////Setup SIGINT handler
struct sigaction sh;
sh.sa_handler = int_handler;
sigemptyset(&sh.sa_mask);
sh.sa_flags = 0;
sigaction(SIGINT, &sh, NULL);
return 0;
//////Setup console
termios _prev{ 0 };
// grab old terminal i/o settings
tcgetattr(0, &_prev);
// make new settings same as old settings
auto current = _prev;
// disable buffered i/o
current.c_lflag &= ~ICANON;
// set no echo mode
current.c_lflag &= ~ECHO;
// use these new terminal i/o settings now
tcsetattr(0, TCSANOW, &current);
std::thread trd(&run);
trd.join();
}
I want to interrupt getchar on Ctrl+C - similar code works just fine in single thread version (without std::thread stuff), but not in multithread. Please help me anyone - I am already stuck in this problem on whole day
Finally I found the right solution. SIGINT signal interrupts getchar operation only if this signal sent to the same thread with getchar. So if your application have tons of threads - we have situation in which probability of catching SIGINT in right thread is very small. So you will be pending getchar infinitely....
But! if we will carafully read pthread documentation about pthread_kill function we can see this line
pthread_kill - send a signal to a thread
pthread_kill - not killing thread in fact it's send signal. Eureka! We can resend signal SIGINT into the right thread. See code below
std::optional<std::thread> trd;
std::mutex mtx;
void int_handler(int signum)
{
std::lock_guard lk(mtx);
if (trd && std::this_thread::get_id() != trd->get_id())
pthread_kill(trd->native_handle(), signum);
}
void run()
{
printf("before getchar\n");
auto c = getchar();
printf("after getchar\n");
}
int main()
{
//////Setup SIGINT handler
struct sigaction sh;
sh.sa_handler = int_handler;
sigemptyset(&sh.sa_mask);
sh.sa_flags = 0;
sigaction(SIGINT, &sh, NULL);
return 0;
//////Setup console
termios _prev{ 0 };
// grab old terminal i/o settings
tcgetattr(0, &_prev);
// make new settings same as old settings
auto current = _prev;
// disable buffered i/o
current.c_lflag &= ~ICANON;
// set no echo mode
current.c_lflag &= ~ECHO;
// use these new terminal i/o settings now
tcsetattr(0, TCSANOW, &current);
{
std::lock_guard lk(mtx);
trd.emplace(&run);
}
trd->join();
}

How to track a process on Unix C++?

I have a program(A) that starts another program(B).
What I want is when every time B receives signal A sends this signal to B and all child processes of B. I don't really know how to implement a few things here:
1). How do I determine that signal was sent to B?
2). How do I save this signal in variable?
3). How do I loop until B is alive?
int main() {
pid_t pid = fork();
int32_t num = 0;
if (pid == 0) {
static char *argv[] = {"main", NULL};
execv(argv[0], argv); //start program B
}
else{
while(/*B is alive*/){
//if program B receives signal
//I want to send this signal to B and all child processes,
//cause B doesn't handle any signals
if (/*B receives signal*/){
//save this signal to num.
kill(pid, num); //???
//send signal to parent
//useless cause it was already send to B?
fp = popen((("pgrep -P ") + string(num)).c_str(), "r");
//pgrep all child processes
std::vector<int> children;
while (fgets(buf, 128, fp) != NULL) //getting child pid
children.push_back(stoi(string(buf)));
for(auto a : children)
kill(a, num); //send signal to child
}
}
}
return 0;
}
I am afraid your question is really too broad and it involves too many topics. I will try anyway to help if possible.
About Signal handling. I usually spwan a separate thread in my program that is just dedicated to signal handling. In this way, I won't "disturb" the main execution.
About how to handle signals, please have a look to this code snippet:
void * threadSignalHandler (){
int err, signo;
for (;;) {
err = sigwait(&mask, &signo);
if (err != 0) {
syslog(LOG_ERR, "sigwait failed");
exit(1);
}
switch (signo) {
case SIGHUP:
//Do your stuff here
break;
case SIGTERM:
//Do your stuff here
break;
default:
syslog(LOG_INFO, "unexpected signal %d\n", signo);
break;
}
}
return(0);
}
Again, as exaplined, I usually spawn a new basic thread and I do it with in this way:
int err;
pthread_t tid;
/*
* Restore SIGHUP default and block all signals.
*/
sa.sa_handler = SIG_DFL;
sigemptyset(&sa.sa_mask);
sa.sa_flags = 0;
if (sigaction(SIGHUP, &sa, NULL) < 0)
err_quit("%s: can′t restore SIGHUP default");
sigfillset(&mask);
if ((err = pthread_sigmask(SIG_BLOCK, &mask, NULL)) != 0)
err_exit(err, "SIG_BLOCK error");
/*
* Create a thread to handle SIGHUP and SIGTERM.
*/
err = pthread_create(&tid, NULL, threadSignalHandler, 0);
if (err != 0)
err_exit(err, "can′t create thread");
So, to answer your 3 questions:
A) Use the code I provided, it is tested and I know it works.
B) Just
modify the thread handler to store the signal received (variable
signo)
C) Please have a look here, there are consolidated ways to do
it, according to posix standards
(Check if process exists given its pid)

Terminating a program with calling atexit functions (Linux)

Is there any way to send a signal to a process (in Linux), that results in a termination of the process after going through the "atexit-functions" (in this case: void shutdownEngines())? Using "pkill name" does not work.
#include <cstdlib>
void shutdownEngines() {/*is not executed by "pkill name"*/}
int main() {
atexit(shutdownEngines);
while(true)
doStuff();
}
Usage: I'm currently programming a robot. Every time I want to test it, I'll start the program and terminate it with "pkill name", but "shutdownEngines" isn't called and the robot keeps moving, falling off the table etc.
I know I could do "pkill name; ./shutdownEngines.sh", but this would be very bad style in my case (the numbers of the gpio pins connected to the engines are defined in a header file of the main program (the source code of the main program is not on the robot but on my computer). Making sure that there's always a "shutdownEngines.sh" program/script with the right pins on every robot would be very complicated.
Update
The following code works perfectly:
#include <iostream>
#include <csignal>
#include <cstdlib>
void signalHandler(__attribute__((unused)) const int signum) {
exit(EXIT_FAILURE);
}
void driverEpilog() {
std::cout << "shutting down engines...";
//drv255(0,0);
}
int main() {
signal(SIGTERM, signalHandler);
atexit(driverEpilog);
while(true)
system("sleep 1");
}
from the man page of atexit:
Functions registered using atexit() (and on_exit(3)) are not called
if a process terminates abnormally because of the delivery of a
signal.
atexit is called when your main routine returns or when you call exit, not on a signal.
When you call pkill you're sending a SIGTERM signal. Handle this signal with signal or sigaction instead (define handlers on SIGTERM, SIGINT, SIGFPE, ...) to stop the engines before exiting your program.
Example lifted from GNU C library documentation:
void
termination_handler (int signum)
{
struct temp_file *p;
for (p = temp_file_list; p; p = p->next)
unlink (p->name); // don't delete files, stop your engines instead :)
}
int
main (void)
{
…
struct sigaction new_action, old_action;
/* Set up the structure to specify the new action. */
new_action.sa_handler = termination_handler;
sigemptyset (&new_action.sa_mask);
new_action.sa_flags = 0;
sigaction (SIGINT, NULL, &old_action);
if (old_action.sa_handler != SIG_IGN)
sigaction (SIGINT, &new_action, NULL);
sigaction (SIGHUP, NULL, &old_action);
if (old_action.sa_handler != SIG_IGN)
sigaction (SIGHUP, &new_action, NULL);
sigaction (SIGTERM, NULL, &old_action);
if (old_action.sa_handler != SIG_IGN)
sigaction (SIGTERM, &new_action, NULL);
…
}
(of course, no handler can handle the SIGKILL "signal", which tells the OS to remove your process from the active process list, without further notice!)

how can i make my linux service trigger my signal?

I have made my first linux service with C++.
pid_t pid, sid;
pid = fork();
if (pid < 0) {
exit(EXIT_FAILURE);
}
if (pid>0) {
exit(EXIT_SUCCESS);
}
umask(0);
sid = setsid();
if (sid < 0) {
exit(EXIT_FAILURE);
}
if ((chdir("/")) < 0) {
exit(EXIT_FAILURE);
}
close(STDIN_FILENO);
close(STDOUT_FILENO);
close(STDERR_FILENO);
while (1) {
????????
//sleep(10);
}
exit(EXIT_SUCCESS);
What it would do is to wait for my signal and when it receives it to do some tasks and then again wait for my next signal.
I would send my signal (or whatever) somehow from within my c++ app that runs on same machine. Seems like a mechanism of semaphore between two apps. But in this case one is a linux service, and I do not know how the service could wait my signal.
How could I achieve this? What are my alternatives?
Thanks.
Note: The word "signal" caused to confusion. I didn't intend to use that word as technically. I just mean that I need to talk to my linux service from within my cpp app.
NOTE 2: Using signal is not useful because in its handler almost doing any thing is unsafe, whereas I need to do lots of things. (I dont know if I could start a thread, at least!)
Here is an example of an handler that takes care of SIGHUP and SIGTERM, your program could send these signals using kill -9 processid or kill -HUP processid of course there is a few other signals you could use for this purpose check man signal
void handler (int signal_number){
//action
exit(1);
}
And in the main program
struct sigaction act;
struct sigaction act2;
memset (&act, 0, sizeof (act));
memset (&act2, 0, sizeof (act2));
act.sa_handler = handler;
act2.sa_handler = handler;
if (sigaction (SIGHUP, &act, NULL) < 0) {
perror ("sigaction");
}
if (sigaction (SIGTERM, &act, NULL) < 0) {
perror ("sigaction");
}
//wait here for ever or do something.
Finally I have found the right keywords to google what I needed to know.
Here are the alternative ways to communicate between different processes:
http://www.tldp.org/LDP/lpg/node7.html

Waitpid equivalent with timeout?

Imagine I have a process that starts several child processes. The parent needs to know when a child exits.
I can use waitpid, but then if/when the parent needs to exit I have no way of telling the thread that is blocked in waitpid to exit gracefully and join it. It's nice to have things clean up themselves, but it may not be that big of a deal.
I can use waitpid with WNOHANG, and then sleep for some arbitrary time to prevent a busy wait. However then I can only know if a child has exited every so often. In my case it may not be super critical that I know when a child exits right away, but I'd like to know ASAP...
I can use a signal handler for SIGCHLD, and in the signal handler do whatever I was going to do when a child exits, or send a message to a different thread to do some action. But using a signal handler obfuscates the flow of the code a little bit.
What I'd really like to do is use waitpid on some timeout, say 5 sec. Since exiting the process isn't a time critical operation, I can lazily signal the thread to exit, while still having it blocked in waitpid the rest of the time, always ready to react. Is there such a call in linux? Of the alternatives, which one is best?
EDIT:
Another method based on the replies would be to block SIGCHLD in all threads with pthread \ _sigmask(). Then in one thread, keep calling sigtimedwait() while looking for SIGCHLD. This means that I can time out on that call and check whether the thread should exit, and if not, remain blocked waiting for the signal. Once a SIGCHLD is delivered to this thread, we can react to it immediately, and in line of the wait thread, without using a signal handler.
Don't mix alarm() with wait(). You can lose error information that way.
Use the self-pipe trick. This turns any signal into a select()able event:
int selfpipe[2];
void selfpipe_sigh(int n)
{
int save_errno = errno;
(void)write(selfpipe[1], "",1);
errno = save_errno;
}
void selfpipe_setup(void)
{
static struct sigaction act;
if (pipe(selfpipe) == -1) { abort(); }
fcntl(selfpipe[0],F_SETFL,fcntl(selfpipe[0],F_GETFL)|O_NONBLOCK);
fcntl(selfpipe[1],F_SETFL,fcntl(selfpipe[1],F_GETFL)|O_NONBLOCK);
memset(&act, 0, sizeof(act));
act.sa_handler = selfpipe_sigh;
sigaction(SIGCHLD, &act, NULL);
}
Then, your waitpid-like function looks like this:
int selfpipe_waitpid(void)
{
static char dummy[4096];
fd_set rfds;
struct timeval tv;
int died = 0, st;
tv.tv_sec = 5;
tv.tv_usec = 0;
FD_ZERO(&rfds);
FD_SET(selfpipe[0], &rfds);
if (select(selfpipe[0]+1, &rfds, NULL, NULL, &tv) > 0) {
while (read(selfpipe[0],dummy,sizeof(dummy)) > 0);
while (waitpid(-1, &st, WNOHANG) != -1) died++;
}
return died;
}
You can see in selfpipe_waitpid() how you can control the timeout and even mix with other select()-based IO.
Fork an intermediate child, which forks the real child and a timeout process and waits for all (both) of its children. When one exits, it'll kill the other one and exit.
pid_t intermediate_pid = fork();
if (intermediate_pid == 0) {
pid_t worker_pid = fork();
if (worker_pid == 0) {
do_work();
_exit(0);
}
pid_t timeout_pid = fork();
if (timeout_pid == 0) {
sleep(timeout_time);
_exit(0);
}
pid_t exited_pid = wait(NULL);
if (exited_pid == worker_pid) {
kill(timeout_pid, SIGKILL);
} else {
kill(worker_pid, SIGKILL); // Or something less violent if you prefer
}
wait(NULL); // Collect the other process
_exit(0); // Or some more informative status
}
waitpid(intermediate_pid, 0, 0);
Surprisingly simple :)
You can even leave out the intermediate child if you're sure no other module in the program is spwaning child processes of its own.
This is an interesting question.
I found sigtimedwait can do it.
EDIT 2016/08/29:
Thanks for Mark Edington's suggestion. I'v tested your example on Ubuntu 16.04, it works as expected.
Note: this only works for child processes. It's a pity that seems no equivalent way of Window's WaitForSingleObject(unrelated_process_handle, timeout) in Linux/Unix to get notified of unrelated process's termination within timeout.
OK, Mark Edington's sample code is here:
/* The program creates a child process and waits for it to finish. If a timeout
* elapses the child is killed. Waiting is done using sigtimedwait(). Race
* condition is avoided by blocking the SIGCHLD signal before fork().
*/
#include <sys/types.h>
#include <sys/wait.h>
#include <signal.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
static pid_t fork_child (void)
{
int p = fork ();
if (p == -1) {
perror ("fork");
exit (1);
}
if (p == 0) {
puts ("child: sleeping...");
sleep (10);
puts ("child: exiting");
exit (0);
}
return p;
}
int main (int argc, char *argv[])
{
sigset_t mask;
sigset_t orig_mask;
struct timespec timeout;
pid_t pid;
sigemptyset (&mask);
sigaddset (&mask, SIGCHLD);
if (sigprocmask(SIG_BLOCK, &mask, &orig_mask) < 0) {
perror ("sigprocmask");
return 1;
}
pid = fork_child ();
timeout.tv_sec = 5;
timeout.tv_nsec = 0;
do {
if (sigtimedwait(&mask, NULL, &timeout) < 0) {
if (errno == EINTR) {
/* Interrupted by a signal other than SIGCHLD. */
continue;
}
else if (errno == EAGAIN) {
printf ("Timeout, killing child\n");
kill (pid, SIGKILL);
}
else {
perror ("sigtimedwait");
return 1;
}
}
break;
} while (1);
if (waitpid(pid, NULL, 0) < 0) {
perror ("waitpid");
return 1;
}
return 0;
}
If your program runs only on contemporary Linux kernels (5.3 or later), the preferred way is to use pidfd_open (https://lwn.net/Articles/789023/ https://man7.org/linux/man-pages/man2/pidfd_open.2.html).
This system call returns a file descriptor representing a process, and then you can select, poll or epoll it, the same way you wait on other types of file descriptors.
For example,
int fd = pidfd_open(pid, 0);
struct pollfd pfd = {fd, POLLIN, 0};
poll(&pfd, 1, 1000) == 1;
The function can be interrupted with a signal, so you could set a timer before calling waitpid() and it will exit with an EINTR when the timer signal is raised. Edit: It should be as simple as calling alarm(5) before calling waitpid().
I thought that select will return EINTR when SIGCHLD signaled by on of the child.
I belive this should work:
while(1)
{
int retval = select(0, NULL, NULL, NULL, &tv, &mask);
if (retval == -1 && errno == EINTR) // some signal
{
pid_t pid = (waitpid(-1, &st, WNOHANG) == 0);
if (pid != 0) // some child signaled
}
else if (retval == 0)
{
// timeout
break;
}
else // error
}
Note: you can use pselect to override current sigmask and avoid interrupts from unneeded signals.
Instead of calling waitpid() directly, you could call sigtimedwait() with SIGCHLD (which would be sended to the parent process after child exited) and wait it be delived to the current thread, just as the function name suggested, a timeout parameter is supported.
please check the following code snippet for detail
static bool waitpid_with_timeout(pid_t pid, int timeout_ms, int* status) {
sigset_t child_mask, old_mask;
sigemptyset(&child_mask);
sigaddset(&child_mask, SIGCHLD);
if (sigprocmask(SIG_BLOCK, &child_mask, &old_mask) == -1) {
printf("*** sigprocmask failed: %s\n", strerror(errno));
return false;
}
timespec ts;
ts.tv_sec = MSEC_TO_SEC(timeout_ms);
ts.tv_nsec = (timeout_ms % 1000) * 1000000;
int ret = TEMP_FAILURE_RETRY(sigtimedwait(&child_mask, NULL, &ts));
int saved_errno = errno;
// Set the signals back the way they were.
if (sigprocmask(SIG_SETMASK, &old_mask, NULL) == -1) {
printf("*** sigprocmask failed: %s\n", strerror(errno));
if (ret == 0) {
return false;
}
}
if (ret == -1) {
errno = saved_errno;
if (errno == EAGAIN) {
errno = ETIMEDOUT;
} else {
printf("*** sigtimedwait failed: %s\n", strerror(errno));
}
return false;
}
pid_t child_pid = waitpid(pid, status, WNOHANG);
if (child_pid != pid) {
if (child_pid != -1) {
printf("*** Waiting for pid %d, got pid %d instead\n", pid, child_pid);
} else {
printf("*** waitpid failed: %s\n", strerror(errno));
}
return false;
}
return true;
}
Refer: https://android.googlesource.com/platform/frameworks/native/+/master/cmds/dumpstate/DumpstateUtil.cpp#46
If you're going to use signals anyways (as per Steve's suggestion), you can just send the signal manually when you want to exit. This will cause waitpid to return EINTR and the thread can then exit. No need for a periodic alarm/restart.
Due to circumstances I absolutely needed this to run in the main thread and it was not very simple to use the self-pipe trick or eventfd because my epoll loop was running in another thread. So I came up with this by scrounging together other stack overflow handlers. Note that in general it's much safer to do this in other ways but this is simple. If anyone cares to comment about how it's really really bad then I'm all ears.
NOTE: It is absolutely necessary to block signals handling in any thread save for the one you want to run this in. I do this by default as I believe it messy to handle signals in random threads.
static void ctlWaitPidTimeout(pid_t child, useconds_t usec, int *timedOut) {
int rc = -1;
static pthread_mutex_t alarmMutex = PTHREAD_MUTEX_INITIALIZER;
TRACE("ctlWaitPidTimeout: waiting on %lu\n", (unsigned long) child);
/**
* paranoid, in case this was called twice in a row by different
* threads, which could quickly turn very messy.
*/
pthread_mutex_lock(&alarmMutex);
/* set the alarm handler */
struct sigaction alarmSigaction;
struct sigaction oldSigaction;
sigemptyset(&alarmSigaction.sa_mask);
alarmSigaction.sa_flags = 0;
alarmSigaction.sa_handler = ctlAlarmSignalHandler;
sigaction(SIGALRM, &alarmSigaction, &oldSigaction);
/* set alarm, because no alarm is fired when the first argument is 0, 1 is used instead */
ualarm((usec == 0) ? 1 : usec, 0);
/* wait for the child we just killed */
rc = waitpid(child, NULL, 0);
/* if errno == EINTR, the alarm went off, set timedOut to true */
*timedOut = (rc == -1 && errno == EINTR);
/* in case we did not time out, unset the current alarm so it doesn't bother us later */
ualarm(0, 0);
/* restore old signal action */
sigaction(SIGALRM, &oldSigaction, NULL);
pthread_mutex_unlock(&alarmMutex);
TRACE("ctlWaitPidTimeout: timeout wait done, rc = %d, error = '%s'\n", rc, (rc == -1) ? strerror(errno) : "none");
}
static void ctlAlarmSignalHandler(int s) {
TRACE("ctlAlarmSignalHandler: alarm occured, %d\n", s);
}
EDIT: I've since transitioned to using a solution that integrates well with my existing epoll()-based eventloop, using timerfd. I don't really lose any platform-independence since I was using epoll anyway, and I gain extra sleep because I know the unholy combination of multi-threading and UNIX signals won't hurt my program again.
I can use a signal handler for SIGCHLD, and in the signal handler do whatever I was going to do when a child exits, or send a message to a different thread to do some action. But using a signal handler obfuscates the flow of the code a little bit.
In order to avoid race conditions you should avoid doing anything more complex than changing a volatile flag in a signal handler.
I think the best option in your case is to send a signal to the parent. waitpid() will then set errno to EINTR and return. At this point you check for waitpid return value and errno, notice you have been sent a signal and take appropriate action.
If a third party library is acceptable then the libkqueue project emulates kqueue (the *BSD eventing system) and provides basic process monitoring with EVFILT_PROC + NOTE_EXIT.
The main advantages of using kqueue or libkqueue is that it's cross platform, and doesn't have the complexity of signal handling. If your program is utilises async I/O you may also find it a lower friction interface than using something like epoll and the various *fd functions (signalfd, eventfd, pidfd etc...).
#include <stdio.h>
#include <stdint.h>
#include <sys/event.h> /* kqueue header */
#include <sys/types.h> /* for pid_t */
/* Link with -lkqueue */
int waitpid_timeout(pid_t pid, struct timespec *timeout)
{
struct kevent changelist, eventlist;
int kq, ret;
/* Populate a changelist entry (an event we want to be notified of) */
EV_SET(&changelist, pid, EVFILT_PROC, EV_ADD, NOTE_EXIT, 0, NULL);
kq = kqueue();
/* Call kevent with a timeout */
ret = kevent(kq, &changelist, 1, &eventlist, 1, timeout);
/* Kevent returns 0 on timeout, the number of events that occurred, or -1 on error */
switch (ret) {
case -1:
printf("Error %s\n", strerror(errno));
break;
case 0:
printf("Timeout\n");
break;
case 1:
printf("PID %u exited, status %u\n", (unsigned int)eventlist.ident, (unsigned int)eventlist.data);
break;
}
close(kq);
return ret;
}
Behind the scenes on Linux libkqueue uses either pidfd on Linux kernels >= 5.3 or a waiter thread that listens for SIGCHLD and notifies one or more kqueue instances when a process exits. The second approach is not efficient (it scans PIDs that interest has been registered for using waitid), but that doesn't matter unless you're waiting on large numbers of PIDs.
EVFILT_PROC support has been included in kqueue since its inception, and in libkqueue since v2.5.0.